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authorEinar Johan Trøan Sømåen2012-07-03 04:52:18 +0200
committerEinar Johan Trøan Sømåen2012-07-03 04:52:18 +0200
commit9b0fa0e9263d7d99d898321b125d7eea5c6cf23d (patch)
tree54dd6956754e6447dbf227408fca137517894889 /engines
parent13ec6b9bfe164029102fb777dd434a1dc0684a41 (diff)
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WINTERMUTE: Rename a few VarName->varName in BGame
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/Base/BGame.cpp417
-rw-r--r--engines/wintermute/Base/BGame.h6
-rw-r--r--engines/wintermute/wintermute.cpp6
3 files changed, 214 insertions, 215 deletions
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index 30d67a8fe9..d7cc2332a5 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -425,7 +425,7 @@ HRESULT CBGame::cleanup() {
//////////////////////////////////////////////////////////////////////
-HRESULT CBGame::Initialize1() {
+HRESULT CBGame::initialize1() {
_surfaceStorage = new CBSurfaceStorage(this);
if (_surfaceStorage == NULL) goto init_fail;
@@ -483,7 +483,7 @@ init_fail:
//////////////////////////////////////////////////////////////////////
-HRESULT CBGame::Initialize2() { // we know whether we are going to be accelerated
+HRESULT CBGame::initialize2() { // we know whether we are going to be accelerated
_renderer = new CBRenderSDL(this);
if (_renderer == NULL) goto init_fail;
@@ -496,7 +496,7 @@ init_fail:
//////////////////////////////////////////////////////////////////////
-HRESULT CBGame::Initialize3() { // renderer is initialized
+HRESULT CBGame::initialize3() { // renderer is initialized
_posX = _renderer->_width / 2;
_posY = _renderer->_height / 2;
@@ -509,11 +509,11 @@ HRESULT CBGame::Initialize3() { // renderer is initialized
//////////////////////////////////////////////////////////////////////
-void CBGame::DEBUG_DebugEnable(const char *Filename) {
+void CBGame::DEBUG_DebugEnable(const char *filename) {
_dEBUG_DebugMode = true;
#ifndef __IPHONEOS__
- //if (Filename)_dEBUG_LogFile = fopen(Filename, "a+");
+ //if (filename)_dEBUG_LogFile = fopen(filename, "a+");
//else _dEBUG_LogFile = fopen("./zz_debug.log", "a+");
if (!_dEBUG_LogFile) {
@@ -597,9 +597,9 @@ void CBGame::LOG(HRESULT res, LPCSTR fmt, ...) {
//////////////////////////////////////////////////////////////////////////
-void CBGame::SetEngineLogCallback(ENGINE_LOG_CALLBACK Callback, void *Data) {
- _engineLogCallback = Callback;
- _engineLogCallbackData = Data;
+void CBGame::SetEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) {
+ _engineLogCallback = callback;
+ _engineLogCallbackData = data;
}
@@ -674,35 +674,34 @@ int CBGame::GetSequence() {
//////////////////////////////////////////////////////////////////////////
-void CBGame::SetOffset(int OffsetX, int OffsetY) {
- _offsetX = OffsetX;
- _offsetY = OffsetY;
+void CBGame::SetOffset(int offsetX, int offsetY) {
+ _offsetX = offsetX;
+ _offsetY = offsetY;
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::GetOffset(int *OffsetX, int *OffsetY) {
- if (OffsetX != NULL) *OffsetX = _offsetX;
- if (OffsetY != NULL) *OffsetY = _offsetY;
+void CBGame::GetOffset(int *offsetX, int *offsetY) {
+ if (offsetX != NULL) *offsetX = _offsetX;
+ if (offsetY != NULL) *offsetY = _offsetY;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::loadFile(const char *Filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(Filename);
- if (Buffer == NULL) {
- Game->LOG(0, "CBGame::LoadFile failed for file '%s'", Filename);
+HRESULT CBGame::loadFile(const char *filename) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ Game->LOG(0, "CBGame::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
HRESULT ret;
- _filename = new char [strlen(Filename) + 1];
- strcpy(_filename, Filename);
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing GAME file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing GAME file '%s'", filename);
-
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -758,7 +757,7 @@ TOKEN_DEF(GUID)
TOKEN_DEF(COMPAT_KILL_METHOD_THREADS)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CBGame::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(GAME)
TOKEN_TABLE(TEMPLATE)
@@ -798,15 +797,15 @@ HRESULT CBGame::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_GAME) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_GAME) {
Game->LOG(0, "'GAME' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -1027,14 +1026,14 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "LoadStringTable") == 0) {
stack->CorrectParams(2);
- const char *Filename = stack->Pop()->GetString();
+ const char *filename = stack->Pop()->GetString();
CScValue *Val = stack->Pop();
bool ClearOld;
if (Val->IsNULL()) ClearOld = true;
else ClearOld = Val->GetBool();
- if (FAILED(_stringTable->loadFile(Filename, ClearOld)))
+ if (FAILED(_stringTable->loadFile(filename, ClearOld)))
stack->PushBool(false);
else
stack->PushBool(true);
@@ -1116,14 +1115,14 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// PlayMusic / PlayMusicChannel
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) {
- int Channel = 0;
+ int channel = 0;
