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authorMatthew Hoops2010-06-02 15:26:35 +0000
committerMatthew Hoops2010-06-02 15:26:35 +0000
commita8deacfc7eaf6b845d93b7a3f7343b55ee7ec097 (patch)
tree46f0af707c75bf08beaa0a6900a766cc6e1fdd43 /engines
parentaf3fec8c26d92005b507dca65d1d50f820feb0e7 (diff)
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In Riven, if we get a change card opcode on a mouse down event, ignore the next mouse up event so we don't misinterpret that as an event in the next card; minor cleanup.
svn-id: r49393
Diffstat (limited to 'engines')
-rw-r--r--engines/mohawk/riven.cpp14
-rw-r--r--engines/mohawk/riven.h8
-rw-r--r--engines/mohawk/riven_external.cpp2
-rw-r--r--engines/mohawk/riven_scripts.cpp13
4 files changed, 26 insertions, 11 deletions
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index f3e4703c11..c646855bc7 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -47,6 +47,7 @@ MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescriptio
_cardData.hasData = false;
_gameOver = false;
_activatedSLST = false;
+ _ignoreNextMouseUp = false;
_extrasFile = NULL;
// Attempt to let game run from the CDs
@@ -147,10 +148,15 @@ Common::Error MohawkEngine_Riven::run() {
runHotspotScript(_curHotspot, kMouseDownScript);
break;
case Common::EVENT_LBUTTONUP:
- if (_curHotspot >= 0)
- runHotspotScript(_curHotspot, kMouseUpScript);
- else
- checkInventoryClick();
+ // See RivenScript::switchCard() for more information on why we sometimes
+ // disable the next up event.
+ if (!_ignoreNextMouseUp) {
+ if (_curHotspot >= 0)
+ runHotspotScript(_curHotspot, kMouseUpScript);
+ else
+ checkInventoryClick();
+ }
+ _ignoreNextMouseUp = false;
break;
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
diff --git a/engines/mohawk/riven.h b/engines/mohawk/riven.h
index f014b76fb8..11c3a4c0cb 100644
--- a/engines/mohawk/riven.h
+++ b/engines/mohawk/riven.h
@@ -113,7 +113,6 @@ public:
Common::RandomSource *_rnd;
Card _cardData;
- bool _gameOver;
GUI::Debugger *getDebugger();
@@ -147,6 +146,10 @@ private:
uint32 *_vars;
uint32 _varCount;
+ // Miscellaneous
+ bool _gameOver;
+ bool _ignoreNextMouseUp;
+
public:
Common::SeekableReadStream *getExtrasResource(uint32 tag, uint16 id);
bool _activatedSLST;
@@ -180,6 +183,9 @@ public:
uint32 *getLocalVar(uint32 index);
uint32 *matchVarToString(Common::String varName);
uint32 *matchVarToString(const char *varName);
+
+ void setGameOver() { _gameOver = true; }
+ void ignoreNextMouseUp() { _ignoreNextMouseUp = true; }
};
} // End of namespace Mohawk
diff --git a/engines/mohawk/riven_external.cpp b/engines/mohawk/riven_external.cpp
index fd70de517f..4e6bba1c2a 100644
--- a/engines/mohawk/riven_external.cpp
+++ b/engines/mohawk/riven_external.cpp
@@ -210,7 +210,7 @@ void RivenExternal::runEndGame(uint16 video) {
_vm->_video->playMovieBlocking(video);
// TODO: Play until the last frame and then run the credits
- _vm->_gameOver = true;
+ _vm->setGameOver();
}
void RivenExternal::runDomeButtonMovie() {
diff --git a/engines/mohawk/riven_scripts.cpp b/engines/mohawk/riven_scripts.cpp
index b175b3af52..d574a455c6 100644
--- a/engines/mohawk/riven_scripts.cpp
+++ b/engines/mohawk/riven_scripts.cpp
@@ -298,13 +298,10 @@ void RivenScript::processCommands(bool runCommands) {
// Command 1: draw tBMP resource (tbmp_id, left, top, right, bottom, u0, u1, u2, u3)
void RivenScript::drawBitmap(uint16 op, uint16 argc, uint16 *argv) {
- if (argc < 5) {
- // Copy the image to the whole screen, ignoring the rest of the parameters
+ if (argc < 5) // Copy the image to the whole screen, ignoring the rest of the parameters
_vm->_gfx->copyImageToScreen(argv[0], 0, 0, 608, 392);
- } else {
- // Copy the image to a certain part of the screen
+ else // Copy the image to a certain part of the screen
_vm->_gfx->copyImageToScreen(argv[0], argv[1], argv[2], argv[3], argv[4]);
- }
// Now, update the screen
_vm->_gfx->updateScreen();
@@ -313,6 +310,12 @@ void RivenScript::drawBitmap(uint16 op, uint16 argc, uint16 *argv) {
// Command 2: go to card (card id)
void RivenScript::switchCard(uint16 op, uint16 argc, uint16 *argv) {
_vm->changeToCard(argv[0]);
+
+ // WORKAROUND: If we changed card on a mouse down event,
+ // we want to ignore the next mouse up event so we don't
+ // change card when lifting the mouse on the next card.
+ if (_scriptType == kMouseDownScript)
+ _vm->ignoreNextMouseUp();
}
// Command 3: play an SLST from the script