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author | Eugene Sandulenko | 2014-04-08 19:01:28 +0300 |
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committer | Eugene Sandulenko | 2014-04-08 19:01:28 +0300 |
commit | a73bb7b3f68fbd67a4ea8505e44c81fbe88dfe59 (patch) | |
tree | 2ebfe23098b57f339a8d9e5c34f0f3dcaad5ee5c /engines | |
parent | ede2b70f1d2be2064fd5dd33253bbd1d68857f61 (diff) | |
download | scummvm-rg350-a73bb7b3f68fbd67a4ea8505e44c81fbe88dfe59.tar.gz scummvm-rg350-a73bb7b3f68fbd67a4ea8505e44c81fbe88dfe59.tar.bz2 scummvm-rg350-a73bb7b3f68fbd67a4ea8505e44c81fbe88dfe59.zip |
FULLPIPE: Renames in scene29. This completes the scene
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/scenes.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene29.cpp | 50 |
3 files changed, 27 insertions, 27 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 6f9fc29f23..3abb03d1ae 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -383,7 +383,7 @@ Vars::Vars() { scene29_shooter2 = 0; scene29_ass = 0; scene29_manIsRiding = false; - scene29_var10 = false; + scene29_arcadeIsOn = false; scene29_reachedFarRight = false; scene29_rideBackEnabled = false; scene29_shootCountdown = 0; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index bd7dd249ae..517576c6f3 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -600,7 +600,7 @@ public: BallChain scene29_flyingRedBalls; BallChain scene29_greenBalls; bool scene29_manIsRiding; - bool scene29_var10; + bool scene29_arcadeIsOn; bool scene29_reachedFarRight; bool scene29_rideBackEnabled; int scene29_shootCountdown; diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp index a466ca37bb..dbd753a133 100644 --- a/engines/fullpipe/scenes/scene29.cpp +++ b/engines/fullpipe/scenes/scene29.cpp @@ -154,7 +154,7 @@ void scene29_initScene(Scene *sc) { g_vars->scene29_bearders.push_back(wb); g_vars->scene29_manIsRiding = false; - g_vars->scene29_var10 = false; + g_vars->scene29_arcadeIsOn = false; g_vars->scene29_reachedFarRight = false; g_vars->scene29_rideBackEnabled = false; g_vars->scene29_shootCountdown = 0; @@ -432,8 +432,8 @@ void sceneHandler29_manBend() { g_vars->scene29_manY = g_fp->_aniMan->_oy; } -bool sceneHandler29_sub15(StaticANIObject *ani, int maxx) { - if (!g_vars->scene29_var10 || g_vars->scene29_manIsHit) +bool sceneHandler29_checkRedBallHit(StaticANIObject *ani, int maxx) { + if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) return false; if ((ani->_ox >= g_vars->scene29_manX + 42 || ani->_ox <= g_vars->scene29_manX + 8) @@ -452,8 +452,8 @@ bool sceneHandler29_sub15(StaticANIObject *ani, int maxx) { return true; } -bool sceneHandler29_sub16(StaticANIObject *ani, int maxx) { - if (!g_vars->scene29_var10 || g_vars->scene29_manIsHit) +bool sceneHandler29_checkGreenBallHit(StaticANIObject *ani, int maxx) { + if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) return false; if (ani->_ox >= g_vars->scene29_manX + 40) { @@ -518,7 +518,7 @@ void sceneHandler29_manHit() { mq->addExCommandToEnd(ex); g_vars->scene29_manIsRiding = false; - g_vars->scene29_var10 = false; + g_vars->scene29_arcadeIsOn = false; g_vars->scene29_reachedFarRight = false; g_vars->scene29_rideBackEnabled = false; } else { @@ -559,7 +559,7 @@ void sceneHandler29_ballHitCheck() { y = ball->ani->_oy; if (x >= 186) { - if (sceneHandler29_sub16(ball->ani, x)) { + if (sceneHandler29_checkGreenBallHit(ball->ani, x)) { newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0); newball->ani = ball->ani; @@ -630,7 +630,7 @@ void sceneHandler29_ballHitCheck() { y = ball->ani->_oy; if (x >= 147) { - if (sceneHandler29_sub15(ball->ani, x)) { + if (sceneHandler29_checkRedBallHit(ball->ani, x)) { newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0); newball->ani = ball->ani; @@ -705,14 +705,14 @@ void sceneHandler29_manFromR() { chainQueue(QU_SC29_MANFROM_R, 1); - g_vars->scene29_var10 = false; + g_vars->scene29_arcadeIsOn = false; g_vars->scene29_rideBackEnabled = false; } int sceneHandler29_updateScreenCallback() { int res; - res = g_fp->drawArcadeOverlay(g_vars->scene29_var10); + res = g_fp->drawArcadeOverlay(g_vars->scene29_arcadeIsOn); if (!res) g_fp->_updateScreenCallback = 0; @@ -726,7 +726,7 @@ void sceneHandler29_manToL() { chainQueue(QU_SC29_MANTO_L, 1); - g_vars->scene29_var10 = true; + g_vars->scene29_arcadeIsOn = true; g_vars->scene29_mgm.addItem(g_fp->_aniMan->_id); @@ -795,7 +795,7 @@ void sceneHandler29_clickPorter(ExCommand *cmd) { } } -void sceneHandler29_sub05() { +void sceneHandler29_shootersProcess() { if (g_fp->_aniMan->_statics->_staticsId == ST_MAN29_RUNR) { if (g_vars->scene29_manX > 1436) { sceneHandler29_manFromR(); @@ -812,7 +812,7 @@ void sceneHandler29_sub05() { } void sceneHandler29_shootersEscape() { - if (g_vars->scene29_var10) { + if (g_vars->scene29_arcadeIsOn) { g_vars->scene29_manX += 2; g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); @@ -845,7 +845,7 @@ void sceneHandler29_manRideBack() { } void sceneHandler29_shoot() { - if (g_vars->scene29_var10 && g_vars->scene29_manX < 1310) { + if (g_vars->scene29_arcadeIsOn && g_vars->scene29_manX < 1310) { if (g_fp->_rnd->getRandomNumber(1) || g_vars->scene29_shooter1->_movement || g_vars->scene29_shooter1->_statics->_staticsId != ST_STR1_RIGHT) { if (!g_vars->scene29_shooter2->_movement && g_vars->scene29_shooter2->_statics->_staticsId == ST_STR2_RIGHT) { if (g_vars->scene29_shooter2->_flags & 4) { @@ -875,7 +875,7 @@ void sceneHandler29_animBearded() { if (!ani->_movement && ani->_statics->_staticsId == (ST_BRDCMN_RIGHT | 0x4000)) { x -= 4; - if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_var10) { + if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_arcadeIsOn) { mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT1), 0, 1); mq->replaceKeyCode(-1, ani->_okeyCode); @@ -893,7 +893,7 @@ void sceneHandler29_animBearded() { if (ani->_movement->_id == MV_BRDCMN_GOR) { x -= 4; - if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_var10) { + if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsOn) { ani->changeStatics2(ST_BRDCMN_RIGHT); mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT2), 0, 1); @@ -911,7 +911,7 @@ void sceneHandler29_animBearded() { continue; } - if (g_vars->scene29_var10 && g_vars->scene29_bearders[i]->wbcounter > 30) { + if (g_vars->scene29_arcadeIsOn && g_vars->scene29_bearders[i]->wbcounter > 30) { int newx; if (g_fp->_rnd->getRandomNumber(1)) @@ -997,7 +997,7 @@ int sceneHandler29(ExCommand *cmd) { case MSG_SC29_STOPRIDE: g_vars->scene29_manIsRiding = false; - g_vars->scene29_var10 = false; + g_vars->scene29_arcadeIsOn = false; g_vars->scene29_reachedFarRight = false; g_vars->scene29_rideBackEnabled = false; @@ -1025,8 +1025,8 @@ int sceneHandler29(ExCommand *cmd) { break; case 29: - if (!g_vars->scene29_manIsRiding || g_vars->scene29_var10) { - if (!g_vars->scene29_var10) { + if (!g_vars->scene29_manIsRiding || g_vars->scene29_arcadeIsOn) { + if (!g_vars->scene29_arcadeIsOn) { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); if (ani && ani == g_vars->scene29_porter) { @@ -1046,13 +1046,13 @@ int sceneHandler29(ExCommand *cmd) { break; case 107: - if (g_vars->scene29_var10) + if (g_vars->scene29_arcadeIsOn) sceneHandler29_manBend(); break; case 33: - if (g_vars->scene29_var10) { + if (g_vars->scene29_arcadeIsOn) { if (g_vars->scene29_manX > g_fp->_sceneRect.right - 500) g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_manX - 350; @@ -1079,8 +1079,8 @@ int sceneHandler29(ExCommand *cmd) { if (g_vars->scene29_manIsRiding) sceneHandler29_manFromL(); - else if (g_vars->scene29_var10 && !g_fp->_aniMan->_movement) - sceneHandler29_sub05(); + else if (g_vars->scene29_arcadeIsOn && !g_fp->_aniMan->_movement) + sceneHandler29_shootersProcess(); if (g_vars->scene29_reachedFarRight) sceneHandler29_shootersEscape(); @@ -1106,7 +1106,7 @@ int sceneHandler29(ExCommand *cmd) { int scene29_updateCursor() { g_fp->updateCursorCommon(); - if (g_vars->scene29_var10) { + if (g_vars->scene29_arcadeIsOn) { if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV) g_fp->_cursorId = -1; } else if (g_vars->scene29_manIsRiding) { |