if (strcmp(name, "PlayMusic") == 0) stack->CorrectParams(3);
else {
stack->CorrectParams(4);
- Channel = stack->Pop()->GetInt();
+ channel = stack->Pop()->GetInt();
}
- const char *Filename = stack->Pop()->GetString();
+ const char *filename = stack->Pop()->GetString();
CScValue *ValLooping = stack->Pop();
bool Looping = ValLooping->IsNULL() ? true : ValLooping->GetBool();
@@ -1131,7 +1130,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
uint32 LoopStart = (uint32)(ValLoopStart->IsNULL() ? 0 : ValLoopStart->GetInt());
- if (FAILED(PlayMusic(Channel, Filename, Looping, LoopStart))) stack->PushBool(false);
+ if (FAILED(PlayMusic(channel, filename, Looping, LoopStart))) stack->PushBool(false);
else stack->PushBool(true);
return S_OK;
}
@@ -1140,15 +1139,15 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// StopMusic / StopMusicChannel
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) {
- int Channel = 0;
+ int channel = 0;
if (strcmp(name, "StopMusic") == 0) stack->CorrectParams(0);
else {
stack->CorrectParams(1);
- Channel = stack->Pop()->GetInt();
+ channel = stack->Pop()->GetInt();
}
- if (FAILED(StopMusic(Channel))) stack->PushBool(false);
+ if (FAILED(StopMusic(channel))) stack->PushBool(false);
else stack->PushBool(true);
return S_OK;
}
@@ -1157,15 +1156,15 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// PauseMusic / PauseMusicChannel
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) {
- int Channel = 0;
+ int channel = 0;
if (strcmp(name, "PauseMusic") == 0) stack->CorrectParams(0);
else {
stack->CorrectParams(1);
- Channel = stack->Pop()->GetInt();
+ channel = stack->Pop()->GetInt();
}
- if (FAILED(PauseMusic(Channel))) stack->PushBool(false);
+ if (FAILED(PauseMusic(channel))) stack->PushBool(false);
else stack->PushBool(true);
return S_OK;
}
@@ -1174,14 +1173,14 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// ResumeMusic / ResumeMusicChannel
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) {
- int Channel = 0;
+ int channel = 0;
if (strcmp(name, "ResumeMusic") == 0) stack->CorrectParams(0);
else {
stack->CorrectParams(1);
- Channel = stack->Pop()->GetInt();
+ channel = stack->Pop()->GetInt();
}
- if (FAILED(ResumeMusic(Channel))) stack->PushBool(false);
+ if (FAILED(ResumeMusic(channel))) stack->PushBool(false);
else stack->PushBool(true);
return S_OK;
}
@@ -1190,16 +1189,16 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// GetMusic / GetMusicChannel
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) {
- int Channel = 0;
+ int channel = 0;
if (strcmp(name, "GetMusic") == 0) stack->CorrectParams(0);
else {
stack->CorrectParams(1);
- Channel = stack->Pop()->GetInt();
+ channel = stack->Pop()->GetInt();
}
- if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS) stack->PushNULL();
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) stack->PushNULL();
else {
- if (!_music[Channel] || !_music[Channel]->_soundFilename) stack->PushNULL();
- else stack->PushString(_music[Channel]->_soundFilename);
+ if (!_music[channel] || !_music[channel]->_soundFilename) stack->PushNULL();
+ else stack->PushString(_music[channel]->_soundFilename);
}
return S_OK;
}
@@ -1208,16 +1207,16 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// SetMusicPosition / SetMusicChannelPosition
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) {
- int Channel = 0;
+ int channel = 0;
if (strcmp(name, "SetMusicPosition") == 0) stack->CorrectParams(1);
else {
stack->CorrectParams(2);
- Channel = stack->Pop()->GetInt();
+ channel = stack->Pop()->GetInt();
}
uint32 Time = stack->Pop()->GetInt();
- if (FAILED(SetMusicStartTime(Channel, Time))) stack->PushBool(false);
+ if (FAILED(SetMusicStartTime(channel, Time))) stack->PushBool(false);
else stack->PushBool(true);
return S_OK;
@@ -1227,15 +1226,15 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// GetMusicPosition / GetMusicChannelPosition
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) {
- int Channel = 0;
+ int channel = 0;
if (strcmp(name, "GetMusicPosition") == 0) stack->CorrectParams(0);
else {
stack->CorrectParams(1);
- Channel = stack->Pop()->GetInt();
+ channel = stack->Pop()->GetInt();
}
- if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) stack->PushInt(0);
- else stack->PushInt(_music[Channel]->getPositionTime());
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->PushInt(0);
+ else stack->PushInt(_music[channel]->getPositionTime());
return S_OK;
}
@@ -1243,15 +1242,15 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// IsMusicPlaying / IsMusicChannelPlaying
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) {
- int Channel = 0;
+ int channel = 0;
if (strcmp(name, "IsMusicPlaying") == 0) stack->CorrectParams(0);
else {
stack->CorrectParams(1);
- Channel = stack->Pop()->GetInt();
+ channel = stack->Pop()->GetInt();
}
- if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) stack->PushBool(false);
- else stack->PushBool(_music[Channel]->isPlaying());
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->PushBool(false);
+ else stack->PushBool(_music[channel]->isPlaying());
return S_OK;
}
