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authorFilippos Karapetis2007-08-25 19:59:07 +0000
committerFilippos Karapetis2007-08-25 19:59:07 +0000
commit9f8b0884fa2814b04567a86596cdae7953d8eb1e (patch)
treedfd799cd0a18c656ef0c3a223a729ea1add67d08 /engines
parent71ce45faa0005d8b0293547de7619bc6a0fbce5a (diff)
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Fixed a regression
svn-id: r28733
Diffstat (limited to 'engines')
-rw-r--r--engines/saga/animation.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index fe29eca236..0438fb25ac 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -113,16 +113,17 @@ void Anim::playCutaway(int cut, bool fade) {
_vm->_interface->setStatusText("");
_vm->_interface->setSaveReminderState(0);
_vm->_interface->rememberMode();
- if (_cutAwayMode == kPanelVideo)
- _vm->_interface->setMode(kPanelVideo);
- else
- _vm->_interface->setMode(kPanelCutaway);
_cutawayActive = true;
} else {
// If another cutaway is up, start the next cutaway immediately
startImmediately = true;
}
+ if (_cutAwayMode == kPanelVideo)
+ _vm->_interface->setMode(kPanelVideo);
+ else
+ _vm->_interface->setMode(kPanelCutaway);
+
// Set the initial background and palette for the cutaway
ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE);