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author | Filippos Karapetis | 2007-07-14 03:44:47 +0000 |
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committer | Filippos Karapetis | 2007-07-14 03:44:47 +0000 |
commit | 9efa640f9c8f32b5c1a0b6b40621c55ef4b2b730 (patch) | |
tree | cca3eced1e0a5dc252e666505398e5965849b44e /engines | |
parent | 5a851033744189a53886a8db0992b54d5fd1ef3c (diff) | |
download | scummvm-rg350-9efa640f9c8f32b5c1a0b6b40621c55ef4b2b730.tar.gz scummvm-rg350-9efa640f9c8f32b5c1a0b6b40621c55ef4b2b730.tar.bz2 scummvm-rg350-9efa640f9c8f32b5c1a0b6b40621c55ef4b2b730.zip |
Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: Sprite priority in rat caves"
svn-id: r28064
Diffstat (limited to 'engines')
-rw-r--r-- | engines/saga/actor.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp index d7882a78fd..2df186f093 100644 --- a/engines/saga/actor.cpp +++ b/engines/saga/actor.cpp @@ -1605,7 +1605,9 @@ void Actor::handleActions(int msec, bool setup) { if (actor->_lastZone) stepZoneAction(actor, actor->_lastZone, true, false); actor->_lastZone = hitZone; - if (hitZone) + // WORKAROUND for graphics glitch in the rat caves. Don't do this step zone action in the rat caves + // (room 51) to avoid the glitch + if (hitZone && !(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51)) stepZoneAction(actor, hitZone, false, false); } } |