diff options
author | Paul Gilbert | 2011-06-19 21:14:49 +1000 |
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committer | Paul Gilbert | 2011-06-19 21:14:49 +1000 |
commit | 9dddf76aa79751bf232d5dcd6a85248cf725a723 (patch) | |
tree | 47a1365b1075ebcf8db4a3015b67f71666080bd9 /engines | |
parent | 48e5bd36e9722d87787d077e34ca28a454cc14f1 (diff) | |
parent | cc63cbcf5fe466ff72e84d1eeb34f0afd61b5714 (diff) | |
download | scummvm-rg350-9dddf76aa79751bf232d5dcd6a85248cf725a723.tar.gz scummvm-rg350-9dddf76aa79751bf232d5dcd6a85248cf725a723.tar.bz2 scummvm-rg350-9dddf76aa79751bf232d5dcd6a85248cf725a723.zip |
Merge remote branch 'remotes/dreammaster/tsage_sound'
Conflicts:
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes5.cpp
engines/tsage/tsage.h
Diffstat (limited to 'engines')
31 files changed, 3391 insertions, 509 deletions
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp index 5fa36142e7..b475310533 100644 --- a/engines/tsage/converse.cpp +++ b/engines/tsage/converse.cpp @@ -231,7 +231,7 @@ void SequenceManager::signal() { case 26: v1 = getNextValue(); v2 = getNextValue(); - _soundHandler.startSound(v1, v2 ? this : NULL, 127); + _soundHandler.play(v1, v2 ? this : NULL, 127); break; case 27: { v1 = getNextValue(); diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h index 6876fa41cb..13c490e995 100644 --- a/engines/tsage/converse.h +++ b/engines/tsage/converse.h @@ -25,6 +25,7 @@ #include "tsage/core.h" #include "tsage/dialogs.h" +#include "tsage/sound.h" namespace tSage { @@ -50,7 +51,7 @@ public: int _objectIndex; SceneObject *_sceneObject; SceneObject *_objectList[6]; - SoundHandler _soundHandler; + ASound _soundHandler; public: SequenceManager(); diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index ed2b03ebc4..4603379c78 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -31,6 +31,7 @@ #include "tsage/scenes.h" #include "tsage/staticres.h" #include "tsage/globals.h" +#include "tsage/sound.h" namespace tSage { @@ -2961,55 +2962,6 @@ int SceneRegions::indexOf(const Common::Point &pt) { /*--------------------------------------------------------------------------*/ -SoundHandler::SoundHandler() { - _action = NULL; - _field280 = -1; - if (_globals) - _globals->_sceneListeners.push_back(this); -} - -SoundHandler::~SoundHandler() { - if (_globals) - _globals->_sceneListeners.remove(this); -} - -void SoundHandler::dispatch() { - EventHandler::dispatch(); - int v = _sound.proc12(); - - if (v != -1) { - _field280 = v; - _sound.proc2(-1); - - if (_action) - _action->signal(); - } - - if (_field280 != -1) { - // FIXME: Hardcoded to only flag a sound ended if an action has been set - if (_action) { -// if (!_sound.proc3()) { - _field280 = -1; - if (_action) { - _action->signal(); - _action = NULL; - } - } - } -} - -void SoundHandler::startSound(int soundNum, Action *action, int volume) { - _action = action; - _field280 = 0; - setVolume(volume); - _sound.startSound(soundNum); - - warning("TODO: SoundHandler::startSound"); -} - - -/*--------------------------------------------------------------------------*/ - void SceneItemList::addItems(SceneItem *first, ...) { va_list va; va_start(va, first); @@ -3490,8 +3442,9 @@ void SceneHandler::postInit(SceneObjectList *OwnerList) { _globals->_scenePalette.loadPalette(0); _globals->_scenePalette.refresh(); - // TODO: Bunch of other scene related setup goes here _globals->_soundManager.postInit(); + _globals->_soundManager.buildDriverList(true); + _globals->_soundManager.installConfigDrivers(); _globals->_game->start(); } diff --git a/engines/tsage/core.h b/engines/tsage/core.h index 92907addbc..b86e2f63fe 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -33,7 +33,6 @@ #include "tsage/graphics.h" #include "tsage/resources.h" #include "tsage/saveload.h" -#include "tsage/sound.h" namespace tSage { @@ -719,74 +718,6 @@ public: /*--------------------------------------------------------------------------*/ -class GameSoundHandler { -public: - void proc1() { - warning("TODO: GameSoundHandler::proc1"); - } - void proc5(int v) { - warning("TODO: GameSoundHandler::proc5"); - } - void proc11(int v1, int v2, int v3, int v4) { - warning("TODO: GameSoundHandler::proc11"); - } - int proc12() { - // TODO - return -1; - } - void proc2(int v) { - // TODO - } - int proc3() { - return 0; - } - void setVolume(int volume) { - warning("TODO GameSoundHandler::setVolume"); - } - void startSound(int soundNum) { - warning("TODO GameSoundHandler::startSound"); - } -}; - -class SoundHandler : public EventHandler { -public: - GameSoundHandler _sound; - Action *_action; - int _field280; -public: - SoundHandler(); - ~SoundHandler(); - - void startSound(int soundNum, Action *action = NULL, int volume = 127); - void proc1(Action *action) { - proc11(0, 5, 10, 1, action); - } - void proc2(int v) { - warning("TODO: SoundHandler::proc2"); - } - void proc3() { - warning("TODO: SoundHandler::proc5"); - } - void proc4() { - _sound.proc1(); - } - void proc5(int v) { - _sound.proc5(v); - } - void proc11(int v1, int v2, int v3, int v4, Action *action) { - if (action) - _action = action; - - _sound.proc11(v1, v2, v3, v4); - } - void setVolume(int volume) { _sound.setVolume(volume); } - - virtual Common::String getClassName() { return "SoundHandler"; } - virtual void dispatch(); -}; - -/*--------------------------------------------------------------------------*/ - class SceneItemList : public SynchronizedList<SceneItem *> { public: void addItems(SceneItem *first, ...); diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp index 9df2a7ccd6..50077fecaf 100644 --- a/engines/tsage/events.cpp +++ b/engines/tsage/events.cpp @@ -48,7 +48,9 @@ bool EventsClass::pollEvent() { _priorFrameTime = milli; ++_frameNumber; + // Update screen and allow the sound manager to process pending sounds g_system->updateScreen(); + SoundManager::_sfSoundServer(); } if (!g_system->getEventManager()->pollEvent(_event)) return false; @@ -297,6 +299,9 @@ void EventsClass::delay(int numFrames) { ++_frameNumber; _priorFrameTime = g_system->getMillis(); + + // Allow pending sounds to be processed + SoundManager::_sfSoundServer(); } g_system->updateScreen(); diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 863f1458b1..b0f6db53c6 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -117,9 +117,9 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface } Globals::~Globals() { - _globals = NULL; delete _inventory; delete _game; + _globals = NULL; } void Globals::reset() { diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 8212387ed1..3635fcc3fa 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -28,6 +28,7 @@ #include "tsage/dialogs.h" #include "tsage/scenes.h" #include "tsage/events.h" +#include "tsage/sound.h" #include "tsage/saveload.h" namespace tSage { @@ -58,7 +59,7 @@ public: SynchronizedList<EventHandler *> _sceneListeners; bool _flags[256]; Player _player; - SoundHandler _soundHandler; + ASound _soundHandler; InvObjectList *_inventory; Region _paneRegions[2]; int _paneRefreshFlag[2]; diff --git a/engines/tsage/resources.cpp b/engines/tsage/resources.cpp index 676d319ba9..d24c564a1f 100644 --- a/engines/tsage/resources.cpp +++ b/engines/tsage/resources.cpp @@ -66,7 +66,9 @@ uint16 MemoryManager::allocate(uint32 size) { byte *MemoryManager::allocate2(uint32 size) { uint32 idx = allocate(size); - return lock(idx); + byte *result = lock(idx); + Common::set_to(result, result + size, 0); + return result; } byte *MemoryManager::lock(uint32 handle) { diff --git a/engines/tsage/ringworld_demo.cpp b/engines/tsage/ringworld_demo.cpp index de8dbf8c12..4f905d5bec 100644 --- a/engines/tsage/ringworld_demo.cpp +++ b/engines/tsage/ringworld_demo.cpp @@ -101,7 +101,7 @@ void RingworldDemoScene::postInit(SceneObjectList *OwnerList) { } void RingworldDemoScene::signal() { - _soundHandler.startSound(4); + _soundHandler.play(4); _actor1.postInit(); _actor2.postInit(); _actor3.postInit(); diff --git a/engines/tsage/ringworld_demo.h b/engines/tsage/ringworld_demo.h index 7492c1e871..3e7431e107 100644 --- a/engines/tsage/ringworld_demo.h +++ b/engines/tsage/ringworld_demo.h @@ -28,6 +28,7 @@ #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" +#include "tsage/sound.h" namespace tSage { @@ -46,7 +47,7 @@ public: SequenceManager _sequenceManager; SceneObject _actor1, _actor2, _actor3; SceneObject _actor4, _actor5, _actor6; - SoundHandler _soundHandler; + ASound _soundHandler; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void process(Event &event); diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 95c9da9fe7..4c60e5fea9 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -1346,7 +1346,7 @@ void RingworldGame::start() { void RingworldGame::restart() { _globals->_scenePalette.clearListeners(); - _globals->_soundHandler.proc3(); + _globals->_soundHandler.stop(); // Reset the flags _globals->reset(); diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp index 6960788db3..9f8aedbfc1 100644 --- a/engines/tsage/ringworld_scenes1.cpp +++ b/engines/tsage/ringworld_scenes1.cpp @@ -98,7 +98,7 @@ void Scene10::Action1::signal() { scene->_object4.animate(ANIM_MODE_6, this); break; case 10: - _globals->_soundHandler.proc1(this); + _globals->_soundHandler.fadeOut(this); break; case 11: _globals->_scenePalette.clearListeners(); @@ -185,7 +185,7 @@ void Scene10::postInit(SceneObjectList *OwnerList) { _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; setAction(&_action1); - _globals->_soundHandler.startSound(5); + _globals->_soundHandler.play(5); } void Scene10::stripCallback(int v) { @@ -232,7 +232,7 @@ void Scene15::Action1::signal() { Common::Point pt(160, 100); NpcMover *mover = new NpcMover(); scene->_object1.addMover(mover, &pt, this); - scene->_soundHandler.startSound(7); + scene->_soundHandler.play(7); break; } case 3: @@ -256,7 +256,7 @@ void Scene15::postInit(SceneObjectList *OwnerList) { loadScene(15); Scene::postInit(); setZoomPercents(0, 100, 200, 100); - _globals->_soundHandler.startSound(6); + _globals->_soundHandler.play(6); setAction(&_action1); } @@ -276,7 +276,7 @@ void Scene20::Action1::signal() { scene->_stripManager.start(20, this); break; case 2: - _globals->_soundHandler.proc1(this); + _globals->_soundHandler.fadeOut(this); break; case 3: _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL; @@ -341,8 +341,8 @@ void Scene20::Action2::signal() { break; } case 8: - scene->_sound.proc4(); - scene->_sound.proc1(this); + scene->_sound.release(); + scene->_sound.fadeOut(this); break; case 9: SceneItem::display(0, 0, LIST_END); @@ -400,8 +400,8 @@ void Scene20::Action3::signal() { break; } case 6: - scene->_sound.startSound(60, this, 127); - _globals->_soundHandler.proc4(); + scene->_sound.play(60, this, 127); + _globals->_soundHandler.release(); break; case 7: _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL; @@ -450,7 +450,7 @@ void Scene20::Action4::signal() { break; } case 4: { - scene->_sound.startSound(28); + scene->_sound.play(28); scene->_sceneObject4.postInit(); scene->_sceneObject4.setVisage(21); scene->_sceneObject4.setStrip(3); @@ -463,7 +463,7 @@ void Scene20::Action4::signal() { break; } case 5: { - scene->_sound.startSound(42); + scene->_sound.play(42); scene->_sceneObject4.remove(); scene->_SceneObjectExt.setVisage(21); scene->_SceneObjectExt.setStrip(1); @@ -487,7 +487,7 @@ void Scene20::Action4::signal() { break; } case 6: { - scene->_sound.startSound(42); + scene->_sound.play(42); scene->_SceneObjectExt.setStrip(2); scene->_SceneObjectExt.animate(ANIM_MODE_2, NULL); @@ -506,7 +506,7 @@ void Scene20::Action4::signal() { case 7: _globals->_player.setStrip(2); _globals->_player.animate(ANIM_MODE_2, NULL); - scene->_sound.startSound(77, this, 127); + scene->_sound.play(77, this, 127); break; case 8: _globals->_game->endGame(20, 0); @@ -549,15 +549,15 @@ void Scene20::postInit(SceneObjectList *OwnerList) { _SceneObjectExt._moveDiff = Common::Point(10, 10); _sceneObject3._moveDiff = Common::Point(10, 10); - _globals->_soundHandler.startSound(20); - _sound.startSound(21); - _sound.proc5(1); + _globals->_soundHandler.play(20); + _sound.play(21); + _sound.holdAt(true); setAction(&_action2); _sceneBounds = Rect(320, 0, 640, 200); } else if (_globals->_sceneManager._previousScene == 60) { // Evasion - _sound.startSound(30); + _sound.play(30); _globals->_player.postInit(); _globals->_player.setVisage(20); _globals->_player.setPosition(Common::Point(588, 79)); @@ -605,7 +605,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) { _speakerGameText.setTextPos(Common::Point(350, 20)); _speakerGameText._textWidth = 260; - _globals->_soundHandler.startSound(8); + _globals->_soundHandler.play(8); _sceneBounds = Rect(320, 0, 640, 200); } @@ -669,7 +669,7 @@ void Scene30::BeamAction::signal() { case 2: // Hide the beam and lower the player's hand - scene->_sound.startSound(10, NULL, 127); + scene->_sound.play(10, NULL, 127); _globals->_player.animate(ANIM_MODE_6, this); scene->_beam.remove(); break; @@ -693,14 +693,14 @@ void Scene30::BeamAction::signal() { case 4: // Open the door - scene->_sound.startSound(11, NULL, 127); + scene->_sound.play(11, NULL, 127); scene->_door.animate(ANIM_MODE_5, this); break; case 5: // Run the Kzin's talk sequence - scene->_sound.startSound(13, NULL, 127); - _globals->_soundHandler.startSound(12, NULL, 127); + scene->_sound.play(13, NULL, 127); + _globals->_soundHandler.play(12, NULL, 127); scene->_stripManager.start((scene->_sceneMode == 0) ? 30 : 37, this); break; @@ -732,7 +732,7 @@ void Scene30::KzinAction::signal() { setDelay(1200); break; case 1: - _globals->_soundHandler.proc2(0); + _globals->_soundHandler.fadeOut(NULL); _globals->_player.disableControl(); setAction(&scene->_sequenceManager, _globals->_sceneManager._scene, 31, &scene->_kzin, &scene->_door, NULL); break; @@ -772,12 +772,12 @@ void Scene30::RingAction::signal() { } case 3: - scene->_sound.startSound(11, NULL, 127); + scene->_sound.play(11, NULL, 127); scene->_door.animate(ANIM_MODE_6, this); break; case 4: { - scene->_sound.startSound(13, NULL, 127); + scene->_sound.play(13, NULL, 127); NpcMover *kzinMover = new NpcMover(); Common::Point pt(354, 5); scene->_kzin.addMover(kzinMover, &pt, this); @@ -955,7 +955,7 @@ void Scene40::Action1::signal() { scene->_doorway.setVisage(46); scene->_doorway.setPosition(Common::Point(305, 61)); scene->_doorway.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(25); + scene->_soundHandler.play(25); break; case 3: scene->_doorway.hide(); @@ -976,7 +976,7 @@ void Scene40::Action1::signal() { scene->_assassin.setFrame(1); scene->_assassin.setPosition(Common::Point(13, 171)); scene->_assassin.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(25); + scene->_soundHandler.play(25); break; case 5: scene->_doorway.show(); @@ -1011,7 +1011,7 @@ void Scene40::Action1::signal() { break; } case 10: { - scene->_soundHandler.startSound(27); + scene->_soundHandler.play(27); Common::Point pt(223, 184); NpcMover *mover = new NpcMover(); scene->_dyingKzin.addMover(mover, &pt, this); @@ -1024,7 +1024,7 @@ void Scene40::Action1::signal() { break; } case 12: { - _globals->_soundHandler.startSound(26); + _globals->_soundHandler.play(26); _globals->_player._uiEnabled = true; scene->_assassin.setVisage(42); scene->_assassin.setPosition(Common::Point(4, 191)); @@ -1043,7 +1043,7 @@ void Scene40::Action1::signal() { scene->_assassin.setStrip(1); scene->_assassin.setFrame(1); scene->_assassin.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(28); + scene->_soundHandler.play(28); break; case 15: _globals->_player.disableControl(); @@ -1057,7 +1057,7 @@ void Scene40::Action1::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 16: - _globals->_soundHandler.startSound(77, this); + _globals->_soundHandler.play(77, this); break; case 17: _globals->_game->endGame(40, 20); @@ -1083,7 +1083,7 @@ void Scene40::Action2::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 2: { - scene->_soundHandler.startSound(28); + scene->_soundHandler.play(28); scene->_doorway.postInit(); scene->_doorway.setVisage(16); scene->_doorway.setStrip2(6); @@ -1103,7 +1103,7 @@ void Scene40::Action2::signal() { scene->_assassin.setVisage(44); scene->_assassin._frame = 1; scene->_assassin.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(29); + scene->_soundHandler.play(29); RING_INVENTORY._infoDisk._sceneNumber = 40; break; case 4: @@ -1234,11 +1234,11 @@ void Scene40::Action6::signal() { scene->_doorway.setVisage(46); scene->_doorway.setPosition(Common::Point(305, 61)); scene->_doorway.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(25); + scene->_soundHandler.play(25); break; } case 1: - scene->_soundHandler.startSound(28); + scene->_soundHandler.play(28); scene->_doorway.setPosition(Common::Point(148, 74)); scene->_doorway.setFrame(1); scene->_doorway.setStrip(2); @@ -1270,7 +1270,7 @@ void Scene40::Action7::signal() { scene->_object7.setFrame(15); } scene->_object7.animate(ANIM_MODE_5, this); - scene->_soundHandler.startSound(25); + scene->_soundHandler.play(25); break; case 2: scene->_object7.remove(); @@ -1322,7 +1322,7 @@ void Scene40::Action8::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 3: - _globals->_soundHandler.startSound(77, this); + _globals->_soundHandler.play(77, this); break; case 4: _globals->_game->endGame(40, 45); @@ -1480,7 +1480,7 @@ void Scene40::postInit(SceneObjectList *OwnerList) { _globals->_player.disableControl(); if (_globals->_sceneManager._previousScene == 20) { - _globals->_soundHandler.startSound(24); + _globals->_soundHandler.play(24); _globals->_player.setVisage(43); _object1.postInit(); @@ -1872,7 +1872,7 @@ void Scene60::Action1::signal() { scene->_floppyDrive.setPosition(Common::Point(136, 65)); scene->_floppyDrive.animate(ANIM_MODE_5, this); - scene->_soundHandler1.startSound(35); + scene->_soundHandler1.play(35); break; case 2: scene->_redLights.postInit(); @@ -1893,13 +1893,13 @@ void Scene60::Action1::signal() { scene->_message._numFrames = 5; _globals->_sceneItems.push_front(&scene->_message); - scene->_soundHandler2.startSound(38); + scene->_soundHandler2.play(38); } _globals->_events.setCursor(CURSOR_USE); break; case 3: - scene->_soundHandler2.startSound(37); + scene->_soundHandler2.play(37); scene->loadScene(65); scene->_message.remove(); @@ -1968,8 +1968,8 @@ void Scene60::Action1::signal() { scene->_floppyDrive.setFrame(scene->_floppyDrive.getFrameCount()); scene->_floppyDrive.animate(ANIM_MODE_6, this); - scene->_soundHandler1.startSound(35); - scene->_soundHandler3.proc3(); + scene->_soundHandler1.play(35); + scene->_soundHandler3.stop(); scene->_masterButton.setFrame(1); scene->_masterButton._state = 0; @@ -2019,7 +2019,7 @@ void Scene60::PrevObject::doAction(int action) { animate(ANIM_MODE_8, 1, NULL); if (scene->_action1.getActionIndex() > 5) { - scene->_soundHandler3.startSound(36); + scene->_soundHandler3.play(36); scene->_action1.setActionIndex(scene->_action1.getActionIndex() - 2); scene->_action1.setDelay(1); } @@ -2037,7 +2037,7 @@ void Scene60::NextObject::doAction(int action) { animate(ANIM_MODE_8, 1, NULL); if (scene->_action1.getActionIndex() < 8) { - scene->_soundHandler3.startSound(36); + scene->_soundHandler3.play(36); scene->_action1.setDelay(1); } } else { @@ -2051,7 +2051,7 @@ void Scene60::ExitObject::doAction(int action) { if (action == CURSOR_LOOK) { SceneItem::display2(60, 18); } else if (action == CURSOR_USE) { - scene->_soundHandler3.startSound(36); + scene->_soundHandler3.play(36); animate(ANIM_MODE_8, 1, NULL); scene->_nextButton.remove(); scene->_prevButton.remove(); @@ -2132,8 +2132,8 @@ void Scene60::ControlObject::doAction(int action) { if (_animateMode == ANIM_MODE_NONE) SceneItem::display2(60, 14); else if (!scene->_slaveButton._state) { - _globals->_soundHandler.startSound(40); - _globals->_soundHandler.proc5(1); + _globals->_soundHandler.play(40); + _globals->_soundHandler.holdAt(true); _globals->_sceneManager.changeScene(20); } else { scene->_sceneMode = 15; @@ -2153,14 +2153,14 @@ void Scene60::SlaveObject::doAction(int action) { if (scene->_masterButton._state) scene->_sceneMode = 19; else if (_state) { - scene->_soundHandler3.proc3(); + scene->_soundHandler3.stop(); animate(ANIM_MODE_6, NULL); _globals->clearFlag(102); _globals->clearFlag(!_globals->_stripNum ? 117 : 120); _state = 0; scene->_sceneMode = 9998; } else { - scene->_soundHandler3.startSound(39); + scene->_soundHandler3.play(39); _globals->setFlag(102); _globals->setFlag(!_globals->_stripNum ? 117 : 120); animate(ANIM_MODE_5, NULL); @@ -2185,14 +2185,14 @@ void Scene60::MasterObject::doAction(int action) { else if (scene->_slaveButton._state) scene->_sceneMode = 20; else if (_state) { - scene->_soundHandler3.proc3(); + scene->_soundHandler3.stop(); animate(ANIM_MODE_6, NULL); _state = 0; _globals->clearFlag(103); _globals->clearFlag(!_globals->_stripNum ? 116 : 119); scene->_sceneMode = 9998; } else { - scene->_soundHandler3.startSound(39); + scene->_soundHandler3.play(39); animate(ANIM_MODE_5, NULL); _state = 1; _globals->setFlag(103); @@ -2347,7 +2347,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { _redLights.setPosition(Common::Point(199, 186)); _redLights.animate(ANIM_MODE_8, 0, NULL); - _soundHandler1.startSound(35); + _soundHandler1.play(35); if (!_globals->getFlag(83)) { _message.postInit(); @@ -2359,7 +2359,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { _message._numFrames = 5; _globals->_sceneItems.push_front(&_message); - _soundHandler2.startSound(38); + _soundHandler2.play(38); } } } else { @@ -2382,7 +2382,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { _redLights.animate(ANIM_MODE_8, 0, NULL); _redLights._numFrames = 5; - _soundHandler1.startSound(35); + _soundHandler1.play(35); if (!