diff options
author | Strangerke | 2016-10-23 23:28:48 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2017-01-25 22:42:02 +0100 |
commit | a032005efb77801e7d0ebe76e2b7b84449b8764e (patch) | |
tree | b8e9cae6a91645a097e9c3d8d1388f8292e69648 /engines | |
parent | f09d3a58736e5002e9e2b47f31fcca4792d7000e (diff) | |
download | scummvm-rg350-a032005efb77801e7d0ebe76e2b7b84449b8764e.tar.gz scummvm-rg350-a032005efb77801e7d0ebe76e2b7b84449b8764e.tar.bz2 scummvm-rg350-a032005efb77801e7d0ebe76e2b7b84449b8764e.zip |
CRYO: Reduce some variable scopes, remove some useless variables
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cryo/eden.cpp | 202 |
1 files changed, 94 insertions, 108 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp index 1d28279843..69241eb826 100644 --- a/engines/cryo/eden.cpp +++ b/engines/cryo/eden.cpp @@ -4077,15 +4077,13 @@ void EdenGame::prechargephrases(int16 vid) { } void EdenGame::effet1() { - debug(__FUNCTION__); int x, y; - int16 i; int16 dy, ny; rectanglenoir32(); if (!_doubledScreen) { setRS1(0, 0, 16 - 1, 4 - 1); y = p_mainview->_normal._dstTop; - for (i = 16; i <= 96; i += 4) { + for (int16 i = 16; i <= 96; i += 4) { for (x = p_mainview->_normal._dstLeft; x < p_mainview->_normal._dstLeft + 320; x += 16) { setRD1(x, y + i, x + 16 - 1, y + i + 4 - 1); CLBlitter_CopyViewRect(p_view2, &ScreenView, &rect_src, &rect_dst); @@ -4098,7 +4096,7 @@ void EdenGame::effet1() { } else { setRS1(0, 0, 16 * 2 - 1, 4 * 2 - 1); y = p_mainview->_zoom._dstTop; - for (i = 16 * 2; i <= 96 * 2; i += 4 * 2) { + for (int16 i = 16 * 2; i <= 96 * 2; i += 4 * 2) { for (x = p_mainview->_zoom._dstLeft; x < p_mainview->_zoom._dstLeft + 320 * 2; x += 16 * 2) { setRD1(x, y + i, x + 16 * 2 - 1, y + i + 4 * 2 - 1); CLBlitter_CopyViewRect(p_view2, &ScreenView, &rect_src, &rect_dst); @@ -4113,7 +4111,7 @@ void EdenGame::effet1() { p_mainview->_zoom._height = 4; ny = p_mainview->_normal._dstTop; dy = p_mainview->_zoom._dstTop; - for (i = 0; i < 100; i += 2) { + for (int16 i = 0; i < 100; i += 2) { p_mainview->_normal._srcTop = 99 - i; p_mainview->_zoom._srcTop = 99 - i; p_mainview->_normal._dstTop = 99 - i + ny; @@ -4137,43 +4135,37 @@ void EdenGame::effet1() { } void EdenGame::effet2() { - debug(__FUNCTION__); + static int16 pattern1[] = {0, 1, 2, 3, 7, 11, 15, 14, 13, 12, 8, 4, 5, 6, 10, 9}; + static int16 pattern2[] = {0, 15, 1, 14, 2, 13, 3, 12, 7, 8, 11, 4, 5, 10, 6, 9}; + static int16 pattern3[] = {0, 2, 5, 7, 8, 10, 13, 15, 1, 3, 4, 6, 9, 11, 12, 14}; + static int16 pattern4[] = {0, 3, 15, 12, 1, 7, 14, 8, 2, 11, 13, 4, 5, 6, 10, 9}; + static int eff2pat = 0; if (p_global->ff_103 == 69) { effet4(); return; } switch (++eff2pat) { - case 1: { - static int16 pattern[] = {0, 1, 2, 3, 7, 11, 15, 14, 13, 12, 8, 4, 5, 6, 10, 9}; - colimacon(pattern); + case 1: + colimacon(pattern1); break; - } - case 2: { - static int16 pattern[] = {0, 15, 1, 14, 2, 13, 3, 12, 7, 8, 11, 4, 5, 10, 6, 9}; - colimacon(pattern); + case 2: + colimacon(pattern2); break; - } - case 3: { - static int16 pattern[] = {0, 2, 5, 7, 8, 10, 13, 15, 1, 3, 4, 6, 9, 11, 12, 14}; - colimacon(pattern); + case 3: + colimacon(pattern3); break; - } - case 4: { - static int16 pattern[] = {0, 3, 15, 12, 1, 7, 14, 8, 2, 11, 13, 4, 5, 6, 10, 9}; - colimacon(pattern); + case 4: + colimacon(pattern4); eff2pat = 0; break; } - } } void EdenGame::effet3() { - debug(__FUNCTION__); - uint16 i, c; CLPalette_GetLastPalette(oldPalette); - for (i = 0; i < 6; i++) { - for (c = 0; c < 256; c++) { + for (uint16 i = 0; i < 6; i++) { + for (uint16 c = 0; c < 256; c++) { newColor.r = oldPalette[c].r >> i; newColor.g = oldPalette[c].g >> i; newColor.b = oldPalette[c].b >> i; @@ -4183,8 +4175,8 @@ void EdenGame::effet3() { wait(1); } CLBlitter_CopyView2Screen(p_mainview); - for (i = 0; i < 6; i++) { - for (c = 0; c < 256; c++) { + for (uint16 i = 0; i < 6; i++) { + for (uint16 c = 0; c < 256; c++) { newColor.r = global_palette[c].r >> (5 - i); newColor.g = global_palette[c].g >> (5 - i); newColor.b = global_palette[c].b >> (5 - i); @@ -4198,18 +4190,18 @@ void EdenGame::effet3() { void EdenGame::effet4() { debug(__FUNCTION__); byte *scr, *pix, *r24, *r25, *r30, c; - int16 i; int16 x, y; - int16 w, h, ww; int16 r17, r23, r16, r18, r19, r22, r27, r31; CLPalette_Send2Screen(global_palette, 0, 256); - w = ScreenView._width; - h = ScreenView._height; - ww = ScreenView._pitch; + +// Unused +// int16 w = ScreenView._width; +// int16 h = ScreenView._height; + int16 ww = ScreenView._pitch; if (!_doubledScreen) { x = p_mainview->_normal._dstLeft; y = p_mainview->_normal._dstTop; - for (i = 32; i > 0; i -= 2) { + for (int16 i = 32; i > 0; i -= 2) { scr = ScreenView._bufferPtr; scr += (y + 16) * ww + x; pix = p_mainview->_bufferPtr + 16 * 640; @@ -4273,7 +4265,7 @@ void EdenGame::effet4() { } else { x = p_mainview->_zoom._dstLeft; y = p_mainview->_zoom._dstTop; - for (i = 32; i > 0; i -= 2) { + for (int16 i = 32; i > 0; i -= 2) { scr = ScreenView._bufferPtr; scr += (y + 16 * 2) * ww + x; pix = p_mainview->_bufferPtr + 16 * 640; @@ -4339,18 +4331,19 @@ void EdenGame::effet4() { void EdenGame::ClearScreen() { byte *scr; - int16 x, y, xx, yy; - int16 w, h, ww; - w = ScreenView._width; - h = ScreenView._height; - ww = ScreenView._pitch; + int16 x, y; + +// Unused +// int16 w = ScreenView._width; +// int16 h = ScreenView._height; + int16 ww = ScreenView._pitch; if (!