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authorNeeraj Kumar2010-05-31 04:58:19 +0000
committerNeeraj Kumar2010-05-31 04:58:19 +0000
commita8a8ea31df50d8c6078cb95a949e84a58314d5b9 (patch)
treed020b7dbb511a4bb6ef26ffd08e6efe20fc2a77d /engines
parent3c629571b2212c3efca52e3fa8d742e368ba9352 (diff)
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the basic testbed skeleton, removed any trace of quux
svn-id: r49341
Diffstat (limited to 'engines')
-rw-r--r--engines/testbed/detection.cpp23
-rw-r--r--engines/testbed/testbed.cpp51
-rw-r--r--engines/testbed/testbed.h41
3 files changed, 33 insertions, 82 deletions
diff --git a/engines/testbed/detection.cpp b/engines/testbed/detection.cpp
index 57a49122aa..317b9e7dbd 100644
--- a/engines/testbed/detection.cpp
+++ b/engines/testbed/detection.cpp
@@ -6,25 +6,24 @@
#include "engines/metaengine.h"
-static const PlainGameDescriptor quux_setting[] = {
- { "quux", "Quux the Example Module" },
- { "quuxcd", "Quux the Example Module (CD version)" },
+static const PlainGameDescriptor testbed_setting[] = {
+ { "testbed", "TestBed: The backend testing framework" },
{ 0, 0 }
};
-class QuuxMetaEngine : public MetaEngine {
+class TestbedMetaEngine : public MetaEngine {
public:
virtual const char *getName() const {
- return "Quux the Example Module";
+ return "TestBed: The backend testing framework";
}
virtual const char *getOriginalCopyright() const {
- return "Copyright (C) Quux Entertainment Ltd.";
+ return "Copyright (C) ScummVM";
}
virtual GameList getSupportedGames() const {
GameList games;
- const PlainGameDescriptor *g = quux_setting;
+ const PlainGameDescriptor *g = testbed_setting;
while (g->gameid) {
games.push_back(*g);
g++;
@@ -34,7 +33,7 @@ public:
}
virtual GameDescriptor findGame(const char *gameid) const {
- const PlainGameDescriptor *g = quux_setting;
+ const PlainGameDescriptor *g = testbed_setting;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;
@@ -53,7 +52,7 @@ public:
if (0 == scumm_stricmp("README", gameName)) {
// You could check the contents of the file now if you need to.
- detectedGames.push_back(quux_setting[0]);
+ detectedGames.push_back(testbed_setting[0]);
break;
}
}
@@ -79,7 +78,7 @@ public:
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid() == gameid) {
// At this point you may want to perform additional sanity checks.
- *engine = new Quux::QuuxEngine(syst);
+ *engine = new Testbed::TestbedEngine(syst);
return Common::kNoError;
}
}
@@ -90,7 +89,7 @@ public:
};
#if PLUGIN_ENABLED_DYNAMIC(TESTBED)
- REGISTER_PLUGIN_DYNAMIC(TESTBED, PLUGIN_TYPE_ENGINE, QuuxMetaEngine);
+ REGISTER_PLUGIN_DYNAMIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine);
#else
- REGISTER_PLUGIN_STATIC(TESTBED, PLUGIN_TYPE_ENGINE, QuuxMetaEngine);
+ REGISTER_PLUGIN_STATIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine);
#endif
diff --git a/engines/testbed/testbed.cpp b/engines/testbed/testbed.cpp
index 0d0e0c961c..f941f0dab4 100644
--- a/engines/testbed/testbed.cpp
+++ b/engines/testbed/testbed.cpp
@@ -1,19 +1,13 @@
#include "common/scummsys.h"
-
-#include "common/config-manager.h"
-#include "common/debug.h"
-#include "common/debug-channels.h"
-#include "common/EventRecorder.h"
-#include "common/file.h"
-#include "common/fs.h"
+#include "common/system.h"
#include "engines/util.h"
#include "testbed/testbed.h"