_globals->getFlag(83)) { _message.postInit(); @@ -2394,7 +2394,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { _message._numFrames = 5; _globals->_sceneItems.push_front(&_message); - _soundHandler2.startSound(38); + _soundHandler2.play(38); } } } @@ -2462,7 +2462,7 @@ void Scene90::Action1::signal() { setDelay(2); break; case 5: - scene->_soundHandler2.startSound(58); + scene->_soundHandler2.play(58); if (scene->_stripManager._field2E8 == 220) scene->_stripManager.start(91, this, scene); @@ -2477,7 +2477,7 @@ void Scene90::Action1::signal() { break; case 7: scene->_object2.animate(ANIM_MODE_NONE); - _globals->_soundHandler.startSound(56); + _globals->_soundHandler.play(56); scene->_object3.animate(ANIM_MODE_5, this); break; case 8: { @@ -2507,8 +2507,8 @@ void Scene90::Action1::signal() { break; } case 11: - _globals->_soundHandler.startSound(57); - _globals->_soundHandler.startSound(68); + _globals->_soundHandler.play(57); + _globals->_soundHandler.play(68); scene->_object3.animate(ANIM_MODE_6, NULL); SceneItem::display(90, _globals->getFlag(104) ? 15 : 14, @@ -2556,8 +2556,8 @@ void Scene90::Object2::doAction(int action) { scene->_object6.hide(); scene->_sceneMode = 91; - scene->_soundHandler1.startSound(59); - scene->_soundHandler1.proc5(1); + scene->_soundHandler1.play(59); + scene->_soundHandler1.holdAt(true); scene->setAction(&scene->_sequenceManager, scene, 91, this, &scene->_object6, NULL); break; case CURSOR_LOOK: @@ -2653,9 +2653,9 @@ void Scene90::postInit(SceneObjectList *OwnerList) { _globals->_sceneItems.push_back(&_object3); _globals->_player.disableControl(); - _globals->_soundHandler.startSound(55); - _soundHandler1.startSound(52); - _soundHandler1.proc5(1); + _globals->_soundHandler.play(55); + _soundHandler1.play(52); + _soundHandler1.holdAt(true); setAction(&_action1); @@ -2670,7 +2670,7 @@ void Scene90::signal() { switch (_sceneMode) { case 91: _sceneMode = 92; - _globals->_soundHandler.startSound(77, this); + _globals->_soundHandler.play(77, this); break; case 92: _globals->_scenePalette.clearListeners(); @@ -2713,7 +2713,7 @@ void Scene95::Action1::signal() { setDelay(60); break; case 2: { - scene->_soundHandler.startSound(66); + scene->_soundHandler.play(66); scene->_object3._numFrames = 5; scene->_object3.animate(ANIM_MODE_5, NULL); SceneItem::display(0, 0); @@ -2728,7 +2728,7 @@ void Scene95::Action1::signal() { break; } case 3: { - scene->_soundHandler.startSound(21); + scene->_soundHandler.play(21); Common::Point pt1(235, 72); PlayerMover *mover1 = new PlayerMover(); @@ -2768,7 +2768,7 @@ void Scene95::Action1::signal() { scene->_object1.setVisage(91); scene->_object1.setPosition(Common::Point(-22, 220)); - scene->_soundHandler.startSound(21); + scene->_soundHandler.play(21); Common::Point pt1(5, 198); NpcMover *mover1 = new NpcMover(); @@ -2826,7 +2826,7 @@ void Scene95::postInit(SceneObjectList *OwnerList) { _object3.setVisage(96); _object3.setPosition(Common::Point(29, 198)); - _soundHandler.startSound(67); + _soundHandler.play(67); setAction(&_action1); } @@ -3000,21 +3000,21 @@ void Scene6100::Action5::dispatch() { (tempSet.sqrt(zeroSet) < 150.0)) { switch (scene->_hitCount++) { case 0: - scene->_soundHandler.startSound(233); + scene->_soundHandler.play(233); scene->showMessage(NULL, 0, NULL); if (!_globals->getFlag(76)) scene->_probe.setAction(&scene->_action1); break; case 1: - scene->_soundHandler.startSound(233); + scene->_soundHandler.play(233); scene->showMessage(NULL, 0, NULL); if (!_globals->getFlag(76)) scene->_probe.setAction(&scene->_action2); break; case 2: - scene->_soundHandler.startSound(234); + scene->_soundHandler.play(234); scene->showMessage(NULL, 0, NULL); if (!_globals->getFlag(76)) @@ -3243,7 +3243,7 @@ void Scene6100::postInit(SceneObjectList *OwnerList) { if (!_globals->getFlag(76)) _probe.setAction(&_action4); - _globals->_soundHandler.startSound(231); + _globals->_soundHandler.play(231); } void Scene6100::remove() { diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h index abd765473c..712a16c612 100644 --- a/engines/tsage/ringworld_scenes1.h +++ b/engines/tsage/ringworld_scenes1.h @@ -30,6 +30,7 @@ #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" +#include "tsage/sound.h" namespace tSage { @@ -65,7 +66,7 @@ class Scene15 : public Scene { public: Action1 _action1; SceneObject _object1; - SoundHandler _soundHandler; + ASound _soundHandler; virtual void postInit(SceneObjectList *OwnerList = NULL); }; @@ -97,7 +98,7 @@ public: Action3 _action3; Action4 _action4; SceneObject _sceneObject1, _SceneObjectExt, _sceneObject3, _sceneObject4, _sceneObject5; - SoundHandler _sound; + ASound _sound; public: Scene20(); virtual ~Scene20() {} @@ -143,7 +144,7 @@ class Scene30 : public Scene { }; public: - SoundHandler _sound; + ASound _sound; DisplayHotspot _groundHotspot, _wallsHotspot, _courtyardHotspot, _treeHotspot; BeamObject _beam; DoorObject _door; @@ -232,7 +233,7 @@ public: SpeakerQText _speakerQText; SpeakerSText _speakerSText; SpeakerGameText _speakerGameText; - SoundHandler _soundHandler; + ASound _soundHandler; Action1 _action1; Action2 _action2; Action3 _action3; @@ -387,9 +388,9 @@ public: SceneObject _redLights; Item1 _item1; Item _item2, _item3, _item4, _item5, _item6; - SoundHandler _soundHandler1; - SoundHandler _soundHandler2; - SoundHandler _soundHandler3; + ASound _soundHandler1; + ASound _soundHandler2; + ASound _soundHandler3; Scene60(); virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -423,7 +424,7 @@ public: DisplayObject _object3, _object4, _object5; SceneObject _object6; DisplayHotspot _item1, _item2, _item3; - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; Scene90(); @@ -441,7 +442,7 @@ class Scene95 : public Scene { public: Action1 _action1; SceneObject _object1, _object2, _object3; - SoundHandler _soundHandler; + ASound _soundHandler; Scene95(); virtual void postInit(SceneObjectList *OwnerList); @@ -505,7 +506,7 @@ public: Action5 _action5; GetBoxAction _getBoxAction; Action7 _action7; - SoundHandler _soundHandler; + ASound _soundHandler; Speaker _speaker1; SpeakerQR _speakerQR; SpeakerSL _speakerSL; diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index 0b4186531d..ba4060548e 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -151,7 +151,7 @@ void Scene9100::postInit(SceneObjectList *OwnerList) { _sceneHotspot5.setup(69, 36, 121, 272, 9100, 45, 46); _sceneHotspot6.setup(127, 0, 200, 52, 9100, 47, 48); - _globals->_soundHandler.startSound(251); + _globals->_soundHandler.play(251); if (_globals->_sceneManager._previousScene == 9150) { if (_globals->getFlag(20)) { _globals->_player.disableControl(); @@ -236,7 +236,7 @@ void Scene9150::dispatch() { } else { _globals->_player.disableControl(); if (_globals->getFlag(11)) { - _globals->_soundHandler.startSound(286); + _globals->_soundHandler.play(286); _sceneMode = 9153; } else { _sceneMode = 9156; @@ -270,7 +270,7 @@ void Scene9150::postInit(SceneObjectList *OwnerList) { _sceneHotspot8.setup(133, 584, 142, 640, 9150, 57, -1); _sceneHotspot10.setup(83, 304, 103, 323, 9150, 58, 59); - _globals->_soundHandler.startSound(285); + _globals->_soundHandler.play(285); _globals->_player.disableControl(); if (_globals->getFlag(20)) { @@ -402,7 +402,8 @@ void Scene9200::postInit(SceneObjectList *OwnerList) { _object1.animate(ANIM_MODE_2, NULL); _object1.setPosition(Common::Point(132, 114)); _object1.fixPriority(140); - _soundHandler.startSound(297); + _soundHandler.play(297); + _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerGR); _stripManager.addSpeaker(&_speakerGText); @@ -479,7 +480,7 @@ void Scene9300::signal() { _globals->setFlag(84); // No break on purpose case 9303: - _globals->_soundHandler.startSound(295); + _globals->_soundHandler.play(295); _globals->_sceneManager.changeScene(9350); break; case 9302: @@ -509,7 +510,7 @@ void Scene9300::postInit(SceneObjectList *OwnerList) { _globals->_player.changeZoom(-1); _object1.postInit(); _object2.postInit(); - _globals->_soundHandler.startSound(289); + _globals->_soundHandler.play(289); _hotspot1.setup(35, 142, 76, 212, 9300, 0, 1); _hotspot2.setup(28, 90, 81, 143, 9300, 2, 3); @@ -764,7 +765,7 @@ void Scene9400::signal() { void Scene9400::dispatch() { if ((_object1._animateMode == 2) && (_object1._strip == 1) && (_object1._frame == 4)){ if (_field1032 == 0) { - _soundHandler.startSound(296); + _soundHandler.play(296); _field1032 = 1; } } else { @@ -1083,7 +1084,7 @@ void Scene9500::signal() { switch (_sceneMode) { case 9503: _globals->_sceneManager.changeScene(9200); - _globals->_soundHandler.startSound(295); + _globals->_soundHandler.play(295); break; case 9504: _globals->_sceneManager.changeScene(9850); @@ -1141,7 +1142,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) { setZoomPercents(110, 75, 200, 150); _globals->_player.postInit(); - _globals->_soundHandler.startSound(305); + _globals->_soundHandler.play(305); _candle.postInit(); _candle.setVisage(9500); @@ -1249,7 +1250,7 @@ void Scene9700::signal() { _globals->_events.setCursor(CURSOR_USE); break; case 9704: - _globals->_soundHandler.startSound(323); + _globals->_soundHandler.play(323); _globals->_sceneManager.changeScene(9750); break; } @@ -1308,7 +1309,7 @@ void Scene9700::postInit(SceneObjectList *OwnerList) { void Scene9750::signal() { switch (_sceneMode ++) { case 9751: - _globals->_soundHandler.proc1(this); + _globals->_soundHandler.fadeOut(this); break; case 9752: _globals->_sceneManager.changeScene(2100); @@ -1440,7 +1441,7 @@ void Scene9850::Hotspot17::doAction(int action) { SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } else { if (action == CURSOR_USE) - scene->_soundHandler.startSound(306); + scene->_soundHandler.play(306); NamedHotspot::doAction(action); } } @@ -1452,7 +1453,7 @@ void Scene9850::Hotspot18::doAction(int action) { SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } else { if (action == CURSOR_USE) - scene->_soundHandler.startSound(306); + scene->_soundHandler.play(306); NamedHotspot::doAction(action); } } @@ -1464,7 +1465,7 @@ void Scene9850::Hotspot19::doAction(int action) { SceneItem::display(9850, 31, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } else { if (action == CURSOR_USE) - scene->_soundHandler.startSound(313); + scene->_soundHandler.play(313); NamedHotspot::doAction(action); } } @@ -1653,7 +1654,7 @@ void Scene9900::strAction1::signal() { switch (_actionIndex++) { case 0: - scene->_soundHandler.startSound(351); + scene->_soundHandler.play(351); _object9.postInit(); _object9.setVisage(18); _object9._frame = 1; @@ -1673,7 +1674,7 @@ void Scene9900::strAction1::signal() { _globals->_scenePalette.addFader(&mask2[0], 1, 5, this); break; case 3: - _globals->_soundHandler.startSound(377); + _globals->_soundHandler.play(377); setDelay(120); break; case 4: @@ -1854,7 +1855,7 @@ void Scene9900::signal() { switch (_sceneMode){ case 150: - _globals->_soundHandler.startSound(380); + _globals->_soundHandler.play(380); _object8.postInit(); _object8.setVisage(2002); _object8.setStrip(1); @@ -1887,7 +1888,7 @@ void Scene9900::signal() { setAction(&_sequenceManager, this, 9902, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); break; case 9904: - _globals->_soundHandler.startSound(390); + _globals->_soundHandler.play(390); _sceneMode = 9912; setAction(&_strAction2, this); break; @@ -1918,7 +1919,7 @@ void Scene9900::signal() { setAction(&_sequenceManager, this, 9904, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); break; case 9909: - _globals->_soundHandler.startSound(375); + _globals->_soundHandler.play(375); _globals->_player.disableControl(); _sceneMode = 9907; setAction(&_sequenceManager, this, 9907, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); @@ -1929,7 +1930,7 @@ void Scene9900::signal() { setAction(&_sequenceManager, this, 9911, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); break; case 9911: - _globals->_soundHandler.startSound(367); + _globals->_soundHandler.play(367); _globals->_player.disableControl(); _sceneMode = 9909; setAction(&_sequenceManager, this, 9909, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); @@ -2080,7 +2081,7 @@ void Scene9999::postInit(SceneObjectList *OwnerList) { else _globals->_stripNum = 2121; - _globals->_soundHandler.startSound(118); + _globals->_soundHandler.play(118); } diff --git a/engines/tsage/ringworld_scenes10.h b/engines/tsage/ringworld_scenes10.h index aa41555718..33b16d0014 100644 --- a/engines/tsage/ringworld_scenes10.h +++ b/engines/tsage/ringworld_scenes10.h @@ -129,7 +129,7 @@ public: SpeakerGText _speakerGText; SpeakerGR _speakerGR; SpeakerQText _speakerQText; - SoundHandler _soundHandler; + ASound _soundHandler; SceneHotspot1 _hotspot1; NamedHotspot _hotspot2; NamedHotspot _hotspot3; @@ -230,7 +230,7 @@ public: NamedHotspot _hotspot4; NamedHotspot _hotspot5; NamedHotspot _hotspot6; - SoundHandler _soundHandler; + ASound _soundHandler; int _field1032; SceneHotspot7 _hotspot7; SceneHotspot8 _hotspot8; @@ -424,7 +424,7 @@ public: SceneObject _objLever; Object6 _objScimitar; Object7 _objSword; - SoundHandler _soundHandler; + ASound _soundHandler; NamedHotspot _hotspot1; NamedHotspot _hotspot2; NamedHotspot _hotspot3; @@ -482,7 +482,7 @@ class Scene9900 : public Scene { }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; SceneObject _object1; SceneObject _object2; diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp index 4378eac724..0154123c3d 100644 --- a/engines/tsage/ringworld_scenes2.cpp +++ b/engines/tsage/ringworld_scenes2.cpp @@ -117,6 +117,7 @@ void Scene1000::Action3::signal() { // First time being played, so show the introduction ConfMan.setBool(SEEN_INTRO, true); ConfMan.flushToDisk(); + setDelay(1); } else { // Prompt user for whether to start play or watch introduction @@ -124,7 +125,7 @@ void Scene1000::Action3::signal() { if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) { _actionIndex = 20; - _globals->_soundHandler.proc1(this); + _globals->_soundHandler.fadeOut(this); } else { setDelay(1); } @@ -214,7 +215,7 @@ void Scene1000::Action3::signal() { case 18: zoom(false); _globals->_scenePalette.clearListeners(); - _globals->_soundHandler.proc1(this); + _globals->_soundHandler.fadeOut(this); break; case 19: _globals->_sceneManager.changeScene(10); @@ -267,7 +268,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; - _globals->_soundHandler.startSound(114); + _globals->_soundHandler.play(114); } else if (_globals->_sceneManager._previousScene == 2222) { setZoomPercents(150, 10, 180, 100); _object1.postInit(); @@ -283,7 +284,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { setAction(&_action1); } else { - _globals->_soundHandler.startSound(4); + _globals->_soundHandler.play(4); setZoomPercents(0, 10, 30, 100); _object3.postInit(); _object3.setVisage(1050); @@ -429,7 +430,7 @@ void Scene1001::Action1::signal() { setDelay(10); break; case 16: { - scene->_soundHandler1.startSound(90); + scene->_soundHandler1.play(90); scene->_object6.postInit(); scene->_object6.setVisage(16); @@ -446,7 +447,7 @@ void Scene1001::Action1::signal() { break; } case 17: { - scene->_soundHandler1.startSound(90); + scene->_soundHandler1.play(90); scene->_object6.remove(); scene->_object7.postInit(); @@ -475,7 +476,7 @@ void Scene1001::Action1::signal() { setDelay(30); break; case 19: { - _globals->_soundHandler.startSound(91); + _globals->_soundHandler.play(91); byte adjustData[4] = {0xff, 0xff, 0xff, 0}; _globals->_scenePalette.fade(adjustData, false, 0); @@ -496,7 +497,7 @@ void Scene1001::Action1::signal() { scene->_object1.animate(ANIM_MODE_5, this); break; case 22: - _globals->_soundHandler.startSound(92); + _globals->_soundHandler.play(92); scene->_stripManager.start(111, this); break; case 23: @@ -526,7 +527,7 @@ void Scene1001::postInit(SceneObjectList *OwnerList) { _object3.setStrip2(4); _object3.setPosition(Common::Point(61, 177)); - _globals->_soundHandler.startSound(85); + _globals->_soundHandler.play(85); setAction(&_action1); } @@ -647,7 +648,7 @@ void Scene1250::postInit(SceneObjectList *OwnerList) { setAction(&_action4); } else { setAction(&_action3); - _globals->_soundHandler.startSound(114); + _globals->_soundHandler.play(114); } } @@ -734,7 +735,7 @@ void Scene1400::Action1::signal() { _globals->_sceneManager._scrollerRect = Rect(40, 20, 280, 180); _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL; _globals->_stripNum = 1500; - _globals->_soundHandler.proc3(); + _globals->_soundHandler.stop(); _globals->_sceneManager.changeScene(1500); break; @@ -779,7 +780,7 @@ void Scene1400::postInit(SceneObjectList *OwnerList) { _globals->_sceneOffset.y = (_globals->_sceneManager._scene->_sceneBounds.top / 100) * 100; setAction(&_action1); - _globals->_soundHandler.startSound(118); + _globals->_soundHandler.play(118); } /*-------------------------------------------------------------------------- @@ -842,7 +843,7 @@ void Scene1500::Action1::signal() { setDelay(30); break; case 6: - scene->_soundHandler.startSound(123); + scene->_soundHandler.play(123); scene->_object1.setStrip2(4); scene->_object1.setFrame(1); scene->_object1.animate(ANIM_MODE_5, this); @@ -850,13 +851,13 @@ void Scene1500::Action1::signal() { case 7: scene->_object1.setStrip2(5); scene->_object1.animate(ANIM_MODE_2, NULL); - scene->_soundHandler.startSound(124, this); + scene->_soundHandler.play(124, this); break; case 8: - _globals->_soundHandler.startSound(126, this); + _globals->_soundHandler.play(126, this); break; case 9: - _globals->_soundHandler.startSound(127); + _globals->_soundHandler.play(127); _globals->_sceneManager.changeScene(2000); break; } @@ -893,7 +894,7 @@ void Scene1500::Action2::signal() { break; } case 3: - scene->_soundHandler.proc4(); + scene->_soundHandler.release(); _globals->_stripNum = 1505; _globals->_sceneManager.changeScene(2400); break; @@ -907,7 +908,7 @@ void Scene1500::postInit(SceneObjectList *OwnerList) { Scene::postInit(); if ((_globals->_stripNum == 1500) || ((_globals->_stripNum != 1504) && (_globals->_stripNum != 2751))) { - _globals->_soundHandler.startSound(120); + _globals->_soundHandler.play(120); setZoomPercents(105, 20, 145, 100); setAction(&_action1); diff --git a/engines/tsage/ringworld_scenes2.h b/engines/tsage/ringworld_scenes2.h index 7731b45ae8..93a8f04fd4 100644 --- a/engines/tsage/ringworld_scenes2.h +++ b/engines/tsage/ringworld_scenes2.h @@ -72,7 +72,7 @@ public: Action1 _action1; SceneObject _object1, _object2, _object3, _object4; SceneObject _object5, _object6, _object7; - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; virtual void postInit(SceneObjectList *OwnerList = NULL); }; @@ -134,7 +134,7 @@ public: virtual void signal(); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; Action1 _action1; Action2 _action2; SceneObject _object1, _object2, _object3; diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index a19f15eca6..5d2732d36c 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -129,11 +129,11 @@ void Scene2000::Action6::signal() { setDelay(130); break; case 1: - scene->_soundHandler2.startSound(79); + scene->_soundHandler2.play(79); scene->_stripManager.start(2000, this); break; case 2: - _globals->_soundHandler.startSound(81); + _globals->_soundHandler.play(81); scene->_object6.postInit(); scene->_object6.setVisage(2003); scene->_object6.setAction(NULL); @@ -148,7 +148,7 @@ void Scene2000::Action6::signal() { scene->_object6.animate(ANIM_MODE_6, this); break; case 5: - _globals->_soundHandler.startSound(80); + _globals->_soundHandler.play(80); scene->_object6.remove(); _globals->_sceneManager.changeScene(1001); break; @@ -308,12 +308,12 @@ void Scene2000::Action14::signal() { setDelay(60); break; case 3: - _globals->_soundHandler.startSound(99); + _globals->_soundHandler.play(99); scene->_object8.show(); scene->_object8.animate(ANIM_MODE_5, this); break; case 4: - _globals->_soundHandler.startSound(12); + _globals->_soundHandler.play(12); scene->_object8.setStrip(2); scene->_object8.setFrame(1); scene->_object9.show(); @@ -324,7 +324,7 @@ void Scene2000::Action14::signal() { scene->_stripManager.start(2001, this, scene); break; case 6: - _globals->_soundHandler.proc1(0/* was false */); + _globals->_soundHandler.fadeOut(0/* was false */); scene->_object8.setStrip(1); scene->_object8.setFrame(scene->_object8.getFrameCount()); scene->_object8.animate(ANIM_MODE_6, this); @@ -333,7 +333,7 @@ void Scene2000::Action14::signal() { scene->_object10.remove(); break; case 7: - _globals->_soundHandler.startSound(111); + _globals->_soundHandler.play(111); scene->_object8.remove(); setDelay(5); break; @@ -425,11 +425,11 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { setAction(&_action13); break; case 2200: - _globals->_soundHandler.startSound(111); + _globals->_soundHandler.play(111); setAction(&_action14); break; case 2222: - _globals->_soundHandler.startSound(115); + _globals->_soundHandler.play(115); setAction(&_action8); break; case 3500: @@ -437,12 +437,12 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { break; default: _object6.remove(); - _globals->_soundHandler.startSound(80); + _globals->_soundHandler.play(80); setAction(&_action6); break; } - _soundHandler1.startSound(78); + _soundHandler1.play(78); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; } @@ -502,7 +502,7 @@ void Scene2100::Action1::signal() { break; } case 