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authorMax Horn2006-03-28 09:42:54 +0000
committerMax Horn2006-03-28 09:42:54 +0000
commit9f93e5bb81a54a98eb7957209662f152e2962679 (patch)
treeffd439f7aa7347bd7ba806c2131be458a7112ef1 /engines
parent950c3451a2dbadffa6437e98a20eb3a4163216e2 (diff)
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Renamed various container isEmpty() methods to empty() to match STL conventions
svn-id: r21472
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/gob.cpp2
-rw-r--r--engines/kyra/kyra.cpp2
-rw-r--r--engines/lure/lure.cpp2
-rw-r--r--engines/lure/res_struct.cpp2
-rw-r--r--engines/lure/room.cpp2
-rw-r--r--engines/queen/display.cpp2
-rw-r--r--engines/saga/game.cpp2
-rw-r--r--engines/saga/sthread.cpp2
-rw-r--r--engines/scumm/dialogs.cpp12
-rw-r--r--engines/scumm/resource.cpp2
-rw-r--r--engines/simon/game.cpp2
11 files changed, 16 insertions, 16 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index 2dbee4cd1f..67b54dc693 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -325,7 +325,7 @@ DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
detectedGames.push_back(DetectedGame(g->gameid, g->description));
}
}
- if (detectedGames.isEmpty()) {
+ if (detectedGames.empty()) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
const PlainGameDescriptor *g1 = gob_list;
diff --git a/engines/kyra/kyra.cpp b/engines/kyra/kyra.cpp
index 051260f77c..ac534c010f 100644
--- a/engines/kyra/kyra.cpp
+++ b/engines/kyra/kyra.cpp
@@ -188,7 +188,7 @@ DetectedGameList Engine_KYRA_detectGames(const FSList &fslist) {
detectedGames.push_back(dg);
}
}
- if (detectedGames.isEmpty()) {
+ if (detectedGames.empty()) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
const PlainGameDescriptor *g1 = kyra_list;
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index a034fec156..25a9a1a5c2 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -137,7 +137,7 @@ DetectedGameList Engine_LURE_detectGames(const FSList &fslist) {
detectedGames.push_back(dg);
}
}
- if (detectedGames.isEmpty()) {
+ if (detectedGames.empty()) {
debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
const PlainGameDescriptor *g1 = lure_list;
diff --git a/engines/lure/res_struct.cpp b/engines/lure/res_struct.cpp
index a099f51f07..4858f5e06b 100644
--- a/engines/lure/res_struct.cpp
+++ b/engines/lure/res_struct.cpp
@@ -189,7 +189,7 @@ MovementData::MovementData(MovementResource *rec) {
bool MovementDataList::getFrame(uint16 currentFrame, int16 &xChange,
int16 &yChange, uint16 &nextFrame) {
- if (isEmpty()) return false;
+ if (empty()) return false;
bool foundFlag = false;
iterator i;
diff --git a/engines/lure/room.cpp b/engines/lure/room.cpp
index 6346181cc0..3db3986ef1 100644
--- a/engines/lure/room.cpp
+++ b/engines/lure/room.cpp
@@ -206,7 +206,7 @@ uint8 Room::checkRoomExits() {
Resources &res = Resources::getReference();
RoomExitHotspotList &exits = _roomData->exitHotspots;
- if (exits.isEmpty()) return CURSOR_ARROW;
+ if (exits.empty()) return CURSOR_ARROW;
RoomExitJoinData *join;
bool skipFlag;
diff --git a/engines/queen/display.cpp b/engines/queen/display.cpp
index dc5c82aa4d..7c9573612a 100644
--- a/engines/queen/display.cpp
+++ b/engines/queen/display.cpp
@@ -836,7 +836,7 @@ void Display::setTextCentered(uint16 y, const char *text, bool outlined) {
void Display::drawTexts() {
for (int y = GAME_SCREEN_HEIGHT - 1; y > 0; --y) {
const TextSlot *pts = &_texts[y];
- if (!pts->text.isEmpty()) {
+ if (!pts->text.empty()) {
drawText(pts->x, y, pts->color, pts->text.c_str(), pts->outlined);
}
}
diff --git a/engines/saga/game.cpp b/engines/saga/game.cpp
index 3ecff99410..b05dea094a 100644
--- a/engines/saga/game.cpp
+++ b/engines/saga/game.cpp
@@ -1599,7 +1599,7 @@ static int detectGame(const FSList *fslist, Common::Language language, Common::P
}
}
- if (!filesMD5.isEmpty() && (matchedCount == 0)) {
+ if (!filesMD5.empty() && (matchedCount == 0)) {
printf("MD5s of your game version are unknown. Please, report following data to\n");
printf("ScummVM team along with your game name and version:\n");
diff --git a/engines/saga/sthread.cpp b/engines/saga/sthread.cpp
index 0a1a260cef..a186a61a8b 100644
--- a/engines/saga/sthread.cpp
+++ b/engines/saga/sthread.cpp
@@ -190,7 +190,7 @@ void Script::abortAllThreads(void) {
void Script::completeThread(void) {
int limit = (_vm->getGameType() == GType_IHNM) ? 100 : 40;
- for (int i = 0; i < limit && !_threadList.isEmpty(); i++)
+ for (int i = 0; i < limit && !_threadList.empty(); i++)
executeThreads(0);
}
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index d29b56fa9e..d1d23c2902 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -303,7 +303,7 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
- if (_saveMode || !getResultString().isEmpty()) {
+ if (_saveMode || !getResultString().empty()) {
setResult(selItem);
close();
}
@@ -316,7 +316,7 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
- _chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
+ _chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty()));
_chooseButton->draw();
break;
default:
@@ -434,7 +434,7 @@ void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
- if (_saveMode || !getResultString().isEmpty()) {
+ if (_saveMode || !getResultString().empty()) {
_list->endEditMode();
setResult(selItem);
close();
@@ -498,7 +498,7 @@ void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
- _chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
+ _chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty()));
_chooseButton->draw();
} break;
case kCloseCmd:
@@ -608,10 +608,10 @@ void MainMenuDialog::save() {
_saveDialog->setList(generateSavegameList(_vm, true));
idx = _saveDialog->runModal();
if (idx >= 0) {
- const String &result = _saveDialog->getResultString();
+ String result(_saveDialog->getResultString());
char buffer[20];
const char *str;
- if (result.isEmpty()) {
+ if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
sprintf(buffer, "Save %d", idx + 1);
str = buffer;
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp
index 897459c8be..4dce417216 100644
--- a/engines/scumm/resource.cpp
+++ b/engines/scumm/resource.cpp
@@ -286,7 +286,7 @@ void ScummEngine::readRoomsOffsets() {
bool ScummEngine::openFile(BaseScummFile &file, const char *filename, bool resourceFile) {
bool result = false;
- if (!_containerFile.isEmpty()) {
+ if (!_containerFile.empty()) {
char name[128];
file.close();
diff --git a/engines/simon/game.cpp b/engines/simon/game.cpp
index da2e0a9e52..907ee978f7 100644
--- a/engines/simon/game.cpp
+++ b/engines/simon/game.cpp
@@ -1450,7 +1450,7 @@ int detectGame(const FSList &fslist, bool mode, int start) {
}
}
- if (!filesMD5.isEmpty() && start == -1) {
+ if (!filesMD5.empty() && start == -1) {
printf("MD5s of your game version are unknown. Please, report following data to\n");
printf("ScummVM team along with your game name and version:\n");