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author | Strangerke | 2012-01-08 20:41:18 +0100 |
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committer | Strangerke | 2012-01-08 20:41:41 +0100 |
commit | a4a2878a3716dfbb3b04e6d10d68a99c55a4dd85 (patch) | |
tree | f8d0b70cd94ba61d191168f802d9a2782d32aea4 /engines | |
parent | fb26f7dcfa2987706f669882135c7648d365e696 (diff) | |
download | scummvm-rg350-a4a2878a3716dfbb3b04e6d10d68a99c55a4dd85.tar.gz scummvm-rg350-a4a2878a3716dfbb3b04e6d10d68a99c55a4dd85.tar.bz2 scummvm-rg350-a4a2878a3716dfbb3b04e6d10d68a99c55a4dd85.zip |
TSAGE: R2R - Implement scene 1500
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 159 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 13 |
3 files changed, 176 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index fa7895f407..ee49c238ee 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -36,6 +36,8 @@ namespace TsAGE { namespace Ringworld2 { Scene *Ringworld2Game::createScene(int sceneNumber) { + warning("Switching to scene %d", sceneNumber); + switch (sceneNumber) { /* Scene group #0 */ case 50: @@ -103,7 +105,9 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { return new Scene1100(); case 1200: case 1330: + error("Missing scene %d from group 1", sceneNumber); case 1500: + return new Scene1500(); case 1525: case 1530: case 1550: diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index e773c52805..17422019b0 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -856,5 +856,164 @@ void Scene1100::saveCharacter(int characterIndex) { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } + +/*-------------------------------------------------------------------------- + * Scene 1500 - + * + *--------------------------------------------------------------------------*/ +void Scene1500::postInit(SceneObjectList *OwnerList) { + loadScene(1500); + R2_GLOBALS._v58CE2 = 0; + R2_GLOBALS._v5589E.top = 0; + R2_GLOBALS._v5589E.bottom = 200; + setZoomPercents(170, 13, 240, 100); + SceneExt::postInit(); + scalePalette(65, 65, 65); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor2.postInit(); + _actor2.setup(1401, 1, 1); + _actor2._effect = 5; + _actor2.fixPriority(10); + _actor2._field9C = _field312; + + _actor1.postInit(); + _actor1.setup(1400, 1, 1); + _actor1._moveDiff = Common::Point(1, 1); + _actor1._linkedActor = &_actor2; + + if (R2_GLOBALS._sceneManager._previousScene != 1010) { + _actor4.postInit(); + _actor4.setup(1401, 2, 1); + _actor4._effect = 5; + _actor4.fixPriority(10); + _actor4._field9C = _field312; + + _actor3.postInit(); + _actor3._moveRate = 30; + _actor3._moveDiff = Common::Point(1, 1); + _actor3._linkedActor = &_actor4; + } + + if (R2_GLOBALS._sceneManager._previousScene == 300) { + _actor1.setPosition(Common::Point(189, 139), 5); + + _actor3.setup(1400, 1, 2); + _actor3.setPosition(Common::Point(148, 108), 0); + + _sceneMode = 20; + R2_GLOBALS._sound1.play(110); + } else if (R2_GLOBALS._sceneManager._previousScene == 1550) { + _actor1.setPosition(Common::Point(189, 139), 5); + + _actor3.setup(1400, 2, 1); + _actor3.changeZoom(-1); + _actor3.setPosition(Common::Point(298, 258), 5); + + _sceneMode = 10; + R2_GLOBALS._sound1.play(106); + } else { + _actor1.setPosition(Common::Point(289, 239), -30); + _sceneMode = 0; + R2_GLOBALS._sound1.play(102); + } + signal(); +} + +void Scene1500::remove() { + R2_GLOBALS._v5589E.top = 3; + R2_GLOBALS._v5589E.bottom = 168; + R2_GLOBALS._v58CE2 = 1; + + SceneExt::remove(); +} + +void Scene1500::signal() { + switch(_sceneMode++) { + case 0: + R2_GLOBALS.setFlag(25); + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + // No break on purpose + case 1: + if (_actor1._yDiff < 50) { + _actor1.setPosition(Common::Point(289, 239), _actor1._yDiff + 1); + _sceneMode = 1; + } + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 2: { + Common::Point pt(189, 139); + NpcMover *mover = new NpcMover(); + _actor1.addMover(mover, &pt, this); + } + break; + case 3: + if (_actor1._yDiff > 5) { + _actor1.setPosition(Common::Point(189, 139), _actor1._yDiff - 1); + _sceneMode = 3; + } + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 13: + R2_GLOBALS._player._characterIndex = R2_MIRANDA; + // No break on purpose + case 4: + R2_GLOBALS._sceneManager.changeScene(300); + break; + case 10: + // No break on purpose + case 20: + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 11: { + Common::Point pt(148, 108); + NpcMover *mover = new NpcMover(); + _actor3.addMover(mover, &pt, this); + } + break; + case 12: + setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL); + break; + case 21: { + Common::Point pt(-2, -42); + NpcMover *mover = new NpcMover(); + _actor3.addMover(mover, &pt, NULL); + signal(); + } + break; + case 22: + if (_actor1._yDiff < 50) { + _actor1.setPosition(Common::Point(189, 139), _actor1._yDiff + 1); + _sceneMode = 22; + } + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 23: { + Common::Point pt(-13, -61); + NpcMover *mover = new NpcMover(); + _actor1.addMover(mover, &pt, this); + } + break; + case 24: + R2_GLOBALS._sceneManager.changeScene(300); + break; + default: + break; + } +} + +void Scene1500::dispatch() { + if (_sceneMode > 10) { + float yDiff = sqrt((float) (_actor3._position.x * _actor3._position.x) + (_actor3._position.y * _actor3._position.y)); + if (yDiff > 6) + _actor3.setPosition(_actor3._position, yDiff); + } + + Scene::dispatch(); +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index a21869b6ad..a88451e406 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -117,6 +117,19 @@ public: virtual void saveCharacter(int characterIndex); }; +class Scene1500 : public SceneExt { +public: + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); +}; } // End of namespace Ringworld2 } // End of namespace TsAGE |