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authorPeter Kohaut2018-03-18 01:07:12 +0100
committerPeter Kohaut2018-03-18 01:07:12 +0100
commit9e341e12c86fe5f1a2aeadab3a320bb524ce25a5 (patch)
tree6f3575d6113e2c26189eaac7e4ff15d8e41cb1fd /engines
parente91c5f3dd33bd1638cfe0925d503d983ad5c3a92 (diff)
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BLADERUNNER: Actors fixes
Removed forgotten combat development hack Clovis clovis & fix Grayford cleanup & fixes Hanoi small cleanup
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/actor.h2
-rw-r--r--engines/bladerunner/script/ai/clovis.cpp204
-rw-r--r--engines/bladerunner/script/ai/hanoi.cpp25
-rw-r--r--engines/bladerunner/script/ai/officer_grayford.cpp449
4 files changed, 324 insertions, 356 deletions
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h
index f074b55314..e381f6818e 100644
--- a/engines/bladerunner/actor.h
+++ b/engines/bladerunner/actor.h
@@ -164,7 +164,7 @@ public:
int getWalkbox() const { return _walkboxId; }
bool isRetired() const { return _isRetired; }
- bool isTarget() const { return true;/*return _isTarget; */}
+ bool isTarget() const { return _isTarget; }
void setTarget(bool targetable);
bool isImmuneToObstacles() const { return _isImmuneToObstacles; }
bool inCombat() const { return _inCombat; }
diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp
index e55fdb9468..58180f3699 100644
--- a/engines/bladerunner/script/ai/clovis.cpp
+++ b/engines/bladerunner/script/ai/clovis.cpp
@@ -56,24 +56,23 @@ bool AIScriptClovis::Update() {
} else if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorClovis) < 350) {
Actor_Set_Goal_Number(kActorClovis, 350);
return true;
- } else if (Global_Variable_Query(kVariableChapter) != 4 || Game_Flag_Query(542)) {
+ } else if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(542)) {
+ Game_Flag_Set(542);
+ Actor_Set_Goal_Number(kActorClovis, 400);
+ return true;
+ } else {
if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorClovis) < 500) {
Actor_Set_Goal_Number(kActorClovis, 500);
}
if (Actor_Query_Goal_Number(kActorClovis) == 511 && Game_Flag_Query(657)) {
Actor_Set_Goal_Number(kActorClovis, 512);
}
- if (Game_Flag_Query(653) != 1 || Game_Flag_Query(696) || Game_Flag_Query(697) != 1) {
- return true;
- } else {
+ if (Game_Flag_Query(653) && !Game_Flag_Query(696) && Game_Flag_Query(697)) {
Actor_Set_Goal_Number(kActorClovis, 517);
Game_Flag_Set(696);
return true;
}
- } else {
- Game_Flag_Set(542);
- Actor_Set_Goal_Number(kActorClovis, 400);
- return true;
+ return false;
}
}
@@ -83,11 +82,11 @@ void AIScriptClovis::TimerExpired(int timer) {
void AIScriptClovis::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorClovis)) {
- case 100:
+ case 101:
Actor_Set_Goal_Number(kActorClovis, 103);
break;
- case 101:
+ case 102:
Actor_Set_Goal_Number(kActorClovis, 102);
break;
@@ -114,7 +113,7 @@ void AIScriptClovis::ReceivedClue(int clueId, int fromActorId) {
void AIScriptClovis::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorClovis) == 599) {
- Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorClovis, true);
Actor_Says(kActorMcCoy, 8630, 16);
}
}
@@ -132,14 +131,12 @@ void AIScriptClovis::OtherAgentExitedThisScene(int otherActorId) {
}
void AIScriptClovis::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
- if (Game_Flag_Query(653) != 1 || !Actor_Query_In_Set(kActorMcCoy, kSetKP07)) {
- return; //false;
+ if (Game_Flag_Query(653) && Actor_Query_In_Set(kActorMcCoy, kSetKP07)) {
+ Game_Flag_Set(697);
+ Game_Flag_Set(714);
+ // return true;
}
-
- Game_Flag_Set(697);
- Game_Flag_Set(714);
-
- return; //true;
+ // return false;
}
void AIScriptClovis::ShotAtAndMissed() {
@@ -152,14 +149,14 @@ bool AIScriptClovis::ShotAtAndHit() {
ADQ_Flush();
Actor_Set_Goal_Number(kActorClovis, 599);
shotAnim();
- Actor_Set_Targetable(kActorClovis, 0);
+ Actor_Set_Targetable(kActorClovis, false);
ADQ_Add(kActorMcCoy, 2340, -1);
Music_Stop(3);
} else if (Actor_Query_Goal_Number(kActorClovis) == 513 || Actor_Query_Goal_Number(kActorClovis) == 518) {
ADQ_Flush();
Actor_Set_Goal_Number(kActorClovis, 599);
shotAnim();
- Actor_Set_Targetable(kActorClovis, 0);
+ Actor_Set_Targetable(kActorClovis, false);
Music_Stop(3);
}
}
@@ -167,7 +164,7 @@ bool AIScriptClovis::ShotAtAndHit() {
}
void AIScriptClovis::Retired(int byActorId) {
- if (Game_Flag_Query(653) == 1) {
+ if (Game_Flag_Query(653)) {
if (Actor_Query_In_Set(kActorClovis, kSetKP07)) {
