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author | Paul Gilbert | 2015-08-25 20:47:18 -0400 |
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committer | Paul Gilbert | 2015-08-25 20:47:18 -0400 |
commit | a563077edb1246efe82c75c57250f03b64b5dd9a (patch) | |
tree | 35c662cb1fb4d64e470c2dba99aaf72b02ab737f /engines | |
parent | 4b8dd6662e49f1a766e103cedecc44413acd02f0 (diff) | |
download | scummvm-rg350-a563077edb1246efe82c75c57250f03b64b5dd9a.tar.gz scummvm-rg350-a563077edb1246efe82c75c57250f03b64b5dd9a.tar.bz2 scummvm-rg350-a563077edb1246efe82c75c57250f03b64b5dd9a.zip |
SHERLOCK: Set game speed to match the originals
This applies to make both games match the originals. This is particularly
important for Rose Tattoo, since there are several times Sherlock plays
instruments, and the animations need to sync up with the music
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sherlock/events.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/events.h b/engines/sherlock/events.h index b62863c287..59d145bada 100644 --- a/engines/sherlock/events.h +++ b/engines/sherlock/events.h @@ -30,7 +30,7 @@ namespace Sherlock { -#define GAME_FRAME_RATE 50 +#define GAME_FRAME_RATE 30 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) enum CursorId { ARROW = 0, MAGNIFY = 1, WAIT = 2, EXIT_ZONES_START = 5, INVALID_CURSOR = -1 }; |