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author | Bastien Bouclet | 2017-07-19 07:21:45 +0200 |
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committer | Bastien Bouclet | 2017-07-19 07:23:32 +0200 |
commit | a7dd81060bc6f1d010d61d6fcf273e618acbb52e (patch) | |
tree | 52aa98f538f323dd67700a3f5a5787ea993177f6 /engines | |
parent | 559e6dafe1ea9c57dddca65d8e16e94ba88a4c40 (diff) | |
download | scummvm-rg350-a7dd81060bc6f1d010d61d6fcf273e618acbb52e.tar.gz scummvm-rg350-a7dd81060bc6f1d010d61d6fcf273e618acbb52e.tar.bz2 scummvm-rg350-a7dd81060bc6f1d010d61d6fcf273e618acbb52e.zip |
MOHAWK: Riven: Fix the ending movie looping in the Rebel age
Fixes #9969.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mohawk/riven_stack.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/mohawk/riven_stack.cpp b/engines/mohawk/riven_stack.cpp index d3c76edd82..2931383d07 100644 --- a/engines/mohawk/riven_stack.cpp +++ b/engines/mohawk/riven_stack.cpp @@ -188,6 +188,7 @@ void RivenStack::runEndGame(uint16 videoCode, uint32 delay) { RivenVideo *video = _vm->_video->openSlot(videoCode); video->enable(); video->play(); + video->setLooping(false); runCredits(videoCode, delay); } |