diff options
author | Paul Gilbert | 2016-02-29 21:20:33 -0500 |
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committer | Paul Gilbert | 2016-02-29 21:20:33 -0500 |
commit | a89dd72f2007b00304d0cc01ac4b6dc08ed6625e (patch) | |
tree | bf0c5d3c34c254f4866366cc89f917019fc0ef66 /engines | |
parent | 95ebd2394bd4bd84f7894a94baf9fa1423345fad (diff) | |
download | scummvm-rg350-a89dd72f2007b00304d0cc01ac4b6dc08ed6625e.tar.gz scummvm-rg350-a89dd72f2007b00304d0cc01ac4b6dc08ed6625e.tar.bz2 scummvm-rg350-a89dd72f2007b00304d0cc01ac4b6dc08ed6625e.zip |
TITANIC: Implemented lots of CBackground descendent classes
Diffstat (limited to 'engines')
83 files changed, 4338 insertions, 9 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp index f36b7acc62..20d6fec86e 100644 --- a/engines/titanic/core/saveable_object.cpp +++ b/engines/titanic/core/saveable_object.cpp @@ -73,11 +73,23 @@ #include "titanic/core/view_item.h" #include "titanic/game/announce.h" +#include "titanic/game/arb_background.h" +#include "titanic/game/arboretum_gate.h" +#include "titanic/game/auto_animate.h" #include "titanic/game/belbot_get_light.h" +#include "titanic/game/bomb.h" #include "titanic/game/bowl_unlocker.h" +#include "titanic/game/bridge_view.h" +#include "titanic/game/broken_pell_base.h" +#include "titanic/game/cage.h" +#include "titanic/game/captains_wheel.h" #include "titanic/game/cdrom.h" #include "titanic/game/cdrom_computer.h" #include "titanic/game/cdrom_tray.h" +#include "titanic/game/cell_point_button.h" +#include "titanic/game/chicken_dispensor.h" +#include "titanic/game/close_broken_pel.h" +#include "titanic/game/computer.h" #include "titanic/game/computer_screen.h" #include "titanic/game/cookie.h" #include "titanic/game/credits.h" @@ -87,22 +99,45 @@ #include "titanic/game/doorbot_home_handler.h" #include "titanic/game/drawer.h" #include "titanic/game/ear_sweet_bowl.h" +#include "titanic/game/eject_phonograph_button.h" +#include "titanic/game/emma_control.h" #include "titanic/game/empty_nut_bowl.h" #include "titanic/game/enter_exit_first_class_state.h" +#include "titanic/game/games_console.h" #include "titanic/game/hammer_dispensor_button.h" +#include "titanic/game/head_smash_event.h" +#include "titanic/game/head_smash_lever.h" +#include "titanic/game/lemon_dispensor.h" #include "titanic/game/light.h" #include "titanic/game/light_switch.h" #include "titanic/game/little_lift_button.h" +#include "titanic/game/musical_instrument.h" #include "titanic/game/no_nut_bowl.h" #include "titanic/game/null_port_hole.h" #include "titanic/game/nut_replacer.h" +#include "titanic/game/play_music_button.h" +#include "titanic/game/play_on_act.h" #include "titanic/game/port_hole.h" +#include "titanic/game/record_phonograph_button.h" +#include "titanic/game/replacement_ear.h" #include "titanic/game/room_item.h" +#include "titanic/game/sauce_dispensor.h" +#include "titanic/game/season_background.h" +#include "titanic/game/season_barrel.h" +#include "titanic/game/seasonal_adjustment.h" #include "titanic/game/service_elevator_door.h" +#include "titanic/game/service_elevator_window.h" +#include "titanic/game/ship_setting.h" +#include "titanic/game/speech_dispensor.h" #include "titanic/game/start_action.h" +#include "titanic/game/stop_phonograph_button.h" #include "titanic/game/sub_glass.h" #include "titanic/game/sweet_bowl.h" #include "titanic/game/television.h" +#include "titanic/game/third_class_canal.h" +#include "titanic/game/wheel_button.h" +#include "titanic/game/wheel_hotspot.h" +#include "titanic/game/wheel_spin.h" #include "titanic/game/parrot/parrot_lobby_controller.h" #include "titanic/game/parrot/parrot_lobby_link_updater.h" #include "titanic/game/parrot/parrot_lobby_object.h" @@ -128,7 +163,6 @@ #include "titanic/game/sgt/sgt_restaurant_doors.h" #include "titanic/game/sgt/sgt_state_room.h" #include "titanic/game/sgt/sgt_upper_doors_sound.h" - #include "titanic/gfx/act_button.h" #include "titanic/gfx/changes_season_button.h" #include "titanic/gfx/chev_left_off.h" @@ -148,6 +182,13 @@ #include "titanic/gfx/icon_nav_up.h" #include "titanic/gfx/keybrd_butt.h" #include "titanic/gfx/move_object_button.h" +#include "titanic/gfx/music_control.h" +#include "titanic/gfx/music_slider_pitch.h" +#include "titanic/gfx/music_slider_speed.h" +#include "titanic/gfx/music_switch.h" +#include "titanic/gfx/music_switch_inversion.h" +#include "titanic/gfx/music_switch_reverse.h" +#include "titanic/gfx/music_voice_mute.h" #include "titanic/gfx/pet_mode_off.h" #include "titanic/gfx/pet_mode_on.h" #include "titanic/gfx/pet_mode_panel.h" @@ -160,7 +201,6 @@ #include "titanic/gfx/status_change_button.h" #include "titanic/gfx/st_button.h" #include "titanic/gfx/toggle_switch.h" - #include "titanic/messages/messages.h" #include "titanic/messages/mouse_messages.h" #include "titanic/messages/pet_messages.h" @@ -193,6 +233,13 @@ #include "titanic/npcs/titania.h" #include "titanic/sound/auto_music_player.h" +#include "titanic/sound/auto_music_player_base.h" +#include "titanic/sound/auto_sound_player.h" +#include "titanic/sound/background_sound_maker.h" +#include "titanic/sound/music_player.h" +#include "titanic/sound/seasonal_music_player.h" +#include "titanic/sound/titania_speech.h" +#include "titanic/sound/trigger_auto_music_player.h" namespace Titanic { @@ -252,11 +299,23 @@ DEFFN(CTreeItem); DEFFN(CViewItem); DEFFN(CAnnounce); +DEFFN(CArbBackground); +DEFFN(CArboretumGate); +DEFFN(CAutoAnimate); DEFFN(CBelbotGetLight); DEFFN(CBowlUnlocker); +DEFFN(CBomb); +DEFFN(CBridgeView); +DEFFN(CBrokenPellBase) +DEFFN(CCage); +DEFFN(CCaptainsWheel); DEFFN(CCDROM); DEFFN(CCDROMComputer); DEFFN(CCDROMTray); +DEFFN(CCellPointButton); +DEFFN(CChickenDispensor); +DEFFN(CCloseBrokenPel); +DEFFN(CComputer); DEFFN(CCookie); DEFFN(CComputerScreen); DEFFN(CCredits); @@ -265,22 +324,45 @@ DEFFN(CDeadArea); DEFFN(CDeskClickResponder); DEFFN(CDoorbotHomeHandler); DEFFN(CEarSweetBowl); +DEFFN(CEjectPhonographButton); +DEFFN(CEmmaControl); DEFFN(CEmptyNutBowl); DEFFN(CEnterExitFirstClassState); +DEFFN(CGamesConsole); DEFFN(CHammerDispensorButton); +DEFFN(CHeadSmashEvent); +DEFFN(CHeadSmashLever); +DEFFN(CLemonDispensor); DEFFN(CLight); DEFFN(CLightSwitch); DEFFN(CLittleLiftButton); +DEFFN(CMusicalInstrument); DEFFN(CNoNutBowl); DEFFN(CNullPortHole); DEFFN(CNutReplacer); +DEFFN(CPlayMusicButton); +DEFFN(CPlayOnAct); DEFFN(CPortHole); +DEFFN(CRecordPhonographButton); +DEFFN(CReplacementEar); DEFFN(CRoomItem); +DEFFN(CSauceDispensor); +DEFFN(CSeasonBackground); +DEFFN(CSeasonBarrel); +DEFFN(CSeasonalAdjustment); DEFFN(CServiceElevatorDoor); +DEFFN(CServiceElevatorWindow); +DEFFN(CShipSetting); +DEFFN(CSpeechDispensor); DEFFN(CStartAction); +DEFFN(CStopPhonographButton); DEFFN(CSUBGlass); DEFFN(CSweetBowl); DEFFN(CTelevision); +DEFFN(CThirdClassCanal); +DEFFN(CWheelButton); +DEFFN(CWheelHotSpot); +DEFFN(CWheelSpin); DEFFN(CParrotLobbyController); DEFFN(CParrotLobbyLinkUpdater); DEFFN(CParrotLobbyObject); @@ -326,6 +408,14 @@ DEFFN(CIconNavRight); DEFFN(CIconNavUp); DEFFN(CKeybrdButt); DEFFN(CMoveObjectButton); +DEFFN(CMusicControl); +DEFFN(CMusicSlider); +DEFFN(CMusicSliderPitch); +DEFFN(CMusicSliderSpeed); +DEFFN(CMusicSwitch); +DEFFN(CMusicSwitchInversion); +DEFFN(CMusicSwitchReverse); +DEFFN(CMusicVoiceMute); DEFFN(CPetModeOff); DEFFN(CPetModeOn); DEFFN(CPetModePanel); @@ -539,8 +629,14 @@ DEFFN(CStarlings); DEFFN(CSummonBots); DEFFN(CSuccUBus); DEFFN(CTitania); - DEFFN(CAutoMusicPlayer); +DEFFN(CAutoMusicPlayerBase); +DEFFN(CAutoSoundPlayer); +DEFFN(CBackgroundSoundMaker); +DEFFN(CMusicPlayer); +DEFFN(CSeasonalMusicPlayer); +DEFFN(CTitaniaSpeech); +DEFFN(CTriggerAutoMusicPlayer); void CSaveableObject::initClassList() { _classList = new Common::HashMap<Common::String, CreateFunction>(); @@ -594,12 +690,24 @@ void CSaveableObject::initClassList() { ADDFN(CViewItem); ADDFN(CAnnounce); + ADDFN(CArbBackground); + ADDFN(CArboretumGate); + ADDFN(CAutoAnimate); ADDFN(CBelbotGetLight); + ADDFN(CBomb); ADDFN(CBowlUnlocker); + ADDFN(CBridgeView); + ADDFN(CBrokenPellBase); + ADDFN(CCage); + ADDFN(CCaptainsWheel); ADDFN(CCDROM); ADDFN(CCDROMComputer); ADDFN(CCDROMTray); + ADDFN(CCellPointButton); + ADDFN(CChickenDispensor); ADDFN(CComputerScreen); + ADDFN(CCloseBrokenPel); + ADDFN(CComputer); ADDFN(CCookie); ADDFN(CCredits); ADDFN(CCreditsButton); @@ -608,25 +716,46 @@ void CSaveableObject::initClassList() { ADDFN(CDoorbotHomeHandler); ADDFN(CDropTarget); ADDFN(CEarSweetBowl); + ADDFN(CEjectPhonographButton); + ADDFN(CEmmaControl); ADDFN(CEmptyNutBowl); ADDFN(CEnterExitFirstClassState); + ADDFN(CGamesConsole); ADDFN(CHammerDispensorButton); + ADDFN(CHeadSmashEvent); + ADDFN(CHeadSmashLever); + ADDFN(CLemonDispensor); ADDFN(CLight); ADDFN(CLightSwitch); ADDFN(CLittleLiftButton); + ADDFN(CMusicalInstrument); ADDFN(CNoNutBowl); ADDFN(CNullPortHole); ADDFN(CNutReplacer); ADDFN(CPETPosition); + ADDFN(CPlayMusicButton); + ADDFN(CPlayOnAct); ADDFN(CPortHole); + ADDFN(CRecordPhonographButton); + ADDFN(CReplacementEar); ADDFN(CRoomItem); + ADDFN(CSauceDispensor); + ADDFN(CSeasonBackground); + ADDFN(CSeasonBarrel); + ADDFN(CSeasonalAdjustment); ADDFN(CServiceElevatorDoor); - ADDFN(CSGTStateRoom); - ADDFN(CSGTUpperDoorsSound); + ADDFN(CServiceElevatorWindow); + ADDFN(CShipSetting); + ADDFN(CSpeechDispensor); ADDFN(CStartAction); + ADDFN(CStopPhonographButton); ADDFN(CSUBGlass); ADDFN(CSweetBowl); ADDFN(CTelevision); + ADDFN(CThirdClassCanal); + ADDFN(CWheelButton); + ADDFN(CWheelHotSpot); + ADDFN(CWheelSpin); ADDFN(CParrotLobbyController); ADDFN(CParrotLobbyLinkUpdater); ADDFN(CParrotLobbyObject); @@ -672,6 +801,13 @@ void CSaveableObject::initClassList() { ADDFN(CIconNavUp); ADDFN(CKeybrdButt); ADDFN(CMoveObjectButton); + ADDFN(CMusicControl); + ADDFN(CMusicSlider); + ADDFN(CMusicSliderPitch); + ADDFN(CMusicSliderSpeed); + ADDFN(CMusicSwitch); + ADDFN(CMusicSwitchInversion); + ADDFN(CMusicSwitchReverse); ADDFN(CPetModeOff); ADDFN(CPetModeOn); ADDFN(CPetModePanel); @@ -887,6 +1023,14 @@ void CSaveableObject::initClassList() { ADDFN(CTitania); ADDFN(CAutoMusicPlayer); + ADDFN(CAutoMusicPlayerBase); + ADDFN(CAutoSoundPlayer); + ADDFN(CBackgroundSoundMaker); + ADDFN(CMusicPlayer); + ADDFN(CSeasonalMusicPlayer); + ADDFN(CAutoMusicPlayer); + ADDFN(CTitaniaSpeech); + ADDFN(CTriggerAutoMusicPlayer); } void CSaveableObject::freeClassList() { diff --git a/engines/titanic/game/arb_background.cpp b/engines/titanic/game/arb_background.cpp new file mode 100644 index 0000000000..54e9c17e3c --- /dev/null +++ b/engines/titanic/game/arb_background.cpp @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/arb_background.h" + +namespace Titanic { + +CArbBackground::CArbBackground() : CBackground(), + _fieldE0(0), _fieldE4(61), _fieldE8(62), _fieldEC(118) { +} + +void CArbBackground::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + file->writeNumberLine(_fieldEC, indent); + + CBackground::save(file, indent); +} + +void CArbBackground::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + _fieldEC = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/arb_background.h b/engines/titanic/game/arb_background.h new file mode 100644 index 0000000000..e443c4b41c --- /dev/null +++ b/engines/titanic/game/arb_background.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_ARB_BACKGROUND_H +#define TITANIC_ARB_BACKGROUND_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CArbBackground : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; + int _fieldEC; +public: + CArbBackground(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CArbBackground"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_ARB_BACKGROUND_H */ diff --git a/engines/titanic/game/arboretum_gate.cpp b/engines/titanic/game/arboretum_gate.cpp new file mode 100644 index 0000000000..3f13676796 --- /dev/null +++ b/engines/titanic/game/arboretum_gate.cpp @@ -0,0 +1,136 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/arboretum_gate.h" + +namespace Titanic { + +int CArboretumGate::_v1; +int CArboretumGate::_v2; +int CArboretumGate::_v3; + +CArboretumGate::CArboretumGate() : CBackground() { + _string1 = "NULL"; + _string2 = "NULL"; + _fieldE0 = 0; + _fieldF0 = 0; + _fieldF4 = 244; + _fieldF8 = 304; + _fieldFC = 122; + _field100 = 182; + _field104 = 183; + _field108 = 243; + _field10C = 665; + _field110 = 724; + _field114 = 61; + _field118 = 121; + _field11C = 0; + _field120 = 60; + _field124 = 485; + _field128 = 544; + _field12C = 425; + _field130 = 484; + _field134 = 545; + _field138 = 604; + _field13C = 605; + _field140 = 664; + _field144 = 305; + _field148 = 364; + _field14C = 365; + _field150 = 424; +} + +void CArboretumGate::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_v1, indent); + file->writeNumberLine(_v2, indent); + file->writeNumberLine(_v3, indent); + file->writeQuotedLine(_string1, indent); + file->writeNumberLine(_fieldF0, indent); + file->writeNumberLine(_fieldF4, indent); + file->writeNumberLine(_fieldF8, indent); + file->writeNumberLine(_fieldFC, indent); + file->writeNumberLine(_field100, indent); + file->writeNumberLine(_field104, indent); + file->writeNumberLine(_field108, indent); + file->writeNumberLine(_field10C, indent); + file->writeNumberLine(_field110, indent); + file->writeNumberLine(_field114, indent); + file->writeNumberLine(_field118, indent); + file->writeNumberLine(_field11C, indent); + file->writeNumberLine(_field120, indent); + file->writeNumberLine(_field124, indent); + file->writeNumberLine(_field128, indent); + file->writeNumberLine(_field12C, indent); + file->writeNumberLine(_field130, indent); + file->writeNumberLine(_field134, indent); + file->writeNumberLine(_field138, indent); + file->writeNumberLine(_field13C, indent); + file->writeNumberLine(_field140, indent); + file->writeNumberLine(_field144, indent); + file->writeNumberLine(_field148, indent); + file->writeNumberLine(_field14C, indent); + file->writeNumberLine(_field150, indent); + file->writeQuotedLine(_string2, indent); + + CBackground::save(file, indent); +} + +void CArboretumGate::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _v1 = file->readNumber(); + _v2 = file->readNumber(); + _v3 = file->readNumber(); + _string1 = file->readString(); + _fieldF0 = file->readNumber(); + _fieldF4 = file->readNumber(); + _fieldF8 = file->readNumber(); + _fieldFC = file->readNumber(); + _field100 = file->readNumber(); + _field104 = file->readNumber(); + _field108 = file->readNumber(); + _field10C = file->readNumber(); + _field110 = file->readNumber(); + _field114 = file->readNumber(); + _field118 = file->readNumber(); + _field11C = file->readNumber(); + _field120 = file->readNumber(); + _field124 = file->readNumber(); + _field128 = file->readNumber(); + _field12C = file->readNumber(); + _field130 = file->readNumber(); + _field134 = file->readNumber(); + _field138 = file->readNumber(); + _field13C = file->readNumber(); + _field140 = file->readNumber(); + _field144 = file->readNumber(); + _field148 = file->readNumber(); + _field14C = file->readNumber(); + _field150 = file->readNumber(); + _string2 = file->readString(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/arboretum_gate.h b/engines/titanic/game/arboretum_gate.h new file mode 100644 index 0000000000..8cbe49be14 --- /dev/null +++ b/engines/titanic/game/arboretum_gate.h @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_ARBORETUM_GATE_H +#define TITANIC_ARBORETUM_GATE_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CArboretumGate : public CBackground { +public: + static int _v1; + static int _v2; + static int _v3; +public: + int _fieldE0; + CString _string1; + int _fieldE8; + int _fieldEC; + int _fieldF0; + int _fieldF4; + int _fieldF8; + int _fieldFC; + int _field100; + int _field104; + int _field108; + int _field10C; + int _field110; + int _field114; + int _field118; + int _field11C; + int _field120; + int _field124; + int _field128; + int _field12C; + int _field130; + int _field134; + int _field138; + int _field13C; + int _field140; + int _field144; + int _field148; + int _field14C; + int _field150; + CString _string2; +public: + CArboretumGate(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CArboretumGate"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_ARBORETUM_GATE_H */ diff --git a/engines/titanic/game/auto_animate.cpp b/engines/titanic/game/auto_animate.cpp new file mode 100644 index 0000000000..bbaeebf091 --- /dev/null +++ b/engines/titanic/game/auto_animate.cpp @@ -0,0 +1,43 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/auto_animate.h" + +namespace Titanic { + +void CAutoAnimate::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + CBackground::save(file, indent); +} + +void CAutoAnimate::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/auto_animate.h b/engines/titanic/game/auto_animate.h new file mode 100644 index 0000000000..2afb85b9d5 --- /dev/null +++ b/engines/titanic/game/auto_animate.