@@ -1259,17 +1258,17 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// SetMusicVolume / SetMusicChannelVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) {
- int Channel = 0;
+ int channel = 0;
if (strcmp(name, "SetMusicVolume") == 0) stack->CorrectParams(1);
else {
stack->CorrectParams(2);
- Channel = stack->Pop()->GetInt();
+ channel = stack->Pop()->GetInt();
}
int Volume = stack->Pop()->GetInt();
- if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) stack->PushBool(false);
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->PushBool(false);
else {
- if (FAILED(_music[Channel]->setVolume(Volume))) stack->PushBool(false);
+ if (FAILED(_music[channel]->setVolume(Volume))) stack->PushBool(false);
else stack->PushBool(true);
}
return S_OK;
@@ -1279,15 +1278,15 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// GetMusicVolume / GetMusicChannelVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) {
- int Channel = 0;
+ int channel = 0;
if (strcmp(name, "GetMusicVolume") == 0) stack->CorrectParams(0);
else {
stack->CorrectParams(1);
- Channel = stack->Pop()->GetInt();
+ channel = stack->Pop()->GetInt();
}
- if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) stack->PushInt(0);
- else stack->PushInt(_music[Channel]->getVolume());
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->PushInt(0);
+ else stack->PushInt(_music[channel]->getVolume());
return S_OK;
}
@@ -1297,8 +1296,8 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MusicCrossfade") == 0) {
stack->CorrectParams(4);
- int Channel1 = stack->Pop()->GetInt(0);
- int Channel2 = stack->Pop()->GetInt(0);
+ int channel1 = stack->Pop()->GetInt(0);
+ int channel2 = stack->Pop()->GetInt(0);
uint32 FadeLength = (uint32)stack->Pop()->GetInt(0);
bool Swap = stack->Pop()->GetBool(true);
@@ -1309,8 +1308,8 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
}
_musicCrossfadeStartTime = _liveTimer;
- _musicCrossfadeChannel1 = Channel1;
- _musicCrossfadeChannel2 = Channel2;
+ _musicCrossfadeChannel1 = channel1;
+ _musicCrossfadeChannel2 = channel2;
_musicCrossfadeLength = FadeLength;
_musicCrossfadeSwap = Swap;
@@ -1327,10 +1326,10 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
stack->CorrectParams(1);
int Length = 0;
- const char *Filename = stack->Pop()->GetString();
+ const char *filename = stack->Pop()->GetString();
CBSound *Sound = new CBSound(Game);
- if (Sound && SUCCEEDED(Sound->setSound(Filename, SOUND_MUSIC, true))) {
+ if (Sound && SUCCEEDED(Sound->setSound(filename, SOUND_MUSIC, true))) {
Length = Sound->getLength();
delete Sound;
Sound = NULL;
@@ -1393,8 +1392,8 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
Game->LOG(0, "Warning: Game.PlayVideo() is now deprecated. Use Game.PlayTheora() instead.");
stack->CorrectParams(6);
- const char *Filename = stack->Pop()->GetString();
- warning("PlayVideo: %s - not implemented yet", Filename);
+ const char *filename = stack->Pop()->GetString();
+ warning("PlayVideo: %s - not implemented yet", filename);
CScValue *valType = stack->Pop();
int Type;
if (valType->IsNULL()) Type = (int)VID_PLAY_STRETCH;
@@ -1410,7 +1409,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
if (Type < (int)VID_PLAY_POS || Type > (int)VID_PLAY_CENTER)
Type = (int)VID_PLAY_STRETCH;
- if (SUCCEEDED(Game->_videoPlayer->initialize(Filename, SubtitleFile))) {
+ if (SUCCEEDED(Game->_videoPlayer->initialize(filename, SubtitleFile))) {
if (SUCCEEDED(Game->_videoPlayer->play((TVideoPlayback)Type, X, Y, FreezeMusic))) {
stack->PushBool(true);
script->Sleep(0);
@@ -1431,7 +1430,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
// TODO: ADDVIDEO
stack->CorrectParams(7);
- const char *Filename = stack->Pop()->GetString();
+ const char *filename = stack->Pop()->GetString();
CScValue *valType = stack->Pop();
int Type;
if (valType->IsNULL())
@@ -1450,7 +1449,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
delete _theoraPlayer;
_theoraPlayer = new CVidTheoraPlayer(this);
- if (_theoraPlayer && SUCCEEDED(_theoraPlayer->initialize(Filename, SubtitleFile))) {
+ if (_theoraPlayer && SUCCEEDED(_theoraPlayer->initialize(filename, SubtitleFile))) {
_theoraPlayer->_dontDropFrames = !DropFrames;
if (SUCCEEDED(_theoraPlayer->play((TVideoPlayback)Type, X, Y, true, FreezeMusic))) {
stack->PushBool(true);
@@ -1726,9 +1725,9 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "FileExists") == 0) {
stack->CorrectParams(1);
- const char *Filename = stack->Pop()->GetString();
+ const char *filename = stack->Pop()->GetString();
- Common::SeekableReadStream *File = _fileManager->openFile(Filename, false);
+ Common::SeekableReadStream *File = _fileManager->openFile(filename, false);
if (!File) stack->PushBool(false);
else {
_fileManager->closeFile(File);
@@ -1791,7 +1790,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Screenshot") == 0) {
stack->CorrectParams(1);
- char Filename[MAX_PATH];
+ char filename[MAX_PATH];
CScValue *Val = stack->Pop();
@@ -1799,8 +1798,8 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
int FileNum = 0;
while (true) {
- sprintf(Filename, "%s%03d.bmp", Val->IsNULL() ? _name : Val->GetString(), FileNum);
