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author | Strangerke | 2012-06-18 20:58:15 +0200 |
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committer | Strangerke | 2012-06-18 20:59:52 +0200 |
commit | ad2b898eb39af8d7edb76788abc3366783d4c99a (patch) | |
tree | 0eee4241ab1d4dbb36f01e773602e1f3aa009a06 /engines | |
parent | 2e16e7fc4c6983db99ae99be9a420ba4549be35e (diff) | |
download | scummvm-rg350-ad2b898eb39af8d7edb76788abc3366783d4c99a.tar.gz scummvm-rg350-ad2b898eb39af8d7edb76788abc3366783d4c99a.tar.bz2 scummvm-rg350-ad2b898eb39af8d7edb76788abc3366783d4c99a.zip |
CGE: Remove dead code originally used to load a savegame when starting the game
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cge/cge_main.cpp | 19 |
1 files changed, 3 insertions, 16 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index 05a94df606..2620147c4d 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -1507,22 +1507,9 @@ bool CGEEngine::showTitle(const char *name) { _vga->_showQ->clear(); _vga->copyPage(0, 2); - if (_mode == 0) { -// The auto-load of savegame #0 is currently disabled -#if 0 - if (savegameExists(0)) { - // Load the savegame - loadGame(0, NULL, true); // only system vars - _vga->setColors(_vga->_sysPal, 64); - _vga->update(); - if (_flag[3]) { //flag FINIS - _mode++; - _flag[3] = false; - } - } else -#endif - _mode++; - } + // The original was automatically loading the savegame when available + if (_mode == 0) + _mode++; } if (_mode < 2) |