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_AUTO_ANIMATE_H +#define TITANIC_AUTO_ANIMATE_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CAutoAnimate : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; +public: + CAutoAnimate() : CBackground(), _fieldE0(1), _fieldE4(1), _fieldE8(0) {} + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CAutoAnimate"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_AUTO_ANIMATE_H */ diff --git a/engines/titanic/game/bomb.cpp b/engines/titanic/game/bomb.cpp new file mode 100644 index 0000000000..108376efb3 --- /dev/null +++ b/engines/titanic/game/bomb.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/bomb.h" + +namespace Titanic { + +CBomb::CBomb() : CBackground() { + _fieldE0 = 0; + _fieldE4 = 0; + _fieldE8 = 17; + _fieldEC = 9; + _fieldF0 = 0; + _fieldF4 = 999; + _fieldF8 = 0; + _fieldFC = 0; + _field100 = 0; + _field104 = 60; +} + +void CBomb::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + file->writeNumberLine(_fieldEC, indent); + file->writeNumberLine(_fieldF0, indent); + file->writeNumberLine(_fieldF4, indent); + file->writeNumberLine(_fieldF8, indent); + file->writeNumberLine(_fieldFC, indent); + file->writeNumberLine(_field100, indent); + file->writeNumberLine(_field104, indent); + + CBackground::save(file, indent); +} + +void CBomb::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + _fieldEC = file->readNumber(); + _fieldF0 = file->readNumber(); + _fieldF4 = file->readNumber(); + _fieldF8 = file->readNumber(); + _fieldFC = file->readNumber(); + _field100 = file->readNumber(); + _field104 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/bomb.h b/engines/titanic/game/bomb.h new file mode 100644 index 0000000000..a7294f422a --- /dev/null +++ b/engines/titanic/game/bomb.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_BOMB_H +#define TITANIC_BOMB_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CBomb : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; + int _fieldEC; + int _fieldF0; + int _fieldF4; + int _fieldF8; + int _fieldFC; + int _field100; + int _field104; +public: + CBomb(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CBomb"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_BOMB_H */ diff --git a/engines/titanic/game/bridge_view.cpp b/engines/titanic/game/bridge_view.cpp new file mode 100644 index 0000000000..8afca38cf1 --- /dev/null +++ b/engines/titanic/game/bridge_view.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/bridge_view.h" + +namespace Titanic { + +void CBridgeView::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + CBackground::save(file, indent); +} + +void CBridgeView::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/bridge_view.h b/engines/titanic/game/bridge_view.h new file mode 100644 index 0000000000..7a765cf21a --- /dev/null +++ b/engines/titanic/game/bridge_view.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_BRIDGE_VIEW_H +#define TITANIC_BRIDGE_VIEW_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CBridgeView : public CBackground { +public: + int _fieldE0; +public: + CBridgeView() : CBackground(), _fieldE0(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CBridgeView"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_BRIDGE_VIEW_H */ diff --git a/engines/titanic/game/broken_pell_base.cpp b/engines/titanic/game/broken_pell_base.cpp new file mode 100644 index 0000000000..9e2a97462a --- /dev/null +++ b/engines/titanic/game/broken_pell_base.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/broken_pell_base.h" + +namespace Titanic { + +void CBrokenPellBase::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + CBackground::save(file, indent); +} + +void CBrokenPellBase::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/broken_pell_base.h b/engines/titanic/game/broken_pell_base.h new file mode 100644 index 0000000000..fa53af3c62 --- /dev/null +++ b/engines/titanic/game/broken_pell_base.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_BROKEN_PELL_BASE_H +#define TITANIC_BROKEN_PELL_BASE_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CBrokenPellBase : public CBackground { +public: + int _fieldE0; +public: + CBrokenPellBase() : CBackground(), _fieldE0(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CBrokenPellBase"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_BROKEN_PELL_BASE_H */ diff --git a/engines/titanic/game/cage.cpp b/engines/titanic/game/cage.cpp new file mode 100644 index 0000000000..480944fb47 --- /dev/null +++ b/engines/titanic/game/cage.cpp @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/cage.h" + +namespace Titanic { + +int CCage::_v1; +int CCage::_v2; + +void CCage::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_v1, indent); + file->writeNumberLine(_v2, indent); + + CBackground::save(file, indent); +} + +void CCage::load(SimpleFile *file) { + file->readNumber(); + _v1 = file->readNumber(); + _v2 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/cage.h b/engines/titanic/game/cage.h new file mode 100644 index 0000000000..4c097f3b93 --- /dev/null +++ b/engines/titanic/game/cage.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_CAGE_H +#define TITANIC_CAGE_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CCage : public CBackground { +public: + static int _v1; + static int _v2; +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CCage"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_CAGE_H */ diff --git a/engines/titanic/game/captains_wheel.cpp b/engines/titanic/game/captains_wheel.cpp new file mode 100644 index 0000000000..b4e31fdc40 --- /dev/null +++ b/engines/titanic/game/captains_wheel.cpp @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/captains_wheel.h" + +namespace Titanic { + +CCaptainsWheel::CCaptainsWheel() : CBackground(), + _fieldE0(0), _fieldE4(0), _fieldE8(0), _fieldEC(0), + _fieldF0(0), _fieldF4(0) { +} + +void CCaptainsWheel::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + file->writeNumberLine(_fieldEC, indent); + file->writeNumberLine(_fieldF0, indent); + file->writeNumberLine(_fieldF4, indent); + + CBackground::save(file, indent); +} + +void CCaptainsWheel::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + _fieldEC = file->readNumber(); + _fieldF0 = file->readNumber(); + _fieldF4 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/captains_wheel.h b/engines/titanic/game/captains_wheel.h new file mode 100644 index 0000000000..3d35b9b041 --- /dev/null +++ b/engines/titanic/game/captains_wheel.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_CAPTAINS_WHEEL_H +#define TITANIC_CAPTAINS_WHEEL_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CCaptainsWheel : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; + int _fieldEC; + int _fieldF0; + int _fieldF4; +public: + CCaptainsWheel(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CCaptainsWheel"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_CAPTAINS_WHEEL_H */ diff --git a/engines/titanic/game/cell_point_button.cpp b/engines/titanic/game/cell_point_button.cpp new file mode 100644 index 0000000000..45ddad8164 --- /dev/null +++ b/engines/titanic/game/cell_point_button.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/cell_point_button.h" + +namespace Titanic { + +CCellPointButton::CCellPointButton() : CBackground() { + _fieldE0 = 0; + _fieldE4 = 0; + _fieldE8 = 0; + _fieldEC = 0; + _fieldF0 = 0; + _fieldF4 = 0; + _fieldF8 = 0; + _fieldFC = 0; + _field100 = 0; + _field104 = 0; + _field108 = 1; +} + +void CCellPointButton::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + file->writeNumberLine(_fieldEC, indent); + file->writeNumberLine(_fieldF0, indent); + file->writeNumberLine(_fieldF4, indent); + file->writeNumberLine(_fieldF8, indent); + file->writeNumberLine(_fieldFC, indent); + file->writeNumberLine(_field100, indent); + file->writeNumberLine(_field104, indent); + file->writeNumberLine(_field108, indent); + file->writeQuotedLine(_string3, indent); + file->writeNumberLine(_field118, indent); + + CBackground::save(file, indent); +} + +void CCellPointButton::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + _fieldEC = file->readNumber(); + _fieldF0 = file->readNumber(); + _fieldF4 = file->readNumber(); + _fieldF8 = file->readNumber(); + _fieldFC = file->readNumber(); + _field100 = file->readNumber(); + _field104 = file->readNumber(); + _field108 = file->readNumber(); + _string3 = file->readString(); + _field118 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/cell_point_button.h b/engines/titanic/game/cell_point_button.h new file mode 100644 index 0000000000..a16e7ae705 --- /dev/null +++ b/engines/titanic/game/cell_point_button.