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author | Max Horn | 2007-02-26 20:44:39 +0000 |
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committer | Max Horn | 2007-02-26 20:44:39 +0000 |
commit | ac719ac5fd2390bb8c5021a3222667a5b8f3383b (patch) | |
tree | 410010e2450507b5c9ad1e0aeb9a3dd1a72edeec /engines | |
parent | 73188b47161462e8de10539bc64a58ee11563a84 (diff) | |
download | scummvm-rg350-ac719ac5fd2390bb8c5021a3222667a5b8f3383b.tar.gz scummvm-rg350-ac719ac5fd2390bb8c5021a3222667a5b8f3383b.tar.bz2 scummvm-rg350-ac719ac5fd2390bb8c5021a3222667a5b8f3383b.zip |
More dead code; augmented note on PC speaker emulation
svn-id: r25885
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gob/sound.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/gob/sound.h b/engines/gob/sound.h index 2ce4f3cd3d..0a574ef06c 100644 --- a/engines/gob/sound.h +++ b/engines/gob/sound.h @@ -43,8 +43,6 @@ public: inClocks(0), frequency(0), flag(0) {} }; - typedef void (*CleanupFuncPtr) (int16); - char _playingSound; Snd(GobEngine *vm); @@ -74,6 +72,9 @@ public: protected: // TODO: This is a very primitive square wave generator. The only thing is // has in common with the PC speaker is that it sounds terrible. + // Note: The SCUMM code has a PC speaker implementations; maybe it could be + // refactored to be reusable by all engines. And DosBox also has code + // for emulating the PC speaker. class SquareWaveStream : public Audio::AudioStream { private: uint _rate; @@ -86,7 +87,6 @@ protected: public: SquareWaveStream(); - ~SquareWaveStream() {} void playNote(int freq, int32 ms, uint rate); void update(uint32 milis); |