- if (!Common::File::exists(Filename))
+ sprintf(filename, "%s%03d.bmp", Val->IsNULL() ? _name : Val->GetString(), FileNum);
+ if (!Common::File::exists(filename))
break;
FileNum++;
}
@@ -1808,7 +1807,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
bool ret = false;
CBImage *Image = Game->_renderer->takeScreenshot();
if (Image) {
- ret = SUCCEEDED(Image->SaveBMPFile(Filename));
+ ret = SUCCEEDED(Image->SaveBMPFile(filename));
delete Image;
} else ret = false;
@@ -1821,7 +1820,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ScreenshotEx") == 0) {
stack->CorrectParams(3);
- const char *Filename = stack->Pop()->GetString();
+ const char *filename = stack->Pop()->GetString();
int SizeX = stack->Pop()->GetInt(_renderer->_width);
int SizeY = stack->Pop()->GetInt(_renderer->_height);
@@ -1829,7 +1828,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
CBImage *Image = Game->_renderer->takeScreenshot();
if (Image) {
ret = SUCCEEDED(Image->Resize(SizeX, SizeY));
- if (ret) ret = SUCCEEDED(Image->SaveBMPFile(Filename));
+ if (ret) ret = SUCCEEDED(Image->SaveBMPFile(filename));
delete Image;
} else ret = false;
@@ -1987,14 +1986,14 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
else if (strcmp(name, "DisplayLoadingIcon") == 0) {
stack->CorrectParams(4);
- const char *Filename = stack->Pop()->GetString();
+ const char *filename = stack->Pop()->GetString();
_loadingIconX = stack->Pop()->GetInt();
_loadingIconY = stack->Pop()->GetInt();
_loadingIconPersistent = stack->Pop()->GetBool();
delete _loadingIcon;
_loadingIcon = new CBSprite(this);
- if (!_loadingIcon || FAILED(_loadingIcon->loadFile(Filename))) {
+ if (!_loadingIcon || FAILED(_loadingIcon->loadFile(filename))) {
delete _loadingIcon;
_loadingIcon = NULL;
} else {
@@ -2023,9 +2022,9 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "DumpTextureStats") == 0) {
stack->CorrectParams(1);
- const char *Filename = stack->Pop()->GetString();
+ const char *filename = stack->Pop()->GetString();
- _renderer->dumpData(Filename);
+ _renderer->dumpData(filename);
stack->PushNULL();
return S_OK;
@@ -2079,10 +2078,10 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetFileChecksum") == 0) {
stack->CorrectParams(2);
- const char *Filename = stack->Pop()->GetString();
+ const char *filename = stack->Pop()->GetString();
bool AsHex = stack->Pop()->GetBool(false);
- Common::SeekableReadStream *File = _fileManager->openFile(Filename, false);
+ Common::SeekableReadStream *File = _fileManager->openFile(filename, false);
if (File) {
crc remainder = crc_initialize();
byte Buf[1024];
@@ -2556,12 +2555,12 @@ CScValue *CBGame::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
+HRESULT CBGame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Name") == 0) {
- setName(Value->GetString());
+ setName(value->GetString());
return S_OK;
}
@@ -2570,7 +2569,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// MouseX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MouseX") == 0) {
- _mousePos.x = Value->GetInt();
+ _mousePos.x = value->GetInt();
ResetMousePos();
return S_OK;
}
@@ -2579,7 +2578,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// MouseY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MouseY") == 0) {
- _mousePos.y = Value->GetInt();
+ _mousePos.y = value->GetInt();
ResetMousePos();
return S_OK;
}
@@ -2588,7 +2587,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// Caption
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Name") == 0) {
- HRESULT res = CBObject::scSetProperty(name, Value);
+ HRESULT res = CBObject::scSetProperty(name, value);
SetWindowTitle();
return res;
}
@@ -2597,7 +2596,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// MainObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MainObject") == 0) {
- CBScriptable *obj = Value->GetNative();
+ CBScriptable *obj = value->GetNative();
if (obj == NULL || ValidObject((CBObject *)obj)) _mainObject = (CBObject *)obj;
return S_OK;
}
@@ -2606,7 +2605,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// Interactive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Interactive") == 0) {
- SetInteractive(Value->GetBool());
+ SetInteractive(value->GetBool());
return S_OK;
}
@@ -2615,7 +2614,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SFXVolume") == 0) {
Game->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
- Game->_soundMgr->setVolumePercent(SOUND_SFX, (byte)Value->GetInt());
+ Game->_soundMgr->setVolumePercent(SOUND_SFX, (byte)value->GetInt());
return S_OK;
}
@@ -2624,7 +2623,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SpeechVolume") == 0) {
Game->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
- Game->_soundMgr->setVolumePercent(SOUND_SPEECH, (byte)Value->GetInt());
+ Game->_soundMgr->setVolumePercent(SOUND_SPEECH, (byte)value->GetInt());
return S_OK;
}
@@ -2633,7 +2632,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MusicVolume") == 0) {
Game->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
- Game->_soundMgr->setVolumePercent(SOUND_MUSIC, (byte)Value->GetInt());
+ Game->_soundMgr->setVolumePercent(SOUND_MUSIC, (byte)value->GetInt());
return S_OK;
}
