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author | Eugene Sandulenko | 2014-02-05 23:58:21 +0200 |
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committer | Eugene Sandulenko | 2014-02-05 23:58:44 +0200 |
commit | a231d6c7d2a28a92830a347cee1654a97da4ca59 (patch) | |
tree | 8c4602eea98482f7d69db6a0e625614eac097d88 /engines | |
parent | ff50ea73bf98445faf30cfda2482d532ed5c2a38 (diff) | |
download | scummvm-rg350-a231d6c7d2a28a92830a347cee1654a97da4ca59.tar.gz scummvm-rg350-a231d6c7d2a28a92830a347cee1654a97da4ca59.tar.bz2 scummvm-rg350-a231d6c7d2a28a92830a347cee1654a97da4ca59.zip |
FULLPIPE: Bugfix in scene27
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/scenes/scene27.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/engines/fullpipe/scenes/scene27.cpp b/engines/fullpipe/scenes/scene27.cpp index 6ca0cb8fc0..1807266c23 100644 --- a/engines/fullpipe/scenes/scene27.cpp +++ b/engines/fullpipe/scenes/scene27.cpp @@ -33,6 +33,7 @@ #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" +#define DBG 1 namespace Fullpipe { @@ -243,6 +244,11 @@ void sceneHandler27_clickBat(ExCommand *cmd) { int bx = g_vars->scene27_bat->_ox - 5; int by = g_vars->scene27_bat->_oy - 71; +#if DBG + sceneHandler27_throwBat(); + return; +#endif + if (ABS(bx - g_fp->_aniMan->_ox) > 1 || ABS(by - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, bx, by, 1, ST_MAN_RIGHT); @@ -258,6 +264,9 @@ void sceneHandler27_clickBat(ExCommand *cmd) { } void sceneHandler27_maidSwab() { +#if DBG + return; +#endif if (g_fp->getObjectState(sO_Maid) == g_fp->getObjectEnumState(sO_Maid, sO_WithSwab)) g_vars->scene27_maid->changeStatics2(ST_MID_SWAB); } @@ -343,8 +352,10 @@ bool sceneHandler27_batFallLogic(int batn) { if (bat->currX - y > 15.0 || bat->ani->_statics->_staticsId == ST_BTA_FALL) { bat->ani->_priority = 2020; - g_vars->scene27_var07.remove_at(batn); g_vars->scene27_var07.push_back(bat); + + if (batn != g_vars->scene27_var07.size() - 1) + g_vars->scene27_var07.remove_at(batn); } else if (!bat->ani->_movement) { bat->ani->startAnim(MV_BTA_FALL, 0, -1); } |