diff options
author | Filippos Karapetis | 2011-12-09 10:14:08 +0200 |
---|---|---|
committer | Filippos Karapetis | 2011-12-09 10:14:08 +0200 |
commit | 9f2ed38ef14d6c5d0baa55615ad7f38e091d6983 (patch) | |
tree | 62ad2d06769bd21cbb302626050c36f818bf21d3 /engines | |
parent | 597ff0bb989b60b09cdb81e73b0bbdb479eabd85 (diff) | |
download | scummvm-rg350-9f2ed38ef14d6c5d0baa55615ad7f38e091d6983.tar.gz scummvm-rg350-9f2ed38ef14d6c5d0baa55615ad7f38e091d6983.tar.bz2 scummvm-rg350-9f2ed38ef14d6c5d0baa55615ad7f38e091d6983.zip |
DREAMWEB: Port 'endgame', 'showgun' to C++
Also, remove the associated 'endtextname' and 'gungraphic' offsets from
the blob
Diffstat (limited to 'engines')
-rw-r--r-- | engines/dreamweb/dreamgen.cpp | 215 | ||||
-rw-r--r-- | engines/dreamweb/dreamgen.h | 48 | ||||
-rw-r--r-- | engines/dreamweb/stubs.cpp | 46 | ||||
-rw-r--r-- | engines/dreamweb/stubs.h | 2 |
4 files changed, 143 insertions, 168 deletions
diff --git a/engines/dreamweb/dreamgen.cpp b/engines/dreamweb/dreamgen.cpp index 5ee2397d36..f5e4f27379 100644 --- a/engines/dreamweb/dreamgen.cpp +++ b/engines/dreamweb/dreamgen.cpp @@ -928,60 +928,6 @@ halfend: data.byte(kNumtofade) = 32; } -void DreamGenContext::showGun() { - STACK_CHECK; - data.byte(kAddtored) = 0; - data.byte(kAddtogreen) = 0; - data.byte(kAddtoblue) = 0; - palToStartPal(); - palToEndPal(); - greyscaleSum(); - data.byte(kFadedirection) = 1; - data.byte(kFadecount) = 63; - data.byte(kColourpos) = 0; - data.byte(kNumtofade) = 128; - cx = 130; - hangOn(); - endPalToStart(); - clearEndPal(); - data.byte(kFadedirection) = 1; - data.byte(kFadecount) = 63; - data.byte(kColourpos) = 0; - data.byte(kNumtofade) = 128; - cx = 200; - hangOn(); - data.byte(kRoomssample) = 34; - loadRoomsSample(); - data.byte(kVolume) = 0; - dx = 1055; - loadIntoTemp(); - createPanel2(); - ds = data.word(kTempgraphics); - al = 0; - ah = 0; - di = 100; - bx = 4; - showFrame(); - ds = data.word(kTempgraphics); - al = 1; - ah = 0; - di = 158; - bx = 106; - showFrame(); - workToScreen(); - getRidOfTemp(); - fadeScreenUp(); - cx = 160; - hangOn(); - al = 12; - ah = 0; - playChannel0(); - dx = 1029; - loadTempText(); - rollEndCredits2(); - getRidOfTempText(); -} - void DreamGenContext::rollEndCredits2() { STACK_CHECK; rollEm(); @@ -1222,24 +1168,11 @@ void DreamGenContext::initialMonCols() { showGroup(); } -void DreamGenContext::endGame() { - STACK_CHECK; - dx = 1029; - loadTempText(); - monkSpeaking(); - gettingShot(); - getRidOfTempText(); - data.byte(kVolumeto) = 7; - data.byte(kVolumedirection) = 1; - cx = 200; - hangOn(); -} - void DreamGenContext::monkSpeaking() { STACK_CHECK; data.byte(kRoomssample) = 35; loadRoomsSample(); - dx = 1068; + dx = 1042; loadIntoTemp(); clearWork(); showMonk(); @@ -3287,14 +3220,14 @@ void DreamGenContext::getDestInfo() { push(ax); dx = data; es = dx; - si = 1433; + si = 1407; _add(si, ax); cl = es.byte(si); ax = pop(); push(cx); dx = data; es = dx; - si = 1449; + si = 1423; _add(si, ax); ax = pop(); } @@ -3346,7 +3279,7 @@ clearedlocations: bx = ax; dx = data; es = dx; - _add(bx, 1433); + _add(bx, 1407); es.byte(bx) = 0; } @@ -3382,7 +3315,7 @@ void DreamGenContext::execCommand() { es = cs; bx = offset_comlist; ds = cs; - si = 1467; + si = 1441; al = ds.byte(si); _cmp(al, 0); if (!flags.z()) @@ -3475,7 +3408,7 @@ dirroot: si = offset_rootdir; _inc(si); es = cs; - di = 1290; + di = 1264; _inc(di); cx = 12; _movsb(cx, true); @@ -3577,7 +3510,7 @@ notyetassigned: push(bx); _add(bx, 2); ds = cs; - si = 1467; + si = 1441; checkpass: _lodsw(); ah = es.byte(bx); @@ -3648,7 +3581,7 @@ void DreamGenContext::read() { return; okcom: es = cs; - di = 1290; + di = 1264; ax = data.word(kTextfile1); data.word(kMonsource) = ax; ds = ax; @@ -3778,7 +3711,7 @@ keyok2: ds = cs; si = offset_operand1+1; es = cs; - di = 1290+1; + di = 1264+1; cx = 12; _movsb(cx, true); monitorLogo(); @@ -3905,7 +3838,7 @@ void DreamGenContext::parser() { al = '='; _stosb(); ds = cs; - si = 1467; + si = 1441; notspace1: _lodsw(); _cmp(al, 32); @@ -5739,7 +5672,7 @@ void DreamGenContext::getNamePos() { _mul(cx); dx = data; es = dx; - bx = 1601; + bx = 1575; _add(bx, ax); al = data.byte(kCursorpos); ah = 0; @@ -5835,7 +5768,7 @@ void DreamGenContext::showNames() { STACK_CHECK; dx = data; es = dx; - si = 1601+1; + si = 1575+1; di = (60)+21; bx = (52)+10; cl = 0; @@ -6211,7 +6144,7 @@ void DreamGenContext::clearChanges() { di = 0; _stosw(cx, true); es = cs; - di = 1433; + di = 1407; al = 1; _stosb(2); al = 0; @@ -6532,61 +6465,61 @@ void DreamGenContext::__start() { //0x03e0: EAMW EB.V 99.D REAM 0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x34, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, //0x03f0: WEB. G14. DREA MWEB - 0x2e, 0x54, 0x35, 0x31, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x54, 0x38, - //0x0400: .T51 .DRE AMWE B.T8 - 0x33, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x4f, 0x4c, 0x00, 0x44, - //0x0410: 3.DR EAMW EB.V OL.D - 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x33, 0x00, 0x44, 0x52, 0x45, 0x41, - //0x0420: REAM WEB. G13. DREA - 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x35, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, - //0x0430: MWEB .G15 .DRE AMWE - 0x42, 0x2e, 0x49, 0x30, 0x37, 0x00, 0x00, 0x01, 0x45, 0x58, 0x49, 0x54, 0x20, 0x20, 0x20, 0x20, - //0x0440: B.I0 7... EXIT - 0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x49, 0x53, 0x54, - //0x0450: HE LP LIST - 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, - //0x0460: RE AD - 0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4b, 0x45, 0x59, 0x53, 0x20, 0x20, - //0x0470: LOGO N KE YS - 0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, - //0x0480: ..PU BLIC - 0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, - //0x0490: PU BLIC ... - 0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, 0x4e, 0x20, 0x52, 0x59, 0x41, 0x4e, - //0x04a0: BLAC KDRA GON RYAN - 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x48, 0x45, 0x4e, 0x44, 0x52, 0x49, - //0x04b0: . ..HE NDRI - 0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, 0x53, 0x20, 0x20, 0x20, 0x20, 0x20, - //0x04c0: X LO UIS - 0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, 0x55, 0x53, 0x20, 0x20, 0x20, 0x20, - //0x04d0: ... SEPT IMUS - 0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, 0x20, 0x00, 0xff, 0xff, 0x20, 0x20, - //0x04e0: BECK ETT . .. - 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x52, 0x4f, 0x4f, - //0x04f0: . "ROO - 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x20, 0x20, 0x20, 0x20, 0x20, - //0x0500: T ." - 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, 0x30, 0x30, 0x00, 0x30, 0x30, 0x00, - //0x0510: . 0000 .00. - 0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x53, 0x50, 0x45, 0x45, 0x43, 0x48, 0x52, 0x32, 0x34, 0x43, 0x30, - //0x0520: .... $SPE ECHR 24C0 - 0x30, 0x30, 0x35, 0x2e, 0x52, 0x41, 0x57, 0x00, 0x4f, 0x42, 0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e, - //0x0530: 005. RAW. OBJE CT N - 0x41, 0x4d, 0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, - //0x0540: AME ONE + 0x2e, 0x54, 0x35, 0x31, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x4f, + //0x0400: .T51 .DRE AMWE B.VO + 0x4c, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x35, 0x00, 0x44, + //0x0410: L.DR EAMW EB.G 15.D + 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x49, 0x30, 0x37, 0x00, 0x00, 0x01, 0x45, 0x58, + //0x0420: REAM WEB. I07. ..EX + 0x49, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, + //0x0430: IT HELP + 0x20, 0x20, 0x4c, 0x49, 0x53, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, + //0x0440: LI ST READ + 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, + //0x0450: LO GON + 0x4b, 0x45, 0x59, 0x53, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, + //0x0460: KEYS .. PUBL + 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, + //0x0470: IC PUBL IC + 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, + //0x0480: . ..BL ACKD RAGO + 0x4e, 0x20, 0x52, 0x59, 0x41, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, + //0x0490: N RY AN ... + 0x48, 0x45, 0x4e, 0x44, 0x52, 0x49, 0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, + //0x04a0: HEND RIX LOUI + 0x53, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, + //0x04b0: S . ..SE PTIM + 0x55, 0x53, 0x20, 0x20, 0x20, 0x20, 0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, + //0x04c0: US BE CKET T + 0x20, 0x00, 0xff, 0xff, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, + //0x04d0: ... + 0x20, 0x00, 0x22, 0x52, 0x4f, 0x4f, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, + //0x04e0: ."R OOT . + 0x22, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, + //0x04f0: " .00 + 0x30, 0x30, 0x00, 0x30, 0x30, 0x00, 0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x53, 0x50, 0x45, 0x45, 0x43, + //0x0500: 00.0 0... ..$S PEEC + 0x48, 0x52, 0x32, 0x34, 0x43, 0x30, 0x30, 0x30, 0x35, 0x2e, 0x52, 0x41, 0x57, 0x00, 0x4f, 0x42, + //0x0510: HR24 C000 5.RA W.OB + 0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e, 0x41, 0x4d, 0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, + //0x0520: JECT NAM E ON E 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, - //0x0550: - 0x00, 0x10, 0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, - //0x0560: .... .... .... .... - 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, - //0x0570: .... .... .D:. .... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + //0x0530: + 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x10, 0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, + //0x0540: .. .... .... + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, + //0x0550: .... .... .... ...D + 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + //0x0560: :... .... .... .... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, + //0x0570: .... .... .... .... + 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, //0x0580: .... .... .... .... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x00, 0x03, 0x02, 0x04, 0x01, 0x0a, 0x09, 0x08, 0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, //0x0590: .... .... .... .... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x02, 0x04, 0x01, 0x0a, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //0x05a0: .... .... .... .... - 0x09, 0x08, 0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //0x05b0: .... .... .... .... 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //0x05c0: .... .... .... .... @@ -6600,25 +6533,23 @@ void DreamGenContext::__start() { //0x0600: .... .... .... .... 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //0x0610: .... .... .... .... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, //0x0620: .... .... .... .... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, //0x0630: .... .... .... .... - 0xff, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, //0x0640: .... .... .... .... - 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, //0x0650: .... .... .... .... - 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, //0x0660: .... .... .... .... - 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, //0x0670: .... .... .... .... - 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, //0x0680: .... .... .... .... - 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, //0x0690: .... .... .... .... - 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, - //0x06a0: .... .... .... .... - 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, }; + 0x00, }; ds.assign(src, src + sizeof(src)); dreamweb(); } diff --git a/engines/dreamweb/dreamgen.h b/engines/dreamweb/dreamgen.h index 775cfdecbd..0956076b36 100644 --- a/engines/dreamweb/dreamgen.h +++ b/engines/dreamweb/dreamgen.h @@ -32,15 +32,15 @@ namespace DreamGen { -static const uint16 offset_money1poke = 0x0518; -static const uint16 offset_comlist = 0x0448; -static const uint16 offset_openchangesize = 0x0446; -static const uint16 offset_operand1 = 0x04ee; -static const uint16 offset_commandline = 0x0538; -static const uint16 offset_money2poke = 0x051d; -static const uint16 offset_speechfile = 0x052b; -static const uint16 offset_rootdir = 0x04fc; -static const uint16 offset_keys = 0x0484; +static const uint16 offset_commandline = 0x051e; +static const uint16 offset_rootdir = 0x04e2; +static const uint16 offset_money2poke = 0x0503; +static const uint16 offset_openchangesize = 0x042c; +static const uint16 offset_keys = 0x046a; +static const uint16 offset_comlist = 0x042e; +static const uint16 offset_money1poke = 0x04fe; +static const uint16 offset_speechfile = 0x0511; +static const uint16 offset_operand1 = 0x04d4; static const uint16 kStartvars = 0; static const uint16 kProgresspoints = 1; static const uint16 kWatchon = 2; @@ -416,21 +416,19 @@ static const uint16 kCharacterset3 = 977; static const uint16 kBasicsample = 990; static const uint16 kDiarygraphic = 1003; static const uint16 kDiarytext = 1016; -static const uint16 kEndtextname = 1029; -static const uint16 kVolumetabname = 1042; -static const uint16 kGungraphic = 1055; -static const uint16 kMonkface = 1068; -static const uint16 kTitle7graphics = 1081; -static const uint16 kCurrentfile = 1290; -static const uint16 kRoomscango = 1433; -static const uint16 kRoompics = 1449; -static const uint16 kOplist = 1464; -static const uint16 kInputline = 1467; -static const uint16 kPresslist = 1595; -static const uint16 kSavenames = 1601; -static const uint16 kQuitrequested = 1720; -static const uint16 kSubtitles = 1721; -static const uint16 kForeignrelease = 1722; +static const uint16 kVolumetabname = 1029; +static const uint16 kMonkface = 1042; +static const uint16 kTitle7graphics = 1055; +static const uint16 kCurrentfile = 1264; +static const uint16 kRoomscango = 1407; +static const uint16 kRoompics = 1423; +static const uint16 kOplist = 1438; +static const uint16 kInputline = 1441; +static const uint16 kPresslist = 1569; +static const uint16 kSavenames = 1575; +static const uint16 kQuitrequested = 1694; +static const uint16 kSubtitles = 1695; +static const uint16 kForeignrelease = 1696; static const uint16 kBlocktextdat = (0); static const uint16 kPersonframes = (0); static const uint16 kDebuglevel1 = (0); @@ -566,7 +564,6 @@ public: void useAltar(); void startTalk(); void getAnyAd(); - void endGame(); void usePipe(); void reminders(); void runTap(); @@ -636,7 +633,6 @@ public: void useOpened(); void fillOpen(); void signOn(); - void showGun(); void locationPic(); void triggerMessage(); void swapWithOpen(); diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp index 3e37e55016..4b53f88f47 100644 --- a/engines/dreamweb/stubs.cpp +++ b/engines/dreamweb/stubs.cpp @@ -4118,4 +4118,50 @@ void DreamGenContext::hangOnPQ() { flags._c = false; } +void DreamGenContext::endGame() { + loadTempText("DREAMWEB.T83"); + monkSpeaking(); + gettingShot(); + getRidOfTempText(); + data.byte(kVolumeto) = 7; + data.byte(kVolumedirection) = 1; + hangOn(200); +} + +void DreamGenContext::showGun() { + data.byte(kAddtored) = 0; + data.byte(kAddtogreen) = 0; + data.byte(kAddtoblue) = 0; + palToStartPal(); + palToEndPal(); + greyscaleSum(); + data.byte(kFadedirection) = 1; + data.byte(kFadecount) = 63; + data.byte(kColourpos) = 0; + data.byte(kNumtofade) = 128; + hangOn(130); + endPalToStart(); + clearEndPal(); + data.byte(kFadedirection) = 1; + data.byte(kFadecount) = 63; + data.byte(kColourpos) = 0; + data.byte(kNumtofade) = 128; + hangOn(200); + data.byte(kRoomssample) = 34; + loadRoomsSample(); + data.byte(kVolume) = 0; + loadIntoTemp("DREAMWEB.G13"); + createPanel2(); + showFrame(tempGraphics(), 100, 4, 0, 0); + showFrame(tempGraphics(), 158, 106, 1, 0); + workToScreen(); + getRidOfTemp(); + fadeScreenUp(); + hangOn(160); + playChannel0(12, 0); + loadTempText("DREAMWEB.T83"); + rollEndCredits2(); + getRidOfTempText(); +} + } // End of namespace DreamGen diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h index e093c2ee91..3d29351df7 100644 --- a/engines/dreamweb/stubs.h +++ b/engines/dreamweb/stubs.h @@ -560,5 +560,7 @@ void doSaveLoad(); void useDiary(); void hangOnPQ(); + void showGun(); + void endGame(); #endif |