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author | Filippos Karapetis | 2009-01-05 20:17:33 +0000 |
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committer | Filippos Karapetis | 2009-01-05 20:17:33 +0000 |
commit | ad3ee3680578da0f02c58dbeebc017b0b8b44c55 (patch) | |
tree | f22b596fc7a804ac8e5567e76a081708c922b364 /engines | |
parent | 32c655898a1035f1b831f003fb0fb4ee57d22ec4 (diff) | |
download | scummvm-rg350-ad3ee3680578da0f02c58dbeebc017b0b8b44c55.tar.gz scummvm-rg350-ad3ee3680578da0f02c58dbeebc017b0b8b44c55.tar.bz2 scummvm-rg350-ad3ee3680578da0f02c58dbeebc017b0b8b44c55.zip |
Got rid of updateAnim2()
svn-id: r35747
Diffstat (limited to 'engines')
-rw-r--r-- | engines/drascula/animation.cpp | 89 | ||||
-rw-r--r-- | engines/drascula/drascula.h | 3 |
2 files changed, 40 insertions, 52 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index d8177441e5..3f4e36661f 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -27,31 +27,20 @@ namespace Drascula { -void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int height, int count, byte* src, int delayVal) { +void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int height, int count, byte* src, int delayVal, bool copyRectangle) { int x = 0; for (int n = 0; n < count; n++){ x++; copyBackground(x, y, destX, destY, width, height, src, screenSurface); + if (copyRectangle) + copyRect(x, y, destX, destY, width, height, src, screenSurface); updateScreen(destX, destY, destX, destY, width, height, screenSurface); x += width; pause(delayVal); } } -void DrasculaEngine::updateAnim2(int y, int px, int py, int width, int height, int count, byte* src) { - int x = 0; - - for (int n = 0; n < count; n++) { - x++; - copyBackground(px, py, px, py, width, height, bgSurface, screenSurface); - copyRect(x, y, px, py, width, height, src, screenSurface); - updateScreen(px, py, px, py, width, height, screenSurface); - x = x + width; - pause(3); - } -} - // This is the game's introduction sequence void DrasculaEngine::animation_1_1() { int l, l2, p; @@ -1087,12 +1076,12 @@ void DrasculaEngine::animation_3_3() { loadPic("an2y_2.alg", extraSurface); loadPic("an2y_3.alg", backSurface); - updateAnim2(2, px, py, 71, 72, 4, frontSurface); - updateAnim2(75, px, py, 71, 72, 4, frontSurface); - updateAnim2(2, px, py, 71, 72, 4, extraSurface); - updateAnim2(75, px, py, 71, 72, 4, extraSurface); - updateAnim2(2, px, py, 71, 72, 4, backSurface); - updateAnim2(75, px, py, 71, 72, 4, backSurface); + updateAnim(2, px, py, 71, 72, 4, frontSurface, 3, true); + updateAnim(75, px, py, 71, 72, 4, frontSurface, 3, true); + updateAnim(2, px, py, 71, 72, 4, extraSurface, 3, true); + updateAnim(75, px, py, 71, 72, 4, extraSurface, 3, true); + updateAnim(2, px, py, 71, 72, 4, backSurface, 3, true); + updateAnim(75, px, py, 71, 72, 4, backSurface, 3, true); } void DrasculaEngine::animation_4_3() { @@ -1102,12 +1091,12 @@ void DrasculaEngine::animation_4_3() { loadPic("any_2.alg", extraSurface); loadPic("any_3.alg", backSurface); - updateAnim2(1, px, py, 77, 89, 4, frontSurface); - updateAnim2(91, px, py, 77, 89, 4, frontSurface); - updateAnim2(1, px, py, 77, 89, 4, extraSurface); - updateAnim2(91, px, py, 77, 89, 4, extraSurface); - updateAnim2(1, px, py, 77, 89, 4, backSurface); - updateAnim2(91, px, py, 77, 89, 4, backSurface); + updateAnim(1, px, py, 77, 89, 4, frontSurface, 3, true); + updateAnim(91, px, py, 77, 89, 4, frontSurface, 3, true); + updateAnim(1, px, py, 77, 89, 4, extraSurface, 3, true); + updateAnim(91, px, py, 77, 89, 4, extraSurface, 3, true); + updateAnim(1, px, py, 77, 89, 4, backSurface, 3, true); + updateAnim(91, px, py, 77, 89, 4, backSurface, 3, true); } void DrasculaEngine::animation_5_3() { @@ -1117,12 +1106,12 @@ void DrasculaEngine::animation_5_3() { loadPic("an3y_2.alg", extraSurface); loadPic("an3y_3.alg", backSurface); - updateAnim2(2, px, py, 71, 72, 4, frontSurface); - updateAnim2(75, px, py, 71, 72, 4, frontSurface); - updateAnim2(2, px, py, 71, 72, 4, extraSurface); - updateAnim2(75, px, py, 71, 72, 4, extraSurface); - updateAnim2(2, px, py, 71, 72, 4, backSurface); - updateAnim2(75, px, py, 71, 72, 4, backSurface); + updateAnim(2, px, py, 71, 72, 4, frontSurface, 3, true); + updateAnim(75, px, py, 71, 72, 4, frontSurface, 3, true); + updateAnim(2, px, py, 71, 72, 4, extraSurface, 3, true); + updateAnim(75, px, py, 71, 72, 4, extraSurface, 3, true); + updateAnim(2, px, py, 71, 72, 4, backSurface, 3, true); + updateAnim(75, px, py, 71, 72, 4, backSurface, 3, true); } void DrasculaEngine::animation_6_3() { @@ -1894,34 +1883,34 @@ void DrasculaEngine::animation_7_2() { updateScreen(); - updateAnim2(1, 80, 64, 51, 73, 6, backSurface); - updateAnim2(75, 80, 64, 51, 73, 6, backSurface); - updateAnim2(1, 80, 64, 51, 73, 6, extraSurface); - updateAnim2(75, 80, 64, 51, 73, 6, extraSurface); - updateAnim2(1, 80, 64, 51, 73, 6, frontSurface); + updateAnim(1, 80, 64, 51, 73, 6, backSurface, 3, true); + updateAnim(75, 80, 64, 51, 73, 6, backSurface, 3, true); + updateAnim(1, 80, 64, 51, 73, 6, extraSurface, 3, true); + updateAnim(75, 80, 64, 51, 73, 6, extraSurface, 3, true); + updateAnim(1, 80, 64, 51, 73, 6, frontSurface, 3, true); loadPic("an7_4.alg", backSurface); loadPic("an7_5.alg", extraSurface); loadPic("an7_6.alg", frontSurface); loadPic("an7_7.alg", drawSurface3); - updateAnim2(1, 80, 64, 51, 73, 6, backSurface); - updateAnim2(75, 80, 64, 51, 73, 6, backSurface); - updateAnim2(1, 80, 64, 51, 73, 6, extraSurface); - updateAnim2(75, 80, 64, 51, 73, 6, extraSurface); - updateAnim2(1, 80, 64, 51, 73, 6, frontSurface); - updateAnim2(75, 80, 64, 51, 73, 6, extraSurface); - updateAnim2(1, 80, 64, 51, 73, 6, frontSurface); - updateAnim2(75, 80, 64, 51, 73, 6, frontSurface); - updateAnim2(1, 80, 64, 51, 73, 6, drawSurface3); - updateAnim2(75, 80, 64, 51, 73, 2, drawSurface3); + updateAnim(1, 80, 64, 51, 73, 6, backSurface, 3, true); + updateAnim(75, 80, 64, 51, 73, 6, backSurface, 3, true); + updateAnim(1, 80, 64, 51, 73, 6, extraSurface, 3, true); + updateAnim(75, 80, 64, 51, 73, 6, extraSurface, 3, true); + updateAnim(1, 80, 64, 51, 73, 6, frontSurface, 3, true); + updateAnim(75, 80, 64, 51, 73, 6, extraSurface, 3, true); + updateAnim(1, 80, 64, 51, 73, 6, frontSurface, 3, true); + updateAnim(75, 80, 64, 51, 73, 6, frontSurface, 3, true); + updateAnim(1, 80, 64, 51, 73, 6, drawSurface3, 3, true); + updateAnim(75, 80, 64, 51, 73, 2, drawSurface3, 3, true); loadPic("an7_8.alg", backSurface); loadPic("an7_9.alg", extraSurface); - updateAnim2(1, 80, 64, 51, 73, 6, backSurface); - updateAnim2(75, 80, 64, 51, 73, 6, backSurface); - updateAnim2(1, 80, 64, 51, 73, 6, extraSurface); + updateAnim(1, 80, 64, 51, 73, 6, backSurface, 3, true); + updateAnim(75, 80, 64, 51, 73, 6, backSurface, 3, true); + updateAnim(1, 80, 64, 51, 73, 6, extraSurface, 3, true); copyBackground(80, 64, 80, 64, 51, 73, bgSurface, screenSurface); copyRect(1, 75, 80, 64, 51, 73, extraSurface, screenSurface); diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h index be9eb697fd..63bafcea1b 100644 --- a/engines/drascula/drascula.h +++ b/engines/drascula/drascula.h @@ -576,8 +576,7 @@ public: void getStringFromLine(char *buf, int len, char* result); void grr(); - void updateAnim(int y, int destX, int destY, int width, int height, int count, byte* src, int delayVal = 3); - void updateAnim2(int y, int px, int py, int width, int height, int count, byte* src); + void updateAnim(int y, int destX, int destY, int width, int height, int count, byte* src, int delayVal = 3, bool copyRectangle = false); bool room(int rN, int fl); bool room_0(int); |