diff options
author | Strangerke | 2016-04-24 09:54:44 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | a8c1fb5727ff83f64da383e891d3d09f595f8635 (patch) | |
tree | 81c97b48743f82fc98d229befa4e604162a784d0 /engines | |
parent | 294f1a6557b0404885aaf3c5794730ccfb95977f (diff) | |
download | scummvm-rg350-a8c1fb5727ff83f64da383e891d3d09f595f8635.tar.gz scummvm-rg350-a8c1fb5727ff83f64da383e891d3d09f595f8635.tar.bz2 scummvm-rg350-a8c1fb5727ff83f64da383e891d3d09f595f8635.zip |
GNAP: Refactor scene 31
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gnap/gnap.cpp | 4 | ||||
-rw-r--r-- | engines/gnap/gnap.h | 9 | ||||
-rw-r--r-- | engines/gnap/scenes/scene31.cpp | 419 | ||||
-rw-r--r-- | engines/gnap/scenes/scene31.h | 53 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 9 |
5 files changed, 270 insertions, 224 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp index 68704fdb8a..2ef75164ba 100644 --- a/engines/gnap/gnap.cpp +++ b/engines/gnap/gnap.cpp @@ -2021,10 +2021,6 @@ void GnapEngine::initGlobalSceneVars() { // Shared by scenes 17 && 18 _s18_garbageCanPos = 8; - // Scene 31 - _s31_beerGuyDistracted = false; - _s31_clerkMeasureMaxCtr = 3; - // Scene 50 _s50_timesPlayed = 0; _s50_timesPlayedModifier = 0; diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h index 5edcd5813b..95f04c322c 100644 --- a/engines/gnap/gnap.h +++ b/engines/gnap/gnap.h @@ -606,15 +606,6 @@ public: // Shared by scenes 17 & 18 int _s18_garbageCanPos; - // Scene 31 - int _s28_currClerkSequenceId, _s28_nextClerkSequenceId; - bool _s31_beerGuyDistracted; - int _s31_clerkMeasureCtr, _s31_clerkMeasureMaxCtr; - int scene31_init(); - void scene31_updateHotspots(); - void scene31_run(); - void scene31_updateAnimations(); - // Scene 32 int scene32_init(); void scene32_updateHotspots(); diff --git a/engines/gnap/scenes/scene31.cpp b/engines/gnap/scenes/scene31.cpp index 7a58c4de28..0c3a1fa6c7 100644 --- a/engines/gnap/scenes/scene31.cpp +++ b/engines/gnap/scenes/scene31.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene31.h" namespace Gnap { @@ -45,89 +46,95 @@ enum { kASLeaveScene = 6 }; -int GnapEngine::scene31_init() { +Scene31::Scene31(GnapEngine *vm) : Scene(vm) { + _s31_beerGuyDistracted = false; + _s31_currClerkSequenceId = -1; + _s31_nextClerkSequenceId = -1; + _s31_clerkMeasureCtr = -1; + _s31_clerkMeasureMaxCtr = 3; +} + +int Scene31::init() { return 0x105; } -void GnapEngine::scene31_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSMeasuringClown, 34, 150, 256, 436, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 6); - setHotspot(kHSBeerBarrel, 452, 182, 560, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); - setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); - setHotspot(kHSExitOutsideClown, 0, 0, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8); - setHotspot(kHSWalkArea1, 0, 0, 800, 480); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 7; +void Scene31::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSMeasuringClown, 34, 150, 256, 436, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 6); + _vm->setHotspot(kHSBeerBarrel, 452, 182, 560, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); + _vm->setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); + _vm->setHotspot(kHSExitOutsideClown, 0, 0, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8); + _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 480); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 7; } -void GnapEngine::scene31_run() { - playSound(0x1093B, true); - startSoundTimerB(6); +void Scene31::run() { + _vm->playSound(0x1093B, true); + _vm->startSoundTimerB(6); - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); _s31_beerGuyDistracted = false; - _gameSys->insertSequence(0xFB, 39, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0xFB, 39, 0, 0, kSeqNone, 0, 0, 0); - _s28_currClerkSequenceId = 0xFB; - _s28_nextClerkSequenceId = -1; + _s31_currClerkSequenceId = 0xFB; + _s31_nextClerkSequenceId = -1; - _gameSys->setAnimation(0xFB, 39, 3); + _vm->_gameSys->setAnimation(0xFB, 39, 3); - _timers[4] = getRandom(20) + 60; - _timers[5] = getRandom(50) + 180; + _vm->_timers[4] = _vm->getRandom(20) + 60; + _vm->_timers[5] = _vm->getRandom(50) + 180; - if (_prevSceneNum == 27) { - initGnapPos(-1, 8, kDirBottomLeft); - initPlatypusPos(-1, 9, kDirUnk4); - endSceneInit(); - gnapWalkTo(3, 8, -1, 0x107BA, 1); - platypusWalkTo(3, 9, -1, 0x107D2, 1); + if (_vm->_prevSceneNum == 27) { + _vm->initGnapPos(-1, 8, kDirBottomLeft); + _vm->initPlatypusPos(-1, 9, kDirUnk4); + _vm->endSceneInit(); + _vm->gnapWalkTo(3, 8, -1, 0x107BA, 1); + _vm->platypusWalkTo(3, 9, -1, 0x107D2, 1); } else { - initGnapPos(7, 12, kDirBottomRight); - initPlatypusPos(6, 12, kDirNone); - endSceneInit(); - gnapWalkTo(7, 8, -1, 0x107BA, 1); - platypusWalkTo(6, 8, -1, 0x107D2, 1); + _vm->initGnapPos(7, 12, kDirBottomRight); + _vm->initPlatypusPos(6, 12, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(7, 8, -1, 0x107BA, 1); + _vm->platypusWalkTo(6, 8, -1, 0x107D2, 1); } - while (!_sceneDone) { - - updateMouseCursor(); - updateCursorByHotspot(); - - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - switch (_sceneClickedHotspot) { + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) { - runMenu(); - scene31_updateHotspots(); + if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemJoint) { - gnapUseJointOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemJoint) { + _vm->gnapUseJointOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -135,42 +142,42 @@ void GnapEngine::scene31_run() { break; case kHSMeasuringClown: - if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) { - if (_gnapActionStatus == kASPlatMeasuringClown) { - if (_verbCursor == LOOK_CURSOR) - playGnapScratchingHead(2, 2); + if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) { + if (_vm->_gnapActionStatus == kASPlatMeasuringClown) { + if (_vm->_verbCursor == LOOK_CURSOR) + _vm->playGnapScratchingHead(2, 2); else - playGnapImpossible(0, 0); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, 2, 2); + _vm->playGnapImpossible(0, 0); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, 2, 2); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(2, 2); + _vm->playGnapScratchingHead(2, 2); break; case GRAB_CURSOR: - gnapWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, -1, -1, 1); - _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y, 0, 0x107B9, 1); - _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; - _gnapActionStatus = kASUseMeasuringClown; - _timers[4] = 300; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, -1, -1, 1); + _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y, 0, 0x107B9, 1); + _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; + _vm->_gnapActionStatus = kASUseMeasuringClown; + _vm->_timers[4] = 300; break; case TALK_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; case PLAT_CURSOR: - if (!invHas(kItemBucketWithBeer)) { - gnapUseDeviceOnPlatypuss(); - platypusWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, 1, 0x107C2, 1); - _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; - platypusWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y, 1, 0x107C2, 1); - _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; - _platypusActionStatus = kASPlatMeasuringClown; - _gnapActionStatus = kASPlatMeasuringClown; - _timers[4] = 300; + if (!