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authorPaul Gilbert2017-08-13 15:16:42 -0400
committerGitHub2017-08-13 15:16:42 -0400
commit9fa832a2b661a8051606650678f5e39c17682c86 (patch)
tree01ee4329f5f7e4c8c7c7b26877e94c1016931cad /engines
parente846a103f49eaba48aca6ca8457398bab910c417 (diff)
parentd1f9aa8fe300ba9d8f3c24cca2342f4c32da5f13 (diff)
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Merge pull request #989 from dafioram/dvector_refactor
TITANIC: Star control dvector class refactor
Diffstat (limited to 'engines')
-rw-r--r--engines/titanic/star_control/dvector.cpp74
-rw-r--r--engines/titanic/star_control/dvector.h36
-rw-r--r--engines/titanic/star_control/star_camera.cpp48
-rw-r--r--engines/titanic/star_control/unmarked_camera_mover.cpp4
4 files changed, 95 insertions, 67 deletions
diff --git a/engines/titanic/star_control/dvector.cpp b/engines/titanic/star_control/dvector.cpp
index 0a6fa97d16..8ea167a8be 100644
--- a/engines/titanic/star_control/dvector.cpp
+++ b/engines/titanic/star_control/dvector.cpp
@@ -26,6 +26,9 @@
namespace Titanic {
+const double Rad2Deg = 180.0 / M_PI;
+const double Deg2Rad = 1.0 / Rad2Deg;
+
double DVector::normalize() {
double hyp = sqrt(_x * _x + _y * _y + _z * _z);
assert(hyp);
@@ -40,18 +43,29 @@ double DVector::getDistance(const DVector &src) {
return sqrt((src._x - _x) * (src._x - _x) + (src._y - _y) * (src._y - _y) + (src._z - _z) * (src._z - _z));
}
-DVector DVector::fn1(const DAffine &m) {
+DVector DVector::DAffMatrixProdVec(const DAffine &m) {
DVector dest;
- dest._x = m._col3._x * _z + m._col2._x * _y + m._col1._x * _x + m._col4._x;
- dest._y = m._col2._y * _y + m._col3._y * _z + m._col1._y * _x + m._col4._y;
- dest._z = m._col3._z * _z + m._col2._z * _y + m._col1._z * _x + m._col4._z;
+ dest._x = m._col1._x * _x +
+ m._col2._x * _y +
+ m._col3._x * _z +
+ m._col4._x;
+
+ dest._y = m._col1._y * _x +
+ m._col2._y * _y +
+ m._col3._y * _z +
+ m._col4._y;
+
+ dest._z = m._col1._z * _x +
+ m._col2._z * _y +
+ m._col3._z * _z +
+ m._col4._z;
+
return dest;
}
-void DVector::fn2(double angle) {
- const double FACTOR = 2 * M_PI / 360.0;
- double sinVal = sin(angle * FACTOR);
- double cosVal = cos(angle * FACTOR);
+void DVector::RotVectAxisY(double angle_deg) {
+ double sinVal = sin(angle_deg * Deg2Rad);
+ double cosVal = cos(angle_deg * Deg2Rad);
double x = cosVal * _x - sinVal * _z;
double z = cosVal * _z + sinVal * _x;
@@ -59,51 +73,39 @@ void DVector::fn2(double angle) {
_z = z;
}
-DVector DVector::fn3() const {
+DVector DVector::getAnglesAsVect() const {
DVector vector = *this;
DVector dest;
- dest._x = vector.normalize();
- dest._y = acos(vector._y);
-
- if (ABS(vector._z) < 0.00001) {
- if (vector._x < 0.0) {
- dest._z = 2 * M_PI - (M_PI / 2.0);
- } else {
- dest._z = M_PI / 2.0;
- }
- } else {
- dest._z = atan(vector._x / vector._z);
- if (vector._x < 0.0)
- dest._z += 2 * M_PI;
- }
+ dest._x = vector.normalize(); // scale that makes this vector have magnitude=1, also does the scaling
+ dest._y = acos(vector._y); // radian distance/angle that this vector's y component is from the +y axis,
+ // result is restricted to [0,pi]
+ dest._z = atan2(vector._x,vector._z); // result is restricted to [-pi,pi]
return dest;
}
-DAffine DVector::fn4(const DVector &v) {
- const double FACTOR = 180.0 / M_PI;