Global_Variable_Decrement(51, 1);
Actor_Set_Goal_Number(kActorClovis, 599);
@@ -175,8 +172,8 @@ void AIScriptClovis::Retired(int byActorId) {
if (!Global_Variable_Query(51)) {
Player_Loses_Control();
Delay(2000);
- Player_Set_Combat_Mode(0);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, 0, 0);
+ Player_Set_Combat_Mode(false);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(579);
@@ -188,40 +185,38 @@ void AIScriptClovis::Retired(int byActorId) {
}
int AIScriptClovis::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
- if (otherActorId != kActorMcCoy)
+ if (otherActorId != kActorMcCoy) {
return 0;
+ }
switch (clueId) {
- case 212:
- case 230:
+ case kClueMcCoyKilledRunciter1:
+ case kClueMcCoyKilledRunciter2:
return 6;
- break;
- case 214:
- case 239:
- case 240:
+ case kClueMcCoyIsABladeRunner:
+ case kClueMcCoyIsStupid:
+ case kClueMcCoyIsAnnoying:
return -2;
- case 215:
- case 217:
- case 218:
- case 219:
- case 220:
- case 221:
- case 241:
+ case kClueMcCoyLetZubenEscape:
+ case kClueMcCoyHelpedIzoIzoIsAReplicant:
+ case kClueMcCoyHelpedDektora:
+ case kClueMcCoyHelpedLucy:
+ case kClueMcCoyHelpedGordo:
+ case kClueMcCoyShotGuzza:
+ case kClueMcCoyIsKind:
return 4;
- case 216:
+ case kClueMcCoyWarnedIzo:
return 2;
- case 222:
+ case kClueMcCoyRetiredZuben:
return -3;
- case 223:
- case 224:
+ case kClueMcCoyRetiredLucy:
+ case kClueMcCoyRetiredDektora:
return -10;
- case 226:
- case 227:
- case 228:
- case 242:
+ case kClueMcCoyRetiredSadik:
+ case kClueMcCoyShotZubenInTheBack:
+ case kClueMcCoyRetiredLutherLance:
+ case kClueMcCoyIsInsane:
return -5;
- default:
- return 0;
}
return 0;
}
@@ -251,30 +246,30 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 103:
Actor_Set_Goal_Number(kActorSadik, 107);
Actor_Says(kActorClovis, 10, 15);
- Actor_Says(kActorSadik, 0, 3);
- Actor_Face_Actor(kActorClovis, kActorSadik, 1);
+ Actor_Says(kActorSadik, 0, kAnimationModeTalk);
+ Actor_Face_Actor(kActorClovis, kActorSadik, true);
Actor_Says(kActorClovis, 20, 13);
Actor_Says(kActorClovis, 30, 12);
- Actor_Face_Actor(kActorSadik, kActorClovis, 1);
- Actor_Says(kActorSadik, 10, 3);
+ Actor_Face_Actor(kActorSadik, kActorClovis, true);
+ Actor_Says(kActorSadik, 10, kAnimationModeTalk);
Actor_Says(kActorClovis, 40, 17);
- Actor_Says(kActorSadik, 20, 3);
- Actor_Face_Actor(kActorClovis, 0, 1);
- Actor_Face_Actor(kActorSadik, 0, 1);
+ Actor_Says(kActorSadik, 20, kAnimationModeTalk);
+ Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
+ Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
Actor_Says(kActorClovis, 50, 14);
- Actor_Change_Animation_Mode(kActorClovis, 53);
+ Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
return true;
case 105:
Actor_Says(kActorClovis, 60, 30);
- Actor_Says(kActorSadik, 30, 3);
+ Actor_Says(kActorSadik, 30, kAnimationModeTalk);
Actor_Says(kActorClovis, 70, 30);
Actor_Says(kActorClovis, 80, 30);
Actor_Change_Animation_Mode(kActorClovis, 29);
- Actor_Says(kActorSadik, 40, 3);
- Actor_Says(kActorSadik, 50, 3);
+ Actor_Says(kActorSadik, 40, kAnimationModeTalk);
+ Actor_Says(kActorSadik, 50, kAnimationModeTalk);
Actor_Says(kActorClovis, 90, 13);
- Actor_Face_Current_Camera(5, 1);
+ Actor_Face_Current_Camera(5, true);
Actor_Says(kActorClovis, 100, 17);
Delay(1000);
if (!Game_Flag_Query(48)) {
@@ -343,7 +338,7 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case 510:
- if (Game_Flag_Query(653) == 1) {
+ if (Game_Flag_Query(653)) {
Actor_Set_Goal_Number(kActorClovis, 513);
} else {
Actor_Set_Goal_Number(kActorClovis, 511);
@@ -357,26 +352,26 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case 512:
- Actor_Says(kActorClovis, 110, 3);
- Actor_Says(kActorMcCoy, 2255, 3);
- Actor_Says(kActorClovis, 120, 3);
- Actor_Says(kActorClovis, 130, 3);
- Actor_Says(kActorClovis, 140, 3);
- Actor_Says(kActorMcCoy, 2260, 3);
- Actor_Says(kActorClovis, 150, 3);
+ Actor_Says(kActorClovis, 110, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 120, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 130, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 140, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 150, kAnimationModeTalk);
Actor_Set_Goal_Number(kActorClovis, 513);
return true;
case 513:
Actor_Put_In_Set(kActorClovis, kSetKP07);
- Actor_Set_Targetable(kActorClovis, 1);
- if (Game_Flag_Query(653) == 1) {
+ Actor_Set_Targetable(kActorClovis, true);
