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authorFilippos Karapetis2010-06-21 21:25:13 +0000
committerFilippos Karapetis2010-06-21 21:25:13 +0000
commit9d5d9e13aea2e5c34ec237e735152427dd40b65c (patch)
tree6eb082dfba328f60777312c090bf63ac6e070588 /engines
parent97dd94019cc668342ea52603891d706f3fbab5e3 (diff)
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Fixed the demo of Hoyle 4 by adding two selectors it needs "syncTime" and "syncCue". Usually, games that need them are CD talkie versions which have a selector vocabulary, but Hoyle 4 is an exception
svn-id: r50122
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/static_selectors.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/engines/sci/engine/static_selectors.cpp b/engines/sci/engine/static_selectors.cpp
index 0f558f2dc8..eca18f67fb 100644
--- a/engines/sci/engine/static_selectors.cpp
+++ b/engines/sci/engine/static_selectors.cpp
@@ -149,6 +149,19 @@ Common::StringArray Kernel::checkStaticSelectorNames() {
names[slot] = selectorRemap->name;
}
}
+
+ if (g_sci->getGameId() == "hoyle4") {
+ // The demo of Hoyle 4 is one of the few demos with lip syncing and no selector vocabulary.
+ // This needs two selectors, "syncTime" and "syncCue", which keep changing positions in each
+ // game. Usually, games with speech and lip sync have a selector vocabulary, so we don't need
+ // to set these two selectors, but we need for Hoyle...
+ if (names.size() < 276)
+ names.resize(276);
+
+ names[274] = "syncTime";
+ names[275] = "syncCue";
+ }
+
#ifdef ENABLE_SCI32
} else {
// SCI2+