@@ -2642,7 +2641,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MasterVolume") == 0) {
Game->LOG(0, "**Warning** The MasterVolume attribute is obsolete");
- Game->_soundMgr->setMasterVolumePercent((byte)Value->GetInt());
+ Game->_soundMgr->setMasterVolumePercent((byte)value->GetInt());
return S_OK;
}
@@ -2650,7 +2649,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// Subtitles
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Subtitles") == 0) {
- _subtitles = Value->GetBool();
+ _subtitles = value->GetBool();
return S_OK;
}
@@ -2658,7 +2657,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// SubtitlesSpeed
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SubtitlesSpeed") == 0) {
- _subtitlesSpeed = Value->GetInt();
+ _subtitlesSpeed = value->GetInt();
return S_OK;
}
@@ -2666,7 +2665,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// VideoSubtitles
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "VideoSubtitles") == 0) {
- _videoSubtitles = Value->GetBool();
+ _videoSubtitles = value->GetBool();
return S_OK;
}
@@ -2674,7 +2673,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// TextEncoding
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "TextEncoding") == 0) {
- int Enc = Value->GetInt();
+ int Enc = value->GetInt();
if (Enc < 0) Enc = 0;
if (Enc >= NUM_TEXT_ENCODINGS) Enc = NUM_TEXT_ENCODINGS - 1;
_textEncoding = (TTextEncoding)Enc;
@@ -2685,7 +2684,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// TextRTL
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "TextRTL") == 0) {
- _textRTL = Value->GetBool();
+ _textRTL = value->GetBool();
return S_OK;
}
@@ -2693,7 +2692,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// SoundBufferSize
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SoundBufferSize") == 0) {
- _soundBufferSizeSec = Value->GetInt();
+ _soundBufferSizeSec = value->GetInt();
_soundBufferSizeSec = MAX(3, _soundBufferSizeSec);
return S_OK;
}
@@ -2702,7 +2701,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// SuspendedRendering
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SuspendedRendering") == 0) {
- _suspendedRendering = Value->GetBool();
+ _suspendedRendering = value->GetBool();
return S_OK;
}
@@ -2710,7 +2709,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// SuppressScriptErrors
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SuppressScriptErrors") == 0) {
- _suppressScriptErrors = Value->GetBool();
+ _suppressScriptErrors = value->GetBool();
return S_OK;
}
@@ -2718,7 +2717,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// AutorunDisabled
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AutorunDisabled") == 0) {
- _autorunDisabled = Value->GetBool();
+ _autorunDisabled = value->GetBool();
return S_OK;
}
@@ -2726,7 +2725,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// AutoSaveOnExit
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AutoSaveOnExit") == 0) {
- _autoSaveOnExit = Value->GetBool();
+ _autoSaveOnExit = value->GetBool();
return S_OK;
}
@@ -2734,7 +2733,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// AutoSaveSlot
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AutoSaveSlot") == 0) {
- _autoSaveSlot = Value->GetInt();
+ _autoSaveSlot = value->GetInt();
return S_OK;
}
@@ -2742,11 +2741,11 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *Value) {
// CursorHidden
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CursorHidden") == 0) {
- _cursorHidden = Value->GetBool();
+ _cursorHidden = value->GetBool();
return S_OK;
}
- else return CBObject::scSetProperty(name, Value);
+ else return CBObject::scSetProperty(name, value);
}
@@ -2773,12 +2772,12 @@ HRESULT CBGame::DisplayQuickMsg() {
}
}
- int PosY = 20;
+ int posY = 20;
// display
for (i = 0; i < _quickMessages.GetSize(); i++) {
- _systemFont->drawText((byte *)_quickMessages[i]->GetText(), 0, PosY, _renderer->_width);
- PosY += _systemFont->getTextHeight((byte *)_quickMessages[i]->GetText(), _renderer->_width);
+ _systemFont->drawText((byte *)_quickMessages[i]->GetText(), 0, posY, _renderer->_width);
+ posY += _systemFont->getTextHeight((byte *)_quickMessages[i]->GetText(), _renderer->_width);
}
return S_OK;
}
@@ -2786,12 +2785,12 @@ HRESULT CBGame::DisplayQuickMsg() {
#define MAX_QUICK_MSG 5
//////////////////////////////////////////////////////////////////////////
-void CBGame::QuickMessage(const char *Text) {
+void CBGame::QuickMessage(const char *text) {
if (_quickMessages.GetSize() >= MAX_QUICK_MSG) {
delete _quickMessages[0];
_quickMessages.RemoveAt(0);
}
- _quickMessages.Add(new CBQuickMsg(Game, Text));
+ _quickMessages.Add(new CBQuickMsg(Game, text));
}
@@ -2809,44 +2808,44 @@ void CBGame::QuickMessageForm(LPSTR fmt, ...) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::RegisterObject(CBObject *Object) {
- _regObjects.Add(Object);
+HRESULT CBGame::RegisterObject(CBObject *object) {
+ _regObjects.Add(object);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::UnregisterObject(CBObject *Object) {
- if (!Object) return S_OK;
+HRESULT CBGame::UnregisterObject(CBObject *object) {
+ if (!object) return S_OK;
int i;
// is it a window?
