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authorFilippos Karapetis2009-12-26 00:22:21 +0000
committerFilippos Karapetis2009-12-26 00:22:21 +0000
commita88e4df7a0d01e572d7c942da67d53799fb4a6b5 (patch)
tree25a6f1829bde8beef8f57a56889471ba7f143dfd /engines
parent46eb68090c36463f4683387ccc586ce3588af5b4 (diff)
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SCI/new music code: Fixed a bug where music was stopped when saving. Some cleanup
svn-id: r46568
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/savegame.cpp28
1 files changed, 16 insertions, 12 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index f93438889d..a0b6421731 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -102,27 +102,26 @@ static void syncSong(Common::Serializer &s, Song &obj) {
}
#else
-#define FROBNICATE_HANDLE(reg) ((reg).segment << 16 | (reg).offset)
#define DEFROBNICATE_HANDLE(handle) (make_reg((handle >> 16) & 0xffff, handle & 0xffff))
static void syncSong(Common::Serializer &s, MusicEntry *song) {
if (s.getVersion() < 14) {
- // Old sound system data
+ // Old sound system data. This data is only loaded, never saved (as we're never
+ // saving in the older version format)
uint32 handle = 0;
- if (s.isSaving())
- handle = FROBNICATE_HANDLE(song->soundObj);
s.syncAsSint32LE(handle);
- if (s.isLoading())
- song->soundObj = DEFROBNICATE_HANDLE(handle);
+ song->soundObj = DEFROBNICATE_HANDLE(handle);
s.syncAsSint32LE(song->resnum);
s.syncAsSint32LE(song->prio);
s.syncAsSint32LE(song->status);
s.skip(4); // restoreBehavior
- s.syncAsSint32LE(song->ticker);
+ uint32 restoreTime = 0;
+ s.syncAsSint32LE(restoreTime);
+ song->ticker = restoreTime * 60 / 1000;
s.syncAsSint32LE(song->loop);
s.skip(4); // hold
// volume and dataInc will be synced from the sound objects
- // when the sound list is reconstructed
+ // when the sound list is reconstructed in gamestate_restore()
song->volume = 100;
song->dataInc = 0;
// No fading info
@@ -146,8 +145,12 @@ static void syncSong(Common::Serializer &s, MusicEntry *song) {
s.syncAsByte(song->status);
}
- song->pMidiParser = 0;
- song->pStreamAud = 0;
+ // pMidiParser and pStreamAud will be initialized when the
+ // sound list is reconstructed in gamestate_restore()
+ if (s.isLoading()) {
+ song->pMidiParser = 0;
+ song->pStreamAud = 0;
+ }
}
#endif
@@ -615,16 +618,17 @@ static void sync_songlib(Common::Serializer &s, SongLibrary &obj) {
}
#else
static void sync_songlib(Common::Serializer &s, SciMusic *music) {
+ // Sync song lib data. When loading, the actual song lib will be initialized
+ // afterwards in gamestate_restore()
int songcount = 0;
if (s.isSaving())
songcount = music->_playList.size();
s.syncAsUint32LE(songcount);
+
if (s.isLoading()) {
music->stopAll();
music->_playList.resize(songcount);
- }
- if (s.isLoading()) {
for (int i = 0; i < songcount; i++) {
MusicEntry *curSong = new MusicEntry();
syncSong(s, curSong);