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authorTravis Howell2007-05-28 11:22:53 +0000
committerTravis Howell2007-05-28 11:22:53 +0000
commit9d041cc0598212bb2ef95584f0213aa4d286e2a6 (patch)
tree6e46d52bf8521f66ff811981bbb425de6d8edc20 /engines
parent0d789e074e6ff1ed76e75619eae9d337d3faad29 (diff)
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Add sound effects code for Amiga and AtariST versions of Elvira 2.
svn-id: r26989
Diffstat (limited to 'engines')
-rw-r--r--engines/agos/agos.h1
-rw-r--r--engines/agos/res_snd.cpp32
-rw-r--r--engines/agos/script_e2.cpp8
-rw-r--r--engines/agos/vga.cpp33
-rw-r--r--engines/agos/vga_e2.cpp2
-rw-r--r--engines/agos/zones.cpp10
6 files changed, 54 insertions, 32 deletions
diff --git a/engines/agos/agos.h b/engines/agos/agos.h
index 2913671cb6..c737217e03 100644
--- a/engines/agos/agos.h
+++ b/engines/agos/agos.h
@@ -571,6 +571,7 @@ protected:
void readGamePcFile(Common::SeekableReadStream *in);
void decompressData(const char *srcName, byte *dst, uint32 offset, uint32 srcSize, uint32 dstSize);
void loadOffsets(const char *filename, int number, uint32 &file, uint32 &offset, uint32 &compressedSize, uint32 &size);
+ void loadSound(uint sound);
void loadSound(uint sound, int pan, int vol, uint type);
void loadVoice(uint speechId);
diff --git a/engines/agos/res_snd.cpp b/engines/agos/res_snd.cpp
index 41c3dce075..73eab46cbf 100644
--- a/engines/agos/res_snd.cpp
+++ b/engines/agos/res_snd.cpp
@@ -397,6 +397,38 @@ void AGOSEngine::loadSoundFile(const char* filename) {
_sound->playSfxData(dst, 0, 0, 0);
}
+void AGOSEngine::loadSound(uint sound) {
+ byte *dst;
+ uint32 offs, size;
+
+ if (_curSfxFile == NULL)
+ return;
+
+ dst = _curSfxFile;
+ if (getGameType() == GType_WW) {
+ uint tmp = sound;
+ while (tmp--)
+ dst += READ_LE_UINT16(dst) + 4;
+
+ size = READ_LE_UINT16(dst);
+ offs = 4;
+ } else if (getGameType() == GType_ELVIRA2) {
+ while (READ_BE_UINT32(dst + 4) != sound)
+ dst += 12;
+
+ size = READ_BE_UINT32(dst);
+ offs = READ_BE_UINT32(dst + 8);
+ } else {
+ while (READ_BE_UINT16(dst + 6) != sound)
+ dst += 12;
+
+ size = READ_BE_UINT16(dst + 2);
+ offs = READ_BE_UINT32(dst + 8);
+ }
+
+ _sound->playRawData(dst + offs, sound, size);
+}
+
void AGOSEngine::loadSound(uint sound, int pan, int vol, uint type) {
byte *dst;
diff --git a/engines/agos/script_e2.cpp b/engines/agos/script_e2.cpp
index 2ffb60731f..6f6df06eb8 100644
--- a/engines/agos/script_e2.cpp
+++ b/engines/agos/script_e2.cpp
@@ -599,9 +599,11 @@ void AGOSEngine_Elvira2::oe2_ifExitLocked() {
}
void AGOSEngine_Elvira2::oe2_playEffect() {
- // 174:
- uint a = getVarOrWord();
- debug(0, "oe2_playEffect: stub (%d)", a);
+ // 174: play sound
+ uint soundId = getVarOrWord();
+ loadSound(soundId);
+
+ debug(0, "oe2_playEffect: stub (%d)", soundId);
}
void AGOSEngine_Elvira2::oe2_getDollar2() {
diff --git a/engines/agos/vga.cpp b/engines/agos/vga.cpp
index be76b69c64..ee3881ac52 100644
--- a/engines/agos/vga.cpp
+++ b/engines/agos/vga.cpp
@@ -1072,37 +1072,14 @@ void AGOSEngine::vc27_resetSprite() {
}
void AGOSEngine::vc28_playSFX() {
- byte *dst;
- uint sound, channels, frequency, flags;
- uint offs, size;
+ uint16 sound = vcReadNextWord();
+ uint16 channels = vcReadNextWord();
+ uint16 frequency = vcReadNextWord();
+ uint16 flags = vcReadNextWord();
- sound = vcReadNextWord();
- channels = vcReadNextWord();
- frequency = vcReadNextWord();
- flags = vcReadNextWord();
+ loadSound(sound);
debug(0, "vc28_playSFX: (%d, %d, %d, %d)", sound, channels, frequency, flags);
-
- if (_curSfxFile == NULL)
- return;
-
- dst = _curSfxFile;
- if (getGameType() == GType_WW) {
- uint tmp = sound;
- while (tmp--)
- dst += READ_LE_UINT16(dst) + 4;
-
- size = READ_LE_UINT16(dst);
- offs = 4;
- } else {
- while (READ_BE_UINT16(dst + 6) != sound)
- dst += 12;
-
- size = READ_BE_UINT16(dst + 2);
- offs = READ_BE_UINT32(dst + 8);
- }
-
- _sound->playRawData(dst + offs, sound, size);
}
void AGOSEngine::vc29_stopAllSounds() {
diff --git a/engines/agos/vga_e2.cpp b/engines/agos/vga_e2.cpp
index ee6afd09e6..e2603a4c53 100644
--- a/engines/agos/vga_e2.cpp
+++ b/engines/agos/vga_e2.cpp
@@ -186,6 +186,8 @@ void AGOSEngine::vc52_playSound() {
_sound->playEffects(sound);
} else if (getGameId() == GID_SIMON1DOS) {
playSting(sound);
+ } else {
+ loadSound(sound);
}
}
diff --git a/engines/agos/zones.cpp b/engines/agos/zones.cpp
index 630d85d145..dd0d48d912 100644
--- a/engines/agos/zones.cpp
+++ b/engines/agos/zones.cpp
@@ -63,7 +63,15 @@ void AGOSEngine::loadZone(uint zoneNum) {
vpe->vgaFile1End = _blockEnd;
vpe->sfxFile = NULL;
- if (!(getFeatures() & GF_ZLIBCOMP)) {
+
+ if ((getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformAtariST) &&
+ getGameType() == GType_ELVIRA2) {
+ // A singe sound file is used for Amiga and AtariST versions
+ if (loadVGASoundFile(1, 3)) {
+ vpe->sfxFile = _block;
+ vpe->sfxFileEnd = _blockEnd;
+ }
+ } else if (!(getFeatures() & GF_ZLIBCOMP)) {
if (loadVGASoundFile(zoneNum, 3)) {
vpe->sfxFile = _block;
vpe->sfxFileEnd = _blockEnd;