for (i = 0; i < _windows.GetSize(); i++) {
- if ((CBObject *)_windows[i] == Object) {
+ if ((CBObject *)_windows[i] == object) {
_windows.RemoveAt(i);
// get new focused window
- if (_focusedWindow == Object) _focusedWindow = NULL;
+ if (_focusedWindow == object) _focusedWindow = NULL;
break;
}
}
// is it active object?
- if (_activeObject == Object) _activeObject = NULL;
+ if (_activeObject == object) _activeObject = NULL;
// is it main object?
- if (_mainObject == Object) _mainObject = NULL;
+ if (_mainObject == object) _mainObject = NULL;
- if (_store) _store->OnObjectDestroyed(Object);
+ if (_store) _store->OnObjectDestroyed(object);
// destroy object
for (i = 0; i < _regObjects.GetSize(); i++) {
- if (_regObjects[i] == Object) {
+ if (_regObjects[i] == object) {
_regObjects.RemoveAt(i);
- if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(InvalidateValues, "CScValue", (void *)Object);
- delete Object;
+ if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(InvalidateValues, "CScValue", (void *)object);
+ delete object;
return S_OK;
}
}
@@ -2856,11 +2855,11 @@ HRESULT CBGame::UnregisterObject(CBObject *Object) {
//////////////////////////////////////////////////////////////////////////
-void CBGame::InvalidateValues(void *Value, void *Data) {
- CScValue *val = (CScValue *)Value;
- if (val->IsNative() && val->GetNative() == Data) {
- if (!val->_persistent && ((CBScriptable *)Data)->_refCount == 1) {
- ((CBScriptable *)Data)->_refCount++;
+void CBGame::InvalidateValues(void *value, void *data) {
+ CScValue *val = (CScValue *)value;
+ if (val->IsNative() && val->GetNative() == data) {
+ if (!val->_persistent && ((CBScriptable *)data)->_refCount == 1) {
+ ((CBScriptable *)data)->_refCount++;
}
val->SetNative(NULL);
val->SetNULL();
@@ -2870,12 +2869,12 @@ void CBGame::InvalidateValues(void *Value, void *Data) {
//////////////////////////////////////////////////////////////////////////
-bool CBGame::ValidObject(CBObject *Object) {
- if (!Object) return false;
- if (Object == this) return true;
+bool CBGame::ValidObject(CBObject *object) {
+ if (!object) return false;
+ if (object == this) return true;
for (int i = 0; i < _regObjects.GetSize(); i++) {
- if (_regObjects[i] == Object) return true;
+ if (_regObjects[i] == object) return true;
}
return false;
}
@@ -3227,10 +3226,10 @@ HRESULT CBGame::showCursor() {
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
- char Filename[MAX_PATH + 1];
- GetSaveSlotFilename(slot, Filename);
+ char filename[MAX_PATH + 1];
+ GetSaveSlotFilename(slot, filename);
- LOG(0, "Saving game '%s'...", Filename);
+ LOG(0, "Saving game '%s'...", filename);
Game->applyEvent("BeforeSave", true);
@@ -3256,7 +3255,7 @@ HRESULT CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
if (FAILED(ret = CSysClassRegistry::getInstance()->saveTable(Game, pm, quickSave))) goto save_finish;
if (FAILED(ret = CSysClassRegistry::getInstance()->saveInstances(Game, pm, quickSave))) goto save_finish;
- if (FAILED(ret = pm->saveFile(Filename))) goto save_finish;
+ if (FAILED(ret = pm->saveFile(filename))) goto save_finish;
_registry->WriteInt("System", "MostRecentSaveSlot", slot);
@@ -3272,22 +3271,22 @@ save_finish:
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::LoadGame(int Slot) {
+HRESULT CBGame::LoadGame(int slot) {
//Game->LOG(0, "Load start %d", CBUtils::GetUsedMemMB());
_loading = false;
_scheduledLoadSlot = -1;
- char Filename[MAX_PATH + 1];
- GetSaveSlotFilename(Slot, Filename);
+ char filename[MAX_PATH + 1];
+ GetSaveSlotFilename(slot, filename);
- return LoadGame(Filename);
+ return LoadGame(filename);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::LoadGame(const char *Filename) {
- LOG(0, "Loading game '%s'...", Filename);
+HRESULT CBGame::LoadGame(const char *filename) {
+ LOG(0, "Loading game '%s'...", filename);
GetDebugMgr()->OnGameShutdown();
HRESULT ret;
@@ -3309,7 +3308,7 @@ HRESULT CBGame::LoadGame(const char *Filename) {
_indicatorProgress = 0;
CBPersistMgr *pm = new CBPersistMgr(Game);
_dEBUG_AbsolutePathWarning = false;
- if (FAILED(ret = pm->initLoad(Filename))) goto load_finish;
+ if (FAILED(ret = pm->initLoad(filename))) goto load_finish;
//if(FAILED(ret = cleanup())) goto load_finish;
if (FAILED(ret = CSysClassRegistry::getInstance()->loadTable(Game, pm))) goto load_finish;
