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author | johndoe123 | 2011-10-13 10:43:58 +0000 |
---|---|---|
committer | Willem Jan Palenstijn | 2013-05-08 20:39:42 +0200 |
commit | aa789ee02bf55828fb8f0bfa9aa1efe0ecb44310 (patch) | |
tree | c68248a368d56a9934f26e23c19124e31106e60b /engines | |
parent | e7673ffdc63f4d0a9b7b6f39161c3150537f3cd6 (diff) | |
download | scummvm-rg350-aa789ee02bf55828fb8f0bfa9aa1efe0ecb44310.tar.gz scummvm-rg350-aa789ee02bf55828fb8f0bfa9aa1efe0ecb44310.tar.bz2 scummvm-rg350-aa789ee02bf55828fb8f0bfa9aa1efe0ecb44310.zip |
NEVERHOOD: More work in Module2700
Diffstat (limited to 'engines')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 15 | ||||
-rw-r--r-- | engines/neverhood/module2200.cpp | 2 | ||||
-rw-r--r-- | engines/neverhood/module2700.cpp | 301 | ||||
-rw-r--r-- | engines/neverhood/module2700.h | 15 | ||||
-rw-r--r-- | engines/neverhood/resource.cpp | 7 | ||||
-rw-r--r-- | engines/neverhood/resource.h | 1 | ||||
-rw-r--r-- | engines/neverhood/staticdata.cpp | 26 | ||||
-rw-r--r-- | engines/neverhood/staticdata.h | 17 |
8 files changed, 377 insertions, 7 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index fa0af0753c..9bdaa865d4 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -38,6 +38,7 @@ #include "neverhood/module2200.h" #include "neverhood/module2300.h" #include "neverhood/module2600.h" +#include "neverhood/module2700.h" #include "neverhood/module3000.h" namespace Neverhood { @@ -291,10 +292,15 @@ void GameModule::startup() { _vm->gameState().sceneNum = 0; createModule(2100, 3); #endif -#if 1 +#if 0 _vm->gameState().sceneNum = 8; createModule(2600, -1); #endif +#if 1 + _vm->gameState().which = 0; + _vm->gameState().sceneNum = 5; + createModule(2700, -1); +#endif } void GameModule::createModule(int moduleNum, int which) { @@ -362,6 +368,10 @@ void GameModule::createModule(int moduleNum, int which) { setGlobalVar(0x91080831, 0x40271018); _childObject = new Module2600(_vm, this, which); break; + case 2700: + setGlobalVar(0x91080831, 0x42212411); + _childObject = new Module2700(_vm, this, which); + break; case 3000: setGlobalVar(0x91080831, 0x81293110); _childObject = new Module3000(_vm, this, which); @@ -476,6 +486,9 @@ void GameModule::updateModule() { createModule(1200, 1); } break; + case 2700: + createModule(1800, 2); + break; case 3000: if (_moduleResult == 1) { createModule(1900, 0); diff --git a/engines/neverhood/module2200.cpp b/engines/neverhood/module2200.cpp index 97729cbb00..ff0afa6f58 100644 --- a/engines/neverhood/module2200.cpp +++ b/engines/neverhood/module2200.cpp @@ -396,6 +396,8 @@ void Module2200::updateScene() { } } } + +#undef HallOfRecordsSceneLink // Scene2201 diff --git a/engines/neverhood/module2700.cpp b/engines/neverhood/module2700.cpp index 83b1d9003f..f5dc0785b5 100644 --- a/engines/neverhood/module2700.cpp +++ b/engines/neverhood/module2700.cpp @@ -166,7 +166,7 @@ void Module2700::createScene(int sceneNum, int which) { } break; case 9: - createScene2704(which, 0x004B18F0, 150, kScene2710StaticSprites, &kScene2710ClipRect); + createScene2704(which, 0x004B1918, 150, kScene2710StaticSprites, &kScene2710ClipRect); break; case 10: // TODO _vm->gameModule()->initScene2808Vars2(); @@ -279,14 +279,196 @@ void Module2700::createScene(int sceneNum, int which) { _childObject->handleUpdate(); } +#define SceneLinkIf(moduleResult, sceneNum, which) \ + if (_moduleResult == moduleResult) { createScene(sceneNum, which); break; } + void Module2700::updateScene() { if (!updateChild()) { + + debug("sceneNum = %d; _moduleResult = %d", _vm->gameState().sceneNum, _moduleResult); + switch (_vm->gameState().sceneNum) { case 0: - if (_moduleResult == 1) { - createScene(1, 3); - } else { - leaveModule(0); + SceneLinkIf(1, 1, 0); + leaveModule(0); + break; + case 1: + SceneLinkIf(1, 14, 1); + SceneLinkIf(2, 2, 2); + SceneLinkIf(3, 14, 3); + SceneLinkIf(4, 2, 6); + SceneLinkIf(5, 2, 4); + createScene(0, 1); + break; + case 2: + SceneLinkIf(1, 5, 0); + SceneLinkIf(2, 1, 2); + SceneLinkIf(3, 5, 2); + SceneLinkIf(4, 1, 5); + SceneLinkIf(5, 5, 4); + SceneLinkIf(6, 1, 4); + SceneLinkIf(7, 11, 0); + createScene(3, 0); + break; + case 3: + createScene(2, 0); + break; + case 4: + SceneLinkIf(1, 7, 2); + createScene(5, 5); + break; + case 5: + SceneLinkIf(1, 6, 0); + SceneLinkIf(2, 2, 3); + SceneLinkIf(3, 8, 2); + SceneLinkIf(4, 2, 5); + SceneLinkIf(5, 4, 0); + SceneLinkIf(6, 7, 0); + createScene(2, 1); + break; + case 6: + SceneLinkIf(1, 8, 0); + createScene(5, 1); + break; + case 7: + SceneLinkIf(1, 8, 3); + SceneLinkIf(2, 4, 1); + SceneLinkIf(3, 9, 0); + createScene(5, 6); + break; + case 8: + SceneLinkIf(1, 10, 0); + SceneLinkIf(2, 5, 3); + SceneLinkIf(3, 7, 1); + createScene(6, 1); + break; + case 9: + SceneLinkIf(1, 10, 1); + createScene(7, 3); + break; + case 10: + SceneLinkIf(1, 9, 1); + createScene(8, 1); + break; + case 11: + SceneLinkIf(1, 12, 0); + createScene(2, 7); + break; + case 12: + SceneLinkIf(1, 13, 0); + createScene(11, 1); + break; + case 13: + SceneLinkIf(1, 30, 0); + createScene(12, 1); + break; + case 14: + SceneLinkIf(1, 1, 1); + SceneLinkIf(2, 15, 3); + SceneLinkIf(3, 1, 3); + SceneLinkIf(4, 15, 5); + SceneLinkIf(5, 22, 0); + createScene(15, 1); + break; + case 15: + SceneLinkIf(1, 14, 0); + SceneLinkIf(2, 16, 3); + SceneLinkIf(3, 14, 2); + SceneLinkIf(4, 16, 5); + SceneLinkIf(5, 14, 4); + createScene(16, 1); + break; + case 16: + SceneLinkIf(1, 15, 0); + SceneLinkIf(2, 17, 3); + SceneLinkIf(3, 15, 2); + SceneLinkIf(4, 17, 5); + SceneLinkIf(5, 15, 4); + createScene(17, 1); + break; + case 17: + SceneLinkIf(1, 16, 0); + SceneLinkIf(2, 18, 3); + SceneLinkIf(3, 16, 2); + SceneLinkIf(4, 20, 1); + SceneLinkIf(5, 16, 4); + createScene(18, 1); + break; + case 18: + SceneLinkIf(1, 17, 0); + SceneLinkIf(2, 19, 2); + SceneLinkIf(3, 17, 2); + createScene(19, 0); + break; + case 19: + SceneLinkIf(1, 20, 2); + SceneLinkIf(2, 18, 2); + SceneLinkIf(3, 20, 0); + createScene(18, 0); + break; + case 20: + SceneLinkIf(1, 17, 4); + SceneLinkIf(2, 19, 1); + SceneLinkIf(3, 21, 0); + createScene(19, 3); + break; + case 21: + // TODO? GameState_sub_469C50(&field_52, 0); + // TODO MusicMan_stopAll (if field_52 above = 1) + // TODO Music18hList_delete(_musicFileHash); + // TODO Music18hList_play(0x04020210, 0, 2, 1); + // TODO Sound1ChList_sub_407AF0(0x42212411); + createScene(20, 3); + break; + case 22: + SceneLinkIf(1, 23, 0); + createScene(14, 5); + break; + case 23: + SceneLinkIf(1, 24, 