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authorFilippos Karapetis2011-09-25 18:34:35 +0300
committerFilippos Karapetis2011-09-25 18:34:35 +0300
commita1c4aa6d89805a0d9929f3d746f88f8cd15930ab (patch)
treebe501da3563173afafd63f72925d8ca1b0945588 /engines
parent85213cdb32a84a85f9b3d2d3442a11df968eb06a (diff)
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AGI: Fixed typo in restart dialog
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/op_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 17addc0c05..23ccee2e5d 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -1368,7 +1368,7 @@ void cmdRestartGame(AgiGame *state, uint8 *p) {
state->_vm->_sound->stopSound();
sel = getflag(fAutoRestart) ? 0 :
- state->_vm->selectionBox(" Restart _game, or continue? \n\n\n", buttons);
+ state->_vm->selectionBox(" Restart game, or continue? \n\n\n", buttons);
if (sel == 0) {
state->_vm->_restartGame = true;