_vm->invHas(kItemBucketWithBeer)) { + _vm->gnapUseDeviceOnPlatypuss(); + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, 1, 0x107C2, 1); + _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y, 1, 0x107C2, 1); + _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; + _vm->_platypusActionStatus = kASPlatMeasuringClown; + _vm->_gnapActionStatus = kASPlatMeasuringClown; + _vm->_timers[4] = 300; } else - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -178,36 +185,36 @@ void GnapEngine::scene31_run() { break; case kHSBeerBarrel: - if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) { - if (_grabCursorSpriteIndex == kItemEmptyBucket && _s31_beerGuyDistracted) { - setGrabCursorSprite(-1); - gnapWalkTo(_gnapX, _gnapY, -1, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y) | 0x10000, 1); + if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) { + if (_vm->_grabCursorSpriteIndex == kItemEmptyBucket && _s31_beerGuyDistracted) { + _vm->setGrabCursorSprite(-1); + _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, -1, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y) | 0x10000, 1); _s31_clerkMeasureMaxCtr += 5; - _gameSys->insertSequence(0xF8, 59, 0, 0, kSeqNone, 0, 0, 0); - playGnapPullOutDevice(6, 8); - playGnapUseDevice(0, 0); - gnapWalkTo(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1); - _gnapActionStatus = kASFillEmptyBucketWithBeer; - _timers[4] = 300; - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 6, 2); + _vm->_gameSys->insertSequence(0xF8, 59, 0, 0, kSeqNone, 0, 0, 0); + _vm->playGnapPullOutDevice(6, 8); + _vm->playGnapUseDevice(0, 0); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASFillEmptyBucketWithBeer; + _vm->_timers[4] = 300; + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 6, 2); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(6, 2); + _vm->playGnapScratchingHead(6, 2); break; case GRAB_CURSOR: if (_s31_beerGuyDistracted) { - playGnapScratchingHead(6, 2); + _vm->playGnapScratchingHead(6, 2); } else { - gnapWalkTo(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1); - _gnapActionStatus = kASUseBeerBarrel; - _gnapIdleFacing = kDirUpLeft; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASUseBeerBarrel; + _vm->_gnapIdleFacing = kDirUpLeft; } break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -215,191 +222,187 @@ void GnapEngine::scene31_run() { break; case kHSExitCircus: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 26; - gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 26; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1); } break; case kHSExitOutsideClown: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 27; - gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AF, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y + 1, -1, 0x107CF, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 27; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AF, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y + 1, -1, 0x107CF, 1); } break; case kHSWalkArea1: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; } - scene31_updateAnimations(); + updateAnimations(); - if (!isSoundPlaying(0x1093B)) - playSound(0x1093B, true); + if (!_vm->isSoundPlaying(0x1093B)) + _vm->playSound(0x1093B, true); - if (!_isLeavingScene) { - if (_platypusActionStatus < 0) - updatePlatypusIdleSequence(); - if (_gnapActionStatus < 0) - updateGnapIdleSequence(); - if (!_timers[4]) { - _timers[4] = getRandom(20) + 60; - if (_gnapActionStatus < 0 && _s28_nextClerkSequenceId == -1) { - switch (getRandom(6)){ + if (!_vm->_isLeavingScene) { + if (_vm->_platypusActionStatus < 0) + _vm->updatePlatypusIdleSequence(); + if (_vm->_gnapActionStatus < 0) + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[4]) { + _vm->_timers[4] = _vm->getRandom(20) + 60; + if (_vm->_gnapActionStatus < 0 && _s31_nextClerkSequenceId == -1) { + switch (_vm->getRandom(6)){ case 0: - _s28_nextClerkSequenceId = 0xFF; + _s31_nextClerkSequenceId = 0xFF; break; case 1: - _s28_nextClerkSequenceId = 0x100; + _s31_nextClerkSequenceId = 0x100; break; case 2: - _s28_nextClerkSequenceId = 0x101; + _s31_nextClerkSequenceId = 0x101; break; default: - _s28_nextClerkSequenceId = 0xFB; + _s31_nextClerkSequenceId = 0xFB; break; } } } - if (!