0); + createScene(22, 1); + break; + case 24: + SceneLinkIf(1, 25, 0); + createScene(23, 1); + break; + case 25: + SceneLinkIf(1, 26, 0); + createScene(24, 1); + break; + case 26: + SceneLinkIf(1, 27, 0); + createScene(25, 1); + break; + case 27: + SceneLinkIf(1, 28, 0); + createScene(26, 1); + break; + case 28: + SceneLinkIf(1, 31, 0); + createScene(27, 1); + break; + case 29: + createScene(13, 1); + break; + case 30: + createScene(28, 1); + break; + } + } else { + switch (_vm->gameState().sceneNum) { + case 21: + if (!_flag1) { + // TODO Music18hList_stop(0x04020210, 0, 1); + // TODO _vm->gameModule()->initScene2801Vars(); + _musicFileHash = getGlobalVar(0x89A82A15); + // TODO? GameState_sub_469C50(&field_52, 0); + // TODO MusicMan_create(); + // TODO Music18hList_add2(0x42212411, _musicFileHash); + // TODO Music18hList_play2(_musicFileHash, 0, /*TODO */???, 1); + // TODO Sound1ChList_addSoundResource(0x42212411, 0x44014282, true); + // TODO Sound1ChList_setSoundValues(0x44014282, true, 120, 360, 72, 0); + _flag1 = true; } break; } @@ -294,6 +476,7 @@ void Module2700::updateScene() { } void Module2700::update() { + } uint32 Module2700::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { @@ -327,7 +510,113 @@ void Module2700::createScene2703(int which, uint32 sceneInfoId, const uint32 *st } void Module2700::createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites, const NRect *clipRect) { - // TODO + _childObject = new Scene2704(_vm, this, which, sceneInfoId, value, staticSprites, clipRect); +} + +Scene2704::Scene2704(NeverhoodEngine *vm, Module *parentModule, int which, uint32 sceneInfoId, int16 value, + const uint32 *staticSprites, const NRect *clipRect) + : Scene(vm, parentModule, true) { + + SceneInfo2700 *sceneInfo = _vm->_staticData->getSceneInfo2700(sceneInfoId); + + _surfaceFlag = true; + SetMessageHandler(&Scene2704::handleMessage); + SetUpdateHandler(&Scene2704::update); + + setBackground(sceneInfo->bgFilename); + setPalette(sceneInfo->bgFilename); + + if (sceneInfo->exPaletteFilename1) + _palette->addPalette(sceneInfo->exPaletteFilename1, 0, 65, 0); + + if (sceneInfo->exPaletteFilename2) + _palette->addPalette(sceneInfo->exPaletteFilename2, 65, 31, 65); + + while (staticSprites && *staticSprites) + insertStaticSprite(*staticSprites++, 1100); + + insertMouse433(sceneInfo->mouseCursorFilename); + + if (sceneInfo->class437Filename) { +//TODO _class437 = insertSprite<Class437>(sceneInfo->class437Filename); + _class521 = insertSprite<Class521>(this, 320, 240); +//TODO _class517 = insertSprite<Class517>(_class521, _class437->getSurface(), 4); +//TODO _class520 = insertSprite<Class520>(_class521, _class437->getSurface(), 4); +//TODO _class519 = insertSprite<Class519>(_class521, _class437->getSurface(), 4); + } else { +//TODO _class437 = NULL; +//TODO _class517 = NULL; + _class521 = insertSprite<Class521>(this, 320, 240); + } + +//TODO _class518 = insertSprite<Class518>(_class521); + + _which1 = sceneInfo->which1; + _which2 = sceneInfo->which2; + + _dataResource.load(sceneInfo->dataResourceFilename); + _pointList = _dataResource.getPointArray(sceneInfo->pointListName); + _class521->setPathPoints(_pointList); + + if (sceneInfo->rectListName) { + _rectList = _dataResource.getRectArray(sceneInfo->rectListName); + // TODO _class521->setPathRects(_rectList); + } + + if (which == _which2) { + NPoint testPoint = (*_pointList)[_pointList->size() - 1]; + sendMessage(_class521, 0x2002, _pointList->size() - 1); + if (testPoint.x > 0 && testPoint.x < 640 && testPoint.y > 0 && testPoint.y < 480) + sendMessage(_class521, 0x2009, 0); + else + sendMessage(_class521, 0x2007, 0); + } else { + NPoint testPoint = (*_pointList)[0]; + sendMessage(_class521, 0x2002, 0); + if (testPoint.x > 0 && testPoint.x < 640 && testPoint.y > 0 && testPoint.y < 480) + sendMessage(_class521, 0x2009, 0); + else + sendMessage(_class521, 0x2008, 0); + } + + if (clipRect) { + _class521->getClipRect() = *clipRect; + if (_class517) + _class517->getClipRect() = *clipRect; + if (_class520) + _class520->getClipRect() = *clipRect; + if (_class519) + _class519->getClipRect() = *clipRect; + if (_class518) + _class518->getClipRect() = *clipRect; + } + +} + +void Scene2704::update() { + Scene::update(); + if (_mouseClicked) { + sendPointMessage(_class521, 0x2004, _mouseClickPos); + _mouseClicked = false; + } +} + +uint32 Scene2704::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + Scene::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2005: + if (_which1 >= 0) + leaveScene(_which1); + break; + case 0x2006: + if (_which2 >= 0) + leaveScene(_which2); + break; + case 0x200D: + sendMessage(_parentModule, 0x200D, 0); + break; + } + return 0; } } // End of namespace Neverhood diff --git a/engines/neverhood/module2700.h b/engines/neverhood/module2700.h index a0f424eb6c..4df284c0f3 100644 --- a/engines/neverhood/module2700.h +++ b/engines/neverhood/module2700.h @@ -26,6 +26,7 @@ #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" +#include "neverhood/module1600.h" namespace Neverhood { @@ -43,6 +44,7 @@ protected: int _soundIndex; bool _flag1; uint32 _scene2711StaticSprites[6]; + uint32 _musicFileHash; void createScene(int sceneNum, int which); void updateScene(); void update(); @@ -51,6 +53,19 @@ protected: void createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL); }; +class Scene2704 : public Scene { +public: + Scene2704(NeverhoodEngine *vm, Module *parentModule, int which, uint32 sceneInfoId, int16 value, + const uint32 *staticSprites = NULL, const NRect *clipRect = NULL); +protected: + Class521 *_class521; + int _which1, _which2; + NPointArray *_pointList; + NRectArray *_rectList; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE2700_H */ diff --git a/engines/neverhood/resource.cpp b/engines/neverhood/resource.cpp index ef8e532ef1..9678031554 100644 --- a/engines/neverhood/resource.cpp +++ b/engines/neverhood/resource.cpp @@ -601,6 +601,13 @@ NPointArray *DataResource::getPointArray(uint32 nameHash) { return NULL; } +NRectArray *DataResource::getRectArray(uint32 nameHash) { + DataResource::DRDirectoryItem *drDirectoryItem = findDRDirectoryItem(nameHash, 3); + if (drDirectoryItem) + return _rectArrays[drDirectoryItem->offset]; + return NULL; +} + HitRectList *DataResource::getHitRectList() { DataResource::DRDirectoryItem *drDirectoryItem = findDRDirectoryItem(calcHash("HitArray"), 3); if (drDirectoryItem) diff --git a/engines/neverhood/resource.h b/engines/neverhood/resource.h