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authorSven Hesse2010-02-03 09:32:16 +0000
committerSven Hesse2010-02-03 09:32:16 +0000
commit9cad13957da8a67e68dd4e268eb53f8e413eb4be (patch)
tree6a806d398ca22e0e587e69a5208fe6461953c602 /engines
parente7d5849ac88c78189eac18e7480e09b00ed5602c (diff)
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Implementing saving/loading for Fascination. Tested in the DOS floppy versions and the Amiga version
svn-id: r47845
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/gob.cpp3
-rw-r--r--engines/gob/module.mk1
-rw-r--r--engines/gob/save/saveload.h12
-rw-r--r--engines/gob/save/saveload_fascin.cpp130
4 files changed, 70 insertions, 76 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index b600b5b416..81b15f6d57 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -378,8 +378,7 @@ bool GobEngine::initGameParts() {
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
- _saveLoad = new SaveLoad_v2(this, _targetName.c_str());
-// _saveLoad = new SaveLoad_Fascination(this, _targetName.c_str());
+ _saveLoad = new SaveLoad_Fascination(this, _targetName.c_str());
break;
case kGameTypeWeen:
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index e9bf353305..69e7dbcf52 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -66,6 +66,7 @@ MODULE_OBJS := \
save/saveload_v3.o \
save/saveload_v4.o \
save/saveload_v6.o \
+ save/saveload_fascin.o \
save/saveload_playtoons.o \
save/saveconverter.o \
save/saveconverter_v2.o \
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index 82988e9c23..de64be36f0 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -153,6 +153,7 @@ protected:
struct SaveFile {
const char *sourceName;
SaveMode mode;
+ int slot;
SaveHandler *handler;
const char *description;
};
@@ -160,7 +161,7 @@ protected:
/** Handles the save slots. */
class GameHandler : public SaveHandler {
public:
- GameHandler(GobEngine *vm, const char *target);
+ GameHandler(GobEngine *vm, const char *target, int slot, byte *index, bool *hasIndex);
~GameHandler();
int32 getSize();
@@ -178,17 +179,20 @@ protected:
int getSlotRemainder(int32 offset) const;
};
- byte _index[kIndexSize];
- bool _hasIndex;
+ byte *_index;
+ bool *_hasIndex;
+ int _slot;
File *_slotFile;
void buildIndex(byte *buffer) const;
};
+ byte _index[kIndexSize];
+ bool _hasIndex;
+
static SaveFile _saveFiles[];
- GameHandler *_gameHandler;
NotesHandler *_notesHandler;
TempSpriteHandler *_tempSpriteHandler;
diff --git a/engines/gob/save/saveload_fascin.cpp b/engines/gob/save/saveload_fascin.cpp
index d6c9885bf5..6c3d22ecf3 100644
--- a/engines/gob/save/saveload_fascin.cpp
+++ b/engines/gob/save/saveload_fascin.cpp
@@ -31,22 +31,22 @@
namespace Gob {
SaveLoad_Fascination::SaveFile SaveLoad_Fascination::_saveFiles[] = {
- { "cat.cat", kSaveModeSave, 0, "savegame catalog"},
- { "save0.inf", kSaveModeSave, 0, "savegame"},
- { "save1.inf", kSaveModeSave, 0, "savegame"},
- { "save2.inf", kSaveModeSave, 0, "savegame"},
- { "save3.inf", kSaveModeSave, 0, "savegame"},
- { "save4.inf", kSaveModeSave, 0, "savegame"},
- { "save5.inf", kSaveModeSave, 0, "savegame"},
- { "save6.inf", kSaveModeSave, 0, "savegame"},
- { "save7.inf", kSaveModeSave, 0, "savegame"},
- { "save8.inf", kSaveModeSave, 0, "savegame"},
- { "save9.inf", kSaveModeSave, 0, "savegame"},
- { "save10.inf", kSaveModeSave, 0, "savegame"},
- { "save11.inf", kSaveModeSave, 0, "savegame"},
- { "save12.inf", kSaveModeSave, 0, "savegame"},
