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authorPaul Gilbert2014-06-03 22:27:33 -0400
committerPaul Gilbert2014-06-03 22:27:33 -0400
commit9dc2aabb62e7ea6584914031411e1f4a2dd38ccb (patch)
tree955b2b1c468e7027542c6baab6b15b16f1eb93b3 /engines
parent72c9159043984a4219e597f5c73576450021b7f2 (diff)
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MADS: Remove redundant Palette::close method
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/game.cpp2
-rw-r--r--engines/mads/palette.h7
2 files changed, 0 insertions, 9 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index ea87a1f4d1..b42408f934 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -192,8 +192,6 @@ void Game::gameLoop() {
_vm->_events->freeCursors();
_vm->_sound->closeDriver();
}
-
- _vm->_palette->close();
}
void Game::sectionLoop() {
diff --git a/engines/mads/palette.h b/engines/mads/palette.h
index ff93b2f2fe..975167a458 100644
--- a/engines/mads/palette.h
+++ b/engines/mads/palette.h
@@ -309,13 +309,6 @@ public:
*/
void setLowRange();
- /**
- * Set up the palette as the game ends
- */
- void close() {
- warning("TODO: Palette::close");
- }
-
void setColorFlags(byte r, byte g, byte b);
void setColorValues(byte r, byte g, byte b);