2: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 3: { @@ -551,7 +551,7 @@ void Scene2100::Action1::signal() { } } - scene->_soundHandler.startSound(161); + scene->_soundHandler.play(161); scene->_area1.restore(); scene->_area2.restore(); scene->_area3.restore(); @@ -560,7 +560,7 @@ void Scene2100::Action1::signal() { if (_state == 2100) { setDelay(1); } else { - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); } break; @@ -576,7 +576,7 @@ void Scene2100::Action1::signal() { break; case 7: _globals->_player.fixPriority(-1); - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); break; case 8: @@ -776,17 +776,17 @@ void Scene2100::Action9::signal() { scene->_stripManager.start(6050, this); break; case 2: - scene->_soundHandler.startSound(99); + scene->_soundHandler.play(99); scene->_object4.show(); scene->_object4.animate(ANIM_MODE_5, this); break; case 3: - scene->_soundHandler.startSound(12); + scene->_soundHandler.play(12); scene->_object4.setStrip(2); scene->_stripManager.start(6051, this, scene); break; case 4: - scene->_soundHandler.proc1(0/* was false */); + scene->_soundHandler.fadeOut(0/* was false */); scene->_object4.setStrip(1); scene->_object4.setFrame(scene->_object4.getFrameCount()); scene->_object4.animate(ANIM_MODE_6, this); @@ -847,7 +847,7 @@ void Scene2100::Action10::signal() { break; } case 5: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 6: { @@ -880,7 +880,7 @@ void Scene2100::Action10::signal() { setDelay(45); break; case 9: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); break; case 10: @@ -924,7 +924,7 @@ void Scene2100::Action11::signal() { break; } case 3: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 4: { @@ -945,7 +945,7 @@ void Scene2100::Action11::signal() { setDelay(45); break; case 6: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); break; case 7: @@ -970,7 +970,7 @@ void Scene2100::Action12::signal() { scene->_stripManager.start(6000, this); break; case 2: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 3: { @@ -984,7 +984,7 @@ void Scene2100::Action12::signal() { break; } case 4: { - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, NULL); _globals->_player.fixPriority(-1); @@ -1096,7 +1096,7 @@ void Scene2100::Action14::signal() { scene->_stripManager.start(6008, this); break; case 4: - scene->_soundHandler.startSound(99); + scene->_soundHandler.play(99); scene->_object4.show(); scene->_object4.animate(ANIM_MODE_5, this); break; @@ -1105,7 +1105,7 @@ void Scene2100::Action14::signal() { scene->_stripManager.start(6009, this, scene); break; case 6: - scene->_soundHandler.proc1(0/* was false */); + scene->_soundHandler.fadeOut(0/* was false */); scene->_object4.setStrip(1); scene->_object4.setFrame(scene->_object4.getFrameCount()); scene->_object4.animate(ANIM_MODE_6, this); @@ -1136,7 +1136,7 @@ void Scene2100::Action14::signal() { break; } case 10: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 11: { @@ -1151,7 +1151,7 @@ void Scene2100::Action14::signal() { break; case 13: scene->_object3.fixPriority(1); - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); break; case 14: @@ -1180,7 +1180,7 @@ void Scene2100::Action15::signal() { scene->_object3.fixPriority(1); scene->_object3.changeZoom(-1); - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 2: { @@ -1191,7 +1191,7 @@ void Scene2100::Action15::signal() { break; } case 3: { - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); Common::Point pt(272, 140); @@ -1251,7 +1251,7 @@ void Scene2100::Action16::signal() { break; } case 5: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 6: { @@ -1266,7 +1266,7 @@ void Scene2100::Action16::signal() { setDelay(45); break; case 8: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_object1.animate(ANIM_MODE_6, this); break; case 9: @@ -1295,17 +1295,17 @@ void Scene2100::Action17::signal() { scene->_stripManager.start(7070, this); break; case 4: - scene->_soundHandler.startSound(99); + scene->_soundHandler.play(99); scene->_object4.show(); scene->_object4.animate(ANIM_MODE_5, this); break; case 5: - scene->_soundHandler.startSound(12); + scene->_soundHandler.play(12); scene->_object4.setStrip(2); scene->_stripManager.start(7071, this, scene); break; case 6: - scene->_soundHandler.proc1(NULL); + scene->_soundHandler.fadeOut(NULL); scene->_object4.setStrip(1); scene->_object4.setFrame(scene->_object4.getFrameCount()); scene->_object4.animate(ANIM_MODE_6, this); @@ -1690,8 +1690,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { switch (_globals->_sceneManager._previousScene) { case 2120: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _object1.fixPriority(-1); _globals->_player.fixPriority(-1); _globals->_player.setPosition(Common::Point(80, 66)); @@ -1759,8 +1759,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { } break; case 3700: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); Scene::setZoomPercents(80, 75, 100, 90); if (_globals->_sceneObjects->contains(&_object2)) @@ -1778,8 +1778,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 2105, &_object3, NULL); break; case 4250: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->clearFlag(43); _globals->_player.setVisage(2104); @@ -1797,8 +1797,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 2107, &_object4, NULL); break; case 5000: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); if (_globals->_sceneObjects->contains(&_object2)) _object2.remove(); @@ -1814,8 +1814,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_action5); break; case 5100: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player.setVisage(2104); _globals->_player.setFrame(1); _globals->_player.setPosition(Common::Point(65, 149)); @@ -1833,8 +1833,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_action9); break; case 7000: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); if (RING_INVENTORY._stasisBox2._sceneNumber == 1) { _globals->_player.fixPriority(1); @@ -1861,8 +1861,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { } break; case 7600: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); if (_globals->_sceneObjects->contains(&_object2)) _object2.remove(); @@ -1873,8 +1873,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_action8); break; case 8100: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player.setVisage(2104); _globals->_player.setFrame(1); @@ -1886,8 +1886,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 2106, NULL); break; case 9750: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player.setVisage(2104); _globals->_player.setFrame(1); @@ -1904,8 +1904,8 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 2103, &_object4, NULL); break; default: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player._uiEnabled = true; break; @@ -2074,7 +2074,7 @@ void Scene2120::Action1::dispatch() { _actionIndex = !_entries[scene->_subjectIndex]._visage ? 4 : 3; setDelay(30); - scene->_soundHandler.startSound(159); + scene->_soundHandler.play(159); } // Next Page button handling @@ -2105,7 +2105,7 @@ void Scene2120::Action1::dispatch() { setDelay(30); } - scene->_soundHandler.startSound(159); + scene->_soundHandler.play(159); } // Previous Page button handling @@ -2132,7 +2132,7 @@ void Scene2120::Action1::dispatch() { break; } - scene->_soundHandler.startSound(159); + scene->_soundHandler.play(159); } // Exit button handling @@ -2162,7 +2162,7 @@ void Scene2120::Action1::dispatch() { setDelay(1); } - scene->_soundHandler.startSound(159); + scene->_soundHandler.play(159); } } @@ -2232,7 +2232,7 @@ void Scene2150::Action1::signal() { break; } case 1: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot1.animate(ANIM_MODE_5, this); break; case 2: { @@ -2282,7 +2282,7 @@ void Scene2150::Action1::signal() { } } - scene->_soundHandler.startSound(161); + scene->_soundHandler.play(161); scene->_area1.restore(); scene->_area2.restore(); scene->_area3.restore(); @@ -2291,7 +2291,7 @@ void Scene2150::Action1::signal() { if (_state == 2150) { setDelay(1); } else { - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot1.animate(ANIM_MODE_6, this); } break; @@ -2306,7 +2306,7 @@ void Scene2150::Action1::signal() { } break; case 6: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot1.animate(ANIM_MODE_6, this); break; case 7: @@ -2333,10 +2333,10 @@ void Scene2150::Action2::signal() { _globals->_player.setStrip(8); _globals->_player.animate(ANIM_MODE_8, 1, this); - scene->_soundHandler.startSound(163); + scene->_soundHandler.play(163); break; case 2: - scene->_soundHandler.startSound(164); + scene->_soundHandler.play(164); scene->_hotspot10.animate(ANIM_MODE_5, this); break; case 3: @@ -2361,7 +2361,7 @@ void Scene2150::Action2::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 5: - scene->_soundHandler.startSound(164); + scene->_soundHandler.play(164); scene->_hotspot10.animate(ANIM_MODE_6, NULL); scene->_hotspot14.remove(); @@ -2559,8 +2559,8 @@ void Scene2150::postInit(SceneObjectList *OwnerList) { switch (_globals->_sceneManager._previousScene) { case 2120: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player.setPosition(Common::Point(108, 99)); break; case 2200: @@ -2709,7 +2709,7 @@ void Scene2200::Action3::signal() { switch (_actionIndex++) { case 0: { - scene->_soundHandler2.startSound(103); + scene->_soundHandler2.play(103); scene->_hotspot4.setStrip(4); scene->_hotspot4.animate(ANIM_MODE_NONE, NULL); @@ -2726,7 +2726,7 @@ void Scene2200::Action3::signal() { break; } case 1: - scene->_soundHandler2.startSound(104); + scene->_soundHandler2.play(104); scene->_hotspot4.setStrip(2); scene->_hotspot4.setFrame(2); setDelay(120); @@ -2882,7 +2882,7 @@ void Scene2200::Hotspot9::doAction(int action) { break; case OBJECT_INFODISK: if (_globals->_sceneManager._previousScene == 2310) { - scene->_soundHandler2.startSound(35); + scene->_soundHandler2.play(35); _globals->_player.disableControl(); scene->setAction(&scene->_action3); } @@ -2943,8 +2943,8 @@ void Scene2200::postInit(SceneObjectList *OwnerList) { _hotspot8.remove(); break; case 4000: - _globals->_soundHandler.startSound(100); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(100); + _globals->_soundHandler.holdAt(true); _globals->_player.remove(); _hotspot5.remove(); _hotspot8.remove(); @@ -2984,9 +2984,9 @@ void Scene2200::postInit(SceneObjectList *OwnerList) { _hotspot4.fixPriority(255); _globals->_sceneItems.push_back(&_hotspot4); - _soundHandler1.startSound(101); - _soundHandler2.startSound(100); - _globals->_soundHandler.proc5(true); + _soundHandler1.play(101); + _soundHandler2.play(100); + _globals->_soundHandler.holdAt(true); _globals->_sceneItems.push_back(&_hotspot5); setAction(&_action2); @@ -3139,7 +3139,7 @@ void Scene2222::postInit(SceneObjectList *OwnerList) { setAction(&_action1); } - _soundHandler.startSound(116); + _soundHandler.play(116); _globals->_sceneManager._scene->_sceneBounds.center(_hotspot1._position); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); @@ -3225,7 +3225,7 @@ void Scene2230::Action2::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 3: - scene->_soundHandler.startSound(157); + scene->_soundHandler.play(157); _globals->_player._moveDiff = Common::Point(1, 1); _globals->_player.setAction(&scene->_action4); _globals->_player._uiEnabled = true; @@ -3249,7 +3249,7 @@ void Scene2230::Action3::signal() { NpcMover *mover = new NpcMover(); _globals->_player.addMover(mover, &pt, this); - scene->_soundHandler.proc3(); + scene->_soundHandler.stop(); break; } case 1: @@ -3368,7 +3368,7 @@ void Scene2230::Action7::signal() { break; } case 2: { - scene->_soundHandler.startSound(158); + scene->_soundHandler.play(158); scene->_hotspot8.setStrip2(2); Common::Point pt(scene->_hotspot8._position.x, 97); @@ -3451,7 +3451,7 @@ void Scene2230::Action8::signal() { scene->_hotspot2.animate(ANIM_MODE_6, this); break; case 4: { - scene->_soundHandler.startSound(158); + scene->_soundHandler.play(158); scene->_hotspot2.remove(); scene->_hotspot8._frame = 1; @@ -3774,7 +3774,7 @@ void Scene2280::Action1::signal() { break; } case 1: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot16.animate(ANIM_MODE_5, this); break; case 2: { @@ -3789,7 +3789,7 @@ void Scene2280::Action1::signal() { break; case 4: _globals->_player.fixPriority(1); - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot16.animate(ANIM_MODE_6, this); break; case 5: @@ -3810,7 +3810,7 @@ void Scene2280::Action2::signal() { break; } case 1: - scene->_soundHandler.startSound(265); + scene->_soundHandler.play(265); _globals->_player.setVisage(2162); _globals->_player._frame = 1; @@ -3830,7 +3830,7 @@ void Scene2280::Action2::signal() { scene->_hotspot12.remove(); break; case 4: - scene->_soundHandler.startSound(266); + scene->_soundHandler.play(266); _globals->_player.setVisage(2170); _globals->_player._frame = 1; _globals->_player._strip = 4; @@ -3858,7 +3858,7 @@ void Scene2280::Action3::signal() { break; } case 1: - scene->_soundHandler.startSound(265); + scene->_soundHandler.play(265); _globals->_player.setVisage(2162); _globals->_player._frame = 6; @@ -4338,8 +4338,8 @@ void Scene2280::postInit(SceneObjectList *OwnerList) { _sceneMode = 2281; setAction(&_sequenceManager, this, 2281, &_globals->_player, &_hotspot16, NULL); - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); } _globals->_sceneItems.addItems(&_hotspot13, &_hotspot11, &_hotspot9, &_hotspot14, &_hotspot7, @@ -4390,7 +4390,7 @@ void Scene2300::Action1::signal() { } case 2: { scene->_hotspot8.setAction(&scene->_action4); - scene->_soundHandler2.startSound(21); + scene->_soundHandler2.play(21); Common::Point pt1(95, scene->_hotspot5._position.y); NpcMover *mover1 = new NpcMover(); @@ -4428,7 +4428,7 @@ void Scene2300::Action1::signal() { break; } case 6: - scene->_soundHandler1.startSound(28); + scene->_soundHandler1.play(28); _globals->_player.disableControl(); scene->_hotspot2.setVisage(40); @@ -4442,7 +4442,7 @@ void Scene2300::Action1::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 7: - _globals->_soundHandler.startSound(77, this); + _globals->_soundHandler.play(77, this); break; case 8: _globals->_game->endGame(2300, 0); @@ -4470,7 +4470,7 @@ void Scene2300::Action1::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 11: - scene->_soundHandler1.startSound(28); + scene->_soundHandler1.play(28); scene->_hotspot5._strip = 2; scene->_hotspot6._strip = 2; @@ -4487,7 +4487,7 @@ void Scene2300::Action1::signal() { _globals->_player.animate(ANIM_MODE_6, this); break; case 12: - scene->_soundHandler1.startSound(77); + scene->_soundHandler1.play(77); _globals->_player.setVisage(0); _globals->_player.animate(ANIM_MODE_1, NULL); _globals->_player.setStrip(4); @@ -4565,8 +4565,8 @@ void Scene2300::Action2::signal() { scene->_hotspot2.setFrame(1); scene->_hotspot2.animate(ANIM_MODE_5, this); - scene->_soundHandler1.startSound(28); - scene->_soundHandler2.startSound(97); + scene->_soundHandler1.play(28); + scene->_soundHandler2.play(97); break; case 7: scene->_hotspot7._strip = 2; @@ -4610,8 +4610,8 @@ void Scene2300::Action3::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 3: - scene->_soundHandler1.startSound(97); - scene->_soundHandler2.startSound(28); + scene->_soundHandler1.play(97); + scene->_soundHandler2.play(28); scene->_hotspot7._strip = 2; scene->_hotspot7._frame = 1; @@ -4623,7 +4623,7 @@ void Scene2300::Action3::signal() { _globals->_player.animate(ANIM_MODE_6, NULL); break; case 4: - scene->_soundHandler2.startSound(97); + scene->_soundHandler2.play(97); _globals->_player.setVisage(0); _globals->_player.animate(ANIM_MODE_1, NULL); _globals->_player.setStrip(1); @@ -4645,7 +4645,7 @@ void Scene2300::Action4::signal() { switch (_actionIndex++) { case 0: scene->_hotspot8.animate(ANIM_MODE_5, this); - scene->_soundHandler1.startSound(11); + scene->_soundHandler1.play(11); break; case 1: scene->_hotspot9.postInit(); @@ -4655,7 +4655,7 @@ void Scene2300::Action4::signal() { scene->_hotspot9.setPosition(Common::Point(273, 199)); scene->_hotspot9.fixPriority(19); scene->_hotspot9.animate(ANIM_MODE_5, this); - scene->_soundHandler1.startSound(11); + scene->_soundHandler1.play(11); break; case 2: scene->_hotspot8.remove(); @@ -4666,10 +4666,10 @@ void Scene2300::Action4::signal() { scene->_hotspot10.setFrame(4); scene->_hotspot10.setPosition(Common::Point(292, 113)); scene->_hotspot10.animate(ANIM_MODE_5, this); - scene->_soundHandler1.startSound(11); + scene->_soundHandler1.play(11); break; case 3: - scene->_soundHandler1.startSound(13); + scene->_soundHandler1.play(13); remove(); break; } @@ -4747,7 +4747,7 @@ void Scene2300::postInit(SceneObjectList *OwnerList) { _hotspot8.setVisage(2301); _hotspot8.setPosition(Common::Point(288, 74)); - _globals->_soundHandler.startSound(96); + _globals->_soundHandler.play(96); if (_globals->_sceneManager._previousScene == 2000) { _hotspot8.remove(); @@ -4778,8 +4778,8 @@ void Scene2300::postInit(SceneObjectList *OwnerList) { _hotspot7.setPosition(Common::Point(229, 125)); _hotspot7._numFrames = 5; - _soundHandler1.startSound(95); - _soundHandler2.startSound(96); + _soundHandler1.play(95); + _soundHandler2.play(96); _globals->_sceneItems.push_back(&_hotspot7); setAction(&_action2); @@ -5062,7 +5062,7 @@ void Scene2320::Action2::signal() { switch (_actionIndex++) { case 0: { - scene->_soundHandler.startSound(253); + scene->_soundHandler.play(253); scene->_hotspot13.fixPriority(99); Common::Point pt(scene->_hotspot13._position.x, 200); @@ -5088,7 +5088,7 @@ void Scene2320::Action3::signal() { break; } case 1: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot6.animate(ANIM_MODE_5, this); break; case 2: { @@ -5137,7 +5137,7 @@ void Scene2320::Action3::signal() { } } - scene->_soundHandler.startSound(161); + scene->_soundHandler.play(161); scene->_area1.restore(); scene->_area2.restore(); scene->_area3.restore(); @@ -5146,7 +5146,7 @@ void Scene2320::Action3::signal() { if (_state == 2320) { setDelay(10); } else { - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot6.animate(ANIM_MODE_6, this); } break; @@ -5162,7 +5162,7 @@ void Scene2320::Action3::signal() { break; } case 6: - scene->_soundHandler.startSound(162); + scene->_soundHandler.play(162); scene->_hotspot6.animate(ANIM_MODE_6, this); break; case 7: @@ -5250,8 +5250,8 @@ void Scene2320::Action4::signal() { break; case 10: if (_globals->getFlag(109)) { - _globals->_soundHandler.startSound(40); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(40); + _globals->_soundHandler.holdAt(true); Common::Point pt(303, 240); NpcMover *mover = new NpcMover(); @@ -5311,7 +5311,7 @@ void Scene2320::Action4::signal() { } case 19: { scene->_hotspot16.remove(); - scene->_soundHandler.startSound(253); + scene->_soundHandler.play(253); scene->_hotspot13.show(); Common::Point pt(319, 157); @@ -5462,7 +5462,7 @@ void Scene2320::Action7::signal() { setDelay(30); break; case 1: - _globals->_soundHandler.startSound(162); + _globals->_soundHandler.play(162); scene->_hotspot6.animate(ANIM_MODE_5, this); break; case 2: @@ -5889,8 +5889,8 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { switch (_globals->_sceneManager._previousScene) { case 2120: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _globals->_player.fixPriority(-1); _globals->_player.setPosition(Common::Point(389, 72)); @@ -5907,8 +5907,8 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { case 4250: case 5000: case 7000: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); if ((_globals->_sceneManager._previousScene == 7000) && !