+ if (Game_Flag_Query(653)) {
Global_Variable_Set(51, 0);
Global_Variable_Increment(51, 1);
Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
} else {
Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
- Actor_Face_Heading(kActorClovis, 1022, 0);
+ Actor_Face_Heading(kActorClovis, 1022, false);
}
someAnim();
return true;
@@ -384,15 +379,15 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 514:
Actor_Says(kActorMcCoy, 2345, 16);
Actor_Says(kActorClovis, 170, -1);
- Actor_Says(kActorClovis, 180, 3);
+ Actor_Says(kActorClovis, 180, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2350, 17);
if (!Game_Flag_Query(714)) {
Actor_Says(kActorMcCoy, 2355, 11);
}
Actor_Says(kActorClovis, 190, -1);
- Actor_Says(kActorClovis, 200, 3);
+ Actor_Says(kActorClovis, 200, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2360, 18);
- Actor_Says(kActorClovis, 210, 3);
+ Actor_Says(kActorClovis, 210, kAnimationModeTalk);
Actor_Says(kActorClovis, 220, -1);
Actor_Set_Goal_Number(kActorClovis, 515);
return true;
@@ -409,15 +404,15 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case 516:
- Actor_Says(kActorMcCoy, 8501, 3);
- Actor_Says(kActorClovis, 1260, 3);
- Actor_Says(kActorMcCoy, 8502, 3);
- Actor_Says(kActorClovis, 1270, 3);
- Actor_Says(kActorMcCoy, 8504, 3);
- Actor_Says(kActorClovis, 1290, 3);
- Actor_Says(kActorMcCoy, 8505, 3);
- Actor_Says(kActorClovis, 1300, 3);
- Actor_Says(kActorClovis, 1310, 3);
+ Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 1260, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 1270, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 1290, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 1300, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 1310, kAnimationModeTalk);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Outtake_Play(20, 0, -1);
@@ -461,8 +456,8 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 518:
Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
- Actor_Face_Heading(kActorClovis, 1022, 0);
- Actor_Set_Targetable(kActorClovis, 1);
+ Actor_Face_Heading(kActorClovis, 1022, false);
+ Actor_Set_Targetable(kActorClovis, true);
Game_Flag_Set(685);
someAnim();
return true;
@@ -702,7 +697,7 @@ bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) {
if (!_animationFrame && _flag) {
_animationState = 2;
_animationFrame = 0;
- Actor_Change_Animation_Mode(kActorClovis, 53);
+ Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(241)) {
@@ -1163,11 +1158,11 @@ bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) {
bool AIScriptClovis::ChangeAnimationMode(int mode) {
switch (mode) {
- case 0:
+ case kAnimationModeIdle:
if (!Game_Flag_Query(685)) {
switch (_animationState) {
case 2:
- Actor_Change_Animation_Mode(kActorClovis, 53);
+ Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
break;
case 4:
break;
@@ -1199,17 +1194,17 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
_animationFrame = 0;
break;
- case 1:
+ case kAnimationModeWalk:
_animationState = 21;
_animationFrame = 0;
break;
- case 2:
+ case kAnimationModeRun:
_animationState = 22;
_animationFrame = 0;
break;
- case 3:
+ case kAnimationModeTalk:
case 9:
if (Game_Flag_Query(685)) {
_animationFrame = 0;
@@ -1224,7 +1219,7 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
}
break;
- case 4:
+ case kAnimationModeCombatIdle:
switch (_animationState) {
case 13:
case 14:
@@ -1244,28 +1239,17 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
}
break;
- case 5:
- case 18:
- case 19:
- case 23:
- case 24:
- case 25:
- case 26:
- case 27:
- case 28:
- break;
-
- case 6:
+ case kAnimationModeCombatAttack:
_animationState = 16;
_animationFrame = 0;
break;
- case 7:
+ case kAnimationModeCombatWalk:
_animationState = 21;
_animationFrame = 0;
break;
- case 8:
+ case kAnimationModeCombatRun:
_animationState = 22;
_animationFrame = 0;
break;
@@ -1331,7 +1315,7 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
_animationFrame = 0;
break;
- case 21:
+ case kAnimationModeHit:
if ((unsigned int)(_animationState - 13) > 3) {
if ((unsigned int)(_animationState - 32) > 8) {
if (Random_Query(0, 1)) {
@@ -1354,7 +1338,7 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
}
break;
- case 22:
+ case kAnimationModeCombatHit:
if (Random_Query(0, 1)) {
_animationState = 17;
} else {
@@ -1379,12 +1363,12 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
break;
- case 48:
+ case kAnimationModeDie:
_animationState = 41;