@@ -3414,87 +3413,87 @@ HRESULT CBGame::DisplayWindows(bool InGame) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::PlayMusic(int Channel, const char *Filename, bool Looping, uint32 LoopStart) {
- if (Channel >= NUM_MUSIC_CHANNELS) {
- Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", Channel, NUM_MUSIC_CHANNELS);
+HRESULT CBGame::PlayMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
- delete _music[Channel];
- _music[Channel] = NULL;
+ delete _music[channel];
+ _music[channel] = NULL;
- _music[Channel] = new CBSound(Game);
- if (_music[Channel] && SUCCEEDED(_music[Channel]->setSound(Filename, SOUND_MUSIC, true))) {
- if (_musicStartTime[Channel]) {
- _music[Channel]->setPositionTime(_musicStartTime[Channel]);
- _musicStartTime[Channel] = 0;
+ _music[channel] = new CBSound(Game);
+ if (_music[channel] && SUCCEEDED(_music[channel]->setSound(filename, SOUND_MUSIC, true))) {
+ if (_musicStartTime[channel]) {
+ _music[channel]->setPositionTime(_musicStartTime[channel]);
+ _musicStartTime[channel] = 0;
}
- if (LoopStart) _music[Channel]->setLoopStart(LoopStart);
- return _music[Channel]->play(Looping);
+ if (loopStart) _music[channel]->setLoopStart(loopStart);
+ return _music[channel]->play(looping);
} else {
- delete _music[Channel];
- _music[Channel] = NULL;
+ delete _music[channel];
+ _music[channel] = NULL;
return E_FAIL;
}
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::StopMusic(int Channel) {
- if (Channel >= NUM_MUSIC_CHANNELS) {
- Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", Channel, NUM_MUSIC_CHANNELS);
+HRESULT CBGame::StopMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
- if (_music[Channel]) {
- _music[Channel]->stop();
- delete _music[Channel];
- _music[Channel] = NULL;
+ if (_music[channel]) {
+ _music[channel]->stop();
+ delete _music[channel];
+ _music[channel] = NULL;
return S_OK;
} else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::PauseMusic(int Channel) {
- if (Channel >= NUM_MUSIC_CHANNELS) {
- Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", Channel, NUM_MUSIC_CHANNELS);
+HRESULT CBGame::PauseMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
- if (_music[Channel]) return _music[Channel]->pause();
+ if (_music[channel]) return _music[channel]->pause();
else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::ResumeMusic(int Channel) {
- if (Channel >= NUM_MUSIC_CHANNELS) {
- Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", Channel, NUM_MUSIC_CHANNELS);
+HRESULT CBGame::ResumeMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
- if (_music[Channel]) return _music[Channel]->resume();
+ if (_music[channel]) return _music[channel]->resume();
else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::SetMusicStartTime(int Channel, uint32 Time) {
+HRESULT CBGame::SetMusicStartTime(int channel, uint32 Time) {
- if (Channel >= NUM_MUSIC_CHANNELS) {
- Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", Channel, NUM_MUSIC_CHANNELS);
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
- _musicStartTime[Channel] = Time;
- if (_music[Channel] && _music[Channel]->isPlaying()) return _music[Channel]->setPositionTime(Time);
+ _musicStartTime[channel] = Time;
+ if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(Time);
else return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::LoadSettings(const char *Filename) {
+HRESULT CBGame::LoadSettings(const char *filename) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SETTINGS)
TOKEN_TABLE(GAME)
@@ -3515,9 +3514,9 @@ HRESULT CBGame::LoadSettings(const char *Filename) {
TOKEN_TABLE_END
- byte *OrigBuffer = Game->_fileManager->readWholeFile(Filename);
+ byte *OrigBuffer = Game->_fileManager->readWholeFile(filename);
if (OrigBuffer == NULL) {
- Game->LOG(0, "CBGame::LoadSettings failed for file '%s'", Filename);
+ Game->LOG(0, "CBGame::LoadSettings failed for file '%s'", filename);
return E_FAIL;
}
@@ -3598,11 +3597,11 @@ HRESULT CBGame::LoadSettings(const char *Filename) {
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
- Game->LOG(0, "Syntax error in game settings '%s'", Filename);
+ Game->LOG(0, "Syntax error in game settings '%s'", filename);
ret = E_FAIL;
}
if (cmd == PARSERR_GENERIC) {
- Game->LOG(0, "Error loading game settings '%s'", Filename);