_globals->getFlag(80)) _globals->setFlag(36); @@ -5924,8 +5924,8 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { setAction(&_action6); break; case 6100: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _hotspot8.postInit(); _hotspot8.setVisage(2345); @@ -5936,9 +5936,9 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager1, this, 2325, &_globals->_player, &_hotspot6, &_hotspot8, &_hotspot7, NULL); break; case 7600: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); - _soundHandler.startSound(21); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); + _soundHandler.play(21); _globals->_player.setVisage(2323); _globals->_player.setStrip(2); @@ -5995,8 +5995,8 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager1, this, 2325, &_globals->_player, &_hotspot6, &_hotspot8, &_hotspot7, NULL); break; default: - _globals->_soundHandler.startSound(160); - _globals->_soundHandler.proc5(true); + _globals->_soundHandler.play(160); + _globals->_soundHandler.holdAt(true); _sceneMode = 2321; _globals->_player.setStrip(3); @@ -6127,7 +6127,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) { _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; - _globals->_soundHandler.startSound(153); + _globals->_soundHandler.play(153); } } // End of namespace tSage diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h index cc237a1f91..711360c190 100644 --- a/engines/tsage/ringworld_scenes3.h +++ b/engines/tsage/ringworld_scenes3.h @@ -114,7 +114,7 @@ public: Action14 _action14; SceneObject _object1, _object2, _object3, _object4, _object5; SceneObject _object6, _object7, _object8, _object9, _object10; - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void stripCallback(int v); @@ -232,7 +232,7 @@ class Scene2100 : public Scene { }; public: SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerMText _speakerMText; SpeakerMR _speakerMR; SpeakerQL _speakerQL; @@ -311,7 +311,7 @@ class Scene2120 : public Scene { }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SceneObject _topicArrowHotspot, _arrowHotspot, _visageHotspot; SceneObject _subjectButton, _nextPageButton, _previousPageButton, _exitButton; Action1 _action1; @@ -359,7 +359,7 @@ class Scene2150 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; SpeakerGameText _speakerGameText; @@ -440,7 +440,7 @@ public: DisplayHotspot _hotspot10; SceneObject _hotspot2, _hotspot4; SceneObject _hotspot6, _hotspot7, _hotspot8; - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; Scene2200(); virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -462,7 +462,7 @@ class Scene2222 : public Scene { }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerSText _speakerSText; SpeakerMText _speakerMText; SpeakerQText _speakerQText; @@ -552,7 +552,7 @@ class Scene2230 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; Action1 _action1; Action2 _action2; Action3 _action3; @@ -652,7 +652,7 @@ class Scene2280 : public Scene { }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; Rect _exitRect; Action1 _action1; @@ -712,7 +712,7 @@ class Scene2300 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; SpeakerSL _speakerSL; SpeakerMText _speakerMText; SpeakerQText _speakerQText; @@ -834,7 +834,7 @@ class Scene2320 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager1, _sequenceManager2; SpeakerMText _speakerMText; SpeakerMR _speakerMR; diff --git a/engines/tsage/ringworld_scenes4.cpp b/engines/tsage/ringworld_scenes4.cpp index 883da9b5b1..838769e4af 100644 --- a/engines/tsage/ringworld_scenes4.cpp +++ b/engines/tsage/ringworld_scenes4.cpp @@ -178,7 +178,7 @@ void Scene3700::Action1::signal() { setDelay(90); break; case 3: - scene->_soundHandler.startSound(196); + scene->_soundHandler.play(196); scene->_viewer.hide(); scene->_hotspot1.postInit(); @@ -190,7 +190,7 @@ void Scene3700::Action1::signal() { setDelay(90); break; case 4: - scene->_soundHandler.startSound(197); + scene->_soundHandler.play(197); scene->_hotspot1.hide(); scene->_hotspot2.postInit(); @@ -202,7 +202,7 @@ void Scene3700::Action1::signal() { setDelay(30); break; case 5: - scene->_soundHandler.startSound(198); + scene->_soundHandler.play(198); scene->_hotspot2.hide(); scene->_hotspot1.show(); setDelay(90); @@ -244,7 +244,7 @@ void Scene3700::postInit(tSage::SceneObjectList *OwnerList) { _viewer.setPosition(Common::Point(195, 83)); setAction(&_action1); - _globals->_soundHandler.startSound(195); + _globals->_soundHandler.play(195); } } // End of namespace tSage diff --git a/engines/tsage/ringworld_scenes4.h b/engines/tsage/ringworld_scenes4.h index 389c67b83a..0b575d02d3 100644 --- a/engines/tsage/ringworld_scenes4.h +++ b/engines/tsage/ringworld_scenes4.h @@ -82,7 +82,7 @@ public: SpeakerSText _speakerSText; SpeakerMText _speakerMText; SpeakerMR _speakerMR; - SoundHandler _soundHandler; + ASound _soundHandler; virtual void postInit(SceneObjectList *OwnerList = NULL); }; diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp index 8b95e40abe..c884f9f6e4 100644 --- a/engines/tsage/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld_scenes5.cpp @@ -102,7 +102,7 @@ void Scene4000::Action1::signal() { ADD_MOVER_NULL(scene->_hotspot5, -40, 86); break; case 5: - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); _globals->setFlag(43); _globals->setFlag(114); scene->_stripManager.start(4430, this); @@ -354,14 +354,14 @@ void Scene4000::Action8::signal() { setDelay(60); break; case 3: - _globals->_soundHandler.startSound(170); + _globals->_soundHandler.play(170); scene->_smoke2.setVisage(4000); scene->_smoke2.setStrip(6); scene->_smoke2.animate(ANIM_MODE_2, NULL); setDelay(60); break; case 4: - _globals->_soundHandler.startSound(77, this); + _globals->_soundHandler.play(77, this); break; case 5: _globals->_game->endGame(4000, 15); @@ -429,7 +429,7 @@ void Scene4000::Action11::signal() { scene->_olo.animate(ANIM_MODE_1, NULL); break; case 5: - scene->_soundHandler1.proc3(); + scene->_soundHandler1.stop(); scene->_forceField.remove(); ADD_MOVER(_globals->_player, 340, 163); @@ -494,12 +494,12 @@ void Scene4000::Action13::signal() { setDelay(3); break; case 1: - scene->_soundHandler2.startSound(151); - scene->_soundHandler2.proc5(true); + scene->_soundHandler2.play(151); + scene->_soundHandler2.holdAt(true); ADD_MOVER(scene->_lander, -30, 70); break; case 2: - scene->_soundHandler2.proc4(); + scene->_soundHandler2.release(); _globals->_sceneManager.changeScene(4010); break; } @@ -867,7 +867,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { _theTech.setPosition(Common::Point(281, 176)); if (_globals->getFlag(34)) { - _soundHandler1.startSound(156); + _soundHandler1.play(156); _forceField.postInit(); _forceField.setVisage(4000); @@ -900,7 +900,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { switch (_globals->_sceneManager._previousScene) { case 2320: - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); if (RING_INVENTORY._ale._sceneNumber == 1) { _guardRock.postInit(); @@ -962,7 +962,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { } if (_globals->_stripNum == 4025) { - _soundHandler1.startSound(182); + _soundHandler1.play(182); _forceField.remove(); _hotspot5.postInit(); @@ -1043,7 +1043,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { break; case 4050: - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); _globals->_player.disableControl(); if (_globals->_stripNum == 4050) { @@ -1080,7 +1080,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { break; default: - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); _lander.postInit(); _lander.setVisage(4002); @@ -1104,7 +1104,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { RING_INVENTORY._ladder._sceneNumber = 4100; RING_INVENTORY._rope._sceneNumber = 4150; - _soundHandler1.startSound(156); + _soundHandler1.play(156); _forceField.postInit(); _forceField.setVisage(4000); @@ -1243,8 +1243,8 @@ void Scene4000::dispatch() { if ((RING_INVENTORY._peg._sceneNumber == 1) && _globals->getFlag(34) && _globals->getFlag(37) && !_globals->getFlag(40)) { _globals->_player.disableControl(); - _soundHandler1.startSound(177); - _globals->_soundHandler.startSound(178); + _soundHandler1.play(177); + _globals->_soundHandler.play(178); setAction(&_action1); } @@ -1892,7 +1892,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) { _olloFace.fixPriority(152); if(_globals->_sceneManager._previousScene == 4050) { - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); _globals->_player.setPosition(Common::Point(72, 128)); _globals->_player.enableControl(); @@ -2273,7 +2273,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) { _globals->_player.setStrip(2); setAction(&_action2); - _globals->_soundHandler.startSound(175); + _globals->_soundHandler.play(175); } else { // Without the rope _globals->_player.setVisage(5315); @@ -2284,7 +2284,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) { _globals->_player.animate(ANIM_MODE_2, NULL); setAction(&_action4); - _globals->_soundHandler.startSound(176); + _globals->_soundHandler.play(176); } break; case 4045: @@ -2298,7 +2298,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) { _globals->_player.setObjectWrapper(new SceneObjectWrapper()); _globals->_player.setPosition(Common::Point(193, 193)); - _globals->_soundHandler.startSound(175); + _globals->_soundHandler.play(175); break; default: break; @@ -2717,7 +2717,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) { &_hotspot11, &_hotspot9, &_hotspot7, &_hotspot10, &_hotspot8, &_hotspot14, NULL); if (_globals->_sceneManager._previousScene == 4150) { - _globals->_soundHandler.startSound(155); + _globals->_soundHandler.play(155); if (!_globals->getFlag(42)) { _hotspot1.setVisage(4104); @@ -3095,8 +3095,8 @@ void Scene4150::postInit(SceneObjectList *OwnerList) { &_hotspot10, &_hotspot9, &_hotspot8, &_hotspot7, &_hotspot6, &_hotspot2, &_hotspot5, NULL); - _globals->_soundHandler.startSound(165); - _soundHandler.startSound(311); + _globals->_soundHandler.play(165); + _soundHandler.play(311); } void Scene4150::signal() { @@ -3110,8 +3110,8 @@ void Scene4150::dispatch() { Scene::dispatch(); if (!_action && (_globals->_player._position.x >= 316)) { - _globals->_soundHandler.proc1(NULL); - _soundHandler.proc1(NULL); + _globals->_soundHandler.fadeOut(NULL); + _soundHandler.fadeOut(NULL); _globals->_player.disableControl(); _sceneMode = 4152; setAction(&_sequenceManager, this, 4152, &_globals->_player, NULL); @@ -3414,7 +3414,7 @@ void Scene4250::Hotspot6::doAction(int action) { SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 20 : 3); break; case OBJECT_HELMET: - _globals->_soundHandler.startSound(354); + _globals->_soundHandler.play(354); _globals->_player.disableControl(); RING_INVENTORY._helmet._sceneNumber = 4250; @@ -3443,7 +3443,7 @@ void Scene4250::Hotspot6::doAction(int action) { break; case OBJECT_NULLIFIER: if (RING_INVENTORY._helmet._sceneNumber == 4250) { - _globals->_soundHandler.startSound(353); + _globals->_soundHandler.play(353); _globals->_player.disableControl(); RING_INVENTORY._helmet._sceneNumber = 1; @@ -3650,7 +3650,7 @@ void Scene4250::postInit(tSage::SceneObjectList *OwnerList) { _hotspot7.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); _globals->_sceneItems.push_back(&_hotspot7); - _globals->_soundHandler.startSound(185); + _globals->_soundHandler.play(185); } void Scene4250::signal() { @@ -3683,7 +3683,7 @@ void Scene4250::signal() { _globals->_player.enableControl(); break; case 4259: - _globals->_soundHandler.startSound(360); + _globals->_soundHandler.play(360); _globals->_sceneManager.changeScene(9900); break; case 4261: @@ -3751,36 +3751,36 @@ void Scene4300::Action1::signal() { _globals->setFlag(56); _globals->_scenePalette.addRotation(240, 254, -1); scene->_hotspot7.animate(ANIM_MODE_6, this); - _globals->_soundHandler.startSound(164); + _globals->_soundHandler.play(164); break; case 1: - _globals->_soundHandler.startSound(340); - scene->_soundHandler1.startSound(341); + _globals->_soundHandler.play(340); + scene->_soundHandler1.play(341); scene->_hotspot1.remove(); setDelay(3); break; case 2: - scene->_soundHandler1.startSound(341); + scene->_soundHandler1.play(341); scene->_hotspot2.remove(); setDelay(6); break; case 3: - scene->_soundHandler1.startSound(341); + scene->_soundHandler1.play(341); scene->_hotspot3.remove(); setDelay(6); break; case 4: - scene->_soundHandler1.startSound(341); + scene->_soundHandler1.play(341); scene->_hotspot4.remove(); setDelay(12); break; case 5: - scene->_soundHandler1.startSound(341); + scene->_soundHandler1.play(341); scene->_hotspot5.remove(); setDelay(12); break; case 6: - scene->_soundHandler1.startSound(341); + scene->_soundHandler1.play(341); scene->_hotspot6.remove(); setDelay(60); break; @@ -3793,7 +3793,7 @@ void Scene4300::Action1::signal() { scene->_stripManager.start(8015, this, scene); break; case 9: - _globals->_soundHandler.startSound(350); + _globals->_soundHandler.play(350); _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL; _globals->_events.setCursor(CURSOR_USE); _globals->_player.enableControl(); @@ -3916,7 +3916,7 @@ void Scene4300::Hotspot10::doAction(int action) { void Scene4300::Hotspot15::signal() { Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene; - scene->_soundHandler2.startSound(345); + scene->_soundHandler2.play(345); _strip = (_globals->_randomSource.getRandomNumber(6) < 2) ? 2 : 1; if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) || @@ -3982,7 +3982,7 @@ void Scene4300::Hotspot17::doAction(int action) { SceneItem::display2(4300, 26); break; case OBJECT_STASIS_BOX2: - scene->_soundHandler1.startSound(352); + scene->_soundHandler1.play(352); _globals->_events.setCursor(CURSOR_USE); scene->_sceneMode = 4303; @@ -4241,11 +4241,11 @@ void Scene4301::Action1::signal() { switch (_actionIndex++) { case 0: - scene->_soundHandler.startSound(164); + scene->_soundHandler.play(164); scene->_hotspot1.animate(ANIM_MODE_5, this); break; case 1: - _globals->_soundHandler.startSound(335); + _globals->_soundHandler.play(335); _globals->_events.setCursor(CURSOR_USE); scene->_hotspot2.postInit(); @@ -4270,7 +4270,7 @@ void Scene4301::Action1::signal() { case 10: // Puzzle: Wrong code _globals->_events.setCursor(CURSOR_NONE); - scene->_soundHandler.startSound(337); + scene->_soundHandler.play(337); if (scene->_hotspot3._flags & OBJFLAG_HIDE) scene->_hotspot3.show(); else @@ -4285,7 +4285,7 @@ void Scene4301::Action1::signal() { for (_state = 0; _state < 6; ++_state) _buttonList[_state].remove(); - scene->_soundHandler.startSound(338); + scene->_soundHandler.play(338); scene->_hotspot3.hide(); _actionIndex = 2; @@ -4295,7 +4295,7 @@ void Scene4301::Action1::signal() { case 20: // Puzzle: Correct code _globals->_player.disableControl(); - scene->_soundHandler.startSound(339); + scene->_soundHandler.play(339); scene->_hotspot3._frame = 3; if (scene->_hotspot3._flags & OBJFLAG_HIDE) scene->_hotspot3.show(); @@ -4329,7 +4329,7 @@ void Scene4301::Action1::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && buttonsRect.contains(event.mousePos)) { event.handled = true; - scene->_soundHandler.startSound(336); + scene->_soundHandler.play(336); int buttonIndex = ((event.mousePos.y - buttonsRect.top) / 33) * 3 + ((event.mousePos.x - buttonsRect.left) / 33); diff --git a/engines/tsage/ringworld_scenes5.h b/engines/tsage/ringworld_scenes5.h index a2991c7283..c3ae9f4aa9 100644 --- a/engines/tsage/ringworld_scenes5.h +++ b/engines/tsage/ringworld_scenes5.h @@ -134,7 +134,7 @@ class Scene4000 : public Scene { }; public: SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3; - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; SpeakerQR _speakerQR; SpeakerML _speakerML; SpeakerMR _speakerMR; @@ -471,7 +471,7 @@ class Scene4150 : public Scene { public: SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerQText _speakerQText; SpeakerQR _speakerQR; SpeakerCDL _speakerCDL; @@ -541,7 +541,7 @@ class Scene4250 : public Scene { public: SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerSR _speakerSR; SpeakerSL _speakerSL; SpeakerSText _speakerSText; @@ -613,7 +613,7 @@ class Scene4300 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler1, _soundHandler2; + ASound _soundHandler1, _soundHandler2; SequenceManager _sequenceManager; GfxButton _gfxButton; SpeakerQText _speakerQText; @@ -672,7 +672,7 @@ class Scene4301 : public Scene { public: Common::List<int> _list1; SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; Action1 _action1; SceneObject _hotspot1, _hotspot2, _hotspot3; Hotspot4 _hotspot4; diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp index 9e5766d656..68c184196c 100644 --- a/engines/tsage/ringworld_scenes6.cpp +++ b/engines/tsage/ringworld_scenes6.cpp @@ -41,8 +41,8 @@ void Scene5000::Action1::signal() { setDelay(10); break; case 1: - scene->_soundHandler.startSound(190); - scene->_soundHandler.proc5(true); + scene->_soundHandler.play(190); + scene->_soundHandler.holdAt(true); ADD_MOVER(scene->_hotspot1, 283, 12); break; case 2: @@ -55,7 +55,7 @@ void Scene5000::Action1::signal() { setDelay(15); break; case 4: - scene->_soundHandler.proc4(); + scene->_soundHandler.release(); ADD_MOVER(scene->_hotspot1, 233, 80); break; case 5: @@ -561,7 +561,7 @@ void Scene5000::postInit(SceneObjectList *OwnerList) { break; } - _globals->_soundHandler.startSound(190); + _globals->_soundHandler.play(190); } void Scene5000::signal() { @@ -639,7 +639,7 @@ void Scene5100::Action1::signal() { } break; case 4: - scene->_soundHandler.startSound(206); + scene->_soundHandler.play(206); scene->_hotspot5.postInit(); scene->_hotspot5.setVisage(5362); @@ -740,7 +740,7 @@ void Scene5100::Action3::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 2: - scene->_soundHandler.startSound(28); + scene->_soundHandler.play(28); if (static_cast<SceneObject *>(_owner)->_position.x < _globals->_player._position.x) { scene->_hotspot2.setVisage(5130); scene->_hotspot2._strip = 1; @@ -786,7 +786,7 @@ void Scene5100::Action4::signal() { switch (_actionIndex++) { case 0: { _globals->_player.disableControl(); - scene->_soundHandler.startSound(208); + scene->_soundHandler.play(208); SceneItem::display2(5100, 15); ObjectMover3 *mover = new ObjectMover3(); @@ -1289,7 +1289,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) { _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position); loadScene(5100); - _globals->_soundHandler.startSound(205); + _globals->_soundHandler.play(205); } void Scene5100::signal() { @@ -1385,7 +1385,7 @@ void Scene5100::dispatch() { _globals->_player.disableControl(); _globals->_player.addMover(NULL); - _soundHandler.startSound(207); + _soundHandler.play(207); _sceneMode = 5103; setAction(&_sequenceManager, this, (_globals->_player._position.x >= 966) ? 5104 : 5103, &_globals->_player, &_hotspot15, NULL); @@ -1396,7 +1396,7 @@ void Scene5100::dispatch() { (_globals->_sceneManager._previousScene != 5200) && (_sceneMode != 5150)) { setAction(NULL); _sceneMode = 5150; - _soundHandler.startSound(208); + _soundHandler.play(208); if (RING_INVENTORY._vial._sceneNumber == 5100) { _globals->_player.addMover(NULL); @@ -1471,7 +1471,7 @@ void Scene5200::Action2::signal() { _globals->_player.animate(ANIM_MODE_4, 3, 1, this); break; case 2: - scene->_soundHandler.proc3(); + scene->_soundHandler.stop(); scene->_hotspot14.remove(); RING_INVENTORY._stasisBox._sceneNumber = 1; @@ -1486,7 +1486,7 @@ void Scene5200::Action2::signal() { ADD_MOVER(scene->_hotspot8, 141, 77); break; case 4: - scene->_soundHandler.startSound(303); + scene->_soundHandler.play(303); scene->_hotspot8._strip = 2; scene->_hotspot8._frame = 1; @@ -1523,7 +1523,7 @@ void Scene5200::Action4::signal() { setDelay(120); break; case 1: - _globals->_soundHandler.startSound(209); + _globals->_soundHandler.play(209); scene->_stripManager.start(5202, this, scene); break; case 2: @@ -1622,8 +1622,8 @@ void Scene5200::postInit(SceneObjectList *OwnerList) { _speakerQText._textPos.x = 20; if (RING_INVENTORY._stasisBox._sceneNumber == 5200) { - _soundHandler.startSound(216); - _soundHandler.proc5(true); + _soundHandler.play(216); + _soundHandler.holdAt(true); _hotspot14.postInit(); _hotspot14.setVisage(5202); @@ -1643,7 +1643,7 @@ void Scene5200::postInit(SceneObjectList *OwnerList) { // Happens when the player enters the throne room via the secret passage, // after talking with the bat. No NPCs are around and the player can // obtain the stasis box. - _globals->_soundHandler.startSound(205); + _globals->_soundHandler.play(205); _globals->_player.disableControl(); _globals->_player.postInit(); @@ -2131,7 +2131,7 @@ void Scene5300::postInit(SceneObjectList *OwnerList) { _hotspot8._sceneRegionId = 8; _globals->_sceneItems.addItems(&_hotspot8, &_hotspot2, &_hotspot6, &_hotspot3, &_hotspot7, NULL); - _globals->_soundHandler.startSound(212); + _globals->_soundHandler.play(212); } void Scene5300::signal() { @@ -2141,7 +2141,7 @@ void Scene5300::signal() { _globals->_sceneManager.changeScene(5100); break; case 5307: - _soundHandler.proc1(NULL); + _soundHandler.fadeOut(NULL); // No break on purpose case 5302: case 5308: diff --git a/engines/tsage/ringworld_scenes6.h b/engines/tsage/ringworld_scenes6.h index 6ac73d4bff..2e99f5ab87 100644 --- a/engines/tsage/ringworld_scenes6.h +++ b/engines/tsage/ringworld_scenes6.h @@ -75,7 +75,7 @@ class Scene5000 : public Scene { }; public: SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerSText _speakerSText; SpeakerQText _speakerQText; Action1 _action1; @@ -163,7 +163,7 @@ class Scene5100 : public Scene { }; public: SequenceManager _sequenceManager; - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerMText _speakerMText; SpeakerQText _speakerQText; SpeakerSText _speakerSText; @@ -226,7 +226,7 @@ class Scene5200 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SpeakerFLL _speakerFLL; SpeakerFLText _speakerFLText; SpeakerQL _speakerQL; @@ -291,7 +291,7 @@ class Scene5300 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; SpeakerQR _speakerQR; SpeakerQL _speakerQL; diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp index 934c7494fa..2b329b958a 100644 --- a/engines/tsage/ringworld_scenes8.cpp +++ b/engines/tsage/ringworld_scenes8.cpp @@ -60,7 +60,7 @@ void Scene7000::Action1::signal() { setAction(&scene->_action6, this); break; case 2: - scene->_soundHandler.startSound(252); + scene->_soundHandler.play(252); scene->_object8.remove(); scene->_object1.postInit(); scene->_object1.setVisage(7003); @@ -184,7 +184,7 @@ void Scene7000::Action4::signal() { setDelay(300); break; case 2: - _globals->_soundHandler.startSound(252); + _globals->_soundHandler.play(252); scene->_object1.show(); scene->_object1.setStrip(3); scene->_object1.setFrame(1); @@ -214,7 +214,7 @@ void Scene7000::Action5::signal() { } case 1: _globals->_player.checkAngle(&scene->_object1); - _globals->_soundHandler.startSound(252); + _globals->_soundHandler.play(252); scene->_object1.setStrip(2); scene->_stripManager.start(7015, this); break; @@ -546,7 +546,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { _object1.animate(ANIM_MODE_8, 0, NULL); _globals->_sceneItems.push_back(&_object1); } - _soundHandler.startSound(251); + _soundHandler.play(251); if (_globals->_sceneManager._previousScene == 2100) { if (_globals->getFlag(72)) { _globals->_player.postInit(); @@ -565,7 +565,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { setAction(&_action1); } } else { - _globals->_soundHandler.startSound(250); + _globals->_soundHandler.play(250); _globals->setFlag(72); _object3.postInit(); @@ -611,9 +611,9 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { _object3.setVisage(5001); _object3.setStrip2(1); _object3.setPosition(Common::Point(307, 0)); - _soundHandler.startSound(151); - _soundHandler.proc5(1); - _globals->_soundHandler.startSound(250); + _soundHandler.play(151); + _soundHandler.holdAt(true); + _globals->_soundHandler.play(250); setAction(&_action3); } @@ -1135,9 +1135,9 @@ void Scene7100::postInit(SceneObjectList *OwnerList) { _object1.setPosition(Common::Point(100, 100)); setAction(&_action11); - _soundHandler1.startSound(270); - _soundHandler2.startSound(275); - _globals->_soundHandler.startSound(270); + _soundHandler1.play(270); + _soundHandler2.play(275); + _globals->_soundHandler.play(270); } /*-------------------------------------------------------------------------- * Scene 7200 - Underwater: Entering the cave @@ -1302,7 +1302,7 @@ void Scene7200::postInit(SceneObjectList *OwnerList) { _swimmer.setPosition(Common::Point(-8, 16)); setAction(&_action1); - _soundHandler.startSound(271); + _soundHandler.play(271); } /*-------------------------------------------------------------------------- @@ -1344,7 +1344,7 @@ void Scene7300::Action1::signal() { break; case 7: setDelay(3); - _globals->_soundHandler.proc1(NULL); + _globals->_soundHandler.fadeOut(NULL); break; case 8: _globals->_sceneManager.changeScene(2280); @@ -1497,7 +1497,7 @@ void Scene7300::postInit(SceneObjectList *OwnerList) { _object8._numFrames = 2; setAction(&_action1); - _globals->_soundHandler.startSound(272); + _globals->_soundHandler.play(272); } /*-------------------------------------------------------------------------- @@ -1601,8 +1601,8 @@ void Scene7600::postInit(SceneObjectList *OwnerList) { } _sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y); loadScene(7600); - _soundHandler2.startSound(255); - _soundHandler1.startSound(251); + _soundHandler2.play(255); + _soundHandler1.play(251); } /*-------------------------------------------------------------------------- @@ -1665,7 +1665,7 @@ void Scene7700::Action3::signal() { setDelay(60); // No break on purpose! case 2: - scene->_soundHandler.startSound(260); + scene->_soundHandler.play(260); scene->_object8.setVisage(7703); scene->_object8.setPosition(Common::Point(177, 97)); scene->_object8.setStrip2(3); @@ -1874,7 +1874,7 @@ void Scene7700::SceneHotspot8::doAction(int action) { break; case CURSOR_USE: scene->_sceneMode = 7709; - scene->_soundHandler.startSound(259); + scene->_soundHandler.play(259); scene->_object15.setFrame(scene->_object15.getFrameCount()); scene->_object15.animate(ANIM_MODE_6, scene); if ((scene->_field977 == 2) && (scene->_field97B == 0)) { @@ -1900,7 +1900,7 @@ void Scene7700::SceneHotspot9::doAction(int action) { break; case CURSOR_USE: scene->_sceneMode = 7709; - scene->_soundHandler.startSound(259); + scene->_soundHandler.play(259); scene->_object15.setFrame(1); scene->_object15.animate(ANIM_MODE_5, scene); if (scene->_field977 > 2) { @@ -2034,7 +2034,7 @@ void Scene7700::Object7::doAction(int action) { break; case OBJECT_STUNNER: if (!