_animationFrame = 0;
break;
- case 53:
+ case kAnimationModeSit:
switch (_animationState) {
case 4:
case 5:
@@ -1465,7 +1449,7 @@ void AIScriptClovis::someAnim() {
switch (_animationState) {
case 2:
- Actor_Change_Animation_Mode(kActorClovis, 53);
+ Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
break;
case 4:
break;
diff --git a/engines/bladerunner/script/ai/hanoi.cpp b/engines/bladerunner/script/ai/hanoi.cpp
index 560f8f9639..4b88be7c5f 100644
--- a/engines/bladerunner/script/ai/hanoi.cpp
+++ b/engines/bladerunner/script/ai/hanoi.cpp
@@ -85,7 +85,7 @@ bool AIScriptHanoi::Update() {
}
void AIScriptHanoi::TimerExpired(int timer) {
- if (!timer) {
+ if (timer == 0) {
if (Actor_Query_Goal_Number(kActorHanoi) == 215) {
Actor_Set_Goal_Number(kActorHanoi, 210);
return; //true;
@@ -604,7 +604,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
bool AIScriptHanoi::ChangeAnimationMode(int mode) {
switch (mode) {
- case 0:
+ case kAnimationModeIdle:
if ((unsigned int)(_animationState - 2) > 1) {
_animationState = 0;
} else {
@@ -613,12 +613,12 @@ bool AIScriptHanoi::ChangeAnimationMode(int mode) {
_animationFrame = 0;
break;
- case 1:
+ case kAnimationModeWalk:
_animationState = 7;
_animationFrame = 0;
break;
- case 3:
+ case kAnimationModeTalk:
if (_animationState == 3) {
_animationState = 4;
_animationFrame = 0;
@@ -629,12 +629,12 @@ bool AIScriptHanoi::ChangeAnimationMode(int mode) {
}
break;
- case 4:
+ case kAnimationModeCombatIdle:
_animationState = 8;
_animationFrame = 0;
break;
- case 6:
+ case kAnimationModeCombatAttack:
_animationState = 10;
_animationFrame = 0;
break;
@@ -675,15 +675,15 @@ bool AIScriptHanoi::ChangeAnimationMode(int mode) {
_animationState = 1;
break;
- case 21:
- case 22:
+ case kAnimationModeHit:
+ case kAnimationModeCombatHit:
_animationState = 12;
_animationFrame = 0;
break;
case 23:
if (_animationState != 3 && _animationState != 4) {
- Actor_Set_Invisible(kActorMcCoy, 1);
+ Actor_Set_Invisible(kActorMcCoy, true);
_animationState = 2;
_animationFrame = 0;
} else {
@@ -692,7 +692,7 @@ bool AIScriptHanoi::ChangeAnimationMode(int mode) {
}
break;
- case 48:
+ case kAnimationModeDie:
_animationState = 13;
_animationFrame = 0;
break;
@@ -726,8 +726,9 @@ void AIScriptHanoi::SetAnimationState(int animationState, int animationFrame, in
}
bool AIScriptHanoi::ReachedMovementTrackWaypoint(int waypointId) {
- if (waypointId == 365)
- Actor_Face_Actor(kActorHanoi, kActorHysteriaPatron1, 1);
+ if (waypointId == 365) {
+ Actor_Face_Actor(kActorHanoi, kActorHysteriaPatron1, true);
+ }
return true;
}
diff --git a/engines/bladerunner/script/ai/officer_grayford.cpp b/engines/bladerunner/script/ai/officer_grayford.cpp
index e68eb831fa..2d58cd574b 100644
--- a/engines/bladerunner/script/ai/officer_grayford.cpp
+++ b/engines/bladerunner/script/ai/officer_grayford.cpp
@@ -52,123 +52,118 @@ bool AIScriptOfficerGrayford::Update() {
} else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorOfficerGrayford) < 400) {
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 400);
- } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) >= 110
- || Actor_Query_Goal_Number(kActorOfficerGrayford) <= 102
- || Game_Flag_Query(177)) {
- if (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
- if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 10) {
- AI_Movement_Track_Flush(kActorOfficerGrayford);
- Actor_Set_Goal_Number(kActorOfficerGrayford, 0);
- } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 102) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 103);
- } else if (Game_Flag_Query(629) == 1) {
- AI_Movement_Track_Unpause(67);
- AI_Movement_Track_Unpause(68);
- AI_Movement_Track_Unpause(69);
- } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 310
- && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
- Non_Player_Actor_Combat_Mode_Off(24);
- Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
- } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 599
- && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
- Actor_Set_Health(24, 50, 50);
- Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
- } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 305) {
- switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) {
- case kSetRC03:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 18, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG01:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG04:
- case kSetUG05:
- case kSetUG06:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG08:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 13, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG10:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG12:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 16, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG14:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 17, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetMA07:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 7, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetNR01:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 3, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetDR01_DR02_DR04:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 0, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetBB01:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 1, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetCT11:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 5, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
-
- default:
- return false;
- }
+ } else if (!Game_Flag_Query(177)
+ && Actor_Query_Goal_Number(kActorOfficerGrayford) > 102
+ && Actor_Query_Goal_Number(kActorOfficerGrayford) < 110) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 110);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 0) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 1);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 10) {
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 0);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 102) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 103);
+ } else if (Game_Flag_Query(629)) {
+ AI_Movement_Track_Unpause(kActorGenwalkerA);
+ AI_Movement_Track_Unpause(kActorGenwalkerB);
+ AI_Movement_Track_Unpause(kActorGenwalkerC);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 310
+ && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
+ Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 599
+ && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
+ Actor_Set_Health(kActorOfficerGrayford, 50, 50);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 305) {
+ switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) {
+ case kSetRC03:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 18, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
}
- } else {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 1);
+ break;
+
+ case kSetUG01:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetUG04:
+ case kSetUG05:
+ case kSetUG06:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetUG08:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 13, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetUG10:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetUG12:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 16, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetUG14:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 17, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetMA07:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 7, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetNR01:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetDR01_DR02_DR04:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 0, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetBB01:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetCT11:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 5, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
}
- } else {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 110);
}
return false;
}
@@ -230,25 +225,26 @@ void AIScriptOfficerGrayford::CompletedMovementTrack() {
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
AI_Countdown_Timer_Start(kActorOfficerGrayford, 2, Random_Query(6, 12));
}
- Actor_Face_Waypoint(kActorOfficerGrayford, 97, 1);
- return; //false;
+ Actor_Face_Waypoint(kActorOfficerGrayford, 97, true);
+ // return false;
+ break;
case 305:
Actor_Set_Goal_Number(kActorOfficerGrayford, 306);
break;
case 307:
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 12, 4, 7, 8, 0, -1, -1, 15, 300, 0);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
break;
case 308:
- Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
- Actor_Face_Actor(kActorOfficerGrayford, 0, 1);
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
break;
}
- return; //true;