+DAffine DVector::getFrameTransform(const DVector &v) {
DAffine matrix1, matrix2, matrix3, matrix4;
- DVector vector1 = fn3();
- matrix1.setRotationMatrix(X_AXIS, vector1._y * FACTOR);
- matrix2.setRotationMatrix(Y_AXIS, -(vector1._z * FACTOR));
+ DVector vector1 = getAnglesAsVect();
+ matrix1.setRotationMatrix(X_AXIS, vector1._y * Rad2Deg);
+ matrix2.setRotationMatrix(Y_AXIS, -(vector1._z * Rad2Deg));
matrix3 = matrix1.compose(matrix2);
matrix4 = matrix3.inverseTransform();
- vector1 = v.fn3();
- matrix1.setRotationMatrix(X_AXIS, vector1._y * FACTOR);
- matrix2.setRotationMatrix(Y_AXIS, -(vector1._z * FACTOR));
+ vector1 = v.getAnglesAsVect();
+ matrix1.setRotationMatrix(X_AXIS, vector1._y * Rad2Deg);
+ matrix2.setRotationMatrix(Y_AXIS, -(vector1._z * Rad2Deg));
matrix3 = matrix1.compose(matrix2);
return matrix4.compose(matrix3);
}
-DAffine DVector::fn5() const {
- const double FACTOR = 180.0 / M_PI;
- DVector v1 = fn3();
+DAffine DVector::RotXY() const {
+ DVector v1 = getAnglesAsVect();
DAffine m1, m2;
- m1.setRotationMatrix(X_AXIS, v1._y * FACTOR);
- m2.setRotationMatrix(Y_AXIS, -(v1._z * FACTOR));
+ m1.setRotationMatrix(X_AXIS, v1._y * Rad2Deg);
+ m2.setRotationMatrix(Y_AXIS, -(v1._z * Rad2Deg));
return m1.compose(m2);
}
diff --git a/engines/titanic/star_control/dvector.h b/engines/titanic/star_control/dvector.h
index 94df30ebbd..7edb37f036 100644
--- a/engines/titanic/star_control/dvector.h
+++ b/engines/titanic/star_control/dvector.h
@@ -48,11 +48,37 @@ public:
*/
double getDistance(const DVector &src);
- DVector fn1(const DAffine &m);
- void fn2(double angle);
- DVector fn3() const;
- DAffine fn4(const DVector &v);
- DAffine fn5() const;
+ /**
+ * Returns the matrix product with this vector and
+ * also does a z translations
+ * Doesn't change this vector
+ */
+ DVector DAffMatrixProdVec(const DAffine &m);
+
+ /**
+ * Rotate this vector about the Y axis
+ */
+ void RotVectAxisY(double angle_deg);
+
+ /**
+ * Returns a vector, v, that represents a magnitude, and two angles in radians
+ * 1. Scale this vector to be unit magnitude and store scale in x component of v
+ * 2. X rotation angle from +y axis of this vector is put in y component of v
+ * 3. z component output of v is the 4-quadrant angle that z makes with x (Y axis rotation)
+ */
+ DVector getAnglesAsVect() const;
+
+ /**
+ * Returns a matrix that contains the frame rotation based on this vector and
+ * a vector rotation based on input vector v
+ */
+ DAffine getFrameTransform(const DVector &v);
+
+ /**
+ * Returns a affine matrix that does a x then a y axis frame rotation
+ * based on the orientation of this vector
+ */
+ DAffine RotXY() const;
/**
* Returns true if the passed vector equals this one
diff --git a/engines/titanic/star_control/star_camera.cpp b/engines/titanic/star_control/star_camera.cpp
index 6829194904..f8f61554ac 100644
--- a/engines/titanic/star_control/star_camera.cpp
+++ b/engines/titanic/star_control/star_camera.cpp
@@ -289,7 +289,7 @@ void CStarCamera::setViewportAngle(const FPoint &angles) {
tempV1 = _matrix._row2 - _matrix._row1;
diffV = tempV1;
- m1 = diffV.fn5();
+ m1 = diffV.RotXY();
m1 = m1.compose(subX);
subX = m1.inverseTransform();
subX = subX.compose(subY);
@@ -321,15 +321,15 @@ void CStarCamera::setViewportAngle(const FPoint &angles) {
tempV7._x = m3._row3._x * 1000000.0 + tempV3._x;