_globals->getFlag(78)) { - _globals->_soundHandler.proc3(); + _globals->_soundHandler.stop(); _globals->setFlag(78); setAction(NULL); _globals->_player.disableControl(); @@ -2124,7 +2124,8 @@ void Scene7700::Object9::doAction(int action) { _globals->_sceneItems.push_front(&scene->_object10); scene->_object10.fixPriority(240); } - scene->_soundHandler.startSound(262); + + scene->_soundHandler.play(262); scene->_object14.animate(ANIM_MODE_5, NULL); } _globals->_events.setCursor(CURSOR_WALK); @@ -2222,7 +2223,7 @@ void Scene7700::signal() { } break; case 7702: - _soundHandler.proc1(0); + _soundHandler.fadeOut(0); _globals->_sceneManager.changeScene(7600); break; case 7703: @@ -2233,7 +2234,7 @@ void Scene7700::signal() { _globals->_player.enableControl(); break; case 7704: - _globals->_soundHandler.startSound(256); + _globals->_soundHandler.play(256); _prof.setStrip2(4); _prof.setFrame2(1); _prof.setPosition(Common::Point(159, 87)); @@ -2520,7 +2521,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { _sceneMode = 7701; setAction(&_sequenceManager, this, 7701, &_globals->_player, NULL); - _soundHandler.startSound(256); + _soundHandler.play(256); } Scene7700::Scene7700() { diff --git a/engines/tsage/ringworld_scenes8.h b/engines/tsage/ringworld_scenes8.h index 8b183e895f..fe9560d9d8 100644 --- a/engines/tsage/ringworld_scenes8.h +++ b/engines/tsage/ringworld_scenes8.h @@ -94,7 +94,7 @@ class Scene7000 : public Scene { }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; SpeakerSKText _speakerSKText; SpeakerSKL _speakerSKL; @@ -165,8 +165,8 @@ class Scene7100 : public Scene { }; public: - SoundHandler _soundHandler1; - SoundHandler _soundHandler2; + ASound _soundHandler1; + ASound _soundHandler2; SceneObject _object1; SceneObject _object2; SceneObject _object3; @@ -230,7 +230,7 @@ public: SceneObject _object7; SceneObject _object8; SceneObject _object9; - SoundHandler _soundHandler; + ASound _soundHandler; virtual void postInit(SceneObjectList *OwnerList = NULL); }; @@ -296,8 +296,8 @@ public: SceneObject _object4; SceneObject _object5; SceneObject _object6; - SoundHandler _soundHandler1; - SoundHandler _soundHandler2; + ASound _soundHandler1; + ASound _soundHandler2; virtual void postInit(SceneObjectList *OwnerList = NULL); }; @@ -409,7 +409,7 @@ class Scene7700 : public Scene { virtual void doAction(int action); }; public: - SoundHandler _soundHandler; + ASound _soundHandler; SequenceManager _sequenceManager; GfxButton _gfxButton; SpeakerEText _speakerEText; diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index defec1cebd..4494656d46 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -20,21 +20,471 @@ * */ +#include "common/config-manager.h" #include "tsage/core.h" #include "tsage/globals.h" #include "tsage/debugger.h" #include "tsage/graphics.h" +#include "tsage/tsage.h" namespace tSage { +static SoundManager *_soundManager = NULL; + +/*--------------------------------------------------------------------------*/ + +SoundManager::SoundManager() { + _soundManager = this; + __sndmgrReady = false; + _ourSndResVersion = 0x102; + _ourDrvResVersion = 0x10A; + + for (int i = 0; i < SOUND_ARR_SIZE; ++i) + _voiceTypeStructPtrs[i] = NULL; + + _groupsAvail = 0; + _masterVol = 127; + _serverSuspendedCount = 0; + _serverDisabledCount = 0; + _suspendedCount = 0; + _driversDetected = false; + _needToRethink = false; + + _soTimeIndexFlag = false; +} + +SoundManager::~SoundManager() { + if (__sndmgrReady) { + for (Common::List<Sound *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) + (*i)->stop(); + for (Common::List<SoundDriver *>::iterator i = _installedDrivers.begin(); i != _installedDrivers.end(); ) { + SoundDriver *driver = *i; + ++i; + delete driver; + } + _sfTerminate(); + } + + _soundManager = NULL; +} + void SoundManager::postInit() { - _saver->addSaveNotifier(&SoundManager::saveNotifier); - _saver->addLoadNotifier(&SoundManager::loadNotifier); - _saver->addListener(this); + if (!__sndmgrReady) { + _saver->addSaveNotifier(&SoundManager::saveNotifier); + _saver->addLoadNotifier(&SoundManager::loadNotifier); + _saver->addListener(this); + __sndmgrReady = true; + } +} + +/** + * Loops through all the loaded sounds, and stops any that have been flagged for stopping + */ +void SoundManager::dispatch() { + Common::List<Sound *>::iterator i = _soundList.begin(); + while (i != _soundList.end()) { + Sound *sound = *i; + ++i; + + // If the sound is flagged for stopping, then stop it + if (sound->_stoppedAsynchronously) { + sound->stop(); + } + } +} + +void SoundManager::syncSounds() { + bool mute = false; + if (ConfMan.hasKey("mute")) + mute = ConfMan.getBool("mute"); + + bool music_mute = mute; + bool sfx_mute = mute; + + if (!mute) { + music_mute = ConfMan.getBool("music_mute"); + sfx_mute = ConfMan.getBool("sfx_mute"); + } + + // Get the new music and sfx volumes + int musicVolume = music_mute ? 0 : MIN(255, ConfMan.getInt("music_volume")); + int sfxVolume = sfx_mute ? 0 : MIN(255, ConfMan.getInt("sfx_volume")); + + warning("Set volume music=%d sfx=%d", musicVolume, sfxVolume); + this->setMasterVol(musicVolume / 2); +} + +Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) { + assert(__sndmgrReady); + _availableDrivers.clear(); + + // Build up a list of available drivers. Currently we only implement an Adlib driver + SoundDriverEntry sd; + sd.driverNum = ADLIB_DRIVER_NUM; + sd.status = detectFlag ? SNDSTATUS_DETECTED : SNDSTATUS_SKIPPED; + sd.field2 = 0; + sd.field6 = 15000; + sd.shortDescription = "Adlib or SoundBlaster"; + sd.longDescription = "3812fm"; + _availableDrivers.push_back(sd); + + _driversDetected = true; + return _availableDrivers; +} + +void SoundManager::installConfigDrivers() { + installDriver(ADLIB_DRIVER_NUM); +} + +Common::List<SoundDriverEntry> &SoundManager::getDriverList(bool detectFlag) { + if (detectFlag) + return _availableDrivers; + else + return buildDriverList(false); +} + +void SoundManager::dumpDriverList() { + _availableDrivers.clear(); +} + +void SoundManager::disableSoundServer() { + ++_serverDisabledCount; +} + +void SoundManager::enableSoundServer() { + if (_serverDisabledCount > 0) + --_serverDisabledCount; +} + +void SoundManager::suspendSoundServer() { + ++_serverSuspendedCount; +} + +void SoundManager::restartSoundServer() { + if (_serverSuspendedCount > 0) + --_serverSuspendedCount; +} + +/** + * Install the specified driver number + */ +void SoundManager::installDriver(int driverNum) { + // If driver is already installed, no need to install it + if (isInstalled(driverNum)) + return; + + // Instantiate the sound driver + SoundDriver *driver = instantiateDriver(driverNum); + if (!driver) + return; + + assert((_ourDrvResVersion >= driver->_minVersion) && (_ourDrvResVersion <= driver->_maxVersion)); + + // Mute any loaded sounds + disableSoundServer(); + for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i) + (*i)->mute(true); + + // Install the driver + if (!_sfInstallDriver(driver)) + error("Sound driver initialization failed"); + + switch (driverNum) { + case ROLAND_DRIVER_NUM: + case ADLIB_DRIVER_NUM: { + // Handle loading bank infomation + byte *bankData = _resourceManager->getResource(RES_BANK, driverNum, 0, true); + if (bankData) { + // Install the patch bank data + _sfInstallPatchBank(driver, bankData); + DEALLOCATE(bankData); + } else { + // Could not locate patch bank data, so unload the driver + _sfUnInstallDriver(driver); + + // Unmute currently active sounds + for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i) + (*i)->mute(false); + + enableSoundServer(); + } + break; + } + } +} + +/** + * Instantiate a driver class for the specified driver number + */ +SoundDriver *SoundManager::instantiateDriver(int driverNum) { + assert(driverNum == ADLIB_DRIVER_NUM); + return new AdlibSoundDriver(); +} + +/** + * Uninstall the specified driver + */ +void SoundManager::unInstallDriver(int driverNum) { + Common::List<SoundDriver *>::const_iterator i; + for (i = _installedDrivers.begin(); i != _installedDrivers.end(); ++i) { + if ((*i)->_driverResID == driverNum) { + // Found driver to remove + + // Mute any loaded sounds + disableSoundServer(); + for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i) + (*i)->mute(true); + + // Uninstall the driver + _sfUnInstallDriver(*i); + + // Re-orient all the loaded sounds + for (Common::List<Sound *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) + (*i)->orientAfterDriverChange(); + + // Unmute currently active sounds + for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i) + (*i)->mute(false); + + enableSoundServer(); + } + } +} + +/** + * Returns true if a specified driver number is currently installed + */ +bool SoundManager::isInstalled(int driverNum) const { + Common::List<SoundDriver *>::const_iterator i; + for (i = _installedDrivers.begin(); i != _installedDrivers.end(); ++i) { + if ((*i)->_driverResID == driverNum) + return true; + } + + return false; +} + +void SoundManager::setMasterVol(int volume) { + _sfSetMasterVol(volume); +} + +int SoundManager::getMasterVol() const { + return _masterVol; +} + +void SoundManager::loadSound(int soundNum, bool showErrors) { + // This method preloaded the data associated with a given sound, so is now redundant +} + +void SoundManager::unloadSound(int soundNum) { + // This method signalled the resource manager to unload the data for a sound, and is now redundant } +int SoundManager::determineGroup(const byte *soundData) { + return _sfDetermineGroup(soundData); +} + +void SoundManager::checkResVersion(const byte *soundData) { + int maxVersion = READ_LE_UINT16(soundData + 4); + int minVersion = READ_LE_UINT16(soundData + 6); + + if (_soundManager->_ourSndResVersion < minVersion) + error("Attempt to play/prime sound resource that is too new"); + if (_soundManager->_ourSndResVersion > maxVersion) + error("Attempt to play/prime sound resource that is too old"); +} + +int SoundManager::extractPriority(const byte *soundData) { + return READ_LE_UINT16(soundData + 12); +} + +int SoundManager::extractLoop(const byte *soundData) { + return READ_LE_UINT16(soundData + 14); +} + +void SoundManager::extractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum) { + _sfExtractTrackInfo(trackInfo, soundData, groupNum); +} + +void SoundManager::addToSoundList(Sound *sound) { + if (!contains(_soundList, sound)) + _soundList.push_back(sound); +} + +void SoundManager::removeFromSoundList(Sound *sound) { + _soundList.remove(sound); +} + +void SoundManager::addToPlayList(Sound *sound) { + _sfAddToPlayList(sound); +} + +void SoundManager::removeFromPlayList(Sound *sound) { + _sfRemoveFromPlayList(sound); +} + +bool SoundManager::isOnPlayList(Sound *sound) { + return _sfIsOnPlayList(sound); +} + +void SoundManager::updateSoundVol(Sound *sound) { + _sfUpdateVolume(sound); +} + +void SoundManager::updateSoundPri(Sound *sound) { + _sfUpdatePriority(sound); +} + +void SoundManager::updateSoundLoop(Sound *sound) { + _sfUpdateLoop(sound); +} + +void SoundManager::rethinkVoiceTypes() { + _sfRethinkVoiceTypes(); +} + +void SoundManager::_sfSoundServer() { + if (!sfManager()._serverDisabledCount && !sfManager()._serverSuspendedCount) + return; + + if (sfManager()._needToRethink) { + _sfRethinkVoiceTypes(); + sfManager()._needToRethink = false; + } else { + _sfDereferenceAll(); + } + + // Handle any fading if necessary + do { + _sfProcessFading(); + } while (sfManager()._serverSuspendedCount > 0); + + // Poll all sound drivers in case they need it + for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin(); + i != sfManager()._installedDrivers.end(); ++i) { + (*i)->poll(); + } +} + +void SoundManager::_sfProcessFading() { + // Loop through processing active sounds + bool removeFlag = false; + Common::List<Sound *>::iterator i = sfManager()._playList.begin(); + while (i != sfManager()._playList.end()) { + Sound *s = *i; + ++i; + + if (!s->_pausedCount) + removeFlag = s->_soServiceTracks(); + if (removeFlag) { + _sfDoRemoveFromPlayList(s); + s->_stoppedAsynchronously = true; + sfManager()._needToRethink = true; + } + + if (s->_fadeDest != -1) { + if (s->_fadeCounter != 0) + --s->_fadeCounter; + else { + if (s->_volume >= s->_fadeDest) { + if ((s->_fadeDest - s->_volume) > s->_fadeSteps) + s->_volume += s->_fadeSteps; + else + s->_volume = s->_fadeDest; + } else { + if (s->_fadeDest > s->_fadeSteps) + s->_volume -= s->_fadeSteps; + else + s->_volume = s->_fadeDest; + } + + _sfDoUpdateVolume(s); + if (s->_volume != s->_fadeDest) + s->_fadeCounter = s->_fadeTicks; + else { + s->_fadeDest = -1; + if (s->_stopAfterFadeFlag) { + _sfDoRemoveFromPlayList(s); + s->_stoppedAsynchronously = true; + sfManager()._needToRethink = true; + } + } + } + } + } + + // Loop through the voiceType list + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vtStruct) + continue; + + if (vtStruct->_voiceType == VOICETYPE_1) { + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (vtStruct->_entries[idx]._type1._field6 >= -1) + ++vtStruct->_entries[idx]._type1._field6; + } + } + } +} + +void SoundManager::_sfUpdateVoiceStructs() { + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vs) + continue; + + if (vs->_voiceType == VOICETYPE_0) { + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + + vse._type0._sound = vse._type0._sound2; + vse._type0._channelNum = vse._type0._channelNum2; + vse._type0._priority = vse._type0._priority2; + vse._type0._fieldA = vse._type0._field12; + } + } else { + vs->_field3 = vs->_numVoices; + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + + vse._type1._sound = vse._type1._sound2; + vse._type1._channelNum = vse._type1._channelNum2; + vse._type1._priority = vse._type1._priority2; + } + } + } +} + +void SoundManager::_sfUpdateVoiceStructs2() { + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vtStruct) + continue; + + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + + if (vtStruct->_voiceType == VOICETYPE_0) { + VoiceStructEntryType0 &vse = vtStruct->_entries[idx]._type0; + vse._sound2 = vse._sound; + vse._channelNum2 = vse._channelNum; + vse._priority2 = vse._priority; + vse._field12 = vse._fieldA; + } else { + VoiceStructEntryType1 &vse = vtStruct->_entries[idx]._type1; + vse._sound2 = vse._sound; + vse._channelNum2 = vse._channelNum; + vse._priority2 = vse._priority; + } + } + } +} + +/*--------------------------------------------------------------------------*/ + void SoundManager::saveNotifier(bool postFlag) { - _globals->_soundManager.saveNotifierProc(postFlag); + _soundManager->saveNotifierProc(postFlag); } void SoundManager::saveNotifierProc(bool postFlag) { @@ -42,7 +492,7 @@ void SoundManager::saveNotifierProc(bool postFlag) { } void SoundManager::loadNotifier(bool postFlag) { - _globals->_soundManager.loadNotifierProc(postFlag); + _soundManager->loadNotifierProc(postFlag); } void SoundManager::loadNotifierProc(bool postFlag) { @@ -51,7 +501,2139 @@ void SoundManager::loadNotifierProc(bool postFlag) { void SoundManager::listenerSynchronize(Serializer &s) { s.validate("SoundManager"); - warning("TODO: SoundManager listenerSynchronize"); + warning("TODO: SoundManager listenerSynchronise"); +} + +/*--------------------------------------------------------------------------*/ + +SoundManager &SoundManager::sfManager() { + assert(_soundManager); + return *_soundManager; +} + +int SoundManager::_sfDetermineGroup(const byte *soundData) { + const byte *p = soundData + READ_LE_UINT16(soundData + 8); + uint32 v; + while ((v = READ_LE_UINT32(p)) != 0) { + if ((v & _soundManager->_groupsAvail) == v) + return v; + + p += 6 + (READ_LE_UINT16(p + 4) * 4); + } + + return 0; +} + +void SoundManager::_sfAddToPlayList(Sound *sound) { + ++sfManager()._serverSuspendedCount; + _sfDoAddToPlayList(sound); + sound->_stoppedAsynchronously = false; + _sfRethinkVoiceTypes(); + --sfManager()._serverSuspendedCount; +} + +void SoundManager::_sfRemoveFromPlayList(Sound *sound) { + ++sfManager()._serverSuspendedCount; + if (_sfDoRemoveFromPlayList(sound)) + _sfRethinkVoiceTypes(); + --sfManager()._serverSuspendedCount; +} + +bool SoundManager::_sfIsOnPlayList(Sound *sound) { + ++_soundManager->_serverSuspendedCount; + bool result = contains(_soundManager->_playList, sound); + --_soundManager->_serverSuspendedCount; + + return result; +} + +void SoundManager::_sfRethinkSoundDrivers() { + // Free any existing entries + for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) { + if (sfManager()._voiceTypeStructPtrs[idx]) { + delete sfManager()._voiceTypeStructPtrs[idx]; + sfManager()._voiceTypeStructPtrs[idx] = NULL; + } + } + + for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) { + byte flag = 0xff; + int total = 0; + + // Loop through the sound drivers + for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin(); + i != sfManager()._installedDrivers.end(); ++i) { + // Process the group data for each sound driver + SoundDriver *driver = *i; + const byte *groupData = driver->_groupOffset->pData; + + while (*groupData != 0xff) { + byte byteVal = *groupData++; + + if (byteVal == idx) { + byte byteVal2 = *groupData++; + if (flag == 0xff) + flag = byteVal2; + else { + assert(flag == byteVal2); + } + + if (!flag) { + while (*groupData++ != 0xff) + ++total; + } else { + total += *groupData; + groupData += 2; + } + } else if (*groupData++ == 0) { + while (*groupData != 0xff) + ++groupData; + ++groupData; + } else { + groupData += 2; + } + } + } + + if (total) { + VoiceTypeStruct *vs = new VoiceTypeStruct(); + sfManager()._voiceTypeStructPtrs[idx] = vs; + + if (!flag) { + vs->_voiceType = VOICETYPE_0; + } else { + vs->_voiceType = VOICETYPE_1; + } + + vs->_total = vs->_numVoices = total; + vs->_field3 = 0; + + for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin(); + i != sfManager()._installedDrivers.end(); ++i) { + // Process the group data for each sound driver + SoundDriver *driver = *i; + const byte *groupData = driver->_groupOffset->pData; + + while (*groupData != 0xff) { + byte byteVal = *groupData++; + + if (byteVal == idx) { + ++groupData; + + if (!flag) { + while ((byteVal = *groupData++) != 0xff) { + VoiceStructEntry ve; + memset(&ve, 0, sizeof(VoiceStructEntry)); + + ve._field1 = (byteVal & 0x80) ? 