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authorPaul Gilbert2018-11-09 21:55:23 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commita698756c24c50059b84b6ca8833530b5f8cfef59 (patch)
treec3fe7d9d681d89747af6644298b1279875339254 /engines
parenta8e656a5de01e18697fa4f0086215d11d9143197 (diff)
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GLK: SCOTT: Don't show intro text when loading savegame from launcher
Diffstat (limited to 'engines')
-rw-r--r--engines/gargoyle/scott/scott.cpp22
-rw-r--r--engines/gargoyle/scott/scott.h1
2 files changed, 12 insertions, 11 deletions
diff --git a/engines/gargoyle/scott/scott.cpp b/engines/gargoyle/scott/scott.cpp
index 329cfb334e..001eff5aba 100644
--- a/engines/gargoyle/scott/scott.cpp
+++ b/engines/gargoyle/scott/scott.cpp
@@ -29,7 +29,7 @@ namespace Scott {
Scott::Scott(OSystem *syst, const GargoyleGameDescription *gameDesc) : Glk(syst, gameDesc),
Items(nullptr), Rooms(nullptr), Verbs(nullptr), Nouns(nullptr), Messages(nullptr),
Actions(nullptr), CurrentCounter(0), SavedRoom(0), Options(0), Width(0), TopHeight(0),
- split_screen(true), Bottom(0), Top(0), BitFlags(0) {
+ split_screen(true), Bottom(0), Top(0), BitFlags(0), _saveSlot(-1) {
Common::fill(&NounText[0], &NounText[16], '\0');
Common::fill(&Counters[0], &Counters[16], 0);
Common::fill(&RoomSaved[0], &RoomSaved[16], 0);
@@ -37,7 +37,6 @@ Scott::Scott(OSystem *syst, const GargoyleGameDescription *gameDesc) : Glk(syst,
void Scott::runGame(Common::SeekableReadStream *gameFile) {
int vb, no;
- int saveSlot;
initialize();
Bottom = glk_window_open(0, 0, 0, wintype_TextBuffer, 1);
@@ -63,24 +62,24 @@ void Scott::runGame(Common::SeekableReadStream *gameFile) {
Top = Bottom;
}
+ output("ScummVM support adapted from Scott Free, A Scott Adams game driver in C.\n\n");
+
// Check for savegame
- saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
+ _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
- output("\
-Scott Free, A Scott Adams game driver in C.\n\
-Release 1.14, (c) 1993,1994,1995 Swansea University Computer Society.\n\
-Distributed under the GNU software license\n\n");
+ // Load the game
loadDatabase(gameFile, (Options & DEBUGGING) ? 1 : 0);
+ // Main game loop
while (!shouldQuit()) {
glk_tick();
performActions(0, 0);
- if (saveSlot >= 0) {
+ if (_saveSlot >= 0) {
// Load any savegame during startup
- loadGameState(saveSlot);
- saveSlot = -1;
+ loadGameState(_saveSlot);
+ _saveSlot = -1;
}
look();
@@ -404,7 +403,8 @@ void Scott::loadDatabase(Common::SeekableReadStream *f, bool loud) {
}
void Scott::output(const char *a) {
- display(Bottom, "%s", a);
+ if (_saveSlot == -1)
+ display(Bottom, "%s", a);
}
void Scott::outputNumber(int a) {
diff --git a/engines/gargoyle/scott/scott.h b/engines/gargoyle/scott/scott.h
index 0ff8d3318b..168476c158 100644
--- a/engines/gargoyle/scott/scott.h
+++ b/engines/gargoyle/scott/scott.h
@@ -131,6 +131,7 @@ private:
bool split_screen;
winid_t Bottom, Top;
uint32 BitFlags; ///< Might be >32 flags - I haven't seen >32 yet
+ int _saveSlot; ///< Save slot when loading savegame from launcher
private:
/**
* Initialization code