+ // return true;
}
void AIScriptOfficerGrayford::ReceivedClue(int clueId, int fromActorId) {
@@ -260,8 +256,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 1:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 5075, 14);
} else {
@@ -274,8 +270,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 2:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 5075, 14);
} else {
@@ -288,8 +284,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 3:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 5075, 14);
} else {
@@ -301,8 +297,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 4:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 5075, 14);
Actor_Says(kActorOfficerGrayford, 160, 13);
@@ -316,7 +312,7 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 7:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
Actor_Says(kActorMcCoy, 4515, 14);
Actor_Says(kActorOfficerGrayford, 330, 13);
Actor_Set_Goal_Number(kActorOfficerGrayford, 7);
@@ -325,31 +321,31 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 8:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
Actor_Says(kActorMcCoy, 5075, 13);
Actor_Set_Goal_Number(kActorOfficerGrayford, 8);
break;
case 104:
Actor_Set_Goal_Number(kActorOfficerGrayford, 199);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Says(kActorMcCoy, 1005, 3);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Says(kActorMcCoy, 1005, kAnimationModeTalk);
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
if (_animationState == 35 || _animationState == 34) {
_animationState = 37;
_animationFrame = 0;
}
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
Actor_Says(kActorOfficerGrayford, 190, 19);
Actor_Set_Goal_Number(kActorOfficerGrayford, 104);
break;
case 105:
Actor_Set_Goal_Number(kActorOfficerGrayford, 199);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Says(kActorMcCoy, 1005, 3);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Says(kActorMcCoy, 1005, kAnimationModeTalk);
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
if (_animationState == 35 || _animationState == 34) {
@@ -391,7 +387,7 @@ void AIScriptOfficerGrayford::ShotAtAndMissed() {
bool AIScriptOfficerGrayford::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 307)
- Actor_Set_Health(24, 50, 50);
+ Actor_Set_Health(kActorOfficerGrayford, 50, 50);
return false;
}
@@ -411,69 +407,69 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 20));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 2:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 76, Random_Query(10, 20));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 3:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 77, Random_Query(5, 15));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 4:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 78, Random_Query(5, 15));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 5:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 6:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 79, Random_Query(5, 15));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 7:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 80, 1);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 8:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 81, Random_Query(5, 15));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 9:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 15));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 101:
Player_Loses_Control();
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Put_In_Set(kActorOfficerGrayford, kSetDR01_DR02_DR04);
Actor_Set_At_Waypoint(kActorOfficerGrayford, 110, 0);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Loop_Actor_Walk_To_Waypoint(kActorOfficerGrayford, 111, 0, 0, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Loop_Actor_Walk_To_Waypoint(kActorOfficerGrayford, 111, 0, false, true);
_animationState = 23;
_animationFrame = kActorMcCoy;
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
if (Game_Flag_Query(713)) {
Actor_Set_Goal_Number(kActorMcCoy, 500);
@@ -482,14 +478,14 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
Actor_Says(kActorMcCoy, 965, 18);
_animationState = 24;
}
- break;
+ return true;
case 102:
- break;
+ return true;
case 103:
Actor_Says(kActorOfficerGrayford, 120, 19);
- Actor_Says_With_Pause(kActorMcCoy, 970, 0.2, 13);
+ Actor_Says_With_Pause(kActorMcCoy, 970, 0.2f, 13);
Actor_Says(kActorMcCoy, 975, 12);
