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authorPaul Gilbert2011-09-06 19:54:22 +1000
committerPaul Gilbert2011-09-06 19:54:22 +1000
commitad85a25f88f6d060f8477df7a6b5bfec1c620d84 (patch)
tree312bb35fcf1ffffce37a38f6372e25ca26645c95 /engines
parente6162f1a786af00974f814ea5c11dbd4e76bd972 (diff)
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TSAGE: Added new walking code for Blue Force that uses flipped horizontal images
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/core.cpp83
-rw-r--r--engines/tsage/core.h10
2 files changed, 66 insertions, 27 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 71f001db80..ad082d6f1b 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -22,6 +22,7 @@
#include "common/system.h"
#include "common/config-manager.h"
+#include "common/util.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "tsage/tsage.h"
@@ -307,8 +308,12 @@ void ObjectMover::dispatch() {
void ObjectMover::setup(const Common::Point &destPos) {
_sceneObject->calcAngle(destPos);
- if ((_sceneObject->_objectWrapper) && !(_sceneObject->_flags & OBJFLAG_SUPPRESS_DISPATCH))
- _sceneObject->_objectWrapper->dispatch();
+ if ((_sceneObject->_objectWrapper) && !(_sceneObject->_flags & OBJFLAG_SUPPRESS_DISPATCH)) {
+ if (_vm->getGameID() == GType_Ringworld)
+ _sceneObject->_objectWrapper->dispatch();
+ else
+ _sceneObject->updateAngle(destPos);
+ }
// Get the difference
int diffX = destPos.x - _sceneObject->_position.x;
@@ -1799,11 +1804,11 @@ void SceneObjectWrapper::dispatch() {
void SceneObjectWrapper::check() {
_visageImages.setVisage(_sceneObject->_visage);
- int frameCount = _visageImages.getFrameCount();
+ int visageCount = _visageImages.getFrameCount();
int angle = _sceneObject->_angle;
int strip = _sceneObject->_strip;
- if (frameCount == 4) {
+ if (visageCount == 4) {
if ((angle > 314) || (angle < 45))
strip = 4;
if ((angle > 44) && (angle < 135))
@@ -1812,7 +1817,7 @@ void SceneObjectWrapper::check() {
strip = 3;
if ((angle >= 225) && (angle < 315))
strip = 2;
- } else if (frameCount == 8) {
+ } else if (visageCount == 8) {
if ((angle > 330) || (angle < 30))
strip = 4;
if ((angle >= 30) && (angle < 70))
@@ -1831,8 +1836,8 @@ void SceneObjectWrapper::check() {
strip = 8;
}
- if (strip > frameCount)
- strip = frameCount;
+ if (strip > visageCount)
+ strip = visageCount;
_sceneObject->setStrip(strip);
}
@@ -2165,9 +2170,16 @@ SceneObject *SceneObject::clone() const {
}
void SceneObject::checkAngle(const SceneObject *obj) {
- _angle = GfxManager::getAngle(_position, obj->_position);
+ checkAngle(obj->_position);
+}
- if (_objectWrapper)
+void SceneObject::checkAngle(const Common::Point &pt) {
+ int angleAmount = GfxManager::getAngle(_position, pt);
+ if ((_vm->getGameID() == GType_Ringworld) ||
+ ((angleAmount != -1) && (_animateMode == ANIM_MODE_9)))
+ _angle = angleAmount;
+
+ if (_objectWrapper && (_vm->getGameID() == GType_Ringworld))
_objectWrapper->dispatch();
}
@@ -2438,8 +2450,8 @@ void SceneObject::updateScreen() {
}
}
-void SceneObject::updateAngle(SceneObject *sceneObj) {
- checkAngle(sceneObj);
+void SceneObject::updateAngle(const Common::Point &pt) {
+ checkAngle(pt);
if (_objectWrapper)
_objectWrapper->check();
}
@@ -2780,8 +2792,10 @@ void SceneText::synchronize(Serializer &s) {
}
void SceneText::updateScreen() {
- // In Blue Force, stop clearing text in the user interface area screwing up user interface
- if ((_vm->getGameID() != GType_BlueForce) || (_bounds.top < BF_INTERFACE_Y))
+ // FIXME: Hack for Blue Force to handle not refreshing the screen if the user interface