-namespace Quux {
+namespace Testbed {
-QuuxEngine::QuuxEngine(OSystem *syst)
+TestbedEngine::TestbedEngine(OSystem *syst)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
@@ -22,28 +16,18 @@ QuuxEngine::QuuxEngine(OSystem *syst)
// Do not initialize graphics here
// However this is the place to specify all default directories
- const Common::FSNode gameDataDir(ConfMan.get("path"));
- SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
-
- // Here is the right place to set up the engine specific debug levels
- DebugMan.addDebugChannel(kQuuxDebugExample, "example", "this is just an example for a engine specific debug level");
- DebugMan.addDebugChannel(kQuuxDebugExample2, "example2", "also an example");
- // Don't forget to register your random source
- g_eventRec.registerRandomSource(_rnd, "quux");
-
- printf("QuuxEngine::QuuxEngine\n");
+ printf("TestbedEngine::TestbedEngine()\n");
}
-QuuxEngine::~QuuxEngine() {
+TestbedEngine::~TestbedEngine() {
// Dispose your resources here
- printf("QuuxEngine::~QuuxEngine\n");
+ printf("TestbedEngine::~TestbedEngine()\n");
// Remove all of our debug levels here
- DebugMan.clearAllDebugChannels();
}
-
-Common::Error QuuxEngine::run() {
+
+Common::Error TestbedEngine::run() {
// Initialize graphics using following:
initGraphics(320, 200, false);
@@ -62,22 +46,15 @@ Common::Error QuuxEngine::run() {
//OSystem::kTransactionSizeChangeFailed here
//_system->endGFXTransaction();
- // Create debugger console. It requires GFX to be initialized
- _console = new Console(this);
-
// Additional setup.
- printf("QuuxEngine::init\n");
+ printf("TestbedEngine::init\n");
+
+ printf("Height: %d\n",_system->getHeight());
// Your main even loop should be (invoked from) here.
- printf("QuuxEngine::go: Hello, World!\n");
-
- // This test will show up if -d1 and --debugflags=example are specified on the commandline
- debugC(1, kQuuxDebugExample, "Example debug call");
-
- // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
- debugC(3, kQuuxDebugExample | kQuuxDebugExample2, "Example debug call two");
-
+ printf("TestbedEngine::go: Hello, World!\n");
+
return Common::kNoError;
}
-} // End of namespace Quux
+} // End of namespace Testbed
diff --git a/engines/testbed/testbed.h b/engines/testbed/testbed.h
index 7452153502..47ef6adbf3 100644
--- a/engines/testbed/testbed.h
+++ b/engines/testbed/testbed.h
@@ -1,43 +1,18 @@
-#ifndef QUUX_H
-#define QUUX_H
+#ifndef TESTBED_H
+#define TESTBED_H
-#include "common/random.h"
#include "engines/engine.h"
-#include "gui/debugger.h"
-namespace Quux {
+namespace Testbed {
-class Console;
-
-// our engine debug levels
-enum {
- kQuuxDebugExample = 1 << 0,
- kQuuxDebugExample2 = 1 << 1
- // next new level must be 1 << 2 (4)
- // the current limitation is 32 debug levels (1 << 31 is the last one)
-};
-
-class QuuxEngine : public Engine {
+class TestbedEngine : public Engine {
public:
- QuuxEngine(OSystem *syst);
- ~QuuxEngine();
+ TestbedEngine(OSystem *syst);
+ ~TestbedEngine();
virtual Common::Error run();
-
-private:
- Console *_console;
-
- // We need random numbers
- Common::RandomSource _rnd;
};
-
-// Example console class
-class Console : public GUI::Debugger {
-public:
- Console(QuuxEngine *vm) {}
- virtual ~Console(void) {}
-};
-
-} // End of namespace Quux
+
+} // End of namespace Testbed
#endif