index f8d282cd57..6436509228 100644 --- a/engines/neverhood/resource.h +++ b/engines/neverhood/resource.h @@ -154,6 +154,7 @@ public: void unload(); NPoint getPoint(uint32 nameHash); NPointArray *getPointArray(uint32 nameHash); + NRectArray *getRectArray(uint32 nameHash); HitRectList *getHitRectList(); MessageList *getMessageListAtPos(int16 klaymanX, int16 klaymanY, int16 mouseX, int16 mouseY); protected: diff --git a/engines/neverhood/staticdata.cpp b/engines/neverhood/staticdata.cpp index d897d7a342..4e7d24c6bb 100644 --- a/engines/neverhood/staticdata.cpp +++ b/engines/neverhood/staticdata.cpp @@ -140,6 +140,26 @@ void StaticData::load(const char *filename) { _sceneInfo140Items[id] = sceneInfo140; } + // Load SceneInfo2700 items + uint32 sceneInfo2700ItemsCount = fd.readUint32LE(); + debug("sceneInfo2700ItemsCount: %d", sceneInfo2700ItemsCount); + for (uint32 i = 0; i < sceneInfo2700ItemsCount; i++) { + SceneInfo2700 *sceneInfo2700 = new SceneInfo2700(); + uint32 id = fd.readUint32LE(); + sceneInfo2700->bgFilename = fd.readUint32LE(); + sceneInfo2700->class437Filename = fd.readUint32LE(); + sceneInfo2700->dataResourceFilename = fd.readUint32LE(); + sceneInfo2700->pointListName = fd.readUint32LE(); + sceneInfo2700->rectListName = fd.readUint32LE(); + sceneInfo2700->exPaletteFilename2 = fd.readUint32LE(); + sceneInfo2700->exPaletteFilename1 = fd.readUint32LE(); + sceneInfo2700->mouseCursorFilename = fd.readUint32LE(); + sceneInfo2700->which1 = fd.readUint16LE(); + sceneInfo2700->which2 = fd.readUint16LE(); + sceneInfo2700->field24 = fd.readUint32LE(); + _sceneInfo2700Items[id] = sceneInfo2700; + } + } HitRectList *StaticData::getHitRectList(uint32 id) { @@ -172,4 +192,10 @@ SceneInfo140 *StaticData::getSceneInfo140Item(uint32 id) { return _sceneInfo140Items[id]; } +SceneInfo2700 *StaticData::getSceneInfo2700(uint32 id) { + if (!_sceneInfo2700Items[id]) + error("StaticData::getSceneInfo2700() SceneInfo2700 with id %08X not found", id); + return _sceneInfo2700Items[id]; +} + } // End of namespace Neverhood diff --git a/engines/neverhood/staticdata.h b/engines/neverhood/staticdata.h index 2a0cc9072c..c223735ef4 100644 --- a/engines/neverhood/staticdata.h +++ b/engines/neverhood/staticdata.h @@ -77,6 +77,21 @@ struct SceneInfo140 { byte count; }; +struct SceneInfo2700 { + uint32 id; + uint32 bgFilename; + uint32 class437Filename; + uint32 dataResourceFilename; + uint32 pointListName; + uint32 rectListName; + uint32 exPaletteFilename2; + uint32 exPaletteFilename1; + uint32 mouseCursorFilename; + int16 which1; + int16 which2; + uint32 field24; +}; + class StaticData { public: StaticData(); @@ -87,12 +102,14 @@ public: MessageList *getMessageList(uint32 id); NavigationList *getNavigationList(uint32 id); SceneInfo140 *getSceneInfo140Item(uint32 id); + SceneInfo2700 *getSceneInfo2700(uint32 id); protected: Common::HashMap<uint32, HitRectList*> _hitRectLists; Common::HashMap<uint32, RectList*> _rectLists; Common::HashMap<uint32, MessageList*> _messageLists; Common::HashMap<uint32, NavigationList*> _navigationLists; Common::HashMap<uint32, SceneInfo140*> _sceneInfo140Items; + Common::HashMap<uint32, SceneInfo2700*> _sceneInfo2700Items; }; } // End of namespace Neverhood |