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_CELL_POINT_BUTTON_H +#define TITANIC_CELL_POINT_BUTTON_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CCellPointButton : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; + int _fieldEC; + int _fieldF0; + int _fieldF4; + int _fieldF8; + int _fieldFC; + int _field100; + int _field104; + int _field108; + CString _string3; + int _field118; +public: + CCellPointButton(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CCellPointButton"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_CELL_POINT_BUTTON_H */ diff --git a/engines/titanic/game/chicken_dispensor.cpp b/engines/titanic/game/chicken_dispensor.cpp new file mode 100644 index 0000000000..d3660bdf03 --- /dev/null +++ b/engines/titanic/game/chicken_dispensor.cpp @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/chicken_dispensor.h" + +namespace Titanic { + +CChickenDispensor::CChickenDispensor() : CBackground(), + _fieldE0(0), _fieldE4(0), _fieldE8(0) { +} + +void CChickenDispensor::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + CBackground::save(file, indent); +} + +void CChickenDispensor::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/chicken_dispensor.h b/engines/titanic/game/chicken_dispensor.h new file mode 100644 index 0000000000..10fcba1d17 --- /dev/null +++ b/engines/titanic/game/chicken_dispensor.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_CHICKEN_DISPENSOR_H +#define TITANIC_CHICKEN_DISPENSOR_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CChickenDispensor : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; +public: + CChickenDispensor(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CNoNutBowl"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_CHICKEN_DISPENSOR_H */ diff --git a/engines/titanic/game/close_broken_pel.cpp b/engines/titanic/game/close_broken_pel.cpp new file mode 100644 index 0000000000..9cc4eb6535 --- /dev/null +++ b/engines/titanic/game/close_broken_pel.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/close_broken_pel.h" + +namespace Titanic { + +void CCloseBrokenPel::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeQuotedLine(_string3, indent); + CBackground::save(file, indent); +} + +void CCloseBrokenPel::load(SimpleFile *file) { + file->readNumber(); + _string3 = file->readString(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/close_broken_pel.h b/engines/titanic/game/close_broken_pel.h new file mode 100644 index 0000000000..ea174a4f1c --- /dev/null +++ b/engines/titanic/game/close_broken_pel.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_CLOSE_BROKEN_PEL_H +#define TITANIC_CLOSE_BROKEN_PEL_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CCloseBrokenPel : public CBackground { +public: + CString _string3; +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CCloseBrokenPel"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_CLOSE_BROKEN_PEL_H */ diff --git a/engines/titanic/game/computer.cpp b/engines/titanic/game/computer.cpp new file mode 100644 index 0000000000..a28292184e --- /dev/null +++ b/engines/titanic/game/computer.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/computer.h" + +namespace Titanic { + +void CComputer::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeQuotedLine(_string3, indent); + file->writeNumberLine(_fieldEC, indent); + CBackground::save(file, indent); +} + +void CComputer::load(SimpleFile *file) { + file->readNumber(); + _string3 = file->readString(); + _fieldEC = file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/computer.h b/engines/titanic/game/computer.h new file mode 100644 index 0000000000..074d17c0fa --- /dev/null +++ b/engines/titanic/game/computer.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_COMPUTER_H +#define TITANIC_COMPUTER_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CComputer : public CBackground { +public: + CString _string3; + int _fieldEC; +public: + CComputer() : CBackground(), _string3("None"), _fieldEC(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CComputer"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_COMPUTER_H */ diff --git a/engines/titanic/game/eject_phonograph_button.cpp b/engines/titanic/game/eject_phonograph_button.cpp new file mode 100644 index 0000000000..bd444f94e5 --- /dev/null +++ b/engines/titanic/game/eject_phonograph_button.cpp @@ -0,0 +1,47 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/eject_phonograph_button.h" + +namespace Titanic { + +void CEjectPhonographButton::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeQuotedLine(_string3, indent); + file->writeQuotedLine(_string4, indent); + + CBackground::save(file, indent); +} + +void CEjectPhonographButton::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _string3 = file->readString(); + _string4 = file->readString(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/eject_phonograph_button.h b/engines/titanic/game/eject_phonograph_button.h new file mode 100644 index 0000000000..e37a061bd4 --- /dev/null +++ b/engines/titanic/game/eject_phonograph_button.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_EJECT_PHONOGRAPH_BUTTON_H +#define TITANIC_EJECT_PHONOGRAPH_BUTTON_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CEjectPhonographButton : public CBackground { +public: + int _fieldE0; + int _fieldE4; + CString _string3; + CString _string4; +public: + CEjectPhonographButton() : CBackground(), _fieldE0(0), _fieldE4(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CEjectPhonographButton"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_EJECT_PHONOGRAPH_BUTTON_H */ diff --git a/engines/titanic/game/emma_control.cpp b/engines/titanic/game/emma_control.cpp new file mode 100644 index 0000000000..ce3b325e4c --- /dev/null +++ b/engines/titanic/game/emma_control.cpp @@ -0,0 +1,43 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/emma_control.h" + +namespace Titanic { + +void CEmmaControl::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeQuotedLine(_wavFile1, indent); + file->writeQuotedLine(_wavFile2, indent); + + CBackground::save(file, indent); +} + +void CEmmaControl::load(SimpleFile *file) { + file->readNumber(); + _wavFile1 = file->readString(); + _wavFile2 = file->readString(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/emma_control.h b/engines/titanic/game/emma_control.h new file mode 100644 index 0000000000..f61d2372d9 --- /dev/null +++ b/engines/titanic/game/emma_control.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_EMMA_CONTROL_H +#define TITANIC_EMMA_CONTROL_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CEmmaControl : public CBackground { +public: + CString _wavFile1, _wavFile2; +public: + CEmmaControl() : CBackground(), _wavFile1("b#39.wav"), _wavFile2("b#38.wav") {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CEmmaControl"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_EMMA_CONTROL_H */ diff --git a/engines/titanic/game/empty_nut_bowl.h b/engines/titanic/game/empty_nut_bowl.h index c1c553a697..57668ca49d 100644 --- a/engines/titanic/game/empty_nut_bowl.h +++ b/engines/titanic/game/empty_nut_bowl.h @@ -51,4 +51,4 @@ public: } // End of namespace Titanic -#endif /* TITANIC_NO_NUT_BOWL_H */ +#endif /* TITANIC_EMPTY_NUT_BOWL_H */ diff --git a/engines/titanic/game/games_console.cpp b/engines/titanic/game/games_console.cpp new file mode 100644 index 0000000000..13a726058a --- /dev/null +++ b/engines/titanic/game/games_console.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/games_console.h" + +namespace Titanic { + +void CGamesConsole::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + CBackground::save(file, indent); +} + +void CGamesConsole::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/games_console.h b/engines/titanic/game/games_console.h new file mode 100644 index 0000000000..4caeda8715 --- /dev/null +++ b/engines/titanic/game/games_console.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_GAMES_CONSOLE_H +#define TITANIC_GAMES_CONSOLE_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CGamesConsole : public CBackground { +public: + int _fieldE0; +public: + CGamesConsole() : CBackground(), _fieldE0(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CGamesConsole"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_GAMES_CONSOLE_H */ diff --git a/engines/titanic/game/head_smash_event.cpp b/engines/titanic/game/head_smash_event.cpp new file mode 100644 index 0000000000..a3d3395a6e --- /dev/null +++ b/engines/titanic/game/head_smash_event.