0 : 1; + ve._driver = driver; + ve._type0._sound = NULL; + ve._type0._channelNum = 0; + ve._type0._priority = 0; + ve._type0._fieldA = 0; + + vs->_entries.push_back(ve); + } + } else { + byteVal = *groupData; + groupData += 2; + + for (int idx = 0; idx < byteVal; ++idx) { + VoiceStructEntry ve; + memset(&ve, 0, sizeof(VoiceStructEntry)); + + ve._voiceNum = idx; + ve._driver = driver; + ve._type1._field4 = -1; + ve._type1._field5 = 0; + ve._type1._field6 = 0; + ve._type1._sound = NULL; + ve._type1._channelNum = 0; + ve._type1._priority = 0; + + vs->_entries.push_back(ve); + } + } + } else { + if (*groupData++ != 0) { + while (*groupData != 0xff) + ++groupData; + } else { + groupData += 2; + } + } + } + } + } + } +} + +void SoundManager::_sfRethinkVoiceTypes() { + ++sfManager()._serverSuspendedCount; + _sfDereferenceAll(); + + // Pre-processing + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vs) + continue; + + if (vs->_voiceType == VOICETYPE_0) { + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + vse._type0._sound3 = vse._type0._sound; + vse._type0._channelNum3 = vse._type0._channelNum; + vse._type0._priority3 = vse._type0._priority; + vse._type0._field1A = vse._type0._fieldA; + vse._type0._sound = NULL; + vse._type0._channelNum = 0; + vse._type0._priority = 0; + vse._type0._fieldA = 0; + vse._type0._sound2 = NULL; + vse._type0._channelNum2 = 0; + vse._type0._priority2 = 0; + vse._type0._field12 = 0; + } + } else { + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + vse._type1._sound3 = vse._type1._sound; + vse._type1._channelNum3 = vse._type1._channelNum; + vse._type1._priority3 = vse._type1._priority; + vse._type1._sound = NULL; + vse._type1._channelNum = 0; + vse._type1._priority = 0; + vse._type1._sound2 = NULL; + vse._type1._channelNum2 = 0; + vse._type1._priority2 = 0; + } + + // Reset the number of voices available + vs->_numVoices = vs->_total; + } + } + + // Main processing loop + int priorityOffset = 0; + for (Common::List<Sound *>::iterator i = sfManager()._playList.begin(); i != sfManager()._playList.end(); ++i, priorityOffset += 16) { + Sound *sound = *i; + if ((sound->_mutedCount != 0) || (sound->_pausedCount != 0)) + continue; + + _sfUpdateVoiceStructs(); + Common::set_to(sound->_chWork, sound->_chWork + SOUND_ARR_SIZE, false); + + for (;;) { + // Scan for sub priority + int foundIndex = -1, foundPriority = 0; + for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) { + if (!(sound->_chFlags[idx] & 0x8000) & !sound->_chWork[idx]) { + int subPriority = sound->_chSubPriority[idx]; + if (subPriority) + subPriority = 16 - subPriority + priorityOffset; + + if (foundIndex != -1) { + if (subPriority < foundPriority) { + foundIndex = idx; + foundPriority = subPriority; + } + } else { + foundIndex = idx; + foundPriority = subPriority; + } + } + } + if (foundIndex == -1) + break; + + int chNumVoices = sound->_chNumVoices[foundIndex]; + sound->_chWork[foundIndex] = true; + + VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[sound->_chVoiceType[foundIndex]]; + if (!vtStruct) { + if (foundPriority) + continue; + + _sfUpdateVoiceStructs2(); + break; + } + + if (vtStruct->_voiceType != VOICETYPE_0) { + // Type 1 + int numVoices = vtStruct->_numVoices; + + if (numVoices >= chNumVoices) { + int channelCount = chNumVoices, idx = 0; + while (channelCount > 0) { + if (!vtStruct->_entries[idx]._type1._sound2) { + vtStruct->_entries[idx]._type1._sound2 = sound; + vtStruct->_entries[idx]._type1._channelNum2 = foundIndex; + vtStruct->_entries[idx]._type1._priority2 = foundPriority; + --channelCount; + } + ++idx; + } + + vtStruct->_numVoices -= chNumVoices; + continue; + } else if (!foundPriority) { + do { + int maxPriority = 0; + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) + maxPriority = MAX(maxPriority, vtStruct->_entries[idx]._type1._priority2); + + if (!maxPriority) { + _sfUpdateVoiceStructs2(); + break; + } + + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (vtStruct->_entries[idx]._type1._priority2 == maxPriority) { + vtStruct->_entries[idx]._type1._sound2 = NULL; + vtStruct->_entries[idx]._type1._channelNum2 = 0; + vtStruct->_entries[idx]._type1._priority2 = 0; + ++numVoices; + } + } + } while (chNumVoices > numVoices); + + int voicesCtr = chNumVoices; + for (uint idx = 0; (idx < vtStruct->_entries.size()) && (voicesCtr > 0); ++idx) { + if (!vtStruct->_entries[idx]._type1._sound2) { + vtStruct->_entries[idx]._type1._sound2 = sound; + vtStruct->_entries[idx]._type1._channelNum2 = foundIndex; + vtStruct->_entries[idx]._type1._priority2 = foundPriority; + --voicesCtr; + } + } + + numVoices -= chNumVoices; + vtStruct->_numVoices = numVoices; + continue; + } else if (!numVoices) { + break; + } + continue; + } else { + // Type 0 + if (sound->_isEmpty) { + uint idx = 0; + while ((idx < vtStruct->_entries.size()) && + (vtStruct->_entries[idx]._voiceNum == foundIndex)) + ++idx; + if (idx == vtStruct->_entries.size()) + continue; + } + + int flagsVal = sound->_chFlags[foundIndex] & 3; + if (flagsVal != 1) { + // All modes except mode 1 (loc_23EDF) + int entryIndex = -1, maxVoiceNum = 0; + + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (!vtStruct->_entries[idx]._type0._sound2 && (vtStruct->_entries[idx]._field1 != 0) && + (vtStruct->_entries[idx]._voiceNum > maxVoiceNum)) { + maxVoiceNum = vtStruct->_entries[idx]._voiceNum; + entryIndex = idx; + } + } + + if (entryIndex != -1) { + vtStruct->_entries[entryIndex]._type0._sound2 = sound; + vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; + vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; + vtStruct->_entries[entryIndex]._type0._field12 = 0; + continue; + } + + if (foundPriority != 0) + continue; + + int maxPriority = 0; + entryIndex = -1; + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if ((vtStruct->_entries[idx]._field1 != 0) && + (vtStruct->_entries[idx]._type0._priority2 > maxVoiceNum)) { + maxPriority = vtStruct->_entries[idx]._type0._priority2; + entryIndex = idx; + } + } + + if (entryIndex != -1) { + vtStruct->_entries[entryIndex]._type0._sound2 = sound; + vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; + vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; + vtStruct->_entries[entryIndex]._type0._field12 = 0; + continue; + } + + _sfUpdateVoiceStructs2(); + break; + } else { + // Channel mode 1 handling (loc_23FAC) + + bool foundMatch = false; + int entryIndex = -1; + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (vtStruct->_entries[idx]._voiceNum == foundIndex) { + foundIndex = true; + if (!vtStruct->_entries[idx]._type0._sound2) { + entryIndex = idx; + break; + } + } + } + + if (entryIndex != -1) { + vtStruct->_entries[entryIndex]._type0._sound2 = sound; + vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; + vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; + vtStruct->_entries[entryIndex]._type0._field12 = 0; + continue; + } + + if (!foundMatch) { + if (foundPriority) + continue; + if (entryIndex == -1) { + _sfUpdateVoiceStructs2(); + break; + } + } + + // Find the entry with the highest priority + int maxPriority = 0; + foundMatch = false; + entryIndex = -1; + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (vtStruct->_entries[idx]._voiceNum != foundIndex) + continue; + if (!vtStruct->_entries[idx]._type0._field12) { + foundMatch = true; + break; + } + + if (vtStruct->_entries[idx]._type0._priority2 > maxPriority) { + maxPriority = vtStruct->_entries[idx]._type0._priority2; + entryIndex = -1; + } + } + + if (!foundMatch) { + if (foundPriority) + continue; + + if (entryIndex != -1) { + vtStruct->_entries[entryIndex]._type0._sound2 = sound; + vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; + vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; + vtStruct->_entries[entryIndex]._type0._field12 = 1; + continue; + } + + _sfUpdateVoiceStructs2(); + break; + } + + // Found a match (loc_24061) + maxPriority = 0; + int maxVoiceNum = 0; + int priorityIndex = -1, voiceIndex = -1; + + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (vtStruct->_entries[idx]._field1) { + if (!vtStruct->_entries[idx]._type0._sound2) { + if (vtStruct->_entries[idx]._voiceNum > maxVoiceNum) { + maxVoiceNum = vtStruct->_entries[idx]._voiceNum; + voiceIndex = idx; + } + } else { + if (vtStruct->_entries[idx]._type0._priority2 > maxPriority) { + maxPriority = vtStruct->_entries[idx]._type0._priority2; + priorityIndex = idx; + } + } + } + } + + if (voiceIndex != -1) { + VoiceStructEntryType0 &vteSrc = vtStruct->_entries[foundIndex]._type0; + VoiceStructEntryType0 &vteDest = vtStruct->_entries[voiceIndex]._type0; + + vteDest._sound2 = vteSrc._sound2; + vteDest._channelNum2 = vteSrc._channelNum2; + vteDest._priority2 = vteSrc._priority2; + + vteSrc._sound2 = sound; + vteSrc._channelNum2 = foundIndex; + vteSrc._priority2 = foundPriority; + vteSrc._field12 = 1; + continue; + } + + if (!foundPriority) + continue; + if (priorityIndex == -1) { + _sfUpdateVoiceStructs2(); + break; + } + + VoiceStructEntryType0 &vteSrc = vtStruct->_entries[foundIndex]._type0; + VoiceStructEntryType0 &vteDest = vtStruct->_entries[priorityIndex]._type0; + + if (priorityIndex != foundIndex) { + vteDest._sound2 = vteSrc._sound2; + vteDest._channelNum2 = vteSrc._channelNum2; + vteDest._priority2 = vteSrc._priority2; + vteDest._field12 = vteSrc._field12; + } + + vteSrc._sound2 = sound; + vteSrc._channelNum2 = foundIndex; + vteSrc._priority2 = foundPriority; + vteSrc._field12 = 1; + continue; + } + } + } + } + + // Post-processing + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vs) + continue; + + if (vs->_voiceType == VOICETYPE_0) { + // Type 0 + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; + SoundDriver *driver = vs->_entries[idx]._driver; + assert(driver); + + if (vse._field12) { + int total = 0; + vse._sound = vse._sound2; + if (vse._sound3 != vse._sound) + ++total; + + vse._channelNum = vse._channelNum2; + if (vse._channelNum3 != vse._channelNum) + ++total; + + vse._priority = vse._priority2; + vse._fieldA = 1; + vse._sound2 = NULL; + + if (total) { + driver->proc24(vse._channelNum, idx, vse._sound, 123, 0); + driver->proc24(vse._channelNum, idx, vse._sound, 1, vse._sound->_chModulation[vse._channelNum]); + driver->proc24(vse._channelNum, idx, vse._sound, 7, + vse._sound->_chVolume[vse._channelNum] * vse._sound->_volume / 127); + driver->proc24(vse._channelNum, idx, vse._sound, 10, vse._sound->_chPan[vse._channelNum]); + driver->proc24(vse._channelNum, idx, vse._sound, 64, vse._sound->_chDamper[vse._channelNum]); + + driver->setProgram(vse._channelNum, vse._sound->_chProgram[vse._channelNum]); + driver->setPitchBlend(vse._channelNum, vse._sound->_chPitchBlend[vse._channelNum]); + + vse._sound3 = NULL; + } + } else { + vse._sound = NULL; + vse._channelNum = 0; + vse._priority = 0; + vse._fieldA = 0; + } + } + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; + Sound *sound = vse._sound2; + int channelNum = vse._channelNum2; + + if (!sound) + continue; + + for (uint entryIndex = 0; entryIndex < vs->_entries.size(); ++entryIndex) { + if ((vs->_entries[entryIndex]._type0._sound3 != sound) || + (vs->_entries[entryIndex]._type0._channelNum3 != channelNum)) { + // Found match + vs->_entries[entryIndex]._type0._sound = sound; + vs->_entries[entryIndex]._type0._channelNum = channelNum; + vs->_entries[entryIndex]._type0._priority = vse._priority2; + vs->_entries[entryIndex]._type0._fieldA = 0; + vse._sound2 = NULL; + break; + } + } + } + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; + Sound *sound = vse._sound2; + if (!sound) + continue; + + int voiceNum = 0, foundIndex = -1; + for (uint entryIndex = 0; entryIndex < vs->_entries.size(); ++entryIndex) { + if ((vs->_entries[entryIndex]._field1) && !vs->_entries[entryIndex]._type0._sound) { + int tempVoice = vs->_entries[entryIndex]._voiceNum; + + if (voiceNum <= tempVoice) { + voiceNum = tempVoice; + foundIndex = entryIndex; + } + } + } + assert(foundIndex != -1); + + VoiceStructEntryType0 &vseFound = vs->_entries[foundIndex]._type0; + + vseFound._sound = vse._sound2; + vseFound._channelNum = vse._channelNum2; + vseFound._priority = vse._priority2; + vseFound._fieldA = 0; + + SoundDriver *driver = vs->_entries[foundIndex]._driver; + assert(driver); + + driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, 123, 0); + driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, + 1, vseFound._sound->_chModulation[vseFound._channelNum]); + driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, + 7, vseFound._sound->_chVolume[vseFound._channelNum] * vseFound._sound->_volume / 127); + driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, + 10, vseFound._sound->_chPan[vseFound._channelNum]); + driver->setProgram(vseFound._channelNum, vseFound._sound->_chProgram[vseFound._channelNum]); + driver->setPitchBlend(vseFound._channelNum, vseFound._sound->_chPitchBlend[vseFound._channelNum]); + } + + // Final loop + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; + + if (!vse._sound && (vse._sound3)) { + SoundDriver *driver = vs->_entries[idx]._driver; + assert(driver); + driver->proc24(vs->_entries[idx]._voiceNum, voiceIndex, vse._sound3, 123, 0); + } + } + + } else { + // Type 1 + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + vse._type1._sound = NULL; + vse._type1._channelNum = 0; + vse._type1._priority = 0; + } + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType1 &vse = vs->_entries[idx]._type1; + Sound *sound = vse._sound2; + int channelNum = vse._channelNum2; + + if (!sound) + continue; + + for (uint entryIndex = 0; entryIndex < vs->_entries.size(); ++entryIndex) { + VoiceStructEntryType1 &vse2 = vs->_entries[entryIndex]._type1; + if (!vse2._sound && (vse2._sound3 == sound) && (vse2._channelNum3 == channelNum)) { + vse2._sound = sound; + vse2._channelNum = channelNum; + vse._channelNum = vse2._channelNum2; + vse._priority = vse2._priority2; + vse._sound2 = NULL; + break; + } + } + } + + uint idx2 = 0; + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType1 &vse = vs->_entries[idx]._type1; + Sound *sound = vse._sound2; + if (!sound) + continue; + + while (vs->_entries[idx2]._type1._sound) + ++idx2; + + VoiceStructEntryType1 &vse2 = vs->_entries[idx2]._type1; + vse2._sound = vse._sound2; + vse2._channelNum = vse._channelNum2; + vse2._priority = vse._priority2; + vse._field4 = -1; + vse2._field5 = 0; + vse2._field6 = 0; + + SoundDriver *driver = vs->_entries[idx2]._driver; + assert(driver); + + driver->updateVoice(vs->_entries[idx2]._voiceNum); + driver->proc38(vs->_entries[idx2]._voiceNum, 1, vse2._sound->_chModulation[vse2._channelNum]); + driver->proc38(vs->_entries[idx2]._voiceNum, 7, + vse2._sound->_chVolume[vse2._channelNum] * vse2._sound->_volume / 127); + driver->proc38(vs->_entries[idx2]._voiceNum, 10, vse2._sound->_chPan[vse2._channelNum]); + driver->setPitch(vs->_entries[idx2]._voiceNum, vse2._sound->_chPitchBlend[vse2._channelNum]); + } + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType1 &vse = vs->_entries[idx]._type1; + + if (!vse._sound && (vse._sound3)) { + vse._field4 = -1; + vse._field5 = 0; + vse._field6 = 0; + + SoundDriver *driver = vs->_entries[idx]._driver; + assert(driver); + driver->updateVoice(voiceIndex); + } + } + } + } + + --sfManager()._serverSuspendedCount; +} + +void SoundManager::_sfUpdateVolume(Sound *sound) { + _sfDereferenceAll(); + _sfDoUpdateVolume(sound); +} + +void SoundManager::_sfDereferenceAll() { + // Orignal used handles for both the driver list and voiceStructPtrs list. This method then refreshed + // pointer lists based on the handles. Since in ScummVM we're just using pointers directly, this + // method doesn't need any implementation +} + +void SoundManager::_sfUpdatePriority(Sound *sound) { + ++_soundManager->_serverSuspendedCount; + + int tempPriority = (sound->_fixedPriority == 255) ? sound->_sndResPriority : sound->_priority; + if (sound->_priority != tempPriority) { + sound->_priority = tempPriority; + if (_sfDoRemoveFromPlayList(sound)) { + _sfDoAddToPlayList(sound); + _sfRethinkVoiceTypes(); + } + } + + --_soundManager->_serverSuspendedCount; +} + +void SoundManager::_sfUpdateLoop(Sound *sound) { + if (sound->_fixedLoop) + sound->_loop = sound->_sndResLoop; + else + sound->_loop = sound->_fixedLoop; +} + +void SoundManager::_sfSetMasterVol(int volume) { + if (volume > 127) + volume = 127; + + if (volume != _soundManager->_masterVol) { + _soundManager->_masterVol = volume; + + for (Common::List<SoundDriver *>::iterator i = _soundManager->_installedDrivers.begin(); + i != _soundManager->_installedDrivers.end(); ++i) { + (*i)->setMasterVolume(volume); + } + } +} + +void SoundManager::_sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum) { + trackInfo->_numTracks = 0; + + const byte *p = soundData + READ_LE_UINT16(soundData + 8); + uint32 v; + while ((v = READ_LE_UINT32(p)) != 0) { + if ((v == 0x80000000) || (v == (uint)groupNum)) { + // Found group to process + int count = READ_LE_UINT16(p + 4); + p += 6; + + for (int idx = 0; idx < count; ++idx) { + if (trackInfo->_numTracks == 16) { + trackInfo->_numTracks = -1; + return; + } + + trackInfo->_chunks[trackInfo->_numTracks] = READ_LE_UINT16(p); + trackInfo->_voiceTypes[trackInfo->_numTracks] = READ_LE_UINT16(p + 2); + ++trackInfo->_numTracks; + p += 4; + } + } else { + // Not correct group, so move to next one + p += 6 + (READ_LE_UINT16(p + 4) * 4); + } + } +} + +void SoundManager::_sfTerminate() { + +} + +void SoundManager::_sfExtractGroupMask() { + uint32 mask = 0; + + for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin(); + i != sfManager()._installedDrivers.end(); ++i) + mask |= (*i)->_groupMask; + + _soundManager->_groupsAvail = mask; +} + +bool SoundManager::_sfInstallDriver(SoundDriver *driver) { + if (!driver->open()) + return false; + + sfManager()._installedDrivers.push_back(driver); + driver->_groupOffset = driver->getGroupData(); + driver->_groupMask = READ_LE_UINT32(driver->_groupOffset); + + _sfExtractGroupMask(); + _sfRethinkSoundDrivers(); + driver->setMasterVolume(sfManager()._masterVol); + + return true; +} + +void SoundManager::_sfUnInstallDriver(SoundDriver *driver) { + sfManager()._installedDrivers.remove(driver); + delete driver; + + _sfExtractGroupMask(); + _sfRethinkSoundDrivers(); +} + +void SoundManager::_sfInstallPatchBank(SoundDriver *driver, const byte *bankData) { + driver->installPatch(bankData, _vm->_memoryManager.getSize(bankData)); +} + +/** + * Adds the specified sound in the playing sound list, inserting in order of priority + */ +void SoundManager::_sfDoAddToPlayList(Sound *sound) { + ++sfManager()._serverSuspendedCount; + + Common::List<Sound *>::iterator i = sfManager()._playList.begin(); + while ((i != sfManager()._playList.end()) && (sound->_priority > (*i)->_priority)) + ++i; + + sfManager()._playList.insert(i, sound); + --sfManager()._serverSuspendedCount; +} + +/** + * Removes the specified sound from the play list + */ +bool SoundManager::_sfDoRemoveFromPlayList(Sound *sound) { + ++sfManager()._serverSuspendedCount; + + bool result = false; + for (Common::List<Sound *>::iterator i = sfManager()._playList.begin(); i != sfManager()._playList.end(); ++i) { + if (*i == sound) { + result = true; + sfManager()._playList.erase(i); + break; + } + } + + --sfManager()._serverSuspendedCount; + return result; +} + +void SoundManager::_sfDoUpdateVolume(Sound *sound) { + ++_soundManager->_serverSuspendedCount; + + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vs) + continue; + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + SoundDriver *driver = vse._driver; + + if (vs->_voiceType == VOICETYPE_0) { + if (!vse._type0._sound) { + int vol = sound->_volume * sound->_chVolume[vse._type0._channelNum] / 127; + driver->proc24(voiceIndex, vse._voiceNum, sound, 7, vol); + } + } else { + if (!vse._type1._sound) { + int vol = sound->_volume * sound->_chVolume[vse._type1._channelNum] / 127; + driver->setVolume1(voiceIndex, vse._voiceNum, 7, vol); + } + } + } + } + + --_soundManager->_serverSuspendedCount; +} + +/*--------------------------------------------------------------------------*/ + +Sound::Sound() { + _stoppedAsynchronously = false; + _soundResID = 0; + _group = 0; + _sndResPriority = 0; + _fixedPriority = -1; + _sndResLoop = true; + _fixedLoop = true; + _priority = 0; + _volume = 127; + _loop = false; + _pausedCount = 0; + _mutedCount = 0; + _hold = 0xff; + _cueValue = -1; + _fadeDest = -1; + _fadeSteps = 0; + _fadeTicks = 0; + _fadeCounter = 0; + _stopAfterFadeFlag = false; + _timer = 0; + _loopTimer = 0; + _trackInfo._numTracks = 0; + _primed = false; + _isEmpty = false; + _remoteReceiver = NULL; + + + memset(_chProgram, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chModulation, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chVolume, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chPan, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chDamper, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chPitchBlend, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chVoiceType, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chNumVoices, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chSubPriority, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chFlags, 0, SOUND_ARR_SIZE * sizeof(int)); + Common::set_to(_chWork, _chWork + SOUND_ARR_SIZE, false); + memset(_channelData, 0, SOUND_ARR_SIZE * sizeof(byte *)); + memset(_trkChannel, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkState, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkLoopState, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkIndex, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkLoopIndex, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkRest, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkLoopRest, 0, SOUND_ARR_SIZE * sizeof(int)); +} + +Sound::~Sound() { + stop(); +} + +void Sound::play(int soundNum) { + prime(soundNum); + _soundManager->addToPlayList(this); +} + +void Sound::stop() { + _unPrime(); +} + +void Sound::prime(int soundResID) { + if (_soundResID != -1) { + stop(); + _prime(soundResID, false); + } +} + +void Sound::unPrime() { + stop(); +} + +void Sound::_prime(int soundResID, bool queueFlag) { + if (_primed) + unPrime(); + + if (_soundResID != -1) { + // Sound number specified + _isEmpty = false; + _remoteReceiver = NULL; + byte *soundData = _resourceManager->getResource(RES_SOUND, soundResID, 0); + _soundManager->checkResVersion(soundData); + _group = _soundManager->determineGroup(soundData); + _sndResPriority = _soundManager->extractPriority(soundData); + _sndResLoop = _soundManager->extractLoop(soundData); + _soundManager->extractTrackInfo(&_trackInfo, soundData, _group); + + for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { + _channelData[idx] = _resourceManager->getResource(RES_SOUND, soundResID, _trackInfo._chunks[idx]); + } + + DEALLOCATE(soundData); + } else { + // No sound specified + _isEmpty = true; + _group = 0; + _sndResPriority = 0; + _sndResLoop = 0; + _trackInfo._numTracks = 0; + _channelData[0] = ALLOCATE(200); + _remoteReceiver = ALLOCATE(200); + } + + _soPrimeSound(queueFlag); + if (queueFlag) + _soundManager->addToSoundList(this); + + _primed = true; +} + +void Sound::_unPrime() { + if (_primed) { + if (_isEmpty) { + DEALLOCATE(_channelData[0]); + DEALLOCATE(_remoteReceiver); + _remoteReceiver = NULL; + } else { + for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { + DEALLOCATE(_channelData[idx]); + } + } + + _trackInfo._numTracks = 0; + if (_soundManager) + _soundManager->removeFromSoundList(this); + + _primed = false; + _stoppedAsynchronously = false; + } +} + +void Sound::orientAfterDriverChange() { + if (!