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author | Paul Gilbert | 2014-05-25 17:42:19 -0400 |
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committer | Paul Gilbert | 2014-05-25 17:42:19 -0400 |
commit | a01d502d2015b916b61a99ac0dcc0fcf1a289b78 (patch) | |
tree | 332306068ec7bfc83572dbfa3d13b749cf6a2702 /engines | |
parent | 6f046eafded01e00beddc7533989a06c50b05624 (diff) | |
download | scummvm-rg350-a01d502d2015b916b61a99ac0dcc0fcf1a289b78.tar.gz scummvm-rg350-a01d502d2015b916b61a99ac0dcc0fcf1a289b78.tar.bz2 scummvm-rg350-a01d502d2015b916b61a99ac0dcc0fcf1a289b78.zip |
MADS: Fix drawing of background elements
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/sprites.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/sprites.cpp b/engines/mads/sprites.cpp index e4e57bd07b..c98a0963f6 100644 --- a/engines/mads/sprites.cpp +++ b/engines/mads/sprites.cpp @@ -256,7 +256,7 @@ void SpriteSlots::drawBackground() { if (spriteSlot._depth <= 1) { - frame->copyTo(&scene._backgroundSurface, frame->getTransparencyIndex()); + frame->copyTo(&scene._backgroundSurface, pt, frame->getTransparencyIndex()); } else if (scene._depthStyle == 0) { scene._backgroundSurface.copyFrom(frame, pt, spriteSlot._depth, &scene._depthSurface, 100, frame->getTransparencyIndex()); |