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authoruruk2013-12-17 11:07:05 +0100
committeruruk2013-12-17 11:07:26 +0100
commitad9c247ae3e5650581451e6a6edf13b33caf9085 (patch)
tree3a4fbcc8f7e33a450af4604c673d8bfd2b3c9049 /engines
parent3fb03efbe33fff3b83e0facc67e96e9253987fe5 (diff)
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AVALANCHE: Implement picture loading/drawing in Nim.
Diffstat (limited to 'engines')
-rw-r--r--engines/avalanche/graphics.cpp26
-rw-r--r--engines/avalanche/graphics.h22
-rw-r--r--engines/avalanche/nim.cpp21
-rw-r--r--engines/avalanche/nim.h1
4 files changed, 56 insertions, 14 deletions
diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp
index 4fdb21db7b..a512e3a7c3 100644
--- a/engines/avalanche/graphics.cpp
+++ b/engines/avalanche/graphics.cpp
@@ -59,7 +59,11 @@ GraphicManager::~GraphicManager() {
_screen.free();
_scrolls.free();
_backup.free();
+
_nimStone.free();
+ for (int i = 0; i < 3; i++)
+ _nimInitials[i].free();
+ _nimLogo.free();
for (int i = 0; i < 10; i++)
_digits[i].free();
@@ -452,11 +456,15 @@ void GraphicManager::drawDebugLines() {
}
}
-void GraphicManager::blackOutScreen() {
- _surface.fillRect(Common::Rect(0, 0, _surface.w, _surface.h), Color::kColorBlack);
+void GraphicManager::drawFilledRectangle(Common::Rect rect, Color color) {
+ _surface.fillRect(rect, color);
+}
+
+void GraphicManager::drawRectangle(Common::Rect rect, Color color) {
+ _surface.frameRect(rect, color);
}
-void GraphicManager::loadNimStone() {
+void GraphicManager::loadNim() {
Common::File file;
Common::String filename = "nim.avd";
@@ -466,6 +474,9 @@ void GraphicManager::loadNimStone() {
file.seek(41);
_nimStone = loadPictureSign(file, 7, 23);
+ for (int i = 0; i < 3; i++)
+ _nimInitials[i] = loadPictureSign(file, 7, 23);
+ _nimLogo = loadPictureSign(file, 30, 37);
file.close();
}
@@ -474,6 +485,15 @@ void GraphicManager::drawNimStone(int x, int y) {
drawPicture(_surface, _nimStone, x, y);
}
+void GraphicManager::drawNimInitials() {
+ for (int i = 0; i < 3; i++)
+ drawPicture(_surface, _nimInitials[i], 0, 75 + i * 35);
+}
+
+void GraphicManager::drawNimLogo() {
+ drawPicture(_surface, _nimLogo, 392, 5);
+}
+
/**
* This function mimics Pascal's getimage().
*/
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
index 0df91de67f..d54160229a 100644
--- a/engines/avalanche/graphics.h
+++ b/engines/avalanche/graphics.h
@@ -78,9 +78,12 @@ public:
void drawDebugLines();
// For the mini-game "Nim".
- void blackOutScreen();
- void loadNimStone();
+ void drawFilledRectangle(Common::Rect rect, Color color);
+ void drawRectangle(Common::Rect rect, Color color);
+ void loadNim();
void drawNimStone(int x, int y);
+ void drawNimInitials();
+ void drawNimLogo();
void clearAlso();
void clearTextBar();
@@ -88,12 +91,10 @@ public:
byte getAlsoColor(int x1, int y1, int x2, int y2);
byte getScreenColor(Common::Point pos);
- // The caller has to .free() the returned Surfaces!!!
- // Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data
+ // Further information about this: http://www.shikadi.net/moddingwiki/Raw_EGA_data
Graphics::Surface loadPictureRaw(Common::File &file, uint16 width, uint16 height);
void drawSprite(AnimationType *sprite, byte picnum, int16 x, int16 y);
- void drawPicture(Graphics::Surface &target, const Graphics::Surface picture, uint16 destX, uint16 destY);
void drawThinkPic(Common::String filename, int id);
void drawToolbar();
void drawCursor(byte pos);
@@ -130,14 +131,23 @@ private:
Graphics::Surface _screen; // Only used in refreshScreen() to make it more optimized. (No recreation of it at every call of the function.)
Graphics::Surface _scrolls;
Graphics::Surface _surface;
- Graphics::Surface _nimStone; // For the mini-game "Nim".
+
+ // For the mini-game "Nim".
+ Graphics::Surface _nimStone;
+ Graphics::Surface _nimInitials[3];
+ Graphics::Surface _nimLogo;
+
byte _egaPalette[64][3];
AvalancheEngine *_vm;
+ // Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data
Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data.
Graphics::Surface loadPictureSign(Common::File &file, int xl, int yl); // Reads a tricky type of picture used for the "game over"/"about" scrolls and in the mini-game Nim.
+
void drawText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
+ void drawPicture(Graphics::Surface &target, const Graphics::Surface picture, uint16 destX, uint16 destY);
+
// Taken from Free Pascal's Procedure InternalEllipseDefault. Used to replace Pascal's procedure arc.
// Returns the end point of the arc. (Needed in Clock.)
// TODO: Make it more accurate later.
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp
index 15146eaf63..0f83e9b91c 100644
--- a/engines/avalanche/nim.cpp
+++ b/engines/avalanche/nim.cpp
@@ -54,8 +54,6 @@ void Nim::resetVariables() {
_old[i] = 0;
_stones[i] = 0;
}
-
- memset(_stonePic, 0, 4 * 23 * 7);
}
void Nim::synchronize(Common::Serializer &sz) {
@@ -78,9 +76,9 @@ void Nim::playNim() {
_vm->_dialogs->displayScrollChain('Q', 3);
_playedNim++;
- _vm->fadeOut();
-
+
_vm->_graphics->saveScreen();
+ _vm->fadeOut();
CursorMan.showMouse(false);
setup();
@@ -138,6 +136,21 @@ void Nim::chalk(int x,int y, Common::String z) {
}
void Nim::setup() {
+ _vm->fadeIn();
+ _vm->_graphics->loadNim();
+ _vm->_graphics->drawFilledRectangle(Common::Rect(0, 0, 640, 200), kColorBlack);
+ // Upper left rectangle.
+ _vm->_graphics->drawRectangle(Common::Rect(10, 5, 381, 71), kColorRed);
+ _vm->_graphics->drawFilledRectangle(Common::Rect(11, 6, 380, 70), kColorBrown);
+ // Bottom right rectangle.
+ _vm->_graphics->drawRectangle(Common::Rect(394, 50, 635, 198), kColorRed);
+ _vm->_graphics->drawFilledRectangle(Common::Rect(395, 51, 634, 197), kColorBrown);
+
+ _vm->_graphics->drawNimLogo();
+ _vm->_graphics->drawNimInitials();
+
+ _vm->_graphics->refreshScreen();
+
warning("STUB: Nim::setup()");
}
diff --git a/engines/avalanche/nim.h b/engines/avalanche/nim.h
index a76afcfe22..e3b4584645 100644
--- a/engines/avalanche/nim.h
+++ b/engines/avalanche/nim.h
@@ -44,7 +44,6 @@ private:
byte _old[3];
byte _stones[3];
- byte _stonePic[4][23][7]; // Picture of Nimstone.
byte _turns;
bool _dogfoodsTurn;
byte _stonesLeft;