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/head_smash_event.h" + +namespace Titanic { + +void CHeadSmashEvent::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CBackground::save(file, indent); +} + +void CHeadSmashEvent::load(SimpleFile *file) { + file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/head_smash_event.h b/engines/titanic/game/head_smash_event.h new file mode 100644 index 0000000000..4032098817 --- /dev/null +++ b/engines/titanic/game/head_smash_event.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_HEAD_SMASH_EVENT_H +#define TITANIC_HEAD_SMASH_EVENT_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CHeadSmashEvent : public CBackground { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CHeadSmashEvent"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_HEAD_SMASH_EVENT_H */ diff --git a/engines/titanic/game/head_smash_lever.cpp b/engines/titanic/game/head_smash_lever.cpp new file mode 100644 index 0000000000..23ca96d6f9 --- /dev/null +++ b/engines/titanic/game/head_smash_lever.cpp @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/head_smash_lever.h" + +namespace Titanic { + +CHeadSmashLever::CHeadSmashLever() : CBackground(), + _fieldE0(0), _fieldE4(0), _fieldE8(0) {} + +void CHeadSmashLever::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + + CBackground::save(file, indent); +} + +void CHeadSmashLever::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/head_smash_lever.h b/engines/titanic/game/head_smash_lever.h new file mode 100644 index 0000000000..7268cb8a4a --- /dev/null +++ b/engines/titanic/game/head_smash_lever.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_HEAD_SMASH_LEVER_H +#define TITANIC_HEAD_SMASH_LEVER_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CHeadSmashLever : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; +public: + CHeadSmashLever(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CHeadSmashLever"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_HEAD_SMASH_LEVER_H */ diff --git a/engines/titanic/game/lemon_dispensor.cpp b/engines/titanic/game/lemon_dispensor.cpp new file mode 100644 index 0000000000..3cf7cc9525 --- /dev/null +++ b/engines/titanic/game/lemon_dispensor.cpp @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/lemon_dispensor.h" + +namespace Titanic { + +CLemonDispensor::CLemonDispensor() : CBackground(), + _fieldE0(0), _fieldE4(9), _fieldE8(15), _fieldEC(0) { +} + +void CLemonDispensor::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + file->writeNumberLine(_fieldEC, indent); + + CBackground::save(file, indent); +} + +void CLemonDispensor::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + _fieldEC = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/lemon_dispensor.h b/engines/titanic/game/lemon_dispensor.h new file mode 100644 index 0000000000..7f3164f192 --- /dev/null +++ b/engines/titanic/game/lemon_dispensor.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_LEMON_DISPENSOR_H +#define TITANIC_LEMON_DISPENSOR_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CLemonDispensor : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; + int _fieldEC; +public: + CLemonDispensor(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CLemonDispensor"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_LEMON_DISPENSOR_H */ diff --git a/engines/titanic/game/musical_instrument.cpp b/engines/titanic/game/musical_instrument.cpp new file mode 100644 index 0000000000..6695104aba --- /dev/null +++ b/engines/titanic/game/musical_instrument.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/musical_instrument.h" + +namespace Titanic { + +void CMusicalInstrument::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CBackground::save(file, indent); +} + +void CMusicalInstrument::load(SimpleFile *file) { + file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/musical_instrument.h b/engines/titanic/game/musical_instrument.h new file mode 100644 index 0000000000..8eafca5e3b --- /dev/null +++ b/engines/titanic/game/musical_instrument.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MUSICAL_INSTRUMENT_H +#define TITANIC_MUSICAL_INSTRUMENT_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CMusicalInstrument : public CBackground { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CMusicalInstrument"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSICAL_INSTRUMENT_H */ diff --git a/engines/titanic/game/play_music_button.cpp b/engines/titanic/game/play_music_button.cpp new file mode 100644 index 0000000000..49e128cb66 --- /dev/null +++ b/engines/titanic/game/play_music_button.cpp @@ -0,0 +1,43 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/play_music_button.h" + +namespace Titanic { + +void CPlayMusicButton::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + + CBackground::save(file, indent); +} + +void CPlayMusicButton::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/play_music_button.h b/engines/titanic/game/play_music_button.h new file mode 100644 index 0000000000..29a13a688a --- /dev/null +++ b/engines/titanic/game/play_music_button.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PLAY_MUSIC_BUTTON_H +#define TITANIC_PLAY_MUSIC_BUTTON_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CPlayMusicButton : public CBackground { +public: + int _fieldE0; + int _fieldE4; +public: + CPlayMusicButton() : CBackground(), _fieldE0(0), _fieldE4(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPlayMusicButton"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PLAY_MUSIC_BUTTON_H */ diff --git a/engines/titanic/game/play_on_act.cpp b/engines/titanic/game/play_on_act.cpp new file mode 100644 index 0000000000..b0236cda5a --- /dev/null +++ b/engines/titanic/game/play_on_act.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/play_on_act.h" + +namespace Titanic { + +void CPlayOnAct::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CBackground::save(file, indent); +} + +void CPlayOnAct::load(SimpleFile *file) { + file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/play_on_act.h b/engines/titanic/game/play_on_act.h new file mode 100644 index 0000000000..b8fdb2ac15 --- /dev/null +++ b/engines/titanic/game/play_on_act.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PLAY_ON_ACT_H +#define TITANIC_PLAY_ON_ACT_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CPlayOnAct : public CBackground { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CPlayOnAct"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PLAY_ON_ACT_H */ diff --git a/engines/titanic/game/record_phonograph_button.cpp b/engines/titanic/game/record_phonograph_button.cpp new file mode 100644 index 0000000000..896e9d2be6 --- /dev/null +++ b/engines/titanic/game/record_phonograph_button.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/record_phonograph_button.h" + +namespace Titanic { + +void CRecordPhonographButton::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_value, indent); + CBackground::save(file, indent); +} + +void CRecordPhonographButton::load(SimpleFile *file) { + file->readNumber(); + _value = file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/record_phonograph_button.h b/engines/titanic/game/record_phonograph_button.h new file mode 100644 index 0000000000..4b2c6c885e --- /dev/null +++ b/engines/titanic/game/record_phonograph_button.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_RECORD_PHONOGRAPH_BUTTON_H +#define TITANIC_RECORD_PHONOGRAPH_BUTTON_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CRecordPhonographButton : public CBackground { +public: + int _value; +public: + CRecordPhonographButton() : CBackground(), _value(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CRecordPhonographButton"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_RECORD_PHONOGRAPH_BUTTON_H */ diff --git a/engines/titanic/game/replacement_ear.cpp b/engines/titanic/game/replacement_ear.cpp new file mode 100644 index 0000000000..4926932c17 --- /dev/null +++ b/engines/titanic/game/replacement_ear.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/replacement_ear.h" + +namespace Titanic { + +void CReplacementEar::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CBackground::save(file, indent); +} + +void CReplacementEar::load(SimpleFile *file) { + file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/replacement_ear.h b/engines/titanic/game/replacement_ear.h new file mode 100644 index 0000000000..9c4a8e1398 --- /dev/null +++ b/engines/titanic/game/replacement_ear.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_REPLACEMENT_EAR_H +#define TITANIC_REPLACEMENT_EAR_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CReplacementEar : public CBackground { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CNoNutBowl"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_REPLACEMENT_EAR_H */ diff --git a/engines/titanic/game/sauce_dispensor.cpp b/engines/titanic/game/sauce_dispensor.cpp new file mode 100644 index 0000000000..4982df6e26 --- /dev/null +++ b/engines/titanic/game/sauce_dispensor.