+ Game->LOG(0, "Error loading game settings '%s'", filename);
ret = E_FAIL;
}
@@ -3913,13 +3912,13 @@ AnsiString CBGame::GetDataDir() {
HRESULT CBGame::GetSaveSlotDescription(int Slot, char *Buffer) {
Buffer[0] = '\0';
- char Filename[MAX_PATH + 1];
- GetSaveSlotFilename(Slot, Filename);
+ char filename[MAX_PATH + 1];
+ GetSaveSlotFilename(Slot, filename);
CBPersistMgr *pm = new CBPersistMgr(Game);
if (!pm) return E_FAIL;
_dEBUG_AbsolutePathWarning = false;
- if (FAILED(pm->initLoad(Filename))) {
+ if (FAILED(pm->initLoad(filename))) {
_dEBUG_AbsolutePathWarning = true;
delete pm;
return E_FAIL;
@@ -3934,12 +3933,12 @@ HRESULT CBGame::GetSaveSlotDescription(int Slot, char *Buffer) {
//////////////////////////////////////////////////////////////////////////
-bool CBGame::IsSaveSlotUsed(int Slot) {
- char Filename[MAX_PATH + 1];
- GetSaveSlotFilename(Slot, Filename);
+bool CBGame::IsSaveSlotUsed(int slot) {
+ char filename[MAX_PATH + 1];
+ GetSaveSlotFilename(slot, filename);
- warning("CBGame::IsSaveSlotUsed(%d) - FIXME, ugly solution", Slot);
- Common::SeekableReadStream *File = g_wintermute->getSaveFileMan()->openForLoading(Filename);
+ warning("CBGame::IsSaveSlotUsed(%d) - FIXME, ugly solution", slot);
+ Common::SeekableReadStream *File = g_wintermute->getSaveFileMan()->openForLoading(filename);
if (!File) return false;
delete File;
return true;
@@ -3948,10 +3947,10 @@ bool CBGame::IsSaveSlotUsed(int Slot) {
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::EmptySaveSlot(int Slot) {
- char Filename[MAX_PATH + 1];
- GetSaveSlotFilename(Slot, Filename);
+ char filename[MAX_PATH + 1];
+ GetSaveSlotFilename(Slot, filename);
- CBPlatform::DeleteFile(Filename);
+ CBPlatform::DeleteFile(filename);
return S_OK;
}
@@ -4140,14 +4139,14 @@ HRESULT CBGame::UpdateMusicCrossfade() {
if (_musicCrossfadeSwap) {
// swap channels
- CBSound *Dummy = _music[_musicCrossfadeChannel1];
- int DummyInt = _musicStartTime[_musicCrossfadeChannel1];
+ CBSound *dummy = _music[_musicCrossfadeChannel1];
+ int dummyInt = _musicStartTime[_musicCrossfadeChannel1];
_music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2];
_musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2];
- _music[_musicCrossfadeChannel2] = Dummy;
- _musicStartTime[_musicCrossfadeChannel2] = DummyInt;
+ _music[_musicCrossfadeChannel2] = dummy;
+ _musicStartTime[_musicCrossfadeChannel2] = dummyInt;
}
} else {
//_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
@@ -4203,12 +4202,12 @@ HRESULT CBGame::restoreDeviceObjects() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::SetWaitCursor(const char *Filename) {
+HRESULT CBGame::SetWaitCursor(const char *filename) {
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
_cursorNoninteractive = new CBSprite(Game);
- if (!_cursorNoninteractive || FAILED(_cursorNoninteractive->loadFile(Filename))) {
+ if (!_cursorNoninteractive || FAILED(_cursorNoninteractive->loadFile(filename))) {
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
return E_FAIL;
diff --git a/engines/wintermute/Base/BGame.h b/engines/wintermute/Base/BGame.h
index 0325785ce1..b67a440415 100644
--- a/engines/wintermute/Base/BGame.h
+++ b/engines/wintermute/Base/BGame.h
@@ -167,9 +167,9 @@ public:
uint32 _deltaTime;
CBFont *_systemFont;
CBFont *_videoFont;
- HRESULT Initialize1();
- HRESULT Initialize2();
- HRESULT Initialize3();
+ HRESULT initialize1();
+ HRESULT initialize2();
+ HRESULT initialize3();
CBFileManager *_fileManager;
CBTransitionMgr *_transMgr;
CBDebugger *GetDebugMgr();
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index c57be85cf1..fe8e653ca9 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -186,7 +186,7 @@ int WinterMuteEngine::init() {
/* bool AllowDirectDraw = _game->_registry->ReadBool("Debug", "AllowDirectDraw", false);*/
// load general game settings
- _game->Initialize1();
+ _game->initialize1();
if (FAILED(_game->LoadSettings("startup.settings"))) {
@@ -198,7 +198,7 @@ int WinterMuteEngine::init() {
return 2;
}
- _game->Initialize2();
+ _game->initialize2();
_game->GetDebugMgr()->OnGameInit();
_game->_scEngine->LoadBreakpoints();
@@ -217,7 +217,7 @@ int WinterMuteEngine::init() {
return 3;
}
- _game->Initialize3();
+ _game->initialize3();
#ifdef __IPHONEOS__
SDL_AddEventWatch(CBPlatform::SDLEventWatcher, NULL);