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author | Colin Snover | 2017-09-11 16:46:19 -0500 |
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committer | Colin Snover | 2017-09-12 00:45:18 -0500 |
commit | a7ede0ca39d37b768ddf1546ae5fcf5b9477f3c5 (patch) | |
tree | d037b595ee13834fa3e8f57bbf8ace18c86945f2 /engines | |
parent | f9c43144a74ef1976b640b27408f0e45dbffea34 (diff) | |
download | scummvm-rg350-a7ede0ca39d37b768ddf1546ae5fcf5b9477f3c5.tar.gz scummvm-rg350-a7ede0ca39d37b768ddf1546ae5fcf5b9477f3c5.tar.bz2 scummvm-rg350-a7ede0ca39d37b768ddf1546ae5fcf5b9477f3c5.zip |
SCI32: Fix bad positioning of text in Phant2 computer on first render
This fixes the glitchy positioning during the word hallucinations.
Fixes Trac#10036.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 41 |
1 files changed, 40 insertions, 1 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index f90acd5db3..91a8b5f11f 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -122,6 +122,7 @@ static const char *const selectorNameTable[] = { "masterVolume", // SCI2 master volume reset "data", // Phant2 "format", // Phant2 + "setSize", // Phant2 #endif NULL }; @@ -167,7 +168,8 @@ enum ScriptPatcherSelectors { SELECTOR_clear, SELECTOR_masterVolume, SELECTOR_data, - SELECTOR_format + SELECTOR_format, + SELECTOR_setSize #endif }; @@ -3994,6 +3996,42 @@ static const uint16 phant2SlowScrollPatch[] = { PATCH_END }; +// WynNetDoco::open calls setSize before it calls posn, but the values set by +// posn are used by setSize, so the left/top coordinates of the text and note +// fields is wrong for the first render of a document or email. (Incidentally, +// these fields are the now-seen rect fields, and the game is doing a very bad +// thing by touching these manually and then relying on the values instead of +// asking the kernel.) This is most noticeable during chapters 1 and 3 when the +// computer is displaying scary messages, since every time the scary message is +// rendered the text fields re-render at the top-left corner of the screen. +// Applies to at least: US English +static const uint16 phant2BadPositionSignature[] = { + SIG_MAGICDWORD, + 0x39, SIG_SELECTOR8(setSize), // pushi setSize + 0x76, // push0 + 0x39, SIG_SELECTOR8(init), // pushi init + 0x78, // pushi 1 + 0x89, 0x03, // lsg 3 + 0x39, SIG_SELECTOR8(posn), // pushi posn + 0x7a, // push2 + 0x66, SIG_ADDTOOFFSET(+2), // pTos (x position) + 0x66, SIG_ADDTOOFFSET(+2), // pTos (y position) + SIG_END +}; + +static const uint16 phant2BadPositionPatch[] = { + 0x39, PATCH_SELECTOR8(posn), // pushi posn + 0x7a, // push2 + 0x66, PATCH_GETORIGINALUINT16(12), // pTos (x position) + 0x66, PATCH_GETORIGINALUINT16(15), // pTos (y position) + 0x39, PATCH_SELECTOR8(setSize), // pushi setSize + 0x76, // push0 + 0x39, PATCH_SELECTOR8(init), // pushi init + 0x78, // pushi 1 + 0x89, 0x03, // lsg 3 + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry phantasmagoria2Signatures[] = { { true, 0, "slow interface fades", 3, phant2SlowIFadeSignature, phant2SlowIFadePatch }, @@ -4004,6 +4042,7 @@ static const SciScriptPatcherEntry phantasmagoria2Signatures[] = { { true, 63016, "replace spin loop during music fades", 1, phant2Wait4FadeSignature, phant2Wait4FadePatch }, { true, 63019, "replace spin loop during computer load", 1, phant2WaitParam1Signature, phant2WaitParam1Patch }, { true, 63019, "replace spin loop during computer scrolling", 1, phant2SlowScrollSignature, phant2SlowScrollPatch }, + { true, 63019, "fix bad doc/email name & memo positioning", 2, phant2BadPositionSignature, phant2BadPositionPatch }, { true, 64990, "remove save game name mangling (1/2)", 1, phant2SaveNameSignature1, phant2SaveNamePatch1 }, { true, 64994, "remove save game name mangling (2/2)", 1, phant2SaveNameSignature2, phant2SaveNamePatch2 }, { true, 64990, "increase number of save games", 1, phant2NumSavesSignature1, phant2NumSavesPatch1 }, |