mrow3 = tempV8 = tempV7;
- tempV3 = tempV3.fn1(subX);
- mrow1 = mrow1.fn1(subX);
- mrow2 = mrow2.fn1(subX);
- mrow3 = mrow3.fn1(subX);
+ tempV3 = tempV3.DAffMatrixProdVec(subX);
+ mrow1 = mrow1.DAffMatrixProdVec(subX);
+ mrow2 = mrow2.DAffMatrixProdVec(subX);
+ mrow3 = mrow3.DAffMatrixProdVec(subX);
- tempV3 = tempV3.fn1(m1);
- mrow1 = mrow1.fn1(m1);
- mrow2 = mrow2.fn1(m1);
- mrow3 = mrow3.fn1(m1);
+ tempV3 = tempV3.DAffMatrixProdVec(m1);
+ mrow1 = mrow1.DAffMatrixProdVec(m1);
+ mrow2 = mrow2.DAffMatrixProdVec(m1);
+ mrow3 = mrow3.DAffMatrixProdVec(m1);
mrow1 -= tempV3;
mrow2 -= tempV3;
@@ -459,7 +459,7 @@ void CStarCamera::lockMarker2(CViewport *viewport, const FVector &v) {
DAffine m2(X_AXIS, _matrix._row1);
DVector tempV1 = v - _matrix._row1;
- DAffine m1 = tempV1.fn5();
+ DAffine m1 = tempV1.RotXY();
m1 = m1.compose(m2);
m2 = m1.inverseTransform();
@@ -497,11 +497,11 @@ void CStarCamera::lockMarker2(CViewport *viewport, const FVector &v) {
tempV3._z = m5._row3._z * 1000000.0 + m4._col1._z;
m4._col4 = tempV3;
- tempV2 = tempV2.fn1(m2);
- m4._col1 = m4._col1.fn1(m2);
- m4._col3 = m4._col3.fn1(m2);
- m4._col2 = m4._col2.fn1(m2);
- m4._col4 = m4._col4.fn1(m2);
+ tempV2 = tempV2.DAffMatrixProdVec(m2);
+ m4._col1 = m4._col1.DAffMatrixProdVec(m2);
+ m4._col3 = m4._col3.DAffMatrixProdVec(m2);
+ m4._col2 = m4._col2.DAffMatrixProdVec(m2);
+ m4._col4 = m4._col4.DAffMatrixProdVec(m2);
// Find the angle that gives the minimum distance
DVector tempPos;
@@ -509,7 +509,7 @@ void CStarCamera::lockMarker2(CViewport *viewport, const FVector &v) {
int minDegree = 0;
for (int degree = 0; degree < 360; ++degree) {
tempPos = m4._col1;
- tempPos.fn2((double)degree);
+ tempPos.RotVectAxisY((double)degree);
double distance = tempV2.getDistance(tempPos);
if (distance < minDistance) {
@@ -518,14 +518,14 @@ void CStarCamera::lockMarker2(CViewport *viewport, const FVector &v) {
}
}
- m4._col1.fn2((double)minDegree);
- m4._col2.fn2((double)minDegree);
- m4._col3.fn2((double)minDegree);
- m4._col4.fn2((double)minDegree);
- m4._col1 = m4._col1.fn1(m1);
- m4._col2 = m4._col2.fn1(m1);
- m4._col3 = m4._col3.fn1(m1);
- m4._col4 = m4._col4.fn1(m1);
+ m4._col1.RotVectAxisY((double)minDegree);
+ m4._col2.RotVectAxisY((double)minDegree);
+ m4._col3.RotVectAxisY((double)minDegree);
+ m4._col4.RotVectAxisY((double)minDegree);
+ m4._col1 = m4._col1.DAffMatrixProdVec(m1);
+ m4._col2 = m4._col2.DAffMatrixProdVec(m1);
+ m4._col3 = m4._col3.DAffMatrixProdVec(m1);
+ m4._col4 = m4._col4.DAffMatrixProdVec(m1);
m4._col3 -= m4._col1;
m4._col2 -= m4._col1;
diff --git a/engines/titanic/star_control/unmarked_camera_mover.cpp b/engines/titanic/star_control/unmarked_camera_mover.cpp
index c950baab5e..c92ed2bc11 100644
--- a/engines/titanic/star_control/unmarked_camera_mover.cpp
+++ b/engines/titanic/star_control/unmarked_camera_mover.cpp
@@ -44,10 +44,10 @@ void CUnmarkedCameraMover::moveTo(const FVector &srcV, const FVector &destV, con
void CUnmarkedCameraMover::proc10(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {
if (isLocked())
decLockCount();
-
+ //TODO: v3 is unused
DVector vector1 = v1;
DVector vector2 = v2;
- DAffine matrix1 = vector2.fn4(vector1);
+ DAffine matrix1 = vector2.getFrameTransform(vector1);
DAffine matrix2 = matrix1.compose(m);
_autoMover.proc3(m, matrix2);