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authorPaul Gilbert2014-12-25 19:29:38 +1100
committerPaul Gilbert2014-12-25 19:29:38 +1100
commita933e661a93a0bf3466ba2dabc2f8d36e3587c5d (patch)
treeeb3ca77b847cde9c5d39229e6c56613a0936b202 /engines
parenta8da12bbe4684183cbe4d5c6ac480af2515d07cf (diff)
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XEEN: Added skeleton events manager and screen class
Diffstat (limited to 'engines')
-rw-r--r--engines/xeen/debugger.cpp2
-rw-r--r--engines/xeen/events.cpp113
-rw-r--r--engines/xeen/events.h66
-rw-r--r--engines/xeen/module.mk2
-rw-r--r--engines/xeen/screen.cpp38
-rw-r--r--engines/xeen/screen.h45
-rw-r--r--engines/xeen/xeen.cpp6
-rw-r--r--engines/xeen/xeen.h4
8 files changed, 275 insertions, 1 deletions
diff --git a/engines/xeen/debugger.cpp b/engines/xeen/debugger.cpp
index 0642498749..aa4516e3bc 100644
--- a/engines/xeen/debugger.cpp
+++ b/engines/xeen/debugger.cpp
@@ -53,4 +53,4 @@ bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
return true;
}
-} // End of namespace Access
+} // End of namespace Xeen
diff --git a/engines/xeen/events.cpp b/engines/xeen/events.cpp
new file mode 100644
index 0000000000..e75744eb01
--- /dev/null
+++ b/engines/xeen/events.cpp
@@ -0,0 +1,113 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "graphics/cursorman.h"
+#include "common/events.h"
+#include "common/endian.h"
+#include "engines/util.h"
+#include "xeen/xeen.h"
+#include "xeen/events.h"
+#include "xeen/screen.h"
+
+namespace Xeen {
+
+/**
+ * Constructor
+ */
+EventsManager::EventsManager(XeenEngine *vm) : _vm(vm) {
+ _frameCounter = 0;
+ _priorFrameCounterTime = 0;
+ _gameCounter = 0;
+ _priorGameCounterTime = 0;
+}
+
+/**
+ * Destructor
+ */
+EventsManager::~EventsManager() {
+}
+
+/**
+ * Show the mouse cursor
+ */
+void EventsManager::showCursor() {
+ CursorMan.showMouse(true);
+}
+
+/**
+ * Hide the mouse cursor
+ */
+void EventsManager::hideCursor() {
+ CursorMan.showMouse(false);
+}
+
+/**
+ * Returns if the mouse cursor is visible
+ */
+bool EventsManager::isCursorVisible() {
+ return CursorMan.isVisible();
+}
+
+void EventsManager::pollEvents() {
+ uint32 timer = g_system->getMillis();
+ if (timer >= (_priorFrameCounterTime + GAME_FRAME_TIME)) {
+ _priorFrameCounterTime = timer;
+ nextFrame();
+ }
+
+ Common::Event event;
+ while (g_system->getEventManager()->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_QUIT:
+ case Common::EVENT_RTL:
+ return;
+ default:
+ break;
+ }
+ }
+}
+
+/**
+ * Updates the game counter to match the current frame counter
+ */
+void EventsManager::updateGameCounter() {
+ _gameCounter = _frameCounter;
+}
+
+/**
+ * Returns the number of frames elapsed since the last call to
+ * updateGameCounter()
+ */
+uint32 EventsManager::timeElapsed() {
+ return _frameCounter - _gameCounter;
+}
+
+/**
+ * Handles moving to the next game frame
+ */
+void EventsManager::nextFrame() {
+ ++_frameCounter;
+ _vm->_screen->update();
+}
+
+} // End of namespace Xeen
diff --git a/engines/xeen/events.h b/engines/xeen/events.h
new file mode 100644
index 0000000000..637d710364
--- /dev/null
+++ b/engines/xeen/events.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_EVENTS_H
+#define XEEN_EVENTS_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+