if (Actor_Clue_Query(kActorMcCoy, kClueMorajiInterview) == 1) {
@@ -500,7 +496,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
Actor_Says_With_Pause(kActorOfficerGrayford, 140, 1.0f, 16);
Actor_Says_With_Pause(kActorOfficerGrayford, 150, 0.0f, 17);
Actor_Says(kActorOfficerGrayford, 160, 15);
- Actor_Says_With_Pause(kActorMcCoy, 995, 0.30000001, 14);
+ Actor_Says_With_Pause(kActorMcCoy, 995, 0.3f, 14);
}
Player_Gains_Control();
@@ -514,26 +510,26 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
Actor_Change_Animation_Mode(kActorOfficerGrayford, 43);
if (Player_Query_Current_Scene() == 28) {
- Actor_Says(kActorOfficerGrayford, 170, 3);
+ Actor_Says(kActorOfficerGrayford, 170, kAnimationModeTalk);
}
- break;
+ return true;
case 104:
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 112, 0);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 105:
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 113, 0);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 106:
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
Actor_Says(kActorMcCoy, 1000, 14);
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
@@ -543,16 +539,11 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
_animationFrame = 0;
}
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
Actor_Says(kActorOfficerGrayford, 180, 18);
Actor_Set_Goal_Number(kActorOfficerGrayford, currentGoalNumber);
break;
- case 107:
- case 108:
- case 109:
- return false;
-
case 110:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 0);
@@ -560,29 +551,15 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Flush(kActorMoraji);
AI_Movement_Track_Append(kActorMoraji, 41, 0);
AI_Movement_Track_Repeat(kActorMoraji);
- break;
+ return true;
case 300:
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
- break;
-
- case 301:
- case 302:
- case 303:
- case 304:
- return false;
+ return true;
case 305:
AI_Movement_Track_Flush(kActorOfficerGrayford);
switch (Random_Query(1, 10)) {
- case 0:
- // same as case 308
- AI_Movement_Track_Flush(kActorOfficerGrayford);
- AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0);
- AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0);
- AI_Movement_Track_Repeat(kActorOfficerGrayford);
- return true;
-
case 1:
AI_Movement_Track_Append(kActorOfficerGrayford, 398, 15);
AI_Movement_Track_Append(kActorOfficerGrayford, 399, 0);
@@ -592,7 +569,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 403, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 404, 15);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 2:
AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
@@ -600,7 +578,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 3:
AI_Movement_Track_Append(kActorOfficerGrayford, 390, 10);
@@ -609,7 +588,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 345, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 393, 15);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 4:
AI_Movement_Track_Append(kActorOfficerGrayford, 381, 15);
@@ -619,14 +599,16 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 384, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 5:
AI_Movement_Track_Append(kActorOfficerGrayford, 388, 10);
AI_Movement_Track_Append(kActorOfficerGrayford, 389, 10);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 6:
AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
@@ -634,7 +616,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 7:
AI_Movement_Track_Append(kActorOfficerGrayford, 394, 15);
@@ -646,7 +629,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 430, 15);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 8:
switch (Random_Query(1, 7)) {
@@ -706,18 +690,19 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 406, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- return true;
-
- default:
return false;
+
}
// fall through
+ // TODO bug in the game? there should be nothing track related after AI_Movement_Track_Repeat
case 9:
- if (Random_Query(1, 2) - 1 == 2) {
+ if (Random_Query(0, 1)) {
AI_Movement_Track_Append(kActorOfficerGrayford, 433, 10);
AI_Movement_Track_Append(kActorOfficerGrayford, 434, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 435, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
} else {
AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
AI_Movement_Track_Append(kActorOfficerGrayford, 422, 2);