_doubledScreen) { x = p_mainview->_normal._dstLeft; y = p_mainview->_normal._dstTop; scr = ScreenView._bufferPtr; scr += (y + 16) * ww + x; - for (yy = 0; yy < 160; yy++) { - for (xx = 0; xx < 320; xx++) + for (int16 yy = 0; yy < 160; yy++) { + for (int16 xx = 0; xx < 320; xx++) *scr++ = 0; scr += ww - 320; } @@ -4359,8 +4352,8 @@ void EdenGame::ClearScreen() { y = p_mainview->_zoom._dstTop; scr = ScreenView._bufferPtr; scr += (y + 32) * ww + x; - for (yy = 0; yy < 160; yy++) { - for (xx = 0; xx < 320; xx++) { + for (int16 yy = 0; yy < 160; yy++) { + for (int16 xx = 0; xx < 320; xx++) { scr[0] = 0; scr[1] = 0; scr[ww] = 0; @@ -4376,20 +4369,21 @@ void EdenGame::ClearScreen() { void EdenGame::colimacon(int16 pattern[16]) { byte *scr, *pix; int16 x, y; - int16 w, h, ww; - int16 i, j, p, r27, r25; - w = ScreenView._width; - h = ScreenView._height; - ww = ScreenView._pitch; + int16 p, r27, r25; + +// Unused +// int16 w = ScreenView._width; +// int16 h = ScreenView._height; + int16 ww = ScreenView._pitch; if (!_doubledScreen) { x = p_mainview->_normal._dstLeft; y = p_mainview->_normal._dstTop; scr = ScreenView._bufferPtr; scr += (y + 16) * ww + x; - for (i = 0; i < 16; i++) { + for (int16 i = 0; i < 16; i++) { p = pattern[i]; r27 = p % 4 + p / 4 * ww; - for (j = 0; j < 320 * 160 / 16; j++) + for (int16 j = 0; j < 320 * 160 / 16; j++) scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = 0; CLBlitter_UpdateScreen(); wait(1); @@ -4399,10 +4393,10 @@ void EdenGame::colimacon(int16 pattern[16]) { y = p_mainview->_zoom._dstTop; scr = ScreenView._bufferPtr; scr += (y + 16 * 2) * ww + x; - for (i = 0; i < 16; i++) { + for (int16 i = 0; i < 16; i++) { p = pattern[i]; r27 = p % 4 * 2 + p / 4 * ww * 2; - for (j = 0; j < 320 * 160 / 16; j++) { + for (int16 j = 0; j < 320 * 160 / 16; j++) { byte *sc = &scr[j / (320 / 4) * ww * 4 * 2 + j % (320 / 4) * 4 * 2 + r27]; sc[0] = 0; sc[1] = 0; @@ -4420,11 +4414,11 @@ void EdenGame::colimacon(int16 pattern[16]) { pix += 640 * 16; scr = ScreenView._bufferPtr; scr += (y + 16) * ww + x; - for (i = 0; i < 16; i++) { + for (int16 i = 0; i < 16; i++) { p = pattern[i]; r25 = p % 4 + p / 4 * 640; r27 = p % 4 + p / 4 * ww; - for (j = 0; j < 320 * 160 / 16; j++) + for (int16 j = 0; j < 320 * 160 / 16; j++) scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = pix[j / (320 / 4) * 640 * 4 + j % (320 / 4) * 4 + r25]; CLBlitter_UpdateScreen(); @@ -4437,11 +4431,11 @@ void EdenGame::colimacon(int16 pattern[16]) { pix += 640 * 16; scr = ScreenView._bufferPtr; scr += (y + 16 * 2) * ww + x; - for (i = 0; i < 16; i++) { + for (int16 i = 0; i < 16; i++) { p = pattern[i]; r25 = p % 4 + p / 4 * 640; r27 = p % 4 * 2 + p / 4 * ww * 2; - for (j = 0; j < 320 * 160 / 16; j++) { + for (int16 j = 0; j < 320 * 160 / 16; j++) { byte c = pix[j / (320 / 4) * 640 * 4 + j % (320 / 4) * 4 + r25]; byte *sc = &scr[j / (320 / 4) * ww * 4 * 2 + j % (320 / 4) * 4 * 2 + r27]; sc[0] = c; @@ -4455,10 +4449,9 @@ void EdenGame::colimacon(int16 pattern[16]) { } void EdenGame::fadetoblack(int delay) { - int16 i, j; CLPalette_GetLastPalette(oldPalette); - for (i = 0; i < 6; i++) { - for (j = 0; j < 256; j++) { + for (int16 i = 0; i < 6; i++) { + for (int16 j = 0; j < 256; j++) { newColor.r = oldPalette[j].r >> i; newColor.g = oldPalette[j].g >> i; newColor.b = oldPalette[j].b >> i; @@ -4470,10 +4463,9 @@ void EdenGame::fadetoblack(int delay) { } void EdenGame::fadetoblack128(int delay) { - int16 i, j; CLPalette_GetLastPalette(oldPalette); - for (i = 0; i < 6; i++) { - for (j = 0; j < 129; j++) { //TODO: wha? + for (int16 i = 0; i < 6; i++) { + for (int16 j = 0; j < 129; j++) { //TODO: wha? newColor.r = oldPalette[j].r >> i; newColor.g = oldPalette[j].g >> i; newColor.b = oldPalette[j].b >> i; @@ -4485,9 +4477,8 @@ void EdenGame::fadetoblack128(int delay) { } void EdenGame::fadefromblack128(int delay) { - int16 i, j; - for (i = 0; i < 6; i++) { - for (j = 0; j < 129; j++) { //TODO: wha? + for (int16 i = 0; i < 6; i++) { + for (int16 j = 0; j < 129; j++) { //TODO: wha? newColor.r = global_palette[j].r >> (5 - i); newColor.g = global_palette[j].g >> (5 - i); newColor.b = global_palette[j].b >> (5 - i); @@ -4500,9 +4491,8 @@ void EdenGame::fadefromblack128(int delay) { void EdenGame::rectanglenoir32() { // blacken 32x32 rectangle - int i; int *pix = (int *)p_view2_buf; - for (i = 0; i < 32; i++) { + for (int16 i = 0; i < 32; i++) { pix[0] = 0; pix[1] = 0; pix[2] = 0; @@ -4530,24 +4520,23 @@ void EdenGame::setRD1(int16 sx, int16 sy, int16 ex, int16 ey) { } void EdenGame::wait(int howlong) { - int t2, t = TickCount(); + int t = TickCount(); #ifdef EDEN_DEBUG howlong *= 10; #endif - for (t2 = t; t2 - t < howlong; t2 = TickCount()) g_system->delayMillis(10); // waste time + for (int t2 = t; t2 - t < howlong; t2 = TickCount()) + g_system->delayMillis(10); // waste time } void EdenGame::effetpix() { - debug(__FUNCTION__); byte *scr, *pix; int16 x, y; - int16 w, h, ww; int16 r25, r18, r31, r30; //TODO: change to xx/yy - byte r24, r23; //TODO: change to p0/p1 - int16 r26, r27, r20; - w = ScreenView._width; - h = ScreenView._height; - ww = ScreenView._pitch; + +// Unused +// int16 w = ScreenView._width; +// int16 h = ScreenView._height; + int16 ww = ScreenView._pitch; r25 = ww * 80; r18 = 640 * 80; pix = p_mainview->_bufferPtr + 16 * 640; @@ -4563,9 +4552,9 @@ void EdenGame::effetpix() { scr += (y + 16 * 2) * ww + x; r25 *= 2; } - r20 = 0x4400; //TODO - r27 = 1; - r26 = 0; + int16 r20 = 0x4400; //TODO + int16 r27 = 1; + int16 r26 = 0; do { char r8 = r27 & 1; r27 >>= 1; @@ -4613,27 +4602,27 @@ void EdenGame::effetpix() { if (r27 < 320 * 80) { r31 = r27 / 320; r30 = r27 % 320; - r24 = pix[r31 * 640 + r30]; - r23 = pix[r31 * 640 + r18 + r30]; + byte p0 = pix[r31 * 640 + r30]; + byte p1 = pix[r31 * 640 + r18 + r30]; if (_doubledScreen) { r31 *= 2; r30 *= 2; - scr[r31 * ww + r30] = r24; - scr[r31 * ww + r30 + 1] = r24; - scr[r31 * ww + r25 + r30] = r23; - scr[r31 * ww + r25 + r30 + 1] = r23; + scr[r31 * ww + r30] = p0; + scr[r31 * ww + r30 + 1] = p0; + scr[r31 * ww + r25 + r30] = p1; + scr[r31 * ww + r25 + r30 + 1] = p1; r31++; - scr[r31 * ww + r30] = r24; - scr[r31 * ww + r30 + 1] = r24; - scr[r31 * ww + r25 + r30] = r23; - scr[r31 * ww + r25 + r30 + 1] = r23; + scr[r31 * ww + r30] = p0; + scr[r31 * ww + r30 + 1] = p0; + scr[r31 * ww + r25 + r30] = p1; + scr[r31 * ww + r25 + r30 + 1] = p1; if (++r26 == 960) { wait(1); r26 = 0; } } else { - scr[r31 * ww + r30] = r24; - scr[r31 * ww + r25 + r30] = r23; + scr[r31 * ww + r30] = p0; + scr[r31 * ww + r25 + r30] = p1; if (++r26 == 960) { CLBlitter_UpdateScreen(); wait(1); @@ -4648,23 +4637,22 @@ void EdenGame::effetpix() { ////// datfile.c void EdenGame::verifh(void *ptr) { byte sum = 0; - byte *data; byte *head = (byte *)ptr; - uint16 h0, h3; - int16 i; - char h2; - for (i = 0; i < 6; i++) + + for (int8 i = 0; i < 6; i++) sum += *head++; + if (sum != 0xAB) return; + debug("* Begin unpacking resource"); head -= 6; - h0 = PLE16(head); + uint16 h0 = PLE16(head); head += 2; - h2 = *head++; - h3 = PLE16(head); + char unused = *head++; + uint16 h3 = PLE16(head); head += 2; - data = h0 + head + 26; + byte *data = h0 + head + 26; h3 -= 6; head += h3; for (; h3; h3--) @@ -4773,8 +4761,7 @@ int EdenGame::ssndfl(uint16 num) { #if 1 void EdenGame::ConvertIcons(icon_t *icon, int count) { - int i; - for (i = 0; i < count; i++, icon++) { + for (int i = 0; i < count; i++, icon++) { icon->sx = BE16(icon->sx); icon->sy = BE16(icon->sy); icon->ex = BE16(icon->ex); @@ -4786,15 +4773,14 @@ void EdenGame::ConvertIcons(icon_t *icon, int count) { } void EdenGame::ConvertLinks(room_t *room, int count) { - int i; - for (i = 0; i < count; i++, room++) { + for (int i = 0; i < count; i++, room++) { room->bank = BE16(room->bank); room->party = BE16(room->party); } } void EdenGame::ConvertMacToPC() { - // Conert all mac (big-endian) resources to native format + // Convert all mac (big-endian) resources to native format ConvertIcons(gameIcons, 136); ConvertLinks(gameRooms, 424); // Array of longs @@ -4810,6 +4796,7 @@ void EdenGame::loadpermfiles() { { // Since PC version stores hotspots and rooms info in the executable, load them from premade resource file Common::File f; + if (f.open("led.dat")) { const int kNumIcons = 136; const int kNumRooms = 424; @@ -4818,8 +4805,7 @@ void EdenGame::loadpermfiles() { f.read(gameIcons, kNumIcons * sizeof(icon_t)); f.read(gameRooms, kNumRooms * sizeof(room_t)); f.close(); - } - else + } else error("Can not load aux data"); } break; |