- { "save13.inf", kSaveModeSave, 0, "savegame"},
- { "save14.inf", kSaveModeSave, 0, "savegame"},
+ { "cat.cat", kSaveModeSave, -1, 0, "savegame catalog"},
+ { "save0.inf", kSaveModeSave, 0, 0, "savegame"},
+ { "save1.inf", kSaveModeSave, 1, 0, "savegame"},
+ { "save2.inf", kSaveModeSave, 2, 0, "savegame"},
+ { "save3.inf", kSaveModeSave, 3, 0, "savegame"},
+ { "save4.inf", kSaveModeSave, 4, 0, "savegame"},
+ { "save5.inf", kSaveModeSave, 5, 0, "savegame"},
+ { "save6.inf", kSaveModeSave, 6, 0, "savegame"},
+ { "save7.inf", kSaveModeSave, 7, 0, "savegame"},
+ { "save8.inf", kSaveModeSave, 8, 0, "savegame"},
+ { "save9.inf", kSaveModeSave, 9, 0, "savegame"},
+ { "save10.inf", kSaveModeSave, 10, 0, "savegame"},
+ { "save11.inf", kSaveModeSave, 11, 0, "savegame"},
+ { "save12.inf", kSaveModeSave, 12, 0, "savegame"},
+ { "save13.inf", kSaveModeSave, 13, 0, "savegame"},
+ { "save14.inf", kSaveModeSave, 14, 0, "savegame"},
};
@@ -58,27 +58,21 @@ SaveLoad_Fascination::GameHandler::File::~File() {
}
int SaveLoad_Fascination::GameHandler::File::getSlot(int32 offset) const {
- uint32 varSize = SaveHandler::getVarSize(_vm);
-
- if (varSize == 0)
- return -1;
-
- return ((offset - kIndexSize) / varSize);
+ return ((offset - kIndexSize) / 320);
}
int SaveLoad_Fascination::GameHandler::File::getSlotRemainder(int32 offset) const {
- uint32 varSize = SaveHandler::getVarSize(_vm);
+ return ((offset - kIndexSize) % 320);
+}
- if (varSize == 0)
- return -1;
- return ((offset - kIndexSize) % varSize);
-}
+SaveLoad_Fascination::GameHandler::GameHandler(GobEngine *vm, const char *target,
+ int slot, byte *index, bool *hasIndex) : SaveHandler(vm) {
+ _index = index;
+ _hasIndex = hasIndex;
-SaveLoad_Fascination::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveHandler(vm) {
- memset(_index, 0, kIndexSize);
- _hasIndex = false;
+ _slot = slot;
_slotFile = new File(vm, target);
}
@@ -108,7 +102,7 @@ bool SaveLoad_Fascination::GameHandler::load(int16 dataVar, int32 size, int32 of
size = varSize;
}
- if (offset == 0) {
+ if ((offset == 0) && (_slot == -1)) {
// Save index
if (((uint32) size) != kIndexSize) {
@@ -120,16 +114,18 @@ bool SaveLoad_Fascination::GameHandler::load(int16 dataVar, int32 size, int32 of
buildIndex(_vm->_inter->_variables->getAddressOff8(dataVar));
} else {
- // Save slot, whole variable block
+ // Load slot
- uint32 slot = _slotFile->getSlot(offset);
- int slotRem = _slotFile->getSlotRemainder(offset);
+ uint32 slot = _slot;
+ int slotRem = 0;
+ if (_slot == -1) {
+ slot = _slotFile->getSlot(offset);
+ slotRem = _slotFile->getSlotRemainder(offset);
+ }
debugC(2, kDebugSaveLoad, "Loading from slot %d", slot);
- if ((slot >= kSlotCount) || (slotRem != 0) ||
- (dataVar != 0) || (((uint32) size) != varSize)) {
-
+ if ((slot >= kSlotCount) || (slotRem != 0) || (size != 320)) {
warning("Invalid loading procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
@@ -144,7 +140,7 @@ bool SaveLoad_Fascination::GameHandler::load(int16 dataVar, int32 size, int32 of
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
_vm->getEndianness(), varSize);
- SavePartVars vars(_vm, varSize);
+ SavePartVars vars(_vm, size);
if (!reader->load()) {
delete reader;
@@ -161,7 +157,7 @@ bool SaveLoad_Fascination::GameHandler::load(int16 dataVar, int32 size, int32 of
}
// Get all variables
- if (!vars.writeInto(0, 0, varSize)) {
+ if (!vars.writeInto(dataVar, 0, size)) {
