diff options
author | Max Horn | 2009-10-18 19:43:27 +0000 |
---|---|---|
committer | Max Horn | 2009-10-18 19:43:27 +0000 |
commit | 9e64255bd1d81e5432d02f5183f202f2c1eb75ab (patch) | |
tree | 82a076fb953f9463df3ad7d19460abafcbec4a7e /engines | |
parent | f3ab3051d889fd03e9abaeb00a0735cd8a9a9d54 (diff) | |
download | scummvm-rg350-9e64255bd1d81e5432d02f5183f202f2c1eb75ab.tar.gz scummvm-rg350-9e64255bd1d81e5432d02f5183f202f2c1eb75ab.tar.bz2 scummvm-rg350-9e64255bd1d81e5432d02f5183f202f2c1eb75ab.zip |
SCI: Rename game_obj to _gameObj
svn-id: r45235
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/game.cpp | 6 | ||||
-rw-r--r-- | engines/sci/engine/kstring.cpp | 4 | ||||
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/state.cpp | 10 | ||||
-rw-r--r-- | engines/sci/engine/state.h | 2 | ||||
-rw-r--r-- | engines/sci/engine/vm.cpp | 8 |
6 files changed, 16 insertions, 16 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp index 75cafd7a43..75820f6024 100644 --- a/engines/sci/engine/game.cpp +++ b/engines/sci/engine/game.cpp @@ -437,11 +437,11 @@ int game_init(EngineState *s) { // script_dissect(0, s->_selectorNames); // The first entry in the export table of script 0 points to the game object - s->game_obj = s->_segMan->lookupScriptExport(0, 0); + s->_gameObj = s->_segMan->lookupScriptExport(0, 0); uint32 gameFlags = 0; // unused - s->_gameName = convertSierraGameId(s->_segMan->getObjectName(s->game_obj), &gameFlags); + s->_gameName = convertSierraGameId(s->_segMan->getObjectName(s->_gameObj), &gameFlags); - debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(s->game_obj)); + debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(s->_gameObj)); s->_menubar = new Menubar(); // Create menu bar diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp index 36a20bbbc7..8e4f72631b 100644 --- a/engines/sci/engine/kstring.cpp +++ b/engines/sci/engine/kstring.cpp @@ -215,7 +215,7 @@ reg_t kParse(EngineState *s, int argc, reg_t *argv) { s->r_acc = make_reg(0, 1); PUT_SEL32V(segMan, event, claimed, 1); - invoke_selector(INV_SEL(s->game_obj, syntaxFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos); + invoke_selector(INV_SEL(s->_gameObj, syntaxFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos); /* Issue warning */ debugC(2, kDebugLevelParser, "Tree building failed\n"); @@ -238,7 +238,7 @@ reg_t kParse(EngineState *s, int argc, reg_t *argv) { debugC(2, kDebugLevelParser, "Word unknown: %s\n", error); /* Issue warning: */ - invoke_selector(INV_SEL(s->game_obj, wordFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos); + invoke_selector(INV_SEL(s->_gameObj, wordFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos); free(error); return make_reg(0, 1); /* Tell them that it dind't work */ } diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index a7bdef8b63..3ce6032ce8 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -762,7 +762,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { reconstruct_stack(retval); retval->_segMan->reconstructScripts(retval); retval->_segMan->reconstructClones(); - retval->game_obj = s->game_obj; + retval->_gameObj = s->_gameObj; retval->script_000 = retval->_segMan->getScript(retval->_segMan->getScriptSegment(0, SCRIPT_GET_DONT_LOAD)); retval->gc_countdown = GC_INTERVAL - 1; retval->sys_strings_segment = retval->_segMan->findSegmentByType(SEG_TYPE_SYS_STRINGS); diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp index dee94d6985..331c1a5d5b 100644 --- a/engines/sci/engine/state.cpp +++ b/engines/sci/engine/state.cpp @@ -99,7 +99,7 @@ EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, parserIsValid = false; - game_obj = NULL_REG; + _gameObj = NULL_REG; _segMan = 0; gc_countdown = 0; @@ -177,7 +177,7 @@ kLanguage EngineState::getLanguage() { kLanguage lang = K_LANG_ENGLISH; if (_kernel->_selectorCache.printLang != -1) { - lang = (kLanguage)GET_SEL32V(_segMan, this->game_obj, printLang); + lang = (kLanguage)GET_SEL32V(_segMan, _gameObj, printLang); if ((getSciVersion() == SCI_VERSION_1_1) || (lang == K_LANG_NONE)) { // If language is set to none, we use the language from the game detector. @@ -212,7 +212,7 @@ kLanguage EngineState::getLanguage() { } // Store language in printLang selector - PUT_SEL32V(_segMan, this->game_obj, printLang, lang); + PUT_SEL32V(_segMan, _gameObj, printLang, lang); } } @@ -224,7 +224,7 @@ Common::String EngineState::strSplit(const char *str, const char *sep) { kLanguage subLang = K_LANG_NONE; if (_kernel->_selectorCache.subtitleLang != -1) { - subLang = (kLanguage)GET_SEL32V(_segMan, this->game_obj, subtitleLang); + subLang = (kLanguage)GET_SEL32V(_segMan, _gameObj, subtitleLang); } Common::String retval = getLanguageString(str, lang); @@ -359,7 +359,7 @@ SciVersion EngineState::detectDoSoundType() { SciVersion EngineState::detectSetCursorType() { if (_setCursorType == SCI_VERSION_AUTODETECT) { - int sum = methodChecksum(game_obj, _kernel->_selectorCache.setCursor, 0, 21); + int sum = methodChecksum(_gameObj, _kernel->_selectorCache.setCursor, 0, 21); if ((sum == 0x4D5) || (sum == 0x552)) { // Standard setCursor diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index 4f08994ffc..f1498ac561 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -273,7 +273,7 @@ public: SegmentId sys_strings_segment; SystemStrings *sys_strings; - reg_t game_obj; /**< Pointer to the game object */ + reg_t _gameObj; /**< Pointer to the game object */ SegManager *_segMan; int gc_countdown; /**< Number of kernel calls until next gc */ diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 43d8ae53b3..1f3f203dcf 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -1770,7 +1770,7 @@ static EngineState *_game_run(EngineState *&s, int restoring) { s->_sound.sfx_reset_player(); _init_stack_base_with_selector(s, s->_kernel->_selectorCache.play); - send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base); + send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base); script_abort_flag = 0; s->restarting_flags = SCI_GAME_WAS_RESTARTED | SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE; @@ -1789,7 +1789,7 @@ static EngineState *_game_run(EngineState *&s, int restoring) { _init_stack_base_with_selector(s, s->_kernel->_selectorCache.replay); - send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base); + send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base); } script_abort_flag = 0; @@ -1809,9 +1809,9 @@ int game_run(EngineState **_s) { _init_stack_base_with_selector(s, s->_kernel->_selectorCache.play); // Call the play selector // Now: Register the first element on the execution stack- - if (!send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base)) { + if (!send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base)) { Console *con = ((SciEngine *)g_engine)->getSciDebugger(); - con->printObject(s->game_obj); + con->printObject(s->_gameObj); warning("Failed to run the game! Aborting..."); return 1; } |