diff options
author | Bendegúz Nagy | 2016-08-16 09:28:57 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | aacbcc07570a800612ae00008276da1bff2a50a6 (patch) | |
tree | c08523a20c702e3a3d8aac7646f35d9669e91525 /engines | |
parent | 5bd6e3a49b2030a763fa3fb08b4e948e40f37f00 (diff) | |
download | scummvm-rg350-aacbcc07570a800612ae00008276da1bff2a50a6.tar.gz scummvm-rg350-aacbcc07570a800612ae00008276da1bff2a50a6.tar.bz2 scummvm-rg350-aacbcc07570a800612ae00008276da1bff2a50a6.zip |
DM: Correct language from GR_GRE to DE_DEU
Diffstat (limited to 'engines')
-rw-r--r-- | engines/dm/champion.cpp | 12 | ||||
-rw-r--r-- | engines/dm/dm.cpp | 4 | ||||
-rw-r--r-- | engines/dm/eventman.cpp | 6 | ||||
-rw-r--r-- | engines/dm/inventory.cpp | 42 | ||||
-rw-r--r-- | engines/dm/loadsave.cpp | 6 | ||||
-rw-r--r-- | engines/dm/menus.cpp | 16 | ||||
-rw-r--r-- | engines/dm/objectman.cpp | 2 |
7 files changed, 44 insertions, 44 deletions
diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp index 4f62203311..9171d4f2d7 100644 --- a/engines/dm/champion.cpp +++ b/engines/dm/champion.cpp @@ -100,14 +100,14 @@ const char *g417_baseSkillName[4]; void ChampionMan::initConstants() { { static const char *g417_baseSkillName_EN_ANY[4] = {"FIGHTER", "NINJA", "PRIEST", "WIZARD"}; - static const char *g417_baseSkillName_GR_GRE[4] = {"KAEMPFER", "NINJA", "PRIESTER", "MAGIER"}; + static const char *g417_baseSkillName_DE_DEU[4] = {"KAEMPFER", "NINJA", "PRIESTER", "MAGIER"}; static const char *g417_baseSkillName_FR_FRA[4] = {"GUERRIER", "NINJA", "PRETRE", "SORCIER"}; const char **g417_byLanguage; switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: g417_byLanguage = g417_baseSkillName_EN_ANY; break; - case Common::GR_GRE: g417_byLanguage = g417_baseSkillName_GR_GRE; break; + case Common::DE_DEU: g417_byLanguage = g417_baseSkillName_DE_DEU; break; case Common::FR_FRA: g417_byLanguage = g417_baseSkillName_FR_FRA; break; } for (int i = 0; i < 4; ++i) @@ -993,7 +993,7 @@ void ChampionMan::f304_addSkillExperience(uint16 champIndex, uint16 skillIndex, switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " JUST GAINED A "); break; - case Common::GR_GRE: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " HAT SOEBEN STUFE"); break; + case Common::DE_DEU: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " HAT SOEBEN STUFE"); break; case Common::FR_FRA: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " VIENT DE DEVENIR "); break; } @@ -1002,7 +1002,7 @@ void ChampionMan::f304_addSkillExperience(uint16 champIndex, uint16 skillIndex, switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, "!"); break; - case Common::GR_GRE: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " LEVEL!"); break; + case Common::DE_DEU: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " LEVEL!"); break; case Common::FR_FRA: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " ERREICHT!"); break; } } @@ -2186,7 +2186,7 @@ void ChampionMan::f292_drawChampionState(ChampionIndex champIndex) { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: _vm->_textMan->f52_printToViewport(104, 132, loadColor, "LOAD "); break; - case Common::GR_GRE: _vm->_textMan->f52_printToViewport(104, 132, loadColor, "LAST "); break; + case Common::DE_DEU: _vm->_textMan->f52_printToViewport(104, 132, loadColor, "LAST "); break; case Common::FR_FRA: _vm->_textMan->f52_printToViewport(104, 132, loadColor, "CHARGE "); break; } @@ -2196,7 +2196,7 @@ void ChampionMan::f292_drawChampionState(ChampionIndex champIndex) { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: strcat(_vm->_g353_stringBuildBuffer, "."); break; - case Common::GR_GRE: strcat(_vm->_g353_stringBuildBuffer, ","); break; + case Common::DE_DEU: strcat(_vm->_g353_stringBuildBuffer, ","); break; case Common::FR_FRA: strcat(_vm->_g353_stringBuildBuffer, "KG,"); break; } diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index 14e0c37c8d..67e1185179 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -572,7 +572,7 @@ void DMEngine::f444_endGame(bool doNotDrawCreditsOnly) { restartOuterBox = boxEndgameRestartOuterEN; restartInnerBox = boxEndgameRestartInnerEN; break; - case Common::GR_GRE: + case Common::DE_DEU: restartOuterBox = boxEndgameRestartOuterDE; restartInnerBox = boxEndgameRestartInnerDE; break; @@ -676,7 +676,7 @@ T0444017: switch (getGameLanguage()) { // localized default: case Common::EN_ANY: _textMan->f53_printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RESTART THIS GAME"); break; - case Common::GR_GRE: _textMan->f53_printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "DIESES SPIEL NEU STARTEN"); break; + case Common::DE_DEU: _textMan->f53_printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "DIESES SPIEL NEU STARTEN"); break; case Common::FR_FRA: _textMan->f53_printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RECOMMENCER CE JEU"); break; } diff --git a/engines/dm/eventman.cpp b/engines/dm/eventman.cpp index 4a51f272e4..e4eaa94418 100644 --- a/engines/dm/eventman.cpp +++ b/engines/dm/eventman.cpp @@ -796,7 +796,7 @@ void EventManager::f380_processCommandQueue() { _vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 81, 69, k4_ColorCyan, k0_ColorBlack, "GAME FROZEN", k136_heightViewport); break; - case Common::GR_GRE: + case Common::DE_DEU: _vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 66, 69, k4_ColorCyan, k0_ColorBlack, "SPIEL ANGEHALTEN", k136_heightViewport); break; @@ -1216,7 +1216,7 @@ void EventManager::f282_commandProcessCommands160To162ClickInResurrectReincarnat case Common::EN_ANY: _vm->_textMan->f47_messageAreaPrintMessage(champColor, (commandType == k160_CommandClickInPanelResurrect) ? " RESURRECTED." : " REINCARNATED."); break; - case Common::GR_GRE: + case Common::DE_DEU: _vm->_textMan->f47_messageAreaPrintMessage(champColor, (commandType == k160_CommandClickInPanelResurrect) ? " VOM TODE ERWECKT." : " REINKARNIERT."); break; case Common::FR_FRA: @@ -1324,7 +1324,7 @@ void EventManager::f379_drawSleepScreen() { case Common::EN_ANY: _vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 93, 69, k4_ColorCyan, k0_ColorBlack, "WAKE UP", k136_heightViewport); break; - case Common::GR_GRE: + case Common::DE_DEU: _vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 96, 69, k4_ColorCyan, k0_ColorBlack, "WECKEN", k136_heightViewport); break; case Common::FR_FRA: diff --git a/engines/dm/inventory.cpp b/engines/dm/inventory.cpp index c17191c718..f393427930 100644 --- a/engines/dm/inventory.cpp +++ b/engines/dm/inventory.cpp @@ -50,7 +50,7 @@ void InventoryMan::initConstants() { { static const char* G0428_apc_SkillLevelNames_EN_ANY[15] = {"NEOPHYTE", "NOVICE", "APPRENTICE", "JOURNEYMAN", "CRAFTSMAN", "ARTISAN", "ADEPT", "EXPERT", "` MASTER", "a