delete reader;
return false;
}
@@ -173,6 +169,10 @@ bool SaveLoad_Fascination::GameHandler::load(int16 dataVar, int32 size, int32 of
}
bool SaveLoad_Fascination::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
+ if ((_slot == -1) && (offset == 0) && (size == 5400))
+ // Initialize empty file
+ return true;
+
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
@@ -184,7 +184,7 @@ bool SaveLoad_Fascination::GameHandler::save(int16 dataVar, int32 size, int32 of
size = varSize;
}
- if (offset == 0) {
+ if ((offset == 0) && (_slot == -1)) {
// Save index
if (((uint32) size) != kIndexSize) {
@@ -194,43 +194,45 @@ bool SaveLoad_Fascination::GameHandler::save(int16 dataVar, int32 size, int32 of
// Just copy the index into our buffer
_vm->_inter->_variables->copyTo(dataVar, _index, kIndexSize);
- _hasIndex = true;
+ *_hasIndex = true;
} else {
- // Save slot, whole variable block
+ // Save slot
- uint32 slot = _slotFile->getSlot(offset);
- int slotRem = _slotFile->getSlotRemainder(offset);
+ uint32 slot = _slot;
+ int slotRem = 0;
+ if (_slot == -1) {
+ slot = _slotFile->getSlot(offset);
+ slotRem = _slotFile->getSlotRemainder(offset);
+ }
debugC(2, kDebugSaveLoad, "Saving to slot %d", slot);
- if ((slot >= kSlotCount) || (slotRem != 0) ||
- (dataVar != 0) || (((uint32) size) != varSize)) {
-
+ if ((slot >= kSlotCount) || (slotRem != 0) || (size != 320)) {
warning("Invalid saving procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
// An index is needed for the save slot description
- if (!_hasIndex) {
+ if (!*_hasIndex) {
warning("No index written yet");
return false;
}
- _hasIndex = false;
+ *_hasIndex = false;
Common::String slotFile = _slotFile->build(slot);
SaveWriter writer(2, slot, slotFile);
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
_vm->getEndianness(), varSize);
- SavePartVars vars(_vm, varSize);
+ SavePartVars vars(_vm, size);
// Write the description
info.setDesc(_index + (slot * kSlotNameLength), kSlotNameLength);
// Write all variables
- if (!vars.readFrom(0, 0, varSize))
+ if (!vars.readFrom(dataVar, 0, size))
return false;
if (!writer.writePart(0, &info))
@@ -258,28 +260,16 @@ void SaveLoad_Fascination::GameHandler::buildIndex(byte *buffer) const {
SaveLoad_Fascination::SaveLoad_Fascination(GobEngine *vm, const char *targetName) :
SaveLoad(vm) {
- _gameHandler = new GameHandler(vm, targetName);
-
- _saveFiles[0].handler = _gameHandler;
- _saveFiles[1].handler = _gameHandler;
- _saveFiles[2].handler = _gameHandler;
- _saveFiles[3].handler = _gameHandler;
- _saveFiles[4].handler = _gameHandler;
- _saveFiles[5].handler = _gameHandler;
- _saveFiles[6].handler = _gameHandler;
- _saveFiles[7].handler = _gameHandler;
- _saveFiles[8].handler = _gameHandler;
- _saveFiles[9].handler = _gameHandler;
- _saveFiles[10].handler = _gameHandler;
- _saveFiles[11].handler = _gameHandler;
- _saveFiles[12].handler = _gameHandler;
- _saveFiles[13].handler = _gameHandler;
- _saveFiles[14].handler = _gameHandler;
- _saveFiles[15].handler = _gameHandler;
+ memset(_index, 0, kIndexSize);
+ _hasIndex = false;
+
+ for (int i = 0; i < 16; i++)
+ _saveFiles[i].handler = new GameHandler(vm, targetName, _saveFiles[i].slot, _index, &_hasIndex);
}
SaveLoad_Fascination::~SaveLoad_Fascination() {
- delete _gameHandler;
+ for (int i = 0; i < 16; i++)
+ delete _saveFiles[i].handler;
}
const SaveLoad_Fascination::SaveFile *SaveLoad_Fascination::getSaveFile(const char *fileName) const {