+namespace Xeen {
+
+#define GAME_FRAME_RATE (1000 / 18.2)
+
+class XeenEngine;
+
+class EventsManager {
+private:
+ XeenEngine *_vm;
+ uint32 _frameCounter;
+ uint32 _priorFrameCounterTime;
+ uint32 _gameCounter;
+ uint32 _priorGameCounterTime;
+
+ void nextFrame();
+public:
+ EventsManager(XeenEngine *vm);
+
+ ~EventsManager();
+
+ uint32 getFrameCounter() { return _frameCounter; }
+
+ void showCursor();
+
+ void hideCursor();
+
+ bool isCursorVisible();
+
+ void pollEvents();
+
+ void updateGameCounter();
+
+ uint32 timeElapsed();
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_EVENTS_H */
diff --git a/engines/xeen/module.mk b/engines/xeen/module.mk
index b02d26d58c..3b4529e73f 100644
--- a/engines/xeen/module.mk
+++ b/engines/xeen/module.mk
@@ -6,7 +6,9 @@ MODULE_OBJS := \
worldofxeen\worldofxeen_game.o \
debugger.o \
detection.o \
+ events.o \
resources.o \
+ screen.o \
xeen.o
# This module can be built as a plugin
diff --git a/engines/xeen/screen.cpp b/engines/xeen/screen.cpp
new file mode 100644
index 0000000000..d17e01063d
--- /dev/null
+++ b/engines/xeen/screen.cpp
@@ -0,0 +1,38 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/screen.h"
+
+namespace Xeen {
+
+/**
+ * Constructor
+ */
+Screen::Screen(XeenEngine *vm) : _vm(vm) {
+}
+
+void Screen::update() {
+ g_system->copyRectToScreen(getPixels(), pitch, 0, 0, w, h);
+ g_system->updateScreen();
+}
+
+} // End of namespace Xeen
diff --git a/engines/xeen/screen.h b/engines/xeen/screen.h
new file mode 100644
index 0000000000..94dce60de9
--- /dev/null
+++ b/engines/xeen/screen.h
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_SCREEN_H
+#define XEEN_SCREEN_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "graphics/surface.h"
+
+namespace Xeen {
+
+class XeenEngine;
+
+class Screen: public Graphics::Surface {
+private:
+ XeenEngine *_vm;
+public:
+ Screen(XeenEngine *vm);
+
+ void update();
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_SCREEN_H */
diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp
index 73f0c24d9f..cf60aa4555 100644
--- a/engines/xeen/xeen.cpp
+++ b/engines/xeen/xeen.cpp
@@ -35,10 +35,14 @@ namespace Xeen {
XeenEngine::XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
: _gameDescription(gameDesc), Engine(syst), _randomSource("Xeen") {
_debugger = nullptr;
+ _events = nullptr;
+ _screen = nullptr;
}
XeenEngine::~XeenEngine() {
delete _debugger;
+ delete _events;
+ delete _screen;
}
void XeenEngine::initialize() {
@@ -50,6 +54,8 @@ void XeenEngine::initialize() {
// Create sub-objects of the engine
_debugger = new Debugger(this);
+ _events = new EventsManager(this);
+ _screen = new Screen(this);
Resources::init(this);
// Set graphics mode
diff --git a/engines/xeen/xeen.h b/engines/xeen/xeen.h
index e5122ce147..dba340e329 100644
--- a/engines/xeen/xeen.h
+++ b/engines/xeen/xeen.h
@@ -33,6 +33,8 @@
#include "engines/engine.h"
#include "graphics/surface.h"
#include "xeen/debugger.h"
+#include "xeen/events.h"
+#include "xeen/screen.h"
/**
* This is the namespace of the Xeen engine.
@@ -104,6 +106,8 @@ private:
virtual bool hasFeature(EngineFeature f) const;
public:
Debugger *_debugger;
+ EventsManager *_events;
+ Screen *_screen;
public:
XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc);
virtual ~XeenEngine();