aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorjohndoe1232011-10-10 07:51:30 +0000
committerWillem Jan Palenstijn2013-05-08 20:39:42 +0200
commit9f599a7dfcc2175a8940eacce621f5a15d762314 (patch)
tree108764a7de9b230ae1ca5c2c975bddccd1ec4089 /engines
parent8840c7481924b515032ed310bb999c3003c7dbf7 (diff)
downloadscummvm-rg350-9f599a7dfcc2175a8940eacce621f5a15d762314.tar.gz
scummvm-rg350-9f599a7dfcc2175a8940eacce621f5a15d762314.tar.bz2
scummvm-rg350-9f599a7dfcc2175a8940eacce621f5a15d762314.zip
NEVERHOOD: Start with Module2600 (missing Scene2609)
Diffstat (limited to 'engines')
-rw-r--r--engines/neverhood/gamemodule.cpp1
-rw-r--r--engines/neverhood/module.mk1
-rw-r--r--engines/neverhood/module2600.cpp199
-rw-r--r--engines/neverhood/module2600.h45
4 files changed, 246 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 2891bddc2a..a1a1fc3379 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -37,6 +37,7 @@
#include "neverhood/module2100.h"
#include "neverhood/module2200.h"
#include "neverhood/module2300.h"
+#include "neverhood/module2600.h"
#include "neverhood/module3000.h"
namespace Neverhood {
diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk
index 9484e2e632..2eefff9458 100644
--- a/engines/neverhood/module.mk
+++ b/engines/neverhood/module.mk
@@ -25,6 +25,7 @@ MODULE_OBJS = \
module2100.o \
module2200.o \
module2300.o \
+ module2600.o \
module3000.o \
mouse.o \
navigationscene.o \
diff --git a/engines/neverhood/module2600.cpp b/engines/neverhood/module2600.cpp
new file mode 100644
index 0000000000..0217fe4b71
--- /dev/null
+++ b/engines/neverhood/module2600.cpp
@@ -0,0 +1,199 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/module2600.h"
+
+namespace Neverhood {
+
+Module2600::Module2600(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ if (which < 0) {
+ createScene(_vm->gameState().sceneNum, -1);
+ } else if (which == 1) {
+ createScene(4, 1);
+ } else {
+ createScene(0, 1);
+ }
+
+ // TODO Sound1ChList_addSoundResources(0x40271018, dword_4B87E8, true);
+ // TODO Sound1ChList_setSoundValuesMulti(dword_4B87E8, true, 50, 600, 5, 150);
+ // TODO Sound1ChList_sub_407C70(0x40271018, 0x41861371, 0x43A2507F);
+
+}
+
+Module2600::~Module2600() {
+ // TODO Sound1ChList_sub_407A50(0x40271018);
+}
+
+void Module2600::createScene(int sceneNum, int which) {
+ debug("Module2600::createScene(%d, %d)", sceneNum, which);
+ _vm->gameState().sceneNum = sceneNum;
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+ createNavigationScene(0x004B8608, which);
+ break;
+ case 1:
+ createNavigationScene(0x004B8638, which);
+ break;
+ case 2:
+ createNavigationScene(0x004B86C8, which);
+ break;
+ case 3:
+ if (getGlobalVar(0x0A310817)) {
+ createNavigationScene(0x004B8758, which);
+ } else {
+ createNavigationScene(0x004B86F8, which);
+ }
+ break;
+ case 4:
+ createNavigationScene(0x004B87B8, which);
+ break;
+ case 6:
+ createNavigationScene(0x004B8698, which);
+ break;
+ case 7:
+ // TODO Sound1ChList_sub_407A50(0x40271018);
+ createSmackerScene(0x30090001, true, true, false);
+ break;
+ case 8:
+//TODO _childObject = new Scene2609(_vm, this, which);
+ break;
+ case 1002:
+ if (getGlobalVar(0x40040831) == 1) {
+ createSmackerScene(0x018C0404, true, true, false);
+ } else if (getGlobalVar(0x40040831) == 2) {
+ createSmackerScene(0x018C0407, true, true, false);
+ } else {
+ createSmackerScene(0x818C0405, true, true, false);
+ }
+ if (getGlobalVar(0x40040831) >= 2) {
+ setGlobalVar(0x40040831, 0);
+ } else {
+ incGlobalVar(0x40040831, +1);
+ }
+ break;
+ case 1003:
+ createSmackerScene(0x001C0007, true, true, false);
+ break;
+ case 1006:
+ if (getGlobalVar(0x4E0BE910)) {
+ createSmackerScene(0x049A1181, true, true, false);
+ } else {
+ createSmackerScene(0x04981181, true, true, false);
+ }
+ break;
+ case 1008:
+ if (getGlobalVar(0x4E0BE910)) {
+ createSmackerScene(0x42B80941, true, true, false);
+ } else {
+ createSmackerScene(0x42980941, true, true, false);
+ }
+ break;
+ }
+ SetUpdateHandler(&Module2600::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module2600::updateScene() {
+ if (!updateChild()) {
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+ if (_moduleResult == 1) {
+ createScene(1, 3);
+ } else {
+ leaveModule(0);
+ }
+ break;
+ case 1:
+ if (_moduleResult == 0) {
+ createScene(6, 0);
+ } else if (_moduleResult == 1) {
+ createScene(0, 0);
+ } else if (_moduleResult == 2) {
+ createScene(2, 1);
+ } else if (_moduleResult == 3) {
+ createScene(3, 0);
+ }
+ break;
+ case 2:
+ if (_moduleResult == 0) {
+ createScene(1, 0);
+ } else if (_moduleResult == 1) {
+ createScene(1002, -1);
+ }
+ break;
+ case 3:
+ if (_moduleResult == 0) {
+ if (getGlobalVar(0x0A310817)) {
+ createScene(4, 0);
+ } else {
+ createScene(1003, -1);
+ }
+ } else if (_moduleResult == 2) {
+ createScene(1, 1);
+ } else if (_moduleResult == 3) {
+ if (getGlobalVar(0x0A310817)) {
+ createScene(4, 0);
+ } else {
+ setGlobalVar(0x0A310817, 1);
+ createScene(7, -1);
+ }
+ }
+ break;
+ case 4:
+ if (_moduleResult == 0) {
+ leaveModule(1);
+ } else {
+ createScene(3, 1);
+ }
+ break;
+ case 6:
+ if (_moduleResult == 0) {
+ createScene(1006, -1);
+ } else if (_moduleResult == 1) {
+ createScene(1, 2);
+ }
+ break;
+ case 7:
+ leaveModule(0);
+ break;
+ case 8:
+ createScene(1008, -1);
+ break;
+ case 1002:
+ createScene(2, 1);
+ break;
+ case 1003:
+ createScene(3, 0);
+ break;
+ case 1006:
+ createScene(8, -1);
+ break;
+ case 1008:
+ createScene(6, 0);
+ break;
+ }
+ }
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/module2600.h b/engines/neverhood/module2600.h
new file mode 100644
index 0000000000..66ee360733
--- /dev/null
+++ b/engines/neverhood/module2600.h
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULE2600_H
+#define NEVERHOOD_MODULE2600_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module2600
+
+class Module2600 : public Module {
+public:
+ Module2600(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module2600();
+protected:
+ void createScene(int sceneNum, int which);
+ void updateScene();
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULE2600_H */