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sauce_dispensor.h" + +namespace Titanic { + +CSauceDispensor::CSauceDispensor() : CBackground() { + _fieldEC = 0; + _fieldF0 = 0; + _fieldF4 = 0; + _fieldF8 = 0; + _fieldFC = 0; + _field100 = 0; + _field104 = 0; + _field108 = 0; +} + +void CSauceDispensor::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldEC, indent); + file->writeNumberLine(_fieldF0, indent); + file->writeNumberLine(_fieldF4, indent); + file->writeNumberLine(_fieldF8, indent); + file->writeNumberLine(_fieldFC, indent); + file->writeNumberLine(_field100, indent); + file->writeNumberLine(_field104, indent); + file->writeNumberLine(_field108, indent); + + CBackground::save(file, indent); +} + +void CSauceDispensor::load(SimpleFile *file) { + file->readNumber(); + _fieldEC = file->readNumber(); + _fieldF0 = file->readNumber(); + _fieldF4 = file->readNumber(); + _fieldF8 = file->readNumber(); + _fieldFC = file->readNumber(); + _field100 = file->readNumber(); + _field104 = file->readNumber(); + _field108 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/sauce_dispensor.h b/engines/titanic/game/sauce_dispensor.h new file mode 100644 index 0000000000..791839d545 --- /dev/null +++ b/engines/titanic/game/sauce_dispensor.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SAUCE_DISPENSOR_H +#define TITANIC_SAUCE_DISPENSOR_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CSauceDispensor : public CBackground { +public: + CString _string3; + int _fieldEC; + int _fieldF0; + int _fieldF4; + int _fieldF8; + int _fieldFC; + int _field100; + int _field104; + int _field108; +public: + CSauceDispensor(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CSauceDispensor"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SAUCE_DISPENSOR_H */ diff --git a/engines/titanic/game/season_background.cpp b/engines/titanic/game/season_background.cpp new file mode 100644 index 0000000000..a4de590ecd --- /dev/null +++ b/engines/titanic/game/season_background.cpp @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/season_background.h" + +namespace Titanic { + +CSeasonBackground::CSeasonBackground() : CBackground(), + _fieldE0(0), _fieldE4(0), _fieldE8(46), _fieldEC(0) { +} + +void CSeasonBackground::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + file->writeNumberLine(_fieldEC, indent); + + CBackground::save(file, indent); +} + +void CSeasonBackground::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + _fieldEC = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/season_background.h b/engines/titanic/game/season_background.h new file mode 100644 index 0000000000..28998538da --- /dev/null +++ b/engines/titanic/game/season_background.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SEASON_BACKGROUND_H +#define TITANIC_SEASON_BACKGROUND_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CSeasonBackground : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; + int _fieldEC; +public: + CSeasonBackground(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CSeasonBackground"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SEASON_BACKGROUND_H */ diff --git a/engines/titanic/game/season_barrel.cpp b/engines/titanic/game/season_barrel.cpp new file mode 100644 index 0000000000..8aa7b22033 --- /dev/null +++ b/engines/titanic/game/season_barrel.cpp @@ -0,0 +1,42 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/season_barrel.h" + +namespace Titanic { + +void CSeasonBarrel::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + + CBackground::save(file, indent); +} + +void CSeasonBarrel::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/season_barrel.h b/engines/titanic/game/season_barrel.h new file mode 100644 index 0000000000..af22c14f73 --- /dev/null +++ b/engines/titanic/game/season_barrel.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SEASON_BARREL_H +#define TITANIC_SEASON_BARREL_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CSeasonBarrel : public CBackground { +public: + int _fieldE0; + int _fieldE4; +public: + CSeasonBarrel() : CBackground(), _fieldE0(0), _fieldE4(7) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CSeasonBarrel"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SEASON_BARREL_H */ diff --git a/engines/titanic/game/seasonal_adjustment.cpp b/engines/titanic/game/seasonal_adjustment.cpp new file mode 100644 index 0000000000..c0c7b2f1b4 --- /dev/null +++ b/engines/titanic/game/seasonal_adjustment.cpp @@ -0,0 +1,43 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/seasonal_adjustment.h" + +namespace Titanic { + +void CSeasonalAdjustment::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + + CBackground::save(file, indent); +} + +void CSeasonalAdjustment::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/seasonal_adjustment.h b/engines/titanic/game/seasonal_adjustment.h new file mode 100644 index 0000000000..2db94033db --- /dev/null +++ b/engines/titanic/game/seasonal_adjustment.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SEASONAL_ADJUSTMENT_H +#define TITANIC_SEASONAL_ADJUSTMENT_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CSeasonalAdjustment : public CBackground { +public: + int _fieldE0; + int _fieldE4; +public: + CSeasonalAdjustment() : CBackground(), _fieldE0(0), _fieldE4(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CSeasonalAdjustment"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SEASONAL_ADJUSTMENT_H */ diff --git a/engines/titanic/game/service_elevator_window.cpp b/engines/titanic/game/service_elevator_window.cpp new file mode 100644 index 0000000000..1371fb7c48 --- /dev/null +++ b/engines/titanic/game/service_elevator_window.cpp @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/service_elevator_window.h" + +namespace Titanic { + +CServiceElevatorWindow::CServiceElevatorWindow() : CBackground(), + _fieldE0(0), _fieldE4(0), _fieldE8(0), _fieldEC(0) { +} + +void CServiceElevatorWindow::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + file->writeNumberLine(_fieldEC, indent); + + CBackground::save(file, indent); +} + +void CServiceElevatorWindow::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + _fieldEC = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/service_elevator_window.h b/engines/titanic/game/service_elevator_window.h new file mode 100644 index 0000000000..493776c7af --- /dev/null +++ b/engines/titanic/game/service_elevator_window.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SERVICE_ELEVATOR_WINDOW_H +#define TITANIC_SERVICE_ELEVATOR_WINDOW_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CServiceElevatorWindow : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; + int _fieldEC; +public: + CServiceElevatorWindow(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CServiceElevatorWindow"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SERVICE_ELEVATOR_WINDOW_H */ diff --git a/engines/titanic/game/ship_setting.cpp b/engines/titanic/game/ship_setting.cpp new file mode 100644 index 0000000000..d53c5289e6 --- /dev/null +++ b/engines/titanic/game/ship_setting.cpp @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/ship_setting.h" + +namespace Titanic { + +CShipSetting::CShipSetting() : CBackground(), + _string4("NULL"), _string5("NULL") { +} + +void CShipSetting::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeQuotedLine(_string3, indent); + file->writePoint(_pos1, indent); + file->writeQuotedLine(_string4, indent); + file->writeQuotedLine(_string5, indent); + + CBackground::save(file, indent); +} + +void CShipSetting::load(SimpleFile *file) { + file->readNumber(); + _string3 = file->readString(); + _pos1 = file->readPoint(); + _string4 = file->readString(); + _string5 = file->readString(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/ship_setting.h b/engines/titanic/game/ship_setting.h new file mode 100644 index 0000000000..8e57e53125 --- /dev/null +++ b/engines/titanic/game/ship_setting.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SHIP_SETTING_H +#define TITANIC_SHIP_SETTING_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CShipSetting : public CBackground { +public: + CString _string3; + Common::Point _pos1; + CString _string4; + CString _string5; +public: + CShipSetting(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CShipSetting"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SHIP_SETTING_H */ diff --git a/engines/titanic/game/speech_dispensor.cpp b/engines/titanic/game/speech_dispensor.cpp new file mode 100644 index 0000000000..d8fc66b07a --- /dev/null +++ b/engines/titanic/game/speech_dispensor.