_isEmpty) { + int timeIndex = getTimeIndex(); + + for (int idx = 0; idx < _trackInfo._numTracks; ++idx) + DEALLOCATE(_channelData[idx]); + + _trackInfo._numTracks = 0; + _primed = false; + _prime(_soundResID, true); + setTimeIndex(timeIndex); + } +} + +void Sound::orientAfterRestore() { + if (_isEmpty) { + int timeIndex = getTimeIndex(); + _primed = false; + _prime(_soundResID, true); + setTimeIndex(timeIndex); + } +} + +void Sound::go() { + if (!_primed) + error("Attempt to execute Sound::go() on an unprimed Sound"); + + _soundManager->addToPlayList(this); +} + +void Sound::halt(void) { + _soundManager->removeFromPlayList(this); +} + +int Sound::getSoundNum() const { + return _soundResID; +} + +bool Sound::isPlaying() { + return _soundManager->isOnPlayList(this); +} + +bool Sound::isPrimed() const { + return _primed; +} + +bool Sound::isPaused() const { + return _pausedCount != 0; +} + +bool Sound::isMuted() const { + return _mutedCount != 0; +} + +void Sound::pause(bool flag) { + _soundManager->suspendSoundServer(); + + if (flag) + ++_pausedCount; + else if (_pausedCount > 0) + --_pausedCount; + + _soundManager->rethinkVoiceTypes(); + _soundManager->restartSoundServer(); +} + +void Sound::mute(bool flag) { + _soundManager->suspendSoundServer(); + + if (flag) + ++_mutedCount; + else if (_mutedCount > 0) + --_mutedCount; + + _soundManager->rethinkVoiceTypes(); + _soundManager->restartSoundServer(); +} + +void Sound::fade(int fadeDest, int fadeTicks, int fadeSteps, bool stopAfterFadeFlag) { + _soundManager->suspendSoundServer(); + + if (fadeDest > 127) + fadeDest = 127; + if (fadeTicks > 127) + fadeTicks = 127; + if (fadeSteps > 255) + fadeSteps = 255; + + _fadeDest = fadeDest; + _fadeTicks = fadeTicks; + _fadeSteps = fadeSteps; + _fadeCounter = 0; + _stopAfterFadeFlag = stopAfterFadeFlag; + + _soundManager->restartSoundServer(); +} + +void Sound::setTimeIndex(uint32 timeIndex) { + if (_primed) { + mute(true); + _soSetTimeIndex(timeIndex); + mute(false); + } +} + +uint32 Sound::getTimeIndex() const { + return _timer; +} + +int Sound::getCueValue() const { + return _cueValue; +} + +void Sound::setCueValue(int cueValue) { + _cueValue = cueValue; +} + +void Sound::setVol(int volume) { + if (volume > 127) + volume = 127; + + if (_volume != volume) { + _volume = volume; + if (isPlaying()) + _soundManager->updateSoundVol(this); + } +} + +int Sound::getVol() const { + return _volume; +} + +void Sound::setPri(int priority) { + if (priority > 127) + priority = 127; + _fixedPriority = priority; + _soundManager->updateSoundPri(this); +} + +void Sound::setLoop(bool flag) { + _fixedLoop = flag; + _soundManager->updateSoundLoop(this); +} + +int Sound::getPri() const { + return _priority; +} + +bool Sound::getLoop() { + return _loop; +} + +void Sound::holdAt(int amount) { + if (amount > 127) + amount = 127; + _hold = amount; +} + +void Sound::release() { + _hold = -1; +} + +void Sound::_soPrimeSound(bool queueFlag) { + if (!queueFlag) { + _priority = (_fixedPriority != -1) ? _fixedPriority : _sndResPriority; + _loop = !_fixedLoop ? _fixedLoop : _sndResLoop; + _pausedCount = 0; + _mutedCount = 0; + _hold = -1; + _cueValue = -1; + _fadeDest = -1; + _fadeSteps = 0; + _fadeTicks = 0; + _fadeCounter = 0; + _stopAfterFadeFlag = false; + } + + _timer = 0; + _loopTimer = 0; + _soPrimeChannelData(); +} + +void Sound::_soSetTimeIndex(uint timeIndex) { + ++_soundManager->_serverDisabledCount; + + if (timeIndex != _timer) { + _soundManager->_soTimeIndexFlag = true; + _timer = 0; + _loopTimer = 0; + _soPrimeChannelData(); + + while (timeIndex > 0) { + if (_soServiceTracks()) { + SoundManager::_sfDoRemoveFromPlayList(this); + _stoppedAsynchronously = true; + _soundManager->_needToRethink = true; + break; + } + } + + _soundManager->_soTimeIndexFlag = false; + } + + --_soundManager->_serverDisabledCount; +} + +bool Sound::_soServiceTracks() { + if (_isEmpty) { + _soRemoteReceive(); + return false; + } + + bool flag = true; + for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) { + int mode = *_channelData[trackCtr]; + + if (mode == 0) { + _soServiceTrackType0(trackCtr, _channelData[trackCtr]); + } else if (mode == 1) { + _soServiceTrackType1(trackCtr, _channelData[trackCtr]); + } else { + error("Unknown sound mode encountered"); + } + + if (_trkState[trackCtr]) + flag = false; + } + + ++_timer; + if (!flag) + return false; + else if ((_loop > 0) && (--_loop == 0)) + return true; + else { + for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) { + _trkState[trackCtr] = _trkLoopState[trackCtr]; + _trkRest[trackCtr] = _trkLoopRest[trackCtr]; + _trkIndex[trackCtr] = _trkLoopIndex[trackCtr]; + } + + _timer = _loopTimer; + return false; + } +} + +void Sound::_soPrimeChannelData() { + if (_isEmpty) { + for (int idx = 0; idx < 16; ++idx) { + _chProgram[idx] = 0; + _chModulation[idx] = 0; + _chVolume[idx] = 127; + _chPan[idx] = 64; + _chDamper[idx] = 0; + _chVoiceType[idx] = VOICETYPE_0; + _chNumVoices[idx] = 0; + _chSubPriority[idx] = 0; + _chPitchBlend[idx] = 0x2000; + _chFlags[idx] = 1; + } + + _trkChannel[0] = 0; + _trkState[0] = 1; + _trkLoopState[0] = 1; + _trkIndex[0] = 0; + _trkLoopIndex[0] = 0; + } else { + for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) + _chFlags[idx] = 0x8000; + + for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { + byte *d = _channelData[idx]; + int mode = *d; + int channelNum = (int8)*(d + 1); + + _trkChannel[idx] = channelNum; + assert((channelNum >= -1) && (channelNum < 16)); + + if (channelNum >= 0) { + _chProgram[channelNum] = *(d + 10); + _chModulation[channelNum] = 0; + _chVolume[channelNum] = *(d + 11); + _chPan[channelNum] = *(d + 12); + _chDamper[channelNum] = 0; + _chVoiceType[channelNum] = _trackInfo._voiceTypes[idx]; + _chNumVoices[channelNum] = *(d + 6); + _chSubPriority[channelNum] = *(d + 7); + _chPitchBlend[channelNum] = 0x2000; + _chFlags[channelNum] = READ_LE_UINT16(d + 8); + } + + if (mode == 0) { + _trkState[idx] = 1; + _trkLoopState[idx] = 1; + _trkIndex[idx] = 14; + _trkLoopIndex[idx] = 14; + _trkRest[idx] = 0; + _trkLoopRest[idx] = 0; + } else if (mode == 1) { + _trkState[idx] = 1; + _trkLoopState[idx] = 1; + _trkIndex[idx] = 0; + _trkLoopIndex[idx] = 0; + _trkRest[idx] = 0; + _trkLoopRest[idx] = 0; + } else { + error("Unknown sound mode encountered"); + } + } + } +} + +void Sound::_soRemoteReceive() { + error("_soRemoteReceive not implemented"); +} + +void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) { + if (_trkRest[trackIndex]) { + --_trkRest[trackIndex]; + return; + } + if (!_trkState[trackIndex]) + return; + + int channelNum = _trkChannel[trackIndex]; + assert((channelNum >= 0) && (channelNum < SOUND_ARR_SIZE)); + int chFlags = (channelNum == -1) ? 0 : _chFlags[channelNum]; + int voiceNum = -1; + SoundDriver *driver = NULL; + + VoiceTypeStruct *vtStruct; + VoiceType voiceType = VOICETYPE_0, chVoiceType = VOICETYPE_0; + + if ((channelNum == -1) || _soundManager->_soTimeIndexFlag) { + vtStruct = NULL; + voiceType = VOICETYPE_0; + } else { + chVoiceType = (VoiceType)_chVoiceType[channelNum]; + vtStruct = _soundManager->_voiceTypeStructPtrs[(int)chVoiceType]; + + if (vtStruct) { + voiceType = vtStruct->_voiceType; + if (voiceType == VOICETYPE_0) { + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (!vtStruct->_entries[idx]._type0._sound && + (vtStruct->_entries[idx]._type0._channelNum != channelNum)) { + voiceNum = vtStruct->_entries[idx]._voiceNum; + driver = vtStruct->_entries[idx]._driver; + break; + } + } + } + } + } + + const byte *pData = channelData + _trkIndex[trackIndex]; + + for (;;) { + byte v = *pData++; + if (!(v & 0x80)) { + // Area #1 + if (!_soundManager->_soTimeIndexFlag) { + // Only do processing if fast forwarding to a given time index + if (channelNum != -1) { + if (voiceType == VOICETYPE_1) { + _soUpdateDamper(vtStruct, channelNum, chVoiceType, v); + } else if (voiceNum != -1) { + assert(driver); + driver->proc18(voiceNum, chVoiceType); + } + } + } + } else if (!(v & 0x40)) { + // Area #2 + if (!_soundManager->_soTimeIndexFlag) { + // Only do processing if fast forwarding to a given time index + byte b = *pData++; + v <<= 1; + if (b & 0x80) + v |= 1; + + b &= 0x7f; + + if (channelNum != -1) { + if (voiceType == VOICETYPE_1) { + // TODO: sub_25E32/sub_25DD8 + if (chFlags & 0x10) + _soProc42(vtStruct, channelNum, chVoiceType, v); + else + _soProc32(vtStruct, channelNum, chVoiceType, v, b); + } else if (voiceNum != -1) { + assert(driver); + driver->proc20(voiceNum, chVoiceType); + } + } + } else { + ++pData; + } + } else if (!(v & 0x20)) { + // Area #3 + v &= 0x1f; + + // Gather up an extended number + int trkRest = v; + while ((*pData & 0xE0) == 0xC0) { + byte b = *pData++; + trkRest = (trkRest << 5) | (b & 0x1f); + } + + _trkRest[trackIndex] = trkRest - 1; + _trkIndex[trackIndex] = pData - channelData; + return; + } else if (!(v & 0x10)) { + // Area #4 + v = (v & 0xf) << 1; + + byte b = *pData++; + if (b & 0x80) + v |= 1; + b &= 0x7f; + + assert(v < 4); + int cmdList[32] = { 1, 7, 10, 64 }; + int cmdVal = cmdList[v]; + + if (channelNum == -1) { + if (_soDoUpdateTracks(cmdVal, b)) + return; + } else { + _soDoTrackCommand(_trkChannel[trackIndex], cmdVal, b); + + if (!_soundManager->_soTimeIndexFlag) { + if (cmdVal == 7) + b = static_cast<byte>(_volume * (int)b / 127); + + if (voiceType != VOICETYPE_0) { + _soProc38(vtStruct, channelNum, chVoiceType, cmdVal, b); + } else if (voiceNum != -1) { + assert(driver); + driver->proc24(voiceNum, chVoiceType, this, cmdVal, b); + } + } + } + } else if (!(v & 0x8)) { + // Area #5 + if (!_soundManager->_soTimeIndexFlag) { + // Only do processing if fast forwarding to a given time index + int cx = READ_LE_UINT16(pData); + pData += 2; + + if (channelNum != -1) { + assert(driver); + driver->proc22(voiceNum, chVoiceType, cx); + } + } else { + pData += 2; + } + } else if (!(v & 0x4)) { + // Area #6 + int cmd = *pData++; + int value = *pData++; + + if (channelNum != -1) { + _soDoTrackCommand(_trkChannel[trackIndex], cmd, value); + + if (!_soundManager->_soTimeIndexFlag) { + if (voiceType != VOICETYPE_0) { + _soProc38(vtStruct, channelNum, chVoiceType, cmd, value); + } else if (voiceNum != -1) { + assert(driver); + driver->proc24(voiceNum, chVoiceType, this, cmd, value); + } + } + } else if (_soDoUpdateTracks(cmd, value)) { + return; + } + } else if (!(v & 0x2)) { + // Area #7 + if (!_soundManager->_soTimeIndexFlag) { + int pitchBlend = READ_BE_UINT16(pData); + pData += 2; + + if (channelNum != -1) { + int channel = _trkChannel[trackIndex]; + _chPitchBlend[channel] = pitchBlend; + + if (voiceType != VOICETYPE_0) { + _soProc40(vtStruct, channelNum, pitchBlend); + } else if (voiceNum != -1) { + assert(driver); + driver->setPitchBlend(channel, pitchBlend); + } + } + } else { + pData += 2; + } + } else if (!(v & 0x1)) { + // Area #8 + int program = *pData++; + + if (channelNum != -1) { + int channel = _trkChannel[trackIndex]; + _chProgram[channel] = program; + + if (!_soundManager->_soTimeIndexFlag) { + if ((voiceType == VOICETYPE_0) && (voiceNum != -1)) { + assert(driver); + driver->setProgram(voiceNum, program); + } + } + } else { + _soSetTrackPos(trackIndex, pData - channelData, program); + } + + } else { + // Area #9 + byte b = *pData++; + + if (b & 0x80) { + _trkState[trackIndex] = 0; + _trkIndex[trackIndex] = pData - channelData; + return; + } + + if (!_soundManager->_soTimeIndexFlag) { + if ((channelNum != -1) && (voiceType == VOICETYPE_0) && (voiceNum != -1)) { + assert(driver); + driver->setVolume1(voiceNum, chVoiceType, 0, b); + } + + } + } + } +} + +void Sound::_soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0) { + bool hasDamper = _chDamper[channelNum] != 0; + + for (uint idx = 0; idx < voiceType->_entries.size(); ++idx) { + VoiceStructEntryType1 &vte = voiceType->_entries[idx]._type1; + + if ((vte._field4 == v0) && (vte._channelNum == channelNum) && (vte._sound == this)) { + if (hasDamper) + vte._field5 = 1; + else { + SoundDriver *driver = voiceType->_entries[idx]._driver; + assert(driver); + + vte._field4 = -1; + vte._field5 = 0; + driver->updateVoice(voiceType->_entries[idx]._voiceNum); + } + return; + } + } +} + +void Sound::_soProc32(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0, int v1) { + int entryIndex = _soFindSound(vtStruct, channelNum); + if (entryIndex != -1) { + SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; + assert(driver); + + vtStruct->_entries[entryIndex]._type1._field6 = 0; + vtStruct->_entries[entryIndex]._type1._field4 = v0; + vtStruct->_entries[entryIndex]._type1._field5 = 0; + + driver->proc32(vtStruct->_entries[entryIndex]._voiceNum, _chProgram[channelNum], v0, v1); + } +} + +void Sound::_soProc42(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0) { + for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) { + const byte *instrument = _channelData[trackCtr]; + if ((*(instrument + 13) == v0) && (*instrument == 1)) { + int entryIndex = _soFindSound(vtStruct, channelNum); + + if (entryIndex != -1) { + SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; + assert(driver); + + vtStruct->_entries[entryIndex]._type1._field6 = 0; + vtStruct->_entries[entryIndex]._type1._field4 = v0; + vtStruct->_entries[entryIndex]._type1._field5 = 0; + + driver->proc32(vtStruct->_entries[entryIndex]._voiceNum, -1, v0, 0x7F); + driver->proc42(vtStruct->_entries[entryIndex]._voiceNum, voiceType, 0); + } + break; + } + } +} + +void Sound::_soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value) { + if (cmd == 64) { + if (value == 0) { + for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) { + VoiceStructEntryType1 &vte = vtStruct->_entries[entryIndex]._type1; + + if ((vte._sound == this) && (vte._channelNum == channelNum) && (vte._field5 != 0)) { + SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; + assert(driver); + + vte._field4 = -1; + vte._field5 = 0; + driver->updateVoice(vtStruct->_entries[entryIndex]._voiceNum); + } + } + } + } else if (cmd == 75) { + _soundManager->_needToRethink = true; + } else { + for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) { + VoiceStructEntry &vte = vtStruct->_entries[entryIndex]; + + if ((vte._type1._sound == this) && (vte._type1._channelNum == channelNum)) { + SoundDriver *driver = vte._driver; + assert(driver); + + driver->proc38(vte._voiceNum, cmd, value); + } + } + } +} + +void Sound::_soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend) { + for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) { + VoiceStructEntryType1 &vte = vtStruct->_entries[entryIndex]._type1; + + if ((vte._sound == this) && (vte._channelNum == channelNum)) { + SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; + assert(driver); + + driver->setPitch(vtStruct->_entries[entryIndex]._voiceNum, pitchBlend); + } + } +} + +void Sound::_soDoTrackCommand(int channelNum, int command, int value) { + switch (command) { + case 1: + _chModulation[channelNum] = value; + break; + case 7: + _chVolume[channelNum] = value; + break; + case 10: + _chPan[channelNum] = value; + break; + case 64: + _chDamper[channelNum] = value; + break; + case 75: + _chNumVoices[channelNum] = value; + break; + } +} + +bool Sound::_soDoUpdateTracks(int command, int value) { + if ((command == 76) || (_hold != value)) + return false; + + for (int trackIndex = 0; trackIndex < _trackInfo._numTracks; ++trackIndex) { + _trkState[trackIndex] = _trkLoopState[trackIndex]; + _trkRest[trackIndex] = _trkLoopRest[trackIndex]; + _trkIndex[trackIndex] = _trkLoopIndex[trackIndex]; + } + + _timer = _loopTimer; + return true; +} + +void Sound::_soSetTrackPos(int trackIndex, int trackPos, int cueValue) { + _trkIndex[trackIndex] = trackPos; + if (cueValue == 127) { + if (!_soundManager->_soTimeIndexFlag) + _cueValue = cueValue; + } else { + for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { + _trkLoopState[idx] = _trkState[idx]; + _trkLoopRest[idx] = _trkRest[idx]; + _trkLoopIndex[idx] = _trkIndex[idx]; + } + + _loopTimer = _timer; + } +} + +void Sound::_soServiceTrackType1(int trackIndex, const byte *channelData) { + if (_soundManager->_soTimeIndexFlag || !_trkState[trackIndex]) + return; + + int channel = _trkChannel[trackIndex]; + if (channel == -1) + _trkState[trackIndex] = 0; + else { + int voiceType = _chVoiceType[channel]; + VoiceTypeStruct *vtStruct = _soundManager->_voiceTypeStructPtrs[voiceType]; + + if (!vtStruct) + _trkState[trackIndex] = 0; + else { + if (vtStruct->_voiceType != VOICETYPE_0) { + if (_trkState[trackIndex] == 1) { + int entryIndex = _soFindSound(vtStruct, *(channelData + 1)); + if (entryIndex != -1) { + SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; + assert(driver); + + vtStruct->_entries[entryIndex]._type1._field6 = 0; + vtStruct->_entries[entryIndex]._type1._field4 = *(channelData + 1); + vtStruct->_entries[entryIndex]._type1._field5 = 0; + + driver->proc32(vtStruct->_entries[entryIndex]._voiceNum, -1, *(channelData + 1), 0x7f); + } + } else { + + } + } + } + } +} + +int Sound::_soFindSound(VoiceTypeStruct *vtStruct, int channelNum) { + int entryIndex = -1, entry2Index = -1; + int v6 = 0, v8 = 0; + + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + VoiceStructEntryType1 &vte = vtStruct->_entries[idx]._type1; + if ((vte._channelNum == channelNum) && (vte._sound == this)) { + int v = vte._field6; + if (vte._field4 != -1) { + if (v8 <= v) { + v8 = v; + entry2Index = idx; + } + } else { + if (v6 <= v) { + v6 = v; + entryIndex = idx; + } + } + } + } + + if (entryIndex != -1) + return entryIndex; + else if ((entryIndex == -1) && (entry2Index == -1)) + return -1; + else { + SoundDriver *driver = vtStruct->_entries[entry2Index]._driver; + assert(driver); + driver->updateVoice(vtStruct->_entries[entry2Index]._voiceNum); + + return entry2Index; + } +} + +/*--------------------------------------------------------------------------*/ + +ASound::ASound(): EventHandler() { + _action = NULL; + _cueValue = -1; +} + +void ASound::synchronize(Serializer &s) { + EventHandler::synchronize(s); + + SYNC_POINTER(_action); + s.syncAsByte(_cueValue); +} + +void ASound::dispatch() { + EventHandler::dispatch(); + + int cueValue = _sound.getCueValue(); + if (cueValue != -1) { + _cueValue = cueValue; + _sound.setCueValue(-1); + + if (_action) + _action->signal(); + } + + if (_cueValue != -1) { + if (!