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author | Filippos Karapetis | 2011-09-25 18:34:35 +0300 |
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committer | Filippos Karapetis | 2011-09-25 18:34:35 +0300 |
commit | a1c4aa6d89805a0d9929f3d746f88f8cd15930ab (patch) | |
tree | be501da3563173afafd63f72925d8ca1b0945588 /engines | |
parent | 85213cdb32a84a85f9b3d2d3442a11df968eb06a (diff) | |
download | scummvm-rg350-a1c4aa6d89805a0d9929f3d746f88f8cd15930ab.tar.gz scummvm-rg350-a1c4aa6d89805a0d9929f3d746f88f8cd15930ab.tar.bz2 scummvm-rg350-a1c4aa6d89805a0d9929f3d746f88f8cd15930ab.zip |
AGI: Fixed typo in restart dialog
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agi/op_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index 17addc0c05..23ccee2e5d 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1368,7 +1368,7 @@ void cmdRestartGame(AgiGame *state, uint8 *p) { state->_vm->_sound->stopSound(); sel = getflag(fAutoRestart) ? 0 : - state->_vm->selectionBox(" Restart _game, or continue? \n\n\n", buttons); + state->_vm->selectionBox(" Restart game, or continue? \n\n\n", buttons); if (sel == 0) { state->_vm->_restartGame = true; |