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authorStrangerke2014-09-19 23:35:55 +0200
committerStrangerke2014-09-19 23:35:55 +0200
commita9bc36c6b5d4495dd7a7ce2f28f9023bdcab71aa (patch)
treee4e632d2e878f538d414a28254fac9648beae523 /engines
parent9dfadc7d9c08da6c1b6a63c6e11b8a0619880766 (diff)
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MADS: Phantom - add preloadsequence call in initializeGlobals
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/phantom/game_phantom.cpp15
1 files changed, 6 insertions, 9 deletions
diff --git a/engines/mads/phantom/game_phantom.cpp b/engines/mads/phantom/game_phantom.cpp
index ba2179fcbf..0b2531ef65 100644
--- a/engines/mads/phantom/game_phantom.cpp
+++ b/engines/mads/phantom/game_phantom.cpp
@@ -50,11 +50,12 @@ void GamePhantom::startGame() {
}
void GamePhantom::initializeGlobals() {
- //int count, count2;
- //int bad;
-
_globals.reset();
- //_globals[kTalkInanimateCount] = 8;
+
+ warning("TODO: sub_316DA()");
+
+ _player._facing = FACING_NORTH;
+ _player._turnToFacing = FACING_NORTH;
/* Section #1 variables */
// TODO
@@ -74,11 +75,7 @@ void GamePhantom::initializeGlobals() {
/* Section #9 variables */
// TODO
- _player._facing = FACING_NORTH;
- _player._turnToFacing = FACING_NORTH;
-
- //Player::preloadSequences("RXM", 1);
- //Player::preloadSequences("ROX", 1);
+ Player::preloadSequences("RAL", 1);
}
void GamePhantom::setSectionHandler() {