_timers[5]) { - _timers[5] = getRandom(50) + 180; - if (_gnapActionStatus < 0) { - if (getRandom(2) != 0) - _gameSys->insertSequence(0x104, 20, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->_timers[5]) { + _vm->_timers[5] = _vm->getRandom(50) + 180; + if (_vm->_gnapActionStatus < 0) { + if (_vm->getRandom(2) != 0) + _vm->_gameSys->insertSequence(0x104, 20, 0, 0, kSeqNone, 0, 0, 0); else - _gameSys->insertSequence(0x103, 20, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x103, 20, 0, 0, kSeqNone, 0, 0, 0); } } - playSoundB(); + _vm->playSoundB(); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene31_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene31_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene31::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASUseBeerBarrel: - _s28_nextClerkSequenceId = 0xFE; + _s31_nextClerkSequenceId = 0xFE; break; case kASFillEmptyBucketWithBeer: - _gameSys->setAnimation(0x102, 59, 0); - _gameSys->insertSequence(0x102, 59, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapX = 5; - _gnapY = 7; - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x102; - _gnapId = 59; - _gnapActionStatus = kASFillEmptyBucketWithBeerDone; + _vm->_gameSys->setAnimation(0x102, 59, 0); + _vm->_gameSys->insertSequence(0x102, 59, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapX = 5; + _vm->_gnapY = 7; + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x102; + _vm->_gnapId = 59; + _vm->_gnapActionStatus = kASFillEmptyBucketWithBeerDone; break; case kASFillEmptyBucketWithBeerDone: - _gnapIdleFacing = kDirBottomLeft; - playGnapPullOutDevice(0, 0); - playGnapUseDevice(0, 0); - _gameSys->insertSequence(0xF9, 59, 0xF8, 59, kSeqSyncWait, 0, 0, 0); - _gnapActionStatus = -1; - invAdd(kItemBucketWithBeer); - invRemove(kItemEmptyBucket); - setGrabCursorSprite(kItemBucketWithBeer); + _vm->_gnapIdleFacing = kDirBottomLeft; + _vm->playGnapPullOutDevice(0, 0); + _vm->playGnapUseDevice(0, 0); + _vm->_gameSys->insertSequence(0xF9, 59, 0xF8, 59, kSeqSyncWait, 0, 0, 0); + _vm->_gnapActionStatus = -1; + _vm->invAdd(kItemBucketWithBeer); + _vm->invRemove(kItemEmptyBucket); + _vm->setGrabCursorSprite(kItemBucketWithBeer); break; case kASUseMeasuringClown: - _s28_nextClerkSequenceId = 0xFA; + _s31_nextClerkSequenceId = 0xFA; _s31_clerkMeasureMaxCtr = 1; break; case kASLeaveScene: - _sceneDone = true; - _gnapActionStatus = -1; + _vm->_sceneDone = true; + _vm->_gnapActionStatus = -1; break; } } - if (_gameSys->getAnimationStatus(1) == 2) { - _gameSys->setAnimation(0, 0, 1); - if (_platypusActionStatus == kASPlatMeasuringClown) { - _sceneWaiting = true; + if (_vm->_gameSys->getAnimationStatus(1) == 2) { + _vm->_gameSys->setAnimation(0, 0, 1); + if (_vm->_platypusActionStatus == kASPlatMeasuringClown) { + _vm->_sceneWaiting = true; _s31_beerGuyDistracted = true; - _s28_nextClerkSequenceId = 0xFA; + _s31_nextClerkSequenceId = 0xFA; } } - if (_gameSys->getAnimationStatus(3) == 2) { - switch (_s28_nextClerkSequenceId) { + if (_vm->_gameSys->getAnimationStatus(3) == 2) { + switch (_s31_nextClerkSequenceId) { case 0xFA: - _gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0xFC, 39, _s28_nextClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(0xFC, 39, 3); - _s28_currClerkSequenceId = 0xFC; - _s28_nextClerkSequenceId = 0xFC; + _vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0xFC, 39, _s31_nextClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(0xFC, 39, 3); + _s31_currClerkSequenceId = 0xFC; + _s31_nextClerkSequenceId = 