+ // has been re-activated after showing some scene text
+ if ((_vm->getGameID() != GType_BlueForce) || (_bounds.top < BF_INTERFACE_Y) ||
+ !BF_GLOBALS._uiElements._active)
SceneObject::updateScreen();
}
@@ -2791,6 +2805,7 @@ Visage::Visage() {
_resNum = -1;
_rlbNum = -1;
_data = NULL;
+ _flipHoriz = false;
}
Visage::Visage(const Visage &v) {
@@ -2821,20 +2836,25 @@ void Visage::setVisage(int resNum, int rlbNum) {
// In Ringworld, we immediately get the data
_data = _resourceManager->getResource(RES_VISAGE, resNum, rlbNum);
} else {
- // Blue Force has an extra indirection via a visage index file
+ // Blue Force has an extra indirection via the visage index file
byte *indexData = _resourceManager->getResource(RES_VISAGE, resNum, 9999);
- if (rlbNum == 0)
- rlbNum = 1;
+ if (rlbNum == 9999) {
+ _data = indexData;
+ } else {
+ if (rlbNum == 0)
+ rlbNum = 1;
- // Get the flags/rlbNum to use
- uint32 flags = READ_LE_UINT32(indexData + (rlbNum - 1) * 4 + 2);
+ // Get the flags/rlbNum to use
+ uint32 v = READ_LE_UINT32(indexData + (rlbNum - 1) * 4 + 2);
+ int flags = v >> 30;
- if (flags & 0xC0000000) {
- // TODO: See whether rest of flags dword is needed
- rlbNum = (int)(flags & 0xff);
- }
+ if (flags & 3) {
+ rlbNum = (int)(v & 0xff);
+ }
+ _flipHoriz = flags & 1;
- _data = _resourceManager->getResource(RES_VISAGE, resNum, rlbNum);
+ _data = _resourceManager->getResource(RES_VISAGE, resNum, rlbNum);
+ }
}
assert(_data);
@@ -2855,13 +2875,28 @@ GfxSurface Visage::getFrame(int frameNum) {
int offset = READ_LE_UINT32(_data + 2 + frameNum * 4);
byte *frameData = _data + offset;
- return surfaceFromRes(frameData);
+ GfxSurface result = surfaceFromRes(frameData);
+ if (_flipHoriz) flip(result);
+ return result;
}
int Visage::getFrameCount() const {
return READ_LE_UINT16(_data);
}
+void Visage::flip(GfxSurface &gfxSurface) {
+ Graphics::Surface s = gfxSurface.lockSurface();
+
+ for (int y = 0; y < s.h; ++y) {
+ // Flip the line
+ byte *lineP = (byte *)s.getBasePtr(0, y);
+ for (int x = 0; x < (s.w / 2); ++x)
+ SWAP(lineP[x], lineP[s.w - x - 1]);
+ }
+
+ gfxSurface.unlockSurface();
+}
+
/*--------------------------------------------------------------------------*/
Player::Player(): SceneObject() {
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index d8a21c74b3..5496087cc8 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -467,9 +467,12 @@ class SceneObject;
class Visage {
private:
byte *_data;
+
+ void flip(GfxSurface &s);
public:
int _resNum;
int _rlbNum;
+ bool _flipHoriz;
public:
Visage();
Visage(const Visage &v);
@@ -478,7 +481,7 @@ public:
void setVisage(int resNum, int rlbNum = 9999);
GfxSurface getFrame(int frameNum);
int getFrameCount() const;
- Visage &operator=(const Visage &s);
+ Visage &operator=(const Visage &gfxSurface);
};
class SceneObjectWrapper : public EventHandler {
@@ -562,6 +565,7 @@ public:
void animate(AnimateMode animMode, ...);
SceneObject *clone() const;
void checkAngle(const SceneObject *obj);
+ void checkAngle(const Common::Point &pt);
void hide();
void show();
int getSpliceArea(const SceneObject *obj);
@@ -580,8 +584,8 @@ public:
virtual void draw();
virtual void proc19() {}
virtual void updateScreen();
- // New methods introduced by Blue FOrce
- virtual void updateAngle(SceneObject *sceneObj);
+ // New methods introduced by Blue Force
+ virtual void updateAngle(const Common::Point &pt);
virtual void changeAngle(int angle);
void setup(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority);