aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorStrangerke2015-10-18 01:07:06 +0200
committerStrangerke2015-10-18 01:07:06 +0200
commitabd7d58633bb0a0e024ddfd5f257b09e532d4630 (patch)
treefa27ed220d685bed69c65d4eac8bd205fb21a1da /engines
parent530c3303c6457054daf8211886ae824937670af6 (diff)
downloadscummvm-rg350-abd7d58633bb0a0e024ddfd5f257b09e532d4630.tar.gz
scummvm-rg350-abd7d58633bb0a0e024ddfd5f257b09e532d4630.tar.bz2
scummvm-rg350-abd7d58633bb0a0e024ddfd5f257b09e532d4630.zip
MADS: Phantom: Add logic for scene 105
Use an enum in various calls of _scene->_dynamicHotspots.add()
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp4
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp643
-rw-r--r--engines/mads/phantom/phantom_scenes1.h14
-rw-r--r--engines/mads/scene.cpp8
-rw-r--r--engines/mads/scene.h2
5 files changed, 631 insertions, 40 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 83b7f8bfea..4e474a8e04 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -49,9 +49,9 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 103: // below stage
return new Scene103(vm);
case 104: // stage
- return new DummyScene(vm); // TODO
+ return new Scene104(vm);
case 105: // ground floor, storage room
- return new DummyScene(vm); // TODO
+ return new Scene105(vm);
case 106: // behind stage
return new DummyScene(vm); // TODO
case 107: // stage right wing
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index 66a8721fc1..78fe2164aa 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -191,7 +191,7 @@ void Scene101::enter() {
_anim0Running = true;
_anim1Running = true;
- _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0));
+ _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[_brieAnimId]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_brieAnimId, Common::Point(490, 119), FACING_NONE);
_scene->setDynamicAnim(_brieAnimId, 0, 0);
@@ -200,7 +200,7 @@ void Scene101::enter() {
_scene->setDynamicAnim(_brieAnimId, 0, 3);
_scene->setDynamicAnim(_brieAnimId, 0, 4);
- int tmpIdx = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0));
+ int tmpIdx = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(25, 80), FACING_NONE);
_scene->setDynamicAnim(tmpIdx, 1, 1);
@@ -209,7 +209,7 @@ void Scene101::enter() {
_talkCounter = 0;
} else if (_globals[kBrieTalkStatus] == 1) {
_globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1);
- _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0));
+ _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[_brieAnimId]._articleNumber = PREP_ON;
_scene->setDynamicAnim(_brieAnimId, 1, 1);
_scene->setDynamicAnim(_brieAnimId, 1, 2);
@@ -950,38 +950,38 @@ void Scene103::enter() {
_scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1);
}
- _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63));
+ _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 79, 40, 63));
_scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt1, promptPos, promptFacing);
- _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(161, 67, 16, 75));
+ _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(161, 67, 16, 75));
_scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt2, promptPos, promptFacing);
- _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(177, 90, 18, 52));
+ _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(177, 90, 18, 52));
_scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt3, promptPos, promptFacing);
- _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(114, 100, 7, 38));
+ _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 100, 7, 38));
_scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt4, promptPos, promptFacing);
- _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(121, 49, 40, 30));
+ _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 49, 40, 30));
_scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST);
_scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
- _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(154, 6, 41, 6));
+ _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(154, 6, 41, 6));
_scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE);
- _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(114, 136, 32, 6));
+ _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 136, 32, 6));
_scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE);
if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881)) {
if (_globals[kJacquesNameIsKnown] >= 1) {
- _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(156, 116, 33, 31));
+ _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(156, 116, 33, 31));
_scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST);
} else {
@@ -989,11 +989,11 @@ void Scene103::enter() {
_scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST);
}
- int tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(149, 140, 13, 7));
+ int tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(149, 140, 13, 7));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(155, 144), FACING_NONE);
- tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(187, 136, 8, 7));
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(187, 136, 8, 7));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(195, 139), FACING_NONE);
} else if ((_globals[kJacquesStatus] >= 1) && (_globals[kCurrentYear] == 1881)) {
@@ -1007,23 +1007,23 @@ void Scene103::enter() {
_scene->_hotspots.activate(NOUN_JACQUES, true);
_scene->_dynamicHotspots.remove(_hotspotRightFloor2);
- int tmpIdx = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(114, 132, 30, 10));
+ int tmpIdx = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(114, 132, 30, 10));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 144), FACING_NORTHEAST);
- tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(94, 129, 18, 4));
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(94, 129, 18, 4));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 133), FACING_NONE);
- tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(94, 132, 3, 9));
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(94, 132, 3, 9));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(93, 135), FACING_NONE);
- tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(112, 150, 21, 3));
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(112, 150, 21, 3));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(118, 154), FACING_NONE);
- tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(98, 146, 21, 4));
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(98, 146, 21, 4));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(104, 148), FACING_NONE);
}
@@ -1032,27 +1032,27 @@ void Scene103::enter() {
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
- _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63));
+ _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 79, 40, 63));
_scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST);
- _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(42, 67, 16, 75));
+ _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(42, 67, 16, 75));
_scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST);
- _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(58, 90, 18, 52));
+ _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(58, 90, 18, 52));
_scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST);
- _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(2, 49, 40, 30));
+ _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 49, 40, 30));
_scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST);
_scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
- _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(35, 137, 40, 5));
+ _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(35, 137, 40, 5));
_scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE);
- _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(76, 129, 6, 6));
+ _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(76, 129, 6, 6));
_scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE);
}
@@ -1483,32 +1483,32 @@ void Scene103::actions() {
_scene->_dynamicHotspots.remove(_hotspotLeftFloor1);
_scene->_dynamicHotspots.remove(_hotspotLeftFloor2);
- _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63));
+ _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 79, 40, 63));
_scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(171, 142), FACING_NORTHWEST);
- _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(161, 67, 16, 75));
+ _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(161, 67, 16, 75));
_scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(171, 142), FACING_NORTHWEST);
- _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(177, 90, 18, 52));
+ _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(177, 90, 18, 52));
_scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(171, 142), FACING_NORTHWEST);
- _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(114, 100, 7, 38));
+ _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 100, 7, 38));
_scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt4, Common::Point(171, 142), FACING_NORTHWEST);
- _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(121, 49, 40, 30));
+ _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 49, 40, 30));
_scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST);
_scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
- _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(154, 6, 41, 6));
+ _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(154, 6, 41, 6));
_scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE);
- _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(114, 136, 32, 6));
+ _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 136, 32, 6));
_scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE);
@@ -1554,27 +1554,27 @@ void Scene103::actions() {
_scene->_dynamicHotspots.remove(_hotspotRightFloor1);
_scene->_dynamicHotspots.remove(_hotspotRightFloor2);
- _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63));
+ _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 79, 40, 63));
_scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST);
- _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(42, 67, 16, 75));
+ _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(42, 67, 16, 75));
_scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST);
- _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(58, 90, 18, 52));
+ _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(58, 90, 18, 52));
_scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST);
- _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(35, 137, 40, 5));
+ _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(35, 137, 40, 5));
_scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE);
- _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(76, 129, 6, 6));
+ _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(76, 129, 6, 6));
_scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE);
- _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(2, 49, 40, 30));
+ _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 49, 40, 30));
_scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST);
_scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
@@ -2360,7 +2360,7 @@ void Scene103::process_conv_jacques() {
if (_globals[kJacquesNameIsKnown] == 0) {
_globals[kJacquesNameIsKnown] = 1;
_scene->_dynamicHotspots.remove(_hotspotGentleman);
- _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(156, 116, 33, 31));
+ _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(156, 116, 33, 31));
_scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST);
}
@@ -3626,5 +3626,572 @@ void Scene104::handlePlayerWalk() {
/*------------------------------------------------------------------------*/
+Scene105::Scene105(MADSEngine *vm) : Scene1xx(vm) {
+}
+
+void Scene105::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+}
+
+void Scene105::setup() {
+ if (_globals[kCurrentYear] == 1993)
+ _scene->_initialVariant = 1;
+
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_LIGHT_FIXTURE);
+}
+
+void Scene105::enter() {
+ _scene->loadSpeech(8);
+
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 3), false);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RRD_9", false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*RDR_9", false);
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 0), false);
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 1), false);
+ if (_globals[kCurrentYear] == 1993)
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('z', -1), false);
+
+ if ((_globals[kCurrentYear] == 1881) && (!_globals[kHintThatDaaeIsHome2])) {
+ if ((_globals[kJacquesNameIsKnown] == 2) && (_globals[kMadameNameIsKnown] == 2) &&
+ _globals[kPanelIn206] && _globals[kDoneRichConv203] && _game._objects.isInInventory(OBJ_LANTERN) &&
+ ((_game._objects.isInInventory(OBJ_CABLE_HOOK) && _game._objects.isInInventory(OBJ_ROPE)) || _game._objects.isInInventory(OBJ_ROPE_WITH_HOOK))) {
+ _globals[kHintThatDaaeIsHome2] = true;
+ _scene->_sequences.setTimingTrigger(300, 75);
+ }
+ }
+
+ if ((_game._objects.isInRoom(OBJ_LANTERN)) && (_globals[kCurrentYear] == 1881)) {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ } else {
+ _scene->_hotspots.activate(NOUN_LANTERN, false);
+ }
+
+ if (_game._objects.isInRoom(OBJ_RED_FRAME)) {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ } else {
+ _scene->_hotspots.activate(NOUN_RED_FRAME, false);
+ }
+
+ if (_globals[kCurrentYear] == 1993) {
+ _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_PROPS, false);
+ _scene->_hotspots.activate(NOUN_BEAR_PROP, false);
+ _scene->_hotspots.activate(NOUN_STAIR_UNIT, false);
+ _scene->_hotspots.activate(NOUN_PROP, false);
+ _scene->_hotspots.activate(NOUN_ELEPHANT_PROP, false);
+ _scene->_hotspots.activate(NOUN_COLUMN_PROP, false);
+
+ int tmpIdx = _scene->_dynamicHotspots.add(NOUN_COLUMN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(132, 24, 21, 105));
+ _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(159, 133), FACING_NORTHWEST);
+
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_COLUMN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(56, 45, 11, 77));
+ _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(72, 126), FACING_NORTHWEST);
+
+ _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(0, 125, 29, 31));
+ _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(29, 136, 50, 20));
+ _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(79, 141, 53, 15));
+
+ _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(278, 132, 21, 24));
+ _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(299, 146, 8, 10));
+ _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(269, 142, 8, 8));
+
+ _scene->_dynamicHotspots.add(NOUN_LIGHT_FIXTURE, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(102, 14, 24, 10));
+ }
+
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ if ((_scene->_priorSceneId == 106) || (_scene->_priorSceneId == 114)) {
+ _game._player._playerPos = Common::Point(198, 132);
+ _game._player._facing = FACING_WEST;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
+ } else if ((_scene->_priorSceneId == 103) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ _game._player._playerPos = Common::Point(3, 112);
+ _game._player._facing = FACING_SOUTHEAST;
+ _game._player.walk(Common::Point(45, 131), FACING_SOUTHEAST);
+ _game._player.setWalkTrigger(60);
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 8);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
+ } else if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene105::step() {
+ switch (_game._trigger) {
+ case 60:
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61);
+ _vm->_sound->command(66);
+ break;
+
+ case 61:
+ _vm->_sound->command(25);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
+ _game._player._stepEnabled = true;
+ break;
+
+ case 75:
+ _scene->playSpeech(8);
+ _scene->_sequences.setTimingTrigger(120, 76);
+ break;
+
+ case 76:
+ _vm->_dialogs->show(10537);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene105::actions() {
+ if ((_action.isAction(VERB_PUSH, NOUN_THUNDER_MACHINE)) || (_action.isAction(VERB_PULL, NOUN_THUNDER_MACHINE))) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('t', 1), 70);
+ _scene->deleteSequence(_globals._sequenceIndexes[4]);
+ _game.syncTimers(1, _globals._sequenceIndexes[4], 3, _globals._animationIndexes[0]);
+ _scene->_sequences.setSeqPlayer(_globals._animationIndexes[0], false);
+ break;
+
+ case 70:
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+ _game.syncTimers(1, _globals._sequenceIndexes[4], 3, _globals._animationIndexes[0]);
+ _game._player._stepEnabled = true;
+ _game._player._visible = true;
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLIMB_UP, NOUN_CIRCULAR_STAIRCASE)) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('u', 1), 1);
+ _game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
+ break;
+
+ case 1:
+ _scene->_nextSceneId = 106;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLIMB_DOWN, NOUN_CIRCULAR_STAIRCASE)) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 1);
+ _game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
+ break;
+
+ case 1:
+ _scene->_nextSceneId = 114;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME) && (_game._objects.isInRoom(OBJ_RED_FRAME) || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ if (_globals[kCurrentYear] == 1881) {
+ int count = 0;
+
+ if (_game._objects.isInInventory(NOUN_YELLOW_FRAME))
+ ++count;
+
+ if (_game._objects.isInInventory(NOUN_GREEN_FRAME))
+ ++count;
+
+ if (_game._objects.isInInventory(NOUN_BLUE_FRAME))
+ ++count;
+
+ if (count < 3)
+ _globals[kPlayerScore] += 5;
+ }
+
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 0, 0, 2);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2);
+ break;
+
+ case 1:
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _scene->_hotspots.activate(NOUN_RED_FRAME, false);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]);
+ _game._player._visible = true;
+ _scene->_sequences.setTimingTrigger(20, 3);
+ break;
+
+ case 3:
+ if (_globals[kCurrentYear] == 1881)
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 842, 0);
+ else
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+
+ _game._player._stepEnabled = true;
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_LANTERN) && (_game._objects.isInRoom(OBJ_LANTERN) || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _globals[kPlayerScore] += 5;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 2);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2);
+ break;
+
+ case 1:
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _scene->_hotspots.activate(NOUN_LANTERN, false);
+ _game._objects.addToInventory(OBJ_LANTERN);
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]);
+ _game._player._visible = true;
+ _scene->_sequences.setTimingTrigger(20, 3);
+ break;
+
+ case 3:
+ _vm->_dialogs->showItem(OBJ_LANTERN, 801, 0);
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR) || (_game._trigger) ||
+ _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) {
+ if ((_globals[kCurrentYear] == 1881) && !_action.isAction(VERB_UNLOCK) && !_action.isAction(NOUN_LOCK)){
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 2);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 65);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2);
+ break;
+
+ case 2:
+ _game._player._visible = true;
+ _scene->_sequences.setTimingTrigger(180, 3);
+ break;
+
+ case 3:
+ _scene->_nextSceneId = 103;
+ break;
+
+ case 65:
+ _vm->_sound->command(24);
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66);
+ _vm->_sound->command(66);
+ break;
+
+ case 66: {
+ int tmpIdx = _globals._sequenceIndexes[2];
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 8);
+ _game.syncTimers(1, _globals._sequenceIndexes[2], 1, tmpIdx);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ _game._player.walk(Common::Point(0, 111), FACING_NORTHWEST);
+ }
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 1);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 1);
+ break;
+
+ case 1: {
+ int tmpIdx = _globals._sequenceIndexes[6];
+ _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], true, 4);
+ _game.syncTimers(1, _globals._sequenceIndexes[6], 1, tmpIdx);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], false);
+ _vm->_sound->command(73);
+ _scene->_sequences.setTimingTrigger(15, 2);
+ }
+ break;
+
+ case 2:
+ _scene->deleteSequence(_globals._sequenceIndexes[6]);
+ _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 1);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], false);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 3);
+ break;
+
+ case 3:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]);
+ _game._player._visible = true;
+ if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK))
+ _vm->_dialogs->show(32);
+ else
+ _vm->_dialogs->show(10536);
+
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(10510);
+ else
+ _vm->_dialogs->show(10511);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isAction(NOUN_FLOOR)) {
+ _vm->_dialogs->show(10512);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CIRCULAR_STAIRCASE)) {
+ _vm->_dialogs->show(10513);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_LANTERN) && _game._objects.isInRoom(OBJ_LANTERN)) {
+ _vm->_dialogs->show(10514);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_RED_FRAME) && _game._objects.isInRoom(OBJ_RED_FRAME)){
+ if (_globals[kCurrentYear] == 1881)
+ _vm->_dialogs->show(10530);
+ else
+ _vm->_dialogs->show(10515);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_DOOR)) {
+ _vm->_dialogs->show(10516);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_WALL)) {
+ _vm->_dialogs->show(10517);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PROP_TABLE)) {
+ _vm->_dialogs->show(10518);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_BEAR_PROP)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(10519);
+ else
+ _vm->_dialogs->show(10538);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_ELEPHANT_PROP)) {
+ _vm->_dialogs->show(10520);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_COLUMN_PROP)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(10521);
+ else
+ _vm->_dialogs->show(10539);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_THUNDER_MACHINE)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(10522);
+ else
+ _vm->_dialogs->show(10540);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_STAIR_UNIT)) {
+ _vm->_dialogs->show(10523);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PROP)) {
+ _vm->_dialogs->show(10524);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PROPS)) {
+ _vm->_dialogs->show(10525);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_EXIT_SIGN)) {
+ _vm->_dialogs->show(10526);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_FLATS)) {
+ _vm->_dialogs->show(10527);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_HEMP)) {
+ _vm->_dialogs->show(10528);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PIPE)) {
+ _vm->_dialogs->show(10529);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_GRAFFITI)) {
+ _vm->_dialogs->show(10531);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_LIGHT_FIXTURE)) {
+ _vm->_dialogs->show(10535);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_BEAR_PROP)) {
+ _vm->_dialogs->show(10532);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_BEAR_PROP)) {
+ _vm->_dialogs->show(10533);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_DOOR)) {
+ _vm->_dialogs->show(10534);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene105::preActions() {
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT))
+ _game._player._walkOffScreenSceneId = 102;
+
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR))
+ _game._player.walk(Common::Point(33, 128), FACING_NORTHWEST);
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h
index cd9f6aea20..83b94bae91 100644
--- a/engines/mads/phantom/phantom_scenes1.h
+++ b/engines/mads/phantom/phantom_scenes1.h
@@ -192,6 +192,20 @@ public:
virtual void actions();
};
+class Scene105 : public Scene1xx {
+private:
+
+public:
+ Scene105(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index 57c93a9d69..5a8fbe6dde 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -782,4 +782,12 @@ void Scene::drawToBackground(int series_id, int sprite_id, Common::Point pos, in
void Scene::deleteSequence(int idx) {
warning("TODO: Scene::deleteSequence");
}
+
+void Scene::loadSpeech(int idx) {
+ warning("TODO: Scene::loadSpeech");
+}
+
+void Scene::playSpeech(int idx) {
+ warning("TODO: Scene::playSpeech");
+}
} // End of namespace MADS
diff --git a/engines/mads/scene.h b/engines/mads/scene.h
index 57cc79456d..653bdd1598 100644
--- a/engines/mads/scene.h
+++ b/engines/mads/scene.h
@@ -262,6 +262,8 @@ public:
void setCamera(Common::Point pos);
void drawToBackground(int series_id, int sprite_id, Common::Point pos, int depth, int scale);
void deleteSequence(int idx);
+ void loadSpeech(int idx);
+ void playSpeech(int idx);
};
} // End of namespace MADS