@@ -726,54 +711,59 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ // TODO bug in the game? Same code bellow looks like a case 10 and are from set 84 whereas upper one are from set 81
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
}
+ return false;
+
+ case 10:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
return false;
- default:
- return false;
}
- // fall through
+ return false;
case 306:
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
- break;
+ return true;
case 307:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 419, 0, 512);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 308:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0);
AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 399:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Put_In_Set(kActorOfficerGrayford, kSetTB02_TB03);
Actor_Set_At_XYZ(kActorOfficerGrayford, -173.89f, 0.0f, 2084.22f, 859);
- Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
- break;
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
+ return true;
case 599:
_animationState = 32;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(624) - 1;
- break;
-
- default:
- return false;
+ return true;
}
- return true;
+ return false;
}
bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
@@ -971,7 +961,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
} else {
snd = 9015;
}
- Sound_Play_Speech_Line(24, snd, 75, 0, 99);
+ Sound_Play_Speech_Line(kActorOfficerGrayford, snd, 75, 0, 99);
}
if (_animationFrame == 5) {
Actor_Combat_AI_Hit_Attempt(kActorOfficerGrayford);
@@ -1146,7 +1136,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
switch (mode) {
- case 0:
+ case kAnimationModeIdle:
switch (_animationState) {
case 9:
case 10:
@@ -1173,13 +1163,14 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
_animationState = 21;
_animationFrame = 0;
break;
+
case 20:
case 21:
case 34:
case 35:
case 36:
case 37:
- return 1;
+ return true;
default:
_animationState = 0;
@@ -1188,7 +1179,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 1:
+ case kAnimationModeWalk:
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
_animationState = 6;
_animationFrame = 0;
@@ -1198,7 +1189,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 2:
+ case kAnimationModeRun:
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
_animationState = 5;
_animationFrame = 0;
@@ -1208,7 +1199,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 3:
+ case kAnimationModeTalk:
if (_animationState != 36 && _animationState != 34) {
_animationState = 9;
_animationFrame = 0;
@@ -1216,7 +1207,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 4:
+ case kAnimationModeCombatIdle:
switch (_animationState) {
case 5:
case 6:
@@ -1230,7 +1221,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
case 20:
case 22:
case 24:
- return 1;
+ return true;
case 23:
_animationState = 24;
@@ -1243,32 +1234,26 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 5:
+ case kAnimationModeCombatAim:
_animationState = 23;
_animationFrame = 0;
break;
- case 6:
+ case kAnimationModeCombatAttack:
_animationFrame = 0;
_animationState = 22;
break;
- case 7:
+ case kAnimationModeCombatWalk:
_animationState = 6;
_animationFrame = 0;
break;
- case 8:
+ case kAnimationModeCombatRun:
_animationState = 5;
_animationFrame = 0;
break;
- case 9:
- case 10:
- case 11:
- case 20:
- return 1;
-
case 12:
_animationState = 10;
_animationFrame = 0;
@@ -1317,7 +1302,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
_var2 = 0;
break;
- case 21:
+ case kAnimationModeHit:
switch (_animationState) {
case 19:
case 20:
@@ -1345,7 +1330,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 22:
+ case kAnimationModeCombatHit:
if (Random_Query(0, 1)) {
_animationState = 27;
} else {
@@ -1359,27 +1344,27 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
_animationFrame = 0;
break;
- case 44:
+ case kAnimationModeWalkUp:
_animationState = 3;
_animationFrame = 0;
break;
- case 45:
+ case kAnimationModeWalkDown:
_animationState = 4;
_animationFrame = 0;
break;
- case 46:
+ case kAnimationModeCombatWalkUp:
_animationState = 7;
_animationFrame = 0;
break;
- case 47:
+ case kAnimationModeCombatWalkDown:
_animationState = 7;
_animationFrame = 0;
break;
- case 48:
+ case kAnimationModeDie:
switch (_animationState) {
case 0:
case 1:
@@ -1407,8 +1392,6 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
_animationFrame = 0;
break;
- default:
- return 1;
}
return true;