0xFC; _s31_clerkMeasureCtr = 0; break; case 0xFC: ++_s31_clerkMeasureCtr; if (_s31_clerkMeasureCtr >= _s31_clerkMeasureMaxCtr) { - if (_gnapActionStatus != 5) - _platypusActionStatus = -1; - _timers[0] = 40; - _gameSys->insertSequence(0xFD, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _s28_currClerkSequenceId = 0xFD; - _s28_nextClerkSequenceId = -1; - if (_gnapActionStatus != kASFillEmptyBucketWithBeerDone && _gnapActionStatus != kASFillEmptyBucketWithBeer) - _gnapActionStatus = -1; + if (_vm->_gnapActionStatus != 5) + _vm->_platypusActionStatus = -1; + _vm->_timers[0] = 40; + _vm->_gameSys->insertSequence(0xFD, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _s31_currClerkSequenceId = 0xFD; + _s31_nextClerkSequenceId = -1; + if (_vm->_gnapActionStatus != kASFillEmptyBucketWithBeerDone && _vm->_gnapActionStatus != kASFillEmptyBucketWithBeer) + _vm->_gnapActionStatus = -1; _s31_beerGuyDistracted = false; _s31_clerkMeasureMaxCtr = 3; - _gameSys->setAnimation(0xFD, 39, 3); - _sceneWaiting = false; + _vm->_gameSys->setAnimation(0xFD, 39, 3); + _vm->_sceneWaiting = false; } else { - _gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _s28_currClerkSequenceId = _s28_nextClerkSequenceId; - _s28_nextClerkSequenceId = 0xFC; - _gameSys->setAnimation(0xFC, 39, 3); + _vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _s31_currClerkSequenceId = _s31_nextClerkSequenceId; + _s31_nextClerkSequenceId = 0xFC; + _vm->_gameSys->setAnimation(0xFC, 39, 3); } break; case 0xFE: - _gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s28_nextClerkSequenceId, 39, 3); - _s28_currClerkSequenceId = _s28_nextClerkSequenceId; - _s28_nextClerkSequenceId = -1; - _gnapActionStatus = -1; + _vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s31_nextClerkSequenceId, 39, 3); + _s31_currClerkSequenceId = _s31_nextClerkSequenceId; + _s31_nextClerkSequenceId = -1; + _vm->_gnapActionStatus = -1; break; default: - if (_s28_nextClerkSequenceId != -1) { - _gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s28_nextClerkSequenceId, 39, 3); - _s28_currClerkSequenceId = _s28_nextClerkSequenceId; - _s28_nextClerkSequenceId = -1; + if (_s31_nextClerkSequenceId != -1) { + _vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s31_nextClerkSequenceId, 39, 3); + _s31_currClerkSequenceId = _s31_nextClerkSequenceId; + _s31_nextClerkSequenceId = -1; } break; } } - } } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene31.h b/engines/gnap/scenes/scene31.h new file mode 100644 index 0000000000..09b7c65696 --- /dev/null +++ b/engines/gnap/scenes/scene31.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE31_H +#define GNAP_SCENE31_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene31: public Scene { +public: + Scene31(GnapEngine *vm); + ~Scene31() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + bool _s31_beerGuyDistracted; + int _s31_currClerkSequenceId; + int _s31_nextClerkSequenceId; + int _s31_clerkMeasureCtr; + int _s31_clerkMeasureMaxCtr; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE31_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index 6231b0ff1a..e366a57203 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -56,6 +56,7 @@ #include "gnap/scenes/scene28.h" #include "gnap/scenes/scene29.h" #include "gnap/scenes/scene30.h" +#include "gnap/scenes/scene31.h" #include "gnap/scenes/scene47.h" #include "gnap/scenes/scene48.h" #include "gnap/scenes/scene54.h" @@ -280,8 +281,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 31: - backgroundId = scene31_init(); - scene31_updateHotspots(); + _scene = new Scene31(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -602,7 +604,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 20; break; case 31: - scene31_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 20; break; |