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authorSven Hesse2012-07-01 03:47:27 +0200
committerSven Hesse2012-07-30 01:44:44 +0200
commita98ba5f038c536a2b492b816433f4283e9d1ae26 (patch)
tree8791a173a4338926ffaeece611e01f057c7fe67d /engines
parent34cf81a4b614dee5f2657bf24d9f867165e6ced9 (diff)
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GOB: Play a click sound in the Once Upon A Time menus
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/pregob/onceupon/onceupon.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp
index ad6befaea2..49516a55c7 100644
--- a/engines/gob/pregob/onceupon/onceupon.cpp
+++ b/engines/gob/pregob/onceupon/onceupon.cpp
@@ -778,6 +778,8 @@ OnceUpon::MenuAction OnceUpon::doMenuMainStart() {
if (mouseButtons != kMouseButtonsLeft)
continue;
+ playSound(kSoundClick);
+
// If we clicked on a difficulty button, show the selected difficulty and start the game
Difficulty difficulty = checkDifficultyButton(mouseX, mouseY);
if (difficulty < kDifficultyMAX) {
@@ -819,6 +821,8 @@ OnceUpon::MenuAction OnceUpon::doMenuMainIngame() {
if (mouseButtons != kMouseButtonsLeft)
continue;
+ playSound(kSoundClick);
+
// If we clicked on a difficulty button, change the current difficulty level
Difficulty difficulty = checkDifficultyButton(mouseX, mouseY);
if ((difficulty < kDifficultyMAX) && (_difficulty != difficulty)) {