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author | dhewg | 2011-02-20 12:03:44 +0100 |
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committer | dhewg | 2011-02-20 12:09:58 +0100 |
commit | adf6c8f09eab48f9268b9e96c1e546ea550fa810 (patch) | |
tree | 3e03512910e3fd7e4757900decd3f3e8c937be1c /engines | |
parent | 9d7548b2a1eceafbed4db0153d43cee6ed5af9b2 (diff) | |
download | scummvm-rg350-adf6c8f09eab48f9268b9e96c1e546ea550fa810.tar.gz scummvm-rg350-adf6c8f09eab48f9268b9e96c1e546ea550fa810.tar.bz2 scummvm-rg350-adf6c8f09eab48f9268b9e96c1e546ea550fa810.zip |
SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE mess
Uglify more code to fix compilation for DS
Only compile-tested
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/charset.cpp | 41 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 4 |
2 files changed, 33 insertions, 12 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index d5bcd8f3d8..861e448221 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -54,13 +54,14 @@ void ScummEngine::loadCJKFont() { if (_game.version <= 5 && _game.platform == Common::kPlatformFMTowns && _language == Common::JA_JPN) { // FM-TOWNS v3 / v5 Kanji #ifdef DISABLE_TOWNS_DUAL_LAYER_MODE error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build"); -#endif +#else // use FM-TOWNS font rom, since game files don't have kanji font resources _cjkFont = Graphics::FontSJIS::createFont(Common::kPlatformFMTowns); if (!_cjkFont) error("SCUMM::Font: Could not open file 'FMT_FNT.ROM'"); _textSurfaceMultiplier = 2; _useCJKMode = true; +#endif } else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) { int numChar = 3418; _2byteWidth = 12; @@ -689,10 +690,12 @@ void CharsetRendererCommon::enableShadow(bool enable) { _shadowMode = kNormalShadowMode; } } else { +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE if (_vm->_cjkFont) { _vm->_cjkFont->setDrawingMode(Graphics::FontSJIS::kDefaultMode); _vm->_cjkFont->toggleFlippedMode(false); } +#endif _shadowMode = kNoShadowMode; } } @@ -719,6 +722,7 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { if (chr == '@') return; +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE if (_vm->_useCJKMode && chr > 127) { if (_vm->_game.platform == Common::kPlatformFMTowns) { charPtr = 0; @@ -729,7 +733,9 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { height = _vm->_2byteHeight; charPtr = _vm->get2byteCharPtr(chr); } - } else { + } else +#endif + { charPtr = _fontPtr + chr * 8; width = getCharWidth(chr); height = 8; @@ -772,14 +778,18 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { dst = vs->getPixels(_left, drawTop); if (charPtr) drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->bytesPerPixel); +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE else if (_vm->_cjkFont) _vm->_cjkFont->drawChar(vs, chr, _left, drawTop, _color, _shadowColor); +#endif } else { dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier); if (charPtr) drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.bytesPerPixel, (_vm->_textSurfaceMultiplier == 2 && !is2byte)); +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE else if (_vm->_cjkFont) _vm->_cjkFont->drawChar(_vm->_textSurface, chr, _left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier, _color, _shadowColor); +#endif if (is2byte) origWidth /= _vm->_textSurfaceMultiplier; } @@ -805,10 +815,14 @@ void CharsetRendererV3::drawChar(int chr, Graphics::Surface &s, int x, int y) { int width, height; int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0; if (is2byte) { +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE if (_vm->_game.platform == Common::kPlatformFMTowns) { _vm->_cjkFont->drawChar(s, chr, x * _vm->_textSurfaceMultiplier, y * _vm->_textSurfaceMultiplier, _color, _shadowColor); return; - } else { + } + else +#endif + { charPtr = _vm->get2byteCharPtr(chr); width = _vm->_2byteWidth; height = _vm->_2byteHeight; @@ -922,9 +936,7 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { origHeight = height = getFontHeight(); offsX = offsY = 0; - } else -#endif - if (_vm->_useCJKMode && (chr >= 128) && !noSjis) { + } else if (_vm->_useCJKMode && (chr >= 128) && !noSjis) { enableShadow(true); origWidth = width = _vm->_2byteWidth; origHeight = height = _vm->_2byteHeight; @@ -934,7 +946,9 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { width++; height++; } - } else { + } else +#endif + { uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); assert(charOffs < 0x14000); if (!charOffs) @@ -1076,9 +1090,12 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr, drawTop = _top - _vm->_screenTop; } +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE if (!charPtr && _vm->_cjkFont) { _vm->_cjkFont->drawChar(dstSurface, _vm->_cjkChar, _left * _vm->_textSurfaceMultiplier, (_top - _vm->_screenTop) * _vm->_textSurfaceMultiplier, _vm->_townsCharsetColorMap[1], _shadowColor); - } else if (is2byte) { + } else +#endif + if (is2byte) { drawBits1(dstSurface, dstPtr, charPtr, drawTop, origWidth, origHeight, dstSurface.bytesPerPixel); } else { drawBitsN(dstSurface, dstPtr, charPtr, *_fontPtr, drawTop, origWidth, origHeight, _vm->_textSurfaceMultiplier == 2); @@ -1129,10 +1146,13 @@ void CharsetRendererClassic::drawChar(int chr, Graphics::Surface &s, int x, int if (is2byte) { enableShadow(true); +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE if (_vm->_game.platform == Common::kPlatformFMTowns) { _vm->_cjkFont->drawChar(s, chr, x * _vm->_textSurfaceMultiplier, y * _vm->_textSurfaceMultiplier, _color, _shadowColor); return; - } else { + } else +#endif + { charPtr = _vm->get2byteCharPtr(chr); width = _vm->_2byteWidth; height = _vm->_2byteHeight; @@ -1170,7 +1190,6 @@ void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, co int color; byte numbits, bits; - byte *dst2 = dst; int pitch = s.pitch - width; assert(bpp == 1 || bpp == 2 || bpp == 4 || bpp == 8); @@ -1179,6 +1198,8 @@ void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, co byte *cmap = _vm->_charsetColorMap; #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE + byte *dst2 = dst; + if (_vm->_game.platform == Common::kPlatformFMTowns) cmap = _vm->_townsCharsetColorMap; if (scale2x) { diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 83df53d8d0..c2556d6467 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -284,9 +284,9 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) _16BitPalette = NULL; #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE _townsScreen = 0; -#endif _cjkFont = 0; _cjkChar = 0; +#endif _shadowPalette = NULL; _shadowPaletteSize = 0; memset(_currentPalette, 0, sizeof(_currentPalette)); @@ -637,8 +637,8 @@ ScummEngine::~ScummEngine() { #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE delete _townsScreen; -#endif delete _cjkFont; +#endif delete _debugger; |