_sound.isPrimed()) { + _cueValue = -1; + if (_action) { + _action->signal(); + _action = NULL; + } + } + } +} + +void ASound::play(int soundNum, Action *action, int volume) { + _action = action; + _cueValue = 0; + + setVol(volume); + _sound.play(soundNum); +} + +void ASound::stop() { + _sound.stop(); + _action = NULL; +} + +void ASound::prime(int soundResID, Action *action) { + _action = action; + _cueValue = 0; + _sound.prime(soundResID); +} + +void ASound::unPrime() { + _sound.unPrime(); + _action = NULL; +} + +void ASound::fade(int v1, int v2, int v3, int v4, Action *action) { + if (action) + _action = action; + + _sound.fade(v1, v2, v3, v4); +} + + +/*--------------------------------------------------------------------------*/ + +SoundDriver::SoundDriver() { + _driverResID = 0; + _minVersion = _maxVersion = 0; + _groupMask = 0; +} + +/*--------------------------------------------------------------------------*/ + +const byte adlib_group_data[] = { 1, 1, 9, 1, 0xff }; + +const byte v440B0[9] = { 0, 1, 2, 6, 7, 8, 12, 13, 14 }; + +const byte v440B9[9] = { 3, 4, 5, 9, 10, 11, 15, 16, 17 }; + +const byte v440C2[18] = { + 0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13, 16, 17, 18, 19, 20, 21 +}; + +const byte v44134[64] = { + 0, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, + 33, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, + 46, 47, 47, 48, 49, 50, 50, 51, 52, 52, 53, 54, 54, 55, + 56, 56, 57, 57, 58, 58, 59, 59, 59, 60, 60, 60, 61, 61, + 61, 62, 62, 62, 62, 63, 63, 63 +}; + +const int v440D4[48] = { + 343, 348, 353, 358, 363, 369, 374, 379, 385, 391, 396, + 402, 408, 414, 420, 426, 432, 438, 445, 451, 458, 465, + 471, 478, 485, 492, 499, 507, 514, 521, 529, 537, 544, + 552, 560, 569, 577, 585, 594, 602, 611, 620, 629, 638, + 647, 657, 666, 676 +}; + +AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() { + _minVersion = 0x102; + _maxVersion = 0x10A; + _masterVolume = 0; + + _groupData.groupMask = 9; + _groupData.v1 = 0x46; + _groupData.v2 = 0; + _groupData.pData = &adlib_group_data[0]; + + _mixer = _vm->_mixer; + _sampleRate = _mixer->getOutputRate(); + _opl = makeAdLibOPL(_sampleRate); + + Common::set_to(_channelVoiced, _channelVoiced + ADLIB_CHANNEL_COUNT, false); + memset(_channelVolume, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v4405E, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44067, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44070, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44079, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44082, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + _v44082[ADLIB_CHANNEL_COUNT] = 0x90; + Common::set_to(_pitchBlend, _pitchBlend + ADLIB_CHANNEL_COUNT, 0x2000); + memset(_v4409E, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + _patchData = NULL; +} + +AdlibSoundDriver::~AdlibSoundDriver() { + DEALLOCATE(_patchData); + OPLDestroy(_opl); +} + +bool AdlibSoundDriver::open() { + write(1, 0x20); + if (!reset()) + return false; + + write(8, 0); + for (int idx = 0x20; idx < 0xF6; ++idx) + write(idx, 0); + + write(0xBD, 0); + return true; +} + +void AdlibSoundDriver::close() { + for (int idx = 0xB0; idx < 0xB8; ++idx) + write(idx, _portContents[idx] & 0xDF); + for (int idx = 0x40; idx < 0x55; ++idx) + write(idx, 0x3F); + reset(); +} + +bool AdlibSoundDriver::reset() { + write(1, 0x20); + write(4, 0x80); + + write(2, 1); + write(4, 1); + + return true; +} + +const GroupData *AdlibSoundDriver::getGroupData() { + return &_groupData; +} + +void AdlibSoundDriver::installPatch(const byte *data, int size) { + byte *patchData = ALLOCATE(size); + Common::copy(data, data + size, patchData); + _patchData = patchData; +} + +int AdlibSoundDriver::setMasterVolume(int volume) { + int oldVolume = _masterVolume; + _masterVolume = volume; + + for (int channelNum = 0; channelNum < ADLIB_CHANNEL_COUNT; ++channelNum) + updateChannelVolume(channelNum); + + return oldVolume; +} + +void AdlibSoundDriver::proc32(int channel, int program, int v0, int v1) { + if (program == -1) + return; + + int offset = READ_LE_UINT16(_patchData + program * 2); + if (offset) { + const byte *dataP = _patchData + offset; + + for (int offset = 2, id = 0; id != READ_LE_UINT16(dataP); offset += 30, ++id) { + if ((dataP[offset] <= v0) && (dataP[offset + 1] >= v0)) { + if (dataP[offset + 2] != 0xff) + v0 = dataP[offset + 2]; + + _v4409E[channel] = dataP + offset - _patchData; + + // Set sustain/release + int portNum = v440C2[v440B0[channel]] + 0x80; + write(portNum, (_portContents[portNum] & 0xF0) | 0xF); + + portNum = v440C2[v440B9[channel]] + 0x80; + write(portNum, (_portContents[portNum] & 0xF0) | 0xF); + + if (_channelVoiced[channel]) + clearVoice(channel); + + _v44067[channel] = v0; + _v4405E[channel] = v1; + + updateChannel(channel); + setFrequency(channel); + updateChannelVolume(channel); + setVoice(channel); + break; + } + } + } +} + +void AdlibSoundDriver::updateVoice(int channel) { + if (_channelVoiced[channel]) + clearVoice(channel); +} + +void AdlibSoundDriver::proc38(int channel, int cmd, int value) { + if (cmd == 7) { + // Set channel volume + _channelVolume[channel] = value; + updateChannelVolume(channel); + } +} + +void AdlibSoundDriver::setPitch(int channel, int pitchBlend) { + _pitchBlend[channel] = pitchBlend; + setFrequency(channel); +} + +void AdlibSoundDriver::write(byte reg, byte value) { + _portContents[reg] = value; + OPLWriteReg(_opl, reg, value); +} + +void AdlibSoundDriver::updateChannelVolume(int channelNum) { + int volume = (_masterVolume * _channelVolume[channelNum] / 127 * _v4405E[channelNum] / 127) / 2; + int level2 = 63 - v44134[volume * _v44079[channelNum] / 63]; + int level1 = !_v44082[channelNum] ? 63 - _v44070[channelNum] : + 63 - v44134[volume * _v44070[channelNum] / 63]; + + int portNum = v440C2[v440B0[channelNum]] + 0x40; + write(portNum, (_portContents[portNum] & 0x80) | level1); + + portNum = v440C2[v440B9[channelNum]] + 0x40; + write(portNum, (_portContents[portNum] & 0x80) | level2); +} + +void AdlibSoundDriver::setVoice(int channel) { + int portNum = 0xB0 + channel; + write(portNum, _portContents[portNum] | 0x20); + _channelVoiced[channel] = true; +} + +void AdlibSoundDriver::clearVoice(int channel) { + write(0xB0 + channel, _portContents[0xB0 + channel] & ~0x20); + _channelVoiced[channel] = false; +} + +void AdlibSoundDriver::updateChannel(int channel) { + const byte *dataP = _patchData + _v4409E[channel]; + int portOffset = v440C2[v440B0[channel]]; + + int portNum = portOffset + 0x20; + int portValue = 0; + if (*(dataP + 4)) + portValue |= 0x80; + if (*(dataP + 5)) + portValue |= 0x40; + if (*(dataP + 8)) + portValue |= 0x20; + if (*(dataP + 6)) + portValue |= 0x10; + portValue |= *(dataP + 7); + write(portNum, portValue); + + portValue = (_portContents[0x40 + portOffset] & 0x3F) | (*(dataP + 9) << 6); + write(0x40 + portOffset, portValue); + + _v44070[channel] = 63 - *(dataP + 10); + write(0x60 + portOffset, *(dataP + 12) | (*(dataP + 11) << 4)); + write(0x80 + portOffset, *(dataP + 14) | (*(dataP + 13) << 4)); + write(0xE0 + portOffset, (_portContents[0xE0 + portOffset] & 0xFC) | *(dataP + 15)); + + portOffset = v440C2[v440B9[channel]]; + portNum = portOffset + 0x20; + portValue = 0; + if (*(dataP + 17)) + portValue |= 0x80; + if (*(dataP + 18)) + portValue |= 0x40; + if (*(dataP + 21)) + portValue |= 0x20; + if (*(dataP + 19)) + portValue |= 0x10; + portValue |= *(dataP + 20); + write(portNum, portValue); + + write(0x40 + portOffset, (_portContents[0x40 + portOffset] & 0x3f) | (*(dataP + 22) << 6)); + _v44079[channel] = 0x3F - *(dataP + 23); + write(0x60 + portOffset, *(dataP + 25) | (*(dataP + 24) << 4)); + write(0x80 + portOffset, *(dataP + 27) | (*(dataP + 26) << 4)); + write(0xE0 + portOffset, (_portContents[0xE0 + portOffset] & 0xFC) | *(dataP + 28)); + + write(0xC0 + channel, (_portContents[0xC0 + channel] & 0xF0) + | (*(dataP + 16) << 1) | *(dataP + 3)); + + _v44082[channel] = *(dataP + 3); +} + +void AdlibSoundDriver::setFrequency(int channel) { + int offset, ch; + + int v = _pitchBlend[channel]; + if (v == 0x2000) { + offset = 0; + ch = _v44067[channel]; + } else if (v > 0x2000) { + ch = _v44067[channel]; + v -= 0x2000; + if (v == 0x1fff) + v = 0x2000; + + offset = (v / 170) & 3; + ch += (v / 170) >> 2; + + if (ch >= 128) + ch = 127; + } else { + ch = _v44067[channel]; + int tempVal = (0x2000 - v) / 170; + int tempVal2 = 4 - (tempVal & 3); + + if (tempVal2 == 4) + offset = 0; + else { + offset = tempVal2; + --ch; + } + + ch -= tempVal >> 2; + if (ch < 0) + ch = 0; + } + + int var2 = ch / 12; + if (var2) + --var2; + + int dataWord = v440D4[((ch % 12) << 2) + offset]; + write(0xA0 + channel, dataWord & 0xff); + write(0xB0 + channel, (_portContents[0xB0 + channel] & 0xE0) | + ((dataWord >> 8) & 3) | (var2 << 2)); } } // End of namespace tSage diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h index 03ae77b703..4bef27d2c9 100644 --- a/engines/tsage/sound.h +++ b/engines/tsage/sound.h @@ -24,21 +24,409 @@ #define TSAGE_SOUND_H #include "common/scummsys.h" +#include "audio/audiostream.h" +#include "audio/fmopl.h" +#include "audio/mixer.h" +#include "common/list.h" #include "tsage/saveload.h" +#include "tsage/core.h" namespace tSage { +class Sound; + +#define SOUND_ARR_SIZE 16 +#define ROLAND_DRIVER_NUM 2 +#define ADLIB_DRIVER_NUM 3 + +struct trackInfoStruct { + int _numTracks; + int _chunks[SOUND_ARR_SIZE]; + int _voiceTypes[SOUND_ARR_SIZE]; +}; + +enum SoundDriverStatus {SNDSTATUS_FAILED = 0, SNDSTATUS_DETECTED = 1, SNDSTATUS_SKIPPED = 2}; +enum VoiceType {VOICETYPE_0 = 0, VOICETYPE_1 = 1}; + +class SoundDriverEntry { +public: + int driverNum; + SoundDriverStatus status; + int field2, field6; + Common::String shortDescription; + Common::String longDescription; +}; + +struct GroupData { + uint32 groupMask; + byte v1; + byte v2; + const byte *pData; +}; + +class SoundDriver { +public: + Common::String _shortDescription, _longDescription; + int _minVersion, _maxVersion; + // The following fields were originally held in separate arrays in the SoundManager class + uint32 _groupMask; + const GroupData *_groupOffset; + int _driverResID; +public: + SoundDriver(); + + const Common::String &getShortDriverDescription() { return _shortDescription; } + const Common::String &getLongDriverDescription() { return _longDescription; } + + virtual bool open() { return true; } // Method #0 + virtual void close() {} // Method #1 + virtual bool reset() { return true; } // Method #2 + virtual const GroupData *getGroupData() { return NULL; } // Method #3 + virtual void installPatch(const byte *data, int size) {} // Method #4 + virtual void poll() {} // Method #5 + virtual void proc12() {} // Method #6 + virtual int setMasterVolume(int volume) { return 0; } // Method #7 + virtual void proc16() {} // Method #8 + virtual void proc18(int al, VoiceType voiceType) {} // Method #9 + virtual void proc20(int al, VoiceType voiceType) {} // Method #10 + virtual void proc22(int al, VoiceType voiceType, int v3) {} // Method #11 + virtual void proc24(int channel, int voiceIndex, Sound *sound, int v1, int v2) {} + virtual void setProgram(int channel, int program) {} // Method #13 + virtual void setVolume1(int channel, int v2, int v3, int volume) {} + virtual void setPitchBlend(int channel, int pitchBlend) {} // Method #15 + virtual void proc32(int channel, int program, int v0, int v1) {}// Method #16 + virtual void updateVoice(int channel) {} // Method #17 + virtual void proc36() {} // Method #18 + virtual void proc38(int channel, int cmd, int value) {} // Method #19 + virtual void setPitch(int channel, int pitchBlend) {} // Method #20 + virtual void proc42(int channel, int v0, int v1) {} // Method #21 +}; + +struct VoiceStructEntryType0 { + Sound *_sound; + int _channelNum; + int _priority; + int _fieldA; + Sound *_sound2; + int _channelNum2; + int _priority2; + int _field12; + Sound *_sound3; + int _channelNum3; + int _priority3; + int _field1A; + int _field1B; +}; + +struct VoiceStructEntryType1 { + int _field4; + int _field5; + int _field6; + Sound *_sound; + int _channelNum; + int _priority; + Sound *_sound2; + int _channelNum2; + int _priority2; + Sound *_sound3; + int _channelNum3; + int _priority3; +}; + +struct VoiceStructEntry { + int _voiceNum; + int _field1; + SoundDriver *_driver; + + VoiceStructEntryType0 _type0; + VoiceStructEntryType1 _type1; +}; + +class VoiceTypeStruct { +public: + VoiceType _voiceType; + int _total; + int _numVoices; + int _field3; + + Common::Array<VoiceStructEntry> _entries; +}; + class SoundManager : public SaveListener { +private: + SoundDriver *instantiateDriver(int driverNum); +public: + bool __sndmgrReady; + int _ourSndResVersion, _ourDrvResVersion; + Common::List<Sound *> _playList; + Common::List<SoundDriver *> _installedDrivers; + VoiceTypeStruct *_voiceTypeStructPtrs[SOUND_ARR_SIZE]; + uint32 _groupsAvail; + int _masterVol; + int _serverDisabledCount; + int _serverSuspendedCount; + int _suspendedCount; + bool _driversDetected; + Common::List<Sound *> _soundList; + Common::List<SoundDriverEntry> _availableDrivers; + bool _needToRethink; + // Misc flags + bool _soTimeIndexFlag; public: - void dispatch() {} + SoundManager(); + ~SoundManager(); + + void dispatch(); virtual void listenerSynchronize(Serializer &s); virtual void postInit(); + void syncSounds(); - void proc2() {} static void saveNotifier(bool postFlag); void saveNotifierProc(bool postFlag); static void loadNotifier(bool postFlag); void loadNotifierProc(bool postFlag); + + void installConfigDrivers(); + Common::List<SoundDriverEntry> &buildDriverList(bool detectFlag); + Common::List<SoundDriverEntry> &getDriverList(bool detectFlag); + void dumpDriverList(); + void installDriver(int driverNum); + bool isInstalled(int driverNum) const; + void unInstallDriver(int driverNum); + void disableSoundServer(); + void enableSoundServer(); + void suspendSoundServer(); + void restartSoundServer(); + void checkResVersion(const byte *soundData); + int determineGroup(const byte *soundData); + int extractPriority(const byte *soundData); + int extractLoop(const byte *soundData); + bool isOnPlayList(Sound *sound); + void extractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum); + void addToSoundList(Sound *sound); + void removeFromSoundList(Sound *sound); + void addToPlayList(Sound *sound); + void removeFromPlayList(Sound *sound); + void rethinkVoiceTypes(); + void updateSoundVol(Sound *sound); + void updateSoundPri(Sound *sound); + void updateSoundLoop(Sound *sound); + void setMasterVol(int volume); + int getMasterVol() const; + void loadSound(int soundNum, bool showErrors); + void unloadSound(int soundNum); + + // _sf methods + static SoundManager &sfManager(); + static void _sfTerminate(); + static int _sfDetermineGroup(const byte *soundData); + static void _sfAddToPlayList(Sound *sound); + static void _sfRemoveFromPlayList(Sound *sound); + static bool _sfIsOnPlayList(Sound *sound); + static void _sfRethinkSoundDrivers(); + static void _sfRethinkVoiceTypes(); + static void _sfUpdateVolume(Sound *sound); + static void _sfDereferenceAll(); + static void _sfUpdatePriority(Sound *sound); + static void _sfUpdateLoop(Sound *sound); + static void _sfSetMasterVol(int volume); + static void _sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum); + static void _sfExtractGroupMask(); + static bool _sfInstallDriver(SoundDriver *driver); + static void _sfUnInstallDriver(SoundDriver *driver); + static void _sfInstallPatchBank(SoundDriver *driver, const byte *bankData); + static void _sfDoAddToPlayList(Sound *sound); + static bool _sfDoRemoveFromPlayList(Sound *sound); + static void _sfDoUpdateVolume(Sound *sound); + static void _sfSoundServer(); + static void _sfProcessFading(); + static void _sfUpdateVoiceStructs(); + static void _sfUpdateVoiceStructs2(); +}; + +class Sound: public EventHandler { +private: + void _prime(int soundResID, bool queueFlag); + void _unPrime(); + void orientAfterRestore(); +public: + bool _stoppedAsynchronously; + int _soundResID; + int _group; + int _sndResPriority; + int _fixedPriority; + bool _sndResLoop; + bool _fixedLoop; + int _priority; + int _volume; + int _loop; + int _pausedCount; + int _mutedCount; + int _hold; + int _cueValue; + int _fadeDest; + int _fadeSteps; + int _fadeTicks; + int _fadeCounter; + bool _stopAfterFadeFlag; + uint _timer; + int _loopTimer; + int _chProgram[SOUND_ARR_SIZE]; + int _chModulation[SOUND_ARR_SIZE]; + int _chVolume[SOUND_ARR_SIZE]; + int _chPan[SOUND_ARR_SIZE]; + int _chDamper[SOUND_ARR_SIZE]; + int _chPitchBlend[SOUND_ARR_SIZE]; + int _chVoiceType[SOUND_ARR_SIZE]; + int _chNumVoices[SOUND_ARR_SIZE]; + int _chSubPriority[SOUND_ARR_SIZE]; + int _chFlags[SOUND_ARR_SIZE]; + bool _chWork[SOUND_ARR_SIZE]; + trackInfoStruct _trackInfo; + byte *_channelData[SOUND_ARR_SIZE]; + int _trkChannel[SOUND_ARR_SIZE]; + int _trkState[SOUND_ARR_SIZE]; + int _trkLoopState[SOUND_ARR_SIZE]; + int _trkIndex[SOUND_ARR_SIZE]; + int _trkLoopIndex[SOUND_ARR_SIZE]; + int _trkRest[SOUND_ARR_SIZE]; + int _trkLoopRest[SOUND_ARR_SIZE]; + + bool _primed; + bool _isEmpty; + byte *_remoteReceiver; +public: + Sound(); + ~Sound(); + + void play(int soundResID); + void stop(); + void prime(int soundResID); + void unPrime(); + void go(); + void halt(void); + bool isPlaying(); + int getSoundNum() const; + bool isPrimed() const; + bool isPaused() const; + bool isMuted() const; + void pause(bool flag); + void mute(bool flag); + void fade(int fadeDest, int fadeTicks, int fadeSteps, bool stopAfterFadeFlag); + void setTimeIndex(uint32 timeIndex); + uint32 getTimeIndex() const; + int getCueValue() const; + void setCueValue(int cueValue); + void setVol(int volume); + int getVol() const; + void setPri(int priority); + void setLoop(bool flag); + int getPri() const; + bool getLoop(); + void holdAt(int amount); + void release(); + void orientAfterDriverChange(); + + // _so methods + void _soPrimeSound(bool queueFlag); + void _soSetTimeIndex(uint timeIndex); + bool _soServiceTracks(); + void _soPrimeChannelData(); + void _soRemoteReceive(); + void _soServiceTrackType0(int trackIndex, const byte *channelData); + void _soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0); + void _soProc32(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0, int v1); + void _soProc42(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0); + void _soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value); + void _soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend); + void _soDoTrackCommand(int channelNum, int command, int value); + bool _soDoUpdateTracks(int command, int value); + void _soSetTrackPos(int trackIndex, int trackPos, int cueValue); + + void _soServiceTrackType1(int trackIndex, const byte *channelData); + int _soFindSound(VoiceTypeStruct *vtStruct, int channelNum); +}; + +class ASound: public EventHandler { +public: + Sound _sound; + Action *_action; + int _cueValue; + + ASound(); + virtual void synchronize(Serializer &s); + virtual void dispatch(); + + void play(int soundNum, Action *action = NULL, int volume = 127); + void stop(); + void prime(int soundNum, Action *action = NULL); + void unPrime(); + void go() { _sound.go(); } + void hault(void) { _sound.halt(); } + bool isPlaying() { return _sound.isPlaying(); } + int getSoundNum() const { return _sound.getSoundNum(); } + bool isPaused() const { return _sound.isPaused(); } + bool isMuted() const { return _sound.isMuted(); } + void pause(bool flag) { _sound.pause(flag); } + void mute(bool flag) { _sound.mute(flag); } + void fadeIn() { fade(127, 5, 10, 0, NULL); } + void fadeOut(Action *action) { fade(0, 5, 10, 1, action); } + void fade(int v1, int v2, int v3, int v4, Action *action); + void setTimeIndex(uint32 timeIndex) { _sound.setTimeIndex(timeIndex); } + uint32 getTimeIndex() const { return _sound.getTimeIndex(); } + void setPri(int v) { _sound.setPri(v); } + void setLoop(bool flag) { _sound.setLoop(flag); } + int getPri() const { return _sound.getPri(); } + bool getLoop() { return _sound.getLoop(); } + void setVol(int volume) { _sound.setVol(volume); } + int getVol() const { return _sound.getVol(); } + void holdAt(int v) { _sound.holdAt(v); } + void release() { _sound.release(); } +}; + +#define ADLIB_CHANNEL_COUNT 9 + +class AdlibSoundDriver: public SoundDriver { +private: + GroupData _groupData; + Audio::Mixer *_mixer; + FM_OPL *_opl; + int _sampleRate; + byte _portContents[256]; + const byte *_patchData; + int _masterVolume; + + bool _channelVoiced[ADLIB_CHANNEL_COUNT]; + int _channelVolume[ADLIB_CHANNEL_COUNT]; + int _v4405E[ADLIB_CHANNEL_COUNT]; + int _v44067[ADLIB_CHANNEL_COUNT]; + int _v44070[ADLIB_CHANNEL_COUNT]; + int _v44079[ADLIB_CHANNEL_COUNT]; + int _v44082[ADLIB_CHANNEL_COUNT + 1]; + int _pitchBlend[ADLIB_CHANNEL_COUNT]; + int _v4409E[ADLIB_CHANNEL_COUNT]; + + + void write(byte reg, byte value); + void updateChannelVolume(int channel); + void setVoice(int channel); + void clearVoice(int channel); + void updateChannel(int channel); + void setFrequency(int channel); +public: + AdlibSoundDriver(); + ~AdlibSoundDriver(); + + virtual bool open(); + virtual void close(); + virtual bool reset(); + virtual const GroupData *getGroupData(); + virtual void installPatch(const byte *data, int size); + virtual int setMasterVolume(int volume); + virtual void proc32(int channel, int program, int v0, int v1); + virtual void updateVoice(int channel); + virtual void proc38(int channel, int cmd, int value); + virtual void setPitch(int channel, int pitchBlend); }; } // End of namespace tSage diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp index 50ce0ce4be..41f3d58897 100644 --- a/engines/tsage/tsage.cpp +++ b/engines/tsage/tsage.cpp @@ -81,12 +81,17 @@ void TSageEngine::initialize() { _globals = new Globals(); _globals->gfxManager().setDefaults(); + + // Setup sound settings + syncSoundSettings(); } void TSageEngine::deinitialize() { delete _globals; delete _resourceManager; delete _saver; + _resourceManager = NULL; + _saver = NULL; } Common::Error TSageEngine::run() { @@ -136,4 +141,10 @@ Common::String TSageEngine::generateSaveName(int slot) { return Common::String::format("%s.%03d", _targetName.c_str(), slot); } +void TSageEngine::syncSoundSettings() { + Engine::syncSoundSettings(); + + _globals->_soundManager.syncSounds(); +} + } // End of namespace tSage diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h index 5db45f24ab..f004c7f625 100644 --- a/engines/tsage/tsage.h +++ b/engines/tsage/tsage.h @@ -51,7 +51,9 @@ enum { }; enum { - kRingDebugScripts = 1 << 0 + kRingDebugScripts = 1 << 0, + ktSageSound = 1 << 1, + ktSageCore = 1 << 2 }; struct tSageGameDescription; @@ -83,6 +85,7 @@ public: virtual bool canSaveGameStateCurrently(); virtual Common::Error loadGameState(int slot); virtual Common::Error saveGameState(int slot, const Common::String &desc); + virtual void syncSoundSettings(); Common::String generateSaveName(int slot); void initialize(); |