MASTER","b MASTER", "c MASTER", "d MASTER", "e MASTER", "ARCHMASTER"}; - static const char* G0428_apc_SkillLevelNames_GR_GRE[15] = {"ANFAENGER", "NEULING", "LEHRLING", "ARBEITER", "GESELLE", "HANDWERKR", "FACHMANN", + static const char* G0428_apc_SkillLevelNames_DE_DEU[15] = {"ANFAENGER", "NEULING", "LEHRLING", "ARBEITER", "GESELLE", "HANDWERKR", "FACHMANN", "EXPERTE", "` MEISTER", "a MEISTER", "b MEISTER", "c MEISTER", "d MEISTER", "e MEISTER", "ERZMEISTR"}; static const char* G0428_apc_SkillLevelNames_FR_FRA[15] = { "NEOPHYTE", "NOVICE", "APPRENTI", "COMPAGNON", "ARTISAN", "PATRON", "ADEPTE", "EXPERT", "MAITRE '", "MAITRE a", "MAITRE b", "MAITRE c", "MAITRE d", "MAITRE e", "SUR-MAITRE"}; @@ -58,7 +58,7 @@ void InventoryMan::initConstants() { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: g428_byLanguage = G0428_apc_SkillLevelNames_EN_ANY; break; - case Common::GR_GRE: g428_byLanguage = G0428_apc_SkillLevelNames_GR_GRE; break; + case Common::DE_DEU: g428_byLanguage = G0428_apc_SkillLevelNames_DE_DEU; break; case Common::FR_FRA: g428_byLanguage = G0428_apc_SkillLevelNames_FR_FRA; break; } for (int i = 0; i < 15; ++i) @@ -137,7 +137,7 @@ void InventoryMan::f355_toggleInventory(ChampionIndex championIndex) { _vm->_textMan->f52_printToViewport(5, 116, k13_ColorLightestGray, "HEALTH"); _vm->_textMan->f52_printToViewport(5, 124, k13_ColorLightestGray, "STAMINA"); break; - case Common::GR_GRE: + case Common::DE_DEU: _vm->_textMan->f52_printToViewport(5, 116, k13_ColorLightestGray, "GESUND"); _vm->_textMan->f52_printToViewport(5, 124, k13_ColorLightestGray, "KRAFT"); break; @@ -209,7 +209,7 @@ void InventoryMan::f345_drawPanelFoodWaterPoisoned() { dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k30_FoodLabelIndice), g35_BoxFood, k24_byteWidth, k12_ColorDarkestGray, 9); dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k31_WaterLabelIndice), g36_BoxWater, k24_byteWidth, k12_ColorDarkestGray, 9); break; - case Common::GR_GRE: + case Common::DE_DEU: dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k30_FoodLabelIndice), g35_BoxFood, k32_byteWidth, k12_ColorDarkestGray, 9); dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k31_WaterLabelIndice), g36_BoxWater, k32_byteWidth, k12_ColorDarkestGray, 9); break; @@ -422,7 +422,7 @@ void InventoryMan::f336_buildObjectAttributeString(int16 potentialAttribMask, in switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: strcat(destString, " AND "); break; - case Common::GR_GRE: strcat(destString, " UND "); break; + case Common::DE_DEU: strcat(destString, " UND "); break; case Common::FR_FRA: strcat(destString, " ET "); break; } @@ -516,7 +516,7 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: - case Common::GR_GRE: // german and english versions are the same + case Common::DE_DEU: // german and english versions are the same strcpy(str, champMan._gK71_champions[((Junk *)rawThingPtr)->getChargeCount()]._name); strcat(str, " "); strcat(str, objMan._g352_objectNames[iconIndex]); @@ -561,7 +561,7 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: f335_drawPanelObjectDescriptionString("(BURNT OUT)"); break; - case Common::GR_GRE: f335_drawPanelObjectDescriptionString("(AUSGEBRANNT)"); break; + case Common::DE_DEU: f335_drawPanelObjectDescriptionString("(AUSGEBRANNT)"); break; case Common::FR_FRA: f335_drawPanelObjectDescriptionString("(CONSUME)"); break; } } @@ -584,13 +584,13 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) { if ((iconIndex >= k8_IconIndiceJunkWater) && (iconIndex <= k9_IconIndiceJunkWaterSkin)) { potentialAttribMask = 0; char *descString_EN_ANY[4] = {"(EMPTY)", "(ALMOST EMPTY)", "(ALMOST FULL)", "(FULL)"}; - char *descString_GE_GRE[4] = {"(LEER)", "(FAST LEER)", "(FAST VOLL)", "(VOLL)"}; + char *descString_DE_DEU[4] = {"(LEER)", "(FAST LEER)", "(FAST VOLL)", "(VOLL)"}; char *descString_FR_FRA[4] = {"(VIDE)", "(PRESQUE VIDE)", "(PRESQUE PLEINE)", "(PLEINE)"}; switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: descString = descString_EN_ANY[junk->getChargeCount()]; break; - case Common::GR_GRE: descString = descString_GE_GRE[junk->getChargeCount()]; break; + case Common::DE_DEU: descString = descString_DE_DEU[junk->getChargeCount()]; break; case Common::FR_FRA: descString = descString_FR_FRA[junk->getChargeCount()]; break; } @@ -601,19 +601,19 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: strcpy(str, "PARTY FACING "); break; - case Common::GR_GRE: strcpy(str, "GRUPPE BLICKT NACH "); break; + case Common::DE_DEU: strcpy(str, "GRUPPE BLICKT NACH "); break; case Common::FR_FRA: strcpy(str, "GROUPE FACE "); break; } static char* directionName_EN_ANY[4] = {"NORTH", "EAST", "SOUTH", "WEST"}; - static char* directionName_GR_GRE[4] = {"NORDEN", "OSTEN", "SUEDEN", "WESTEN"}; + static char* directionName_DE_DEU[4] = {"NORDEN", "OSTEN", "SUEDEN", "WESTEN"}; static char* directionName_FR_FRA[4] = {"AU NORD", "A L'EST", "AU SUD", "A L'OUEST"}; switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: strcat(str, directionName_EN_ANY[iconIndex]); break; - case Common::GR_GRE: strcat(str, directionName_FR_FRA[iconIndex]); break; - case Common::FR_FRA: strcat(str, directionName_GR_GRE[iconIndex]); break; + case Common::DE_DEU: strcat(str, directionName_DE_DEU[iconIndex]); break; + case Common::FR_FRA: strcat(str, directionName_FR_FRA[iconIndex]); break; } f335_drawPanelObjectDescriptionString(str); @@ -627,14 +627,14 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) { if (potentialAttribMask) { char *attribString_EN_ANY[4] = {"CONSUMABLE", "POISONED", "BROKEN", "CURSED"}; - char *attribString_GR_GRE[4] = {"ESSBAR", "VERGIFTET", "DEFEKT", "VERFLUCHT"}; + char *attribString_DE_DEU[4] = {"ESSBAR", "VERGIFTET", "DEFEKT", "VERFLUCHT"}; char *attribString_FR_FRA[4] = {"COMESTIBLE", "EMPOISONNE", "BRISE", "MAUDIT"}; char **attribString = nullptr; switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: attribString = attribString_EN_ANY; break; - case Common::GR_GRE: attribString = attribString_GR_GRE; break; + case Common::DE_DEU: attribString = attribString_DE_DEU; break; case Common::FR_FRA: attribString = attribString_FR_FRA; break; } @@ -645,7 +645,7 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: strcpy(str, "WEIGHS "); break; - case Common::GR_GRE: strcpy(str, "WIEGT "); break; + case Common::DE_DEU: strcpy(str, "WIEGT "); break; case Common::FR_FRA: strcpy(str, "PESE "); break; } @@ -656,7 +656,7 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: strcat(str, "."); break; - case Common::GR_GRE: strcat(str, ","); break; + case Common::DE_DEU: strcat(str, ","); break; case Common::FR_FRA: strcat(str, "KG,"); break; } @@ -666,7 +666,7 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: - case Common::GR_GRE: strcat(str, " KG."); break; + case Common::DE_DEU: strcat(str, " KG."); break; case Common::FR_FRA: strcat(str, "."); break; } @@ -793,13 +793,13 @@ void InventoryMan::f351_drawChampionSkillsAndStatistics() { char L1097_ac_String[20]; static char* G0431_apc_StatisticNames_EN_ANY[7] = {"L", "STRENGTH", "DEXTERITY", "WISDOM", "VITALITY", "ANTI-MAGIC", "ANTI-FIRE"}; - static char* G0431_apc_StatisticNames_GR_GRE[7] = {"L", "STAERKE", "FLINKHEIT", "WEISHEIT", "VITALITAET", "ANTI-MAGIE", "ANTI-FEUER"}; + static char* G0431_apc_StatisticNames_DE_DEU[7] = {"L", "STAERKE", "FLINKHEIT", "WEISHEIT", "VITALITAET", "ANTI-MAGIE", "ANTI-FEUER"}; static char* G0431_apc_StatisticNames_FR_FRA[7] = {"L", "FORCE", "DEXTERITE", "SAGESSE", "VITALITE", "ANTI-MAGIE", "ANTI-FEU"}; char **G0431_apc_StatisticNames; switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: G0431_apc_StatisticNames = G0431_apc_StatisticNames_EN_ANY; break; - case Common::GR_GRE: G0431_apc_StatisticNames = G0431_apc_StatisticNames_GR_GRE; break; + case Common::DE_DEU: G0431_apc_StatisticNames = G0431_apc_StatisticNames_DE_DEU; break; case Common::FR_FRA: G0431_apc_StatisticNames = G0431_apc_StatisticNames_FR_FRA; break; } @@ -815,7 +815,7 @@ void InventoryMan::f351_drawChampionSkillsAndStatistics() { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: - case Common::GR_GRE: // english and german versions are the same + case Common::DE_DEU: // english and german versions are the same strcpy(L1097_ac_String, G0428_apc_SkillLevelNames[AL1092_i_SkillLevel - 2]); strcat(L1097_ac_String, " "); strcat(L1097_ac_String, g417_baseSkillName[AL1090_ui_SkillIndex]); diff --git a/engines/dm/loadsave.cpp b/engines/dm/loadsave.cpp index 7eb29d6a90..9eb0e6c601 100644 --- a/engines/dm/loadsave.cpp +++ b/engines/dm/loadsave.cpp @@ -161,7 +161,7 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) { case Common::EN_ANY: _dialog->f427_dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); break; - case Common::GR_GRE: + case Common::DE_DEU: _dialog->f427_dialogDraw(nullptr, "SPIEL WIRD GELADEN . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); break; case Common::FR_FRA: @@ -187,7 +187,7 @@ void DMEngine::f433_processCommand140_saveGame(uint16 slot, const Common::String case Common::EN_ANY: _dialog->f427_dialogDraw(message, nullptr, "SAVE AND PLAY", "SAVE AND QUIT", "CANCEL", nullptr, false, false, false); break; - case Common::GR_GRE: + case Common::DE_DEU: _dialog->f427_dialogDraw(message, nullptr, "SICHERN/SPIEL", "SICHERN/ENDEN", "WIDERRUFEN", nullptr, false, false, false); break; case Common::FR_FRA: @@ -201,7 +201,7 @@ void DMEngine::f433_processCommand140_saveGame(uint16 slot, const Common::String case Common::EN_ANY: _dialog->f427_dialogDraw(nullptr, "SAVING GAME . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); break; - case Common::GR_GRE: + case Common::DE_DEU: _dialog->f427_dialogDraw(nullptr, "SPIEL WIRD GESICHERT . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); break; case Common::FR_FRA: diff --git a/engines/dm/menus.cpp b/engines/dm/menus.cpp index 4ccc5f1fb2..73a567a08a 100644 --- a/engines/dm/menus.cpp +++ b/engines/dm/menus.cpp @@ -685,7 +685,7 @@ void MenuMan::f410_menusPrintSpellFailureMessage(Champion* champ, uint16 failure _vm->_textMan->f47_messageAreaPrintMessage(k4_ColorCyan, champ->_name); char *messages_EN_ANY[4] = {" NEEDS MORE PRACTICE WITH THIS ", " SPELL.", " MUMBLES A MEANINGLESS SPELL."," NEEDS AN EMPTY FLASK IN HAND FOR POTION."}; - char *messages_GR_GRE[4] = {" BRAUCHT MEHR UEBUNG MIT DIESEM ", " ZAUBERSPRUCH.", + char *messages_DE_DEU[4] = {" BRAUCHT MEHR UEBUNG MIT DIESEM ", " ZAUBERSPRUCH.", " MURMELT EINEN SINNLOSEN ZAUBERSPRUCH.", " MUSS FUER DEN TRANK EINE LEERE FLASCHE BEREITHALTEN."}; char *messages_FR_FRA[5] = {" DOIT PRATIQUER DAVANTAGE SON ", "ENVOUTEMENT.", " MARMONNE UNE CONJURATION IMCOMPREHENSIBLE.", " DOIT AVOIR UN FLACON VIDE EN MAIN POUR LA POTION.", "EXORCISME."}; @@ -694,8 +694,8 @@ void MenuMan::f410_menusPrintSpellFailureMessage(Champion* champ, uint16 failure default: case Common::EN_ANY: messages = messages_EN_ANY; break; - case Common::GR_GRE: - messages = messages_GR_GRE; break; + case Common::DE_DEU: + messages = messages_DE_DEU; break; case Common::FR_FRA: messages = messages_FR_FRA; break; } @@ -1184,13 +1184,13 @@ T0407032: break; case k5_ChampionActionFlip: { char *messages_EN_ANY[2] = {"IT COMES UP HEADS.", "IT COMES UP TAILS."}; - char *messages_GR_GRE[2] = {"DIE KOPFSEITE IST OBEN.", "DIE ZAHL IST OBEN."}; + char *messages_DE_DEU[2] = {"DIE KOPFSEITE IST OBEN.", "DIE ZAHL IST OBEN."}; char *messages_FR_FRA[2] = {"C'EST FACE.", "C'EST PILE."}; char **message; switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: message = messages_EN_ANY; break; - case Common::GR_GRE: message = messages_GR_GRE; break; + case Common::DE_DEU: message = messages_DE_DEU; break; case Common::FR_FRA: message = messages_FR_FRA; break; } if (_vm->getRandomNumber(2)) { @@ -1713,17 +1713,17 @@ void MenuMan::f385_drawActionDamage(int16 damage) { _vm->_displayMan->D24_fillScreenBox(g1_BoxActionArea, k0_ColorBlack); if (damage < 0) { static char *messages_EN_ANY[2] = {"CAN'T REACH", "NEED AMMO"}; - static char *messages_GR_GRE[2] = {"ZU WEIT WEG", "MEHR MUNITION"}; + static char *messages_DE_DEU[2] = {"ZU WEIT WEG", "MEHR MUNITION"}; static char *messages_FR_FRA[2] = {"TROP LOIN", "SANS MUNITION"}; static int16 pos_EN_ANY[2] = {242, 248}; - static int16 pos_GR_GRE[2] = {242, 236}; + static int16 pos_DE_DEU[2] = {242, 236}; static int16 pos_FR_FRA[2] = {248, 236}; char **message; int16 *pos; switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: message = messages_EN_ANY; pos = pos_EN_ANY; break; - case Common::GR_GRE: message = messages_GR_GRE; pos = pos_GR_GRE; break; + case Common::DE_DEU: message = messages_DE_DEU; pos = pos_DE_DEU; break; case Common::FR_FRA: message = messages_FR_FRA; pos = pos_FR_FRA; break; } diff --git a/engines/dm/objectman.cpp b/engines/dm/objectman.cpp index 56ecc3a3e3..3104ae2a3d 100644 --- a/engines/dm/objectman.cpp +++ b/engines/dm/objectman.cpp @@ -245,7 +245,7 @@ void ObjectMan::f34_drawLeaderObjectName(Thing thing) { switch (_vm->getGameLanguage()) { // localized default: case Common::EN_ANY: - case Common::GR_GRE: // english and german version are the same + case Common::DE_DEU: // english and german version are the same strcpy(champBonesName, _vm->_championMan->_gK71_champions[junk->getChargeCount()]._name); strcat(champBonesName, _g352_objectNames[L0007_i_IconIndex]); break; |