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/speech_dispensor.h" + +namespace Titanic { + +void CSpeechDispensor::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CBackground::save(file, indent); +} + +void CSpeechDispensor::load(SimpleFile *file) { + file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/speech_dispensor.h b/engines/titanic/game/speech_dispensor.h new file mode 100644 index 0000000000..857750dc95 --- /dev/null +++ b/engines/titanic/game/speech_dispensor.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SPEECH_DISPENSOR_H +#define TITANIC_SPEECH_DISPENSOR_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CSpeechDispensor : public CBackground { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CSpeechDispensor"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SPEECH_DISPENSOR_H */ diff --git a/engines/titanic/game/stop_phonograph_button.cpp b/engines/titanic/game/stop_phonograph_button.cpp new file mode 100644 index 0000000000..7c4367a9c7 --- /dev/null +++ b/engines/titanic/game/stop_phonograph_button.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/stop_phonograph_button.h" + +namespace Titanic { + +void CStopPhonographButton::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CBackground::save(file, indent); +} + +void CStopPhonographButton::load(SimpleFile *file) { + file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/stop_phonograph_button.h b/engines/titanic/game/stop_phonograph_button.h new file mode 100644 index 0000000000..945345cd61 --- /dev/null +++ b/engines/titanic/game/stop_phonograph_button.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_STOP_PHONOGRAPH_BUTTON_H +#define TITANIC_STOP_PHONOGRAPH_BUTTON_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CStopPhonographButton : public CBackground { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CStopPhonographButton"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_STOP_PHONOGRAPH_BUTTON_H */ diff --git a/engines/titanic/game/third_class_canal.cpp b/engines/titanic/game/third_class_canal.cpp new file mode 100644 index 0000000000..a25d5f20ef --- /dev/null +++ b/engines/titanic/game/third_class_canal.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/third_class_canal.h" + +namespace Titanic { + +void CThirdClassCanal::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CBackground::save(file, indent); +} + +void CThirdClassCanal::load(SimpleFile *file) { + file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/third_class_canal.h b/engines/titanic/game/third_class_canal.h new file mode 100644 index 0000000000..4465cba07b --- /dev/null +++ b/engines/titanic/game/third_class_canal.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_THIRD_CLASS_CANAL_H +#define TITANIC_THIRD_CLASS_CANAL_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CThirdClassCanal : public CBackground { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CThirdClassCanal"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_THIRD_CLASS_CANAL_H */ diff --git a/engines/titanic/game/wheel_button.cpp b/engines/titanic/game/wheel_button.cpp new file mode 100644 index 0000000000..0fad6848fd --- /dev/null +++ b/engines/titanic/game/wheel_button.cpp @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/wheel_button.h" + +namespace Titanic { + +CWheelButton::CWheelButton() : CBackground(), + _fieldE0(0), _fieldE4(0), _fieldE8(0) { +} + +void CWheelButton::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + + CBackground::save(file, indent); +} + +void CWheelButton::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/wheel_button.h b/engines/titanic/game/wheel_button.h new file mode 100644 index 0000000000..b1721ebbdd --- /dev/null +++ b/engines/titanic/game/wheel_button.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_WHEEL_BUTTON_H +#define TITANIC_WHEEL_BUTTON_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CWheelButton : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; +public: + CWheelButton(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CWheelButton"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_WHEEL_BUTTON_H */ diff --git a/engines/titanic/game/wheel_hotspot.cpp b/engines/titanic/game/wheel_hotspot.cpp new file mode 100644 index 0000000000..8b05f45642 --- /dev/null +++ b/engines/titanic/game/wheel_hotspot.cpp @@ -0,0 +1,43 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/wheel_hotspot.h" + +namespace Titanic { + +void CWheelHotSpot::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + + CBackground::save(file, indent); +} + +void CWheelHotSpot::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/wheel_hotspot.h b/engines/titanic/game/wheel_hotspot.h new file mode 100644 index 0000000000..6887407a1e --- /dev/null +++ b/engines/titanic/game/wheel_hotspot.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_WHEEL_HOTSPOT_H +#define TITANIC_WHEEL_HOTSPOT_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CWheelHotSpot : public CBackground { +public: + int _fieldE0; + int _fieldE4; +public: + CWheelHotSpot() : CBackground(), _fieldE0(0), _fieldE4(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CWheelHotSpot"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_WHEEL_HOTSPOT_H */ diff --git a/engines/titanic/game/wheel_spin.cpp b/engines/titanic/game/wheel_spin.cpp new file mode 100644 index 0000000000..7f16a4c559 --- /dev/null +++ b/engines/titanic/game/wheel_spin.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/wheel_spin.h" + +namespace Titanic { + +void CWheelSpin::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_value, indent); + CBackground::save(file, indent); +} + +void CWheelSpin::load(SimpleFile *file) { + file->readNumber(); + _value = file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/wheel_spin.h b/engines/titanic/game/wheel_spin.h new file mode 100644 index 0000000000..64006afa0f --- /dev/null +++ b/engines/titanic/game/wheel_spin.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_WHEEL_SPIN_H +#define TITANIC_WHEEL_SPIN_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CWheelSpin : public CBackground { +public: + int _value; +public: + CWheelSpin() : CBackground(), _value(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CWheelSpin"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_WHEEL_SPIN_H */ diff --git a/engines/titanic/gfx/music_control.cpp b/engines/titanic/gfx/music_control.cpp new file mode 100644 index 0000000000..5ca079f9ff --- /dev/null +++ b/engines/titanic/gfx/music_control.cpp @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/gfx/music_control.h" + +namespace Titanic { + +CMusicControl::CMusicControl() : CBackground(), + _fieldE0(0), _fieldE4(0), _fieldE8(1), _fieldEC(1) { +} + +void CMusicControl::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + file->writeNumberLine(_fieldEC, indent); + + CBackground::save(file, indent); +} + +void CMusicControl::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + _fieldEC = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/gfx/music_control.h b/engines/titanic/gfx/music_control.h new file mode 100644 index 0000000000..a6063f4f9e --- /dev/null +++ b/engines/titanic/gfx/music_control.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MUSIC_CONTROL_H +#define TITANIC_MUSIC_CONTROL_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CMusicControl : public CBackground { +public: + int _fieldE0; + int _fieldE4; + int _fieldE8; + int _fieldEC; +public: + CMusicControl(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CMusicControl"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_CONTROL_H */ diff --git a/engines/titanic/gfx/music_slider.h b/engines/titanic/gfx/music_slider.h new file mode 100644 index 0000000000..911698656d --- /dev/null +++ b/engines/titanic/gfx/music_slider.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MUSIC_SLIDER_H +#define TITANIC_MUSIC_SLIDER_H + +#include "titanic/gfx/music_control.h" + +namespace Titanic { + +class CMusicSlider : public CMusicControl { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CMusicSlider"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CMusicControl::save(file, indent); + } + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file) { + file->readNumber(); + CMusicControl::load(file); + } +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_SLIDER_H */ diff --git a/engines/titanic/gfx/music_slider_pitch.h b/engines/titanic/gfx/music_slider_pitch.h new file mode 100644 index 0000000000..ba2514bf28 --- /dev/null +++ b/engines/titanic/gfx/music_slider_pitch.