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authorEugene Sandulenko2010-06-15 10:20:44 +0000
committerEugene Sandulenko2010-06-15 10:20:44 +0000
commita9b9da5d7263c0c0cb9c1cc76a4351440d4d3a97 (patch)
tree89cb901383d7fbc156fc2496bd2c1681c18c2328 /engines
parente8b72467e1472c42bb99c5eba84f2e9e059c1a3b (diff)
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Drascula: Fix bug #2826610.
Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed by previous commit. Added more responsiveness for this animation. svn-id: r49710
Diffstat (limited to 'engines')
-rw-r--r--engines/drascula/animation.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp
index 33607c2f15..9f2ffe164b 100644
--- a/engines/drascula/animation.cpp
+++ b/engines/drascula/animation.cpp
@@ -40,6 +40,7 @@ void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int heig
}
updateScreen(destX, destY, destX, destY, width, height, screenSurface);
x += width;
+ updateEvents();
pause(delayVal);
}
}
@@ -1961,6 +1962,7 @@ void DrasculaEngine::animation_36_2() {
loadPic(974, extraSurface);
}
+// Use sickle on plant
void DrasculaEngine::animation_7_2() {
debug(4, "animation_7_2()");