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MUSIC_SLIDER_PITCH_H +#define TITANIC_MUSIC_SLIDER_PITCH_H + +#include "titanic/gfx/music_slider.h" + +namespace Titanic { + +class CMusicSliderPitch : public CMusicSlider { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CMusicSliderPitch"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CMusicSlider::save(file, indent); + } + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file) { + file->readNumber(); + CMusicSlider::load(file); + } +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_SLIDER_PITCH_H */ diff --git a/engines/titanic/gfx/music_slider_speed.h b/engines/titanic/gfx/music_slider_speed.h new file mode 100644 index 0000000000..fb3e7e1d41 --- /dev/null +++ b/engines/titanic/gfx/music_slider_speed.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef TITANIC_MUSIC_SLIDER_SPEED_H +#define TITANIC_MUSIC_SLIDER_SPEED_H + +#include "titanic/gfx/music_slider.h" + +namespace Titanic { + + class CMusicSliderSpeed : public CMusicSlider { + public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CMusicSliderSpeed"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CMusicSlider::save(file, indent); + } + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file) { + file->readNumber(); + CMusicSlider::load(file); + } + }; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_SLIDER_SPEED_H */ diff --git a/engines/titanic/gfx/music_switch.h b/engines/titanic/gfx/music_switch.h new file mode 100644 index 0000000000..0f277c5905 --- /dev/null +++ b/engines/titanic/gfx/music_switch.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MUSIC_SWITCH_H +#define TITANIC_MUSIC_SWITCH_H + +#include "titanic/gfx/music_control.h" + +namespace Titanic { + +class CMusicSwitch : public CMusicControl { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CMusicSwitch"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CMusicControl::save(file, indent); + } + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file) { + file->readNumber(); + CMusicControl::load(file); + } +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_SWITCH_H */ diff --git a/engines/titanic/gfx/music_switch_inversion.h b/engines/titanic/gfx/music_switch_inversion.h new file mode 100644 index 0000000000..23562482e0 --- /dev/null +++ b/engines/titanic/gfx/music_switch_inversion.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MUSIC_SWITCH_INVERSION_H +#define TITANIC_MUSIC_SWITCH_INVERSION_H + +#include "titanic/gfx/music_switch.h" + +namespace Titanic { + +class CMusicSwitchInversion : public CMusicSwitch { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CMusicSwitchInversion"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CMusicSwitch::save(file, indent); + } + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file) { + file->readNumber(); + CMusicSwitch::load(file); + } +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_SWITCH_INVERSION_H */ diff --git a/engines/titanic/gfx/music_switch_reverse.h b/engines/titanic/gfx/music_switch_reverse.h new file mode 100644 index 0000000000..5467ededb7 --- /dev/null +++ b/engines/titanic/gfx/music_switch_reverse.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef TITANIC_MUSIC_SWITCH_REVERSE_H +#define TITANIC_MUSIC_SWITCH_REVERSE_H + +#include "titanic/gfx/music_switch.h" + +namespace Titanic { + + class CMusicSwitchReverse : public CMusicSwitch { + public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CMusicSwitchReverse"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CMusicSwitch::save(file, indent); + } + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file) { + file->readNumber(); + CMusicSwitch::load(file); + } + }; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_SWITCH_REVERSE_H */ diff --git a/engines/titanic/gfx/music_voice_mute.h b/engines/titanic/gfx/music_voice_mute.h new file mode 100644 index 0000000000..2a2acdedaa --- /dev/null +++ b/engines/titanic/gfx/music_voice_mute.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MUSIC_VOICE_MUTE_H +#define TITANIC_MUSIC_VOICE_MUTE_H + +#include "titanic/gfx/music_control.h" + +namespace Titanic { + +class CMusicVoiceMute : public CMusicControl { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CMusicVoiceMute"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CMusicControl::save(file, indent); + } + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file) { + file->readNumber(); + CMusicControl::load(file); + } +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_VOICE_MUTE_H */ diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk index a5a5db4874..5894bf3317 100644 --- a/engines/titanic/module.mk +++ b/engines/titanic/module.mk @@ -74,6 +74,10 @@ MODULE_OBJS := \ core/view_item.o \ game/announce.o \ game/annoy_barbot.o \ + game/arb_background.o \ + game/arboretum_gate.o \ + game/auto_animate.o \ + game/bomb.o \ game/bar_menu.o \ game/bar_menu_button.o \ game/bar_bell.o \ @@ -82,14 +86,22 @@ MODULE_OBJS := \ game/bowl_unlocker.o \ game/brain_slot.o \ game/bridge_door.o \ + game/bridge_view.o \ + game/broken_pell_base.o \ game/call_pellerator.o \ + game/cage.o \ + game/captains_wheel.o \ game/cdrom.o \ game/cdrom_computer.o \ game/cdrom_tray.o \ + game/cell_point_button.o \ game/chev_code.o \ game/chev_panel.o \ game/chicken_cooler.o \ + game/chicken_dispensor.o \ + game/close_broken_pel.o \ game/cookie.o \ + game/computer.o \ game/computer_screen.o \ game/credits.o \ game/credits_button.o \ @@ -99,7 +111,9 @@ MODULE_OBJS := \ game/doorbot_home_handler.o \ game/drawer.o \ game/ear_sweet_bowl.o \ + game/eject_phonograph_button.o \ game/elevator_action_area.o \ + game/emma_control.o \ game/empty_nut_bowl.o \ game/end_credit_text.o \ game/end_credits.o \ @@ -120,14 +134,18 @@ MODULE_OBJS := \ game/fan_increase.o \ game/fan_noises.o \ game/floor_indicator.o \ + game/games_console.o \ game/get_lift_eye2.o \ game/glass_smasher.o \ game/gondolier_base.o \ game/hammer_clip.o \ game/head_slot.o \ + game/head_smash_event.o \ + game/head_smash_lever.o \ game/head_spinner.o \ game/idle_summoner.o \ game/leave_sec_class_state.o \ + game/lemon_dispensor.o \ game/light.o \ game/light_switch.o \ game/little_lift_button.o \ @@ -135,6 +153,7 @@ MODULE_OBJS := \ game/mail_man.o \ game/missiveomat.o \ game/movie_tester.o \ + game/musical_instrument.o \ game/navigation_computer.o \ game/no_nut_bowl.o \ game/null_port_hole.o \ @@ -145,24 +164,40 @@ MODULE_OBJS := \ game/pet_graphic.o \ game/phonograph_lid.o \ game/place_holder.o \ + game/play_music_button.o \ + game/play_on_act.o \ game/port_hole.o \ + game/record_phonograph_button.o \ + game/replacement_ear.o \ game/reserved_table.o \ game/room_item.o \ + game/sauce_dispensor.o \ game/search_point.o \ + game/season_background.o \ + game/season_barrel.o \ + game/seasonal_adjustment.o \ game/service_elevator_door.o \ + game/service_elevator_window.o \ + game/ship_setting.o \ game/ship_setting_button.o \ game/show_cell_points.o \ + game/speech_dispensor.o \ game/splash_animation.o \ game/star_control.o \ game/starling_puret.o \ game/start_action.o \ + game/stop_phonograph_button.o \ game/sub_glass.o \ game/sub_wrapper.o \ game/sweet_bowl.o \ game/television.o \ + game/third_class_canal.o \ game/tow_parrot_nav.o \ game/throw_tv_down_well.o \ game/titania_still_control.o \ + game/wheel_button.o \ + game/wheel_hotspot.o \ + game/wheel_spin.o \ game/parrot/parrot_lobby_controller.o \ game/parrot/parrot_lobby_link_updater.o \ game/parrot/parrot_lobby_object.o \ @@ -208,6 +243,7 @@ MODULE_OBJS := \ gfx/icon_nav_up.o \ gfx/keybrd_butt.o \ gfx/move_object_button.o \ + gfx/music_control.o \ gfx/pet_mode_off.o \ gfx/pet_mode_on.o \ gfx/pet_mode_panel.o \ diff --git a/engines/titanic/sound/trigger_auto_music_player.h b/engines/titanic/sound/trigger_auto_music_player.h index 9cc71ee0f0..d67add2565 100644 --- a/engines/titanic/sound/trigger_auto_music_player.h +++ b/engines/titanic/sound/trigger_auto_music_player.h @@ -20,8 +20,8 @@ * */ -#ifndef TITANIC_AUTO_MUSIC_PLAYER_H -#define TITANIC_AUTO_MUSIC_PLAYER_H +#ifndef TITANIC_TRIGGER_AUTO_MUSIC_PLAYER_H +#define TITANIC_TRIGGER_AUTO_MUSIC_PLAYER_H #include "titanic/core/game_object.h" @@ -47,4 +47,4 @@ public: } // End of namespace Titanic -#endif /* TITANIC_AUTO_MUSIC_PLAYER_H */ +#endif /* TITANIC_TRIGGER_AUTO_MUSIC_PLAYER_H */ |