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author | Paul Gilbert | 2015-06-07 19:18:14 -0400 |
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committer | Paul Gilbert | 2015-06-07 19:18:14 -0400 |
commit | af2a1a33514ae101d1df52e6a978296ed0bef68b (patch) | |
tree | da8cd807e375ad6b8d20d374ccfc685f3e3805c7 /engines | |
parent | 19448b2fdb172a6fd85b0ffad727116dea19d5d5 (diff) | |
download | scummvm-rg350-af2a1a33514ae101d1df52e6a978296ed0bef68b.tar.gz scummvm-rg350-af2a1a33514ae101d1df52e6a978296ed0bef68b.tar.bz2 scummvm-rg350-af2a1a33514ae101d1df52e6a978296ed0bef68b.zip |
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sherlock/inventory.cpp | 4 | ||||
-rw-r--r-- | engines/sherlock/inventory.h | 6 | ||||
-rw-r--r-- | engines/sherlock/journal.cpp | 2 | ||||
-rw-r--r-- | engines/sherlock/journal.h | 4 | ||||
-rw-r--r-- | engines/sherlock/map.cpp | 17 | ||||
-rw-r--r-- | engines/sherlock/map.h | 4 | ||||
-rw-r--r-- | engines/sherlock/people.cpp | 2 | ||||
-rw-r--r-- | engines/sherlock/people.h | 4 | ||||
-rw-r--r-- | engines/sherlock/saveload.cpp | 16 | ||||
-rw-r--r-- | engines/sherlock/saveload.h | 22 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_people.cpp | 14 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_people.h | 5 | ||||
-rw-r--r-- | engines/sherlock/scene.cpp | 2 | ||||
-rw-r--r-- | engines/sherlock/scene.h | 2 | ||||
-rw-r--r-- | engines/sherlock/screen.cpp | 2 | ||||
-rw-r--r-- | engines/sherlock/screen.h | 4 | ||||
-rw-r--r-- | engines/sherlock/sherlock.cpp | 2 | ||||
-rw-r--r-- | engines/sherlock/sherlock.h | 2 | ||||
-rw-r--r-- | engines/sherlock/talk.cpp | 2 | ||||
-rw-r--r-- | engines/sherlock/talk.h | 4 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_people.cpp | 22 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_people.h | 4 |
22 files changed, 103 insertions, 43 deletions
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp index a8ecb64102..7fedab8d37 100644 --- a/engines/sherlock/inventory.cpp +++ b/engines/sherlock/inventory.cpp @@ -32,7 +32,7 @@ InventoryItem::InventoryItem(int requiredFlag, const Common::String &name, _examine(examine), _lookFlag(0) { } -void InventoryItem::synchronize(Common::Serializer &s) { +void InventoryItem::synchronize(Serializer &s) { s.syncAsSint16LE(_requiredFlag); s.syncAsSint16LE(_lookFlag); s.syncString(_name); @@ -450,7 +450,7 @@ int Inventory::deleteItemFromInventory(const Common::String &name) { return 1; } -void Inventory::synchronize(Common::Serializer &s) { +void Inventory::synchronize(Serializer &s) { s.syncAsSint16LE(_holdings); uint count = size(); diff --git a/engines/sherlock/inventory.h b/engines/sherlock/inventory.h index 02f570f5da..a2c317f2a8 100644 --- a/engines/sherlock/inventory.h +++ b/engines/sherlock/inventory.h @@ -25,10 +25,10 @@ #include "common/scummsys.h" #include "common/array.h" -#include "common/serializer.h" #include "common/str-array.h" #include "sherlock/objects.h" #include "sherlock/resources.h" +#include "sherlock/saveload.h" namespace Sherlock { @@ -69,7 +69,7 @@ struct InventoryItem { /** * Synchronize the data for an inventory item */ - void synchronize(Common::Serializer &s); + void synchronize(Serializer &s); }; class Inventory : public Common::Array<InventoryItem> { @@ -163,7 +163,7 @@ public: /** * Synchronize the data for a savegame */ - void synchronize(Common::Serializer &s); + void synchronize(Serializer &s); }; } // End of namespace Sherlock diff --git a/engines/sherlock/journal.cpp b/engines/sherlock/journal.cpp index ab61cd6677..80365a2f50 100644 --- a/engines/sherlock/journal.cpp +++ b/engines/sherlock/journal.cpp @@ -1294,7 +1294,7 @@ void Journal::resetPosition() { _page = 1; } -void Journal::synchronize(Common::Serializer &s) { +void Journal::synchronize(Serializer &s) { s.syncAsSint16LE(_index); s.syncAsSint16LE(_sub); s.syncAsSint16LE(_page); diff --git a/engines/sherlock/journal.h b/engines/sherlock/journal.h index d62b8338c0..f164562d4f 100644 --- a/engines/sherlock/journal.h +++ b/engines/sherlock/journal.h @@ -26,9 +26,9 @@ #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" -#include "common/serializer.h" #include "common/str-array.h" #include "common/stream.h" +#include "sherlock/saveload.h" namespace Sherlock { @@ -131,7 +131,7 @@ public: /** * Synchronize the data for a savegame */ - void synchronize(Common::Serializer &s); + void synchronize(Serializer &s); }; } // End of namespace Sherlock diff --git a/engines/sherlock/map.cpp b/engines/sherlock/map.cpp index 4e8ac3ecc6..028b387c2f 100644 --- a/engines/sherlock/map.cpp +++ b/engines/sherlock/map.cpp @@ -553,18 +553,11 @@ void Map::highlightIcon(const Common::Point &pt) { } } -void Map::synchronize(Common::Serializer &s) { - s.syncAsSint16LE(_bigPos.x); - s.syncAsSint16LE(_bigPos.y); - - Point32 overPos(_overPos.x / FIXED_INT_MULTIPLIER, _overPos.y / FIXED_INT_MULTIPLIER); - s.syncAsSint16LE(overPos.x); - s.syncAsSint16LE(overPos.y); - if (s.isLoading()) { - _overPos.x = overPos.x * FIXED_INT_MULTIPLIER; - _overPos.y = overPos.y * FIXED_INT_MULTIPLIER; - } - +void Map::synchronize(Serializer &s) { + s.syncAsSint32LE(_bigPos.x); + s.syncAsSint32LE(_bigPos.y); + s.syncAsSint32LE(_overPos.x); + s.syncAsSint16LE(_overPos.y); s.syncAsSint16LE(_oldCharPoint); } diff --git a/engines/sherlock/map.h b/engines/sherlock/map.h index e0c7d038c4..2f789d284a 100644 --- a/engines/sherlock/map.h +++ b/engines/sherlock/map.h @@ -26,11 +26,11 @@ #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" -#include "common/serializer.h" #include "common/str.h" #include "common/str-array.h" #include "sherlock/surface.h" #include "sherlock/objects.h" +#include "sherlock/saveload.h" namespace Sherlock { @@ -172,7 +172,7 @@ public: /** * Synchronize the data for a savegame */ - void synchronize(Common::Serializer &s); + void synchronize(Serializer &s); }; } // End of namespace Sherlock diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp index f9e9724302..65b52c55d5 100644 --- a/engines/sherlock/people.cpp +++ b/engines/sherlock/people.cpp @@ -662,7 +662,7 @@ void People::clearTalking() { } } -void People::synchronize(Common::Serializer &s) { +void People::synchronize(Serializer &s) { s.syncAsByte(_holmesOn); if (IS_SERRATED_SCALPEL) { diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h index 4b19d44c7c..c4abf397b2 100644 --- a/engines/sherlock/people.h +++ b/engines/sherlock/people.h @@ -24,9 +24,9 @@ #define SHERLOCK_PEOPLE_H #include "common/scummsys.h" -#include "common/serializer.h" #include "common/queue.h" #include "sherlock/objects.h" +#include "sherlock/saveload.h" namespace Sherlock { @@ -189,7 +189,7 @@ public: /** * Synchronize the data for a savegame */ - void synchronize(Common::Serializer &s); + virtual void synchronize(Serializer &s) = 0; /** * Change the sequence of the scene background object associated with the current speaker. diff --git a/engines/sherlock/saveload.cpp b/engines/sherlock/saveload.cpp index ddf4917a34..c0f1bf1da1 100644 --- a/engines/sherlock/saveload.cpp +++ b/engines/sherlock/saveload.cpp @@ -153,7 +153,9 @@ SaveStateList SaveManager::getSavegameList(const Common::String &target) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { - readSavegameHeader(in, header); + if (!readSavegameHeader(in, header)) + continue; + saveList.push_back(SaveStateDescriptor(slot, header._saveName)); header._thumbnail->free(); @@ -176,7 +178,7 @@ bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHea return false; header._version = in->readByte(); - if (header._version > SHERLOCK_SAVEGAME_VERSION) + if (header._version < MINIMUM_SAVEGAME_VERSION || header._version > CURRENT_SAVEGAME_VERSION) return false; // Read in the string @@ -204,7 +206,7 @@ void SaveManager::writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegame // Write out a savegame header out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1); - out->writeByte(SHERLOCK_SAVEGAME_VERSION); + out->writeByte(CURRENT_SAVEGAME_VERSION); // Write savegame name out->write(header._saveName.c_str(), header._saveName.size()); @@ -302,7 +304,8 @@ void SaveManager::loadGame(int slot) { } // Synchronize the savegame data - Common::Serializer s(saveFile, nullptr); + Serializer s(saveFile, nullptr); + s.setSaveVersion(header._version); synchronize(s); delete saveFile; @@ -317,7 +320,8 @@ void SaveManager::saveGame(int slot, const Common::String &name) { writeSavegameHeader(out, header); // Synchronize the savegame data - Common::Serializer s(nullptr, out); + Serializer s(nullptr, out); + s.setSaveVersion(CURRENT_SAVEGAME_VERSION); synchronize(s); out->finalize(); @@ -328,7 +332,7 @@ Common::String SaveManager::generateSaveName(int slot) { return Common::String::format("%s.%03d", _target.c_str(), slot); } -void SaveManager::synchronize(Common::Serializer &s) { +void SaveManager::synchronize(Serializer &s) { Inventory &inv = *_vm->_inventory; Journal &journal = *_vm->_journal; Map &map = *_vm->_map; diff --git a/engines/sherlock/saveload.h b/engines/sherlock/saveload.h index a7ed852a5f..49ccc508ef 100644 --- a/engines/sherlock/saveload.h +++ b/engines/sherlock/saveload.h @@ -34,7 +34,11 @@ namespace Sherlock { #define MAX_SAVEGAME_SLOTS 99 #define ONSCREEN_FILES_COUNT 5 -#define SHERLOCK_SAVEGAME_VERSION 1 + +enum { + CURRENT_SAVEGAME_VERSION = 2, + MINIMUM_SAVEGAME_VERSION = 2 +}; enum SaveMode { SAVEMODE_NONE = 0, SAVEMODE_LOAD = 1, SAVEMODE_SAVE = 2 }; @@ -51,6 +55,20 @@ struct SherlockSavegameHeader { class SherlockEngine; + +/** + * Derived serializer class with extra synchronization types + */ +class Serializer : public Common::Serializer { +public: + Serializer(Common::SeekableReadStream *in, Common::WriteStream *out) : Common::Serializer(in, out) {} + + /** + * New method to allow setting the version + */ + void setSaveVersion(byte version) { _version = version; } +}; + class SaveManager { private: SherlockEngine *_vm; @@ -65,7 +83,7 @@ private: /** * Synchronize the data for a savegame */ - void synchronize(Common::Serializer &s); + void synchronize(Serializer &s); public: Common::StringArray _savegames; int _savegameIndex; diff --git a/engines/sherlock/scalpel/scalpel_people.cpp b/engines/sherlock/scalpel/scalpel_people.cpp index 08100fef11..2b76eea55e 100644 --- a/engines/sherlock/scalpel/scalpel_people.cpp +++ b/engines/sherlock/scalpel/scalpel_people.cpp @@ -86,6 +86,20 @@ void ScalpelPeople::setTalking(int speaker) { } } + +void ScalpelPeople::synchronize(Serializer &s) { + s.syncAsByte(_holmesOn); + s.syncAsSint32LE(_player._position.x); + s.syncAsSint32LE(_player._position.y); + s.syncAsSint16LE(_player._sequenceNumber); + s.syncAsSint16LE(_holmesQuotient); + + if (s.isLoading()) { + _hSavedPos = _player._position; + _hSavedFacing = _player._sequenceNumber; + } +} + void ScalpelPeople::setTalkSequence(int speaker, int sequenceNum) { People &people = *_vm->_people; Scene &scene = *_vm->_scene; diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h index b2267790e0..6981157103 100644 --- a/engines/sherlock/scalpel/scalpel_people.h +++ b/engines/sherlock/scalpel/scalpel_people.h @@ -52,6 +52,11 @@ public: void setTalking(int speaker); /** + * Synchronize the data for a savegame + */ + virtual void synchronize(Serializer &s); + + /** * Change the sequence of the scene background object associated with the specified speaker. */ virtual void setTalkSequence(int speaker, int sequenceNum = 1); diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 1b0d89be54..c43887438e 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -1193,7 +1193,7 @@ int Scene::closestZone(const Common::Point &pt) { return zone; } -void Scene::synchronize(Common::Serializer &s) { +void Scene::synchronize(Serializer &s) { if (s.isSaving()) saveSceneStatus(); diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h index 70531a7173..11fd1da149 100644 --- a/engines/sherlock/scene.h +++ b/engines/sherlock/scene.h @@ -300,7 +300,7 @@ public: /** * Synchronize the data for a savegame */ - void synchronize(Common::Serializer &s); + void synchronize(Serializer &s); /** * Resets the NPC path information when entering a new scene. diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp index f0c993a708..de93d0aec3 100644 --- a/engines/sherlock/screen.cpp +++ b/engines/sherlock/screen.cpp @@ -485,7 +485,7 @@ Common::Rect Screen::getDisplayBounds() { Common::Rect(0, 0, this->w(), this->h()); } -void Screen::synchronize(Common::Serializer &s) { +void Screen::synchronize(Serializer &s) { int fontNumb = _fontNumber; s.syncAsByte(fontNumb); if (s.isLoading()) diff --git a/engines/sherlock/screen.h b/engines/sherlock/screen.h index 75df51f13d..9d394da3c8 100644 --- a/engines/sherlock/screen.h +++ b/engines/sherlock/screen.h @@ -25,9 +25,9 @@ #include "common/list.h" #include "common/rect.h" -#include "common/serializer.h" #include "sherlock/surface.h" #include "sherlock/resources.h" +#include "sherlock/saveload.h" namespace Sherlock { @@ -265,7 +265,7 @@ public: /** * Synchronize the data for a savegame */ - void synchronize(Common::Serializer &s); + void synchronize(Serializer &s); // Rose Tattoo specific methods void initPaletteFade(int bytesToRead); diff --git a/engines/sherlock/sherlock.cpp b/engines/sherlock/sherlock.cpp index cbfc2f1864..27778db699 100644 --- a/engines/sherlock/sherlock.cpp +++ b/engines/sherlock/sherlock.cpp @@ -244,7 +244,7 @@ void SherlockEngine::syncSoundSettings() { _music->syncMusicSettings(); } -void SherlockEngine::synchronize(Common::Serializer &s) { +void SherlockEngine::synchronize(Serializer &s) { for (uint idx = 0; idx < _flags.size(); ++idx) s.syncAsByte(_flags[idx]); } diff --git a/engines/sherlock/sherlock.h b/engines/sherlock/sherlock.h index 66b0313fb3..6ed1ef579f 100644 --- a/engines/sherlock/sherlock.h +++ b/engines/sherlock/sherlock.h @@ -207,7 +207,7 @@ public: /** * Synchronize the data for a savegame */ - void synchronize(Common::Serializer &s); + void synchronize(Serializer &s); }; #define IS_ROSE_TATTOO (_vm->getGameID() == GType_RoseTattoo) diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp index 3a009e9160..dff1250475 100644 --- a/engines/sherlock/talk.cpp +++ b/engines/sherlock/talk.cpp @@ -1184,7 +1184,7 @@ void Talk::popStack() { } } -void Talk::synchronize(Common::Serializer &s) { +void Talk::synchronize(Serializer &s) { for (uint idx = 0; idx < _talkHistory.size(); ++idx) { TalkHistoryEntry &he = _talkHistory[idx]; diff --git a/engines/sherlock/talk.h b/engines/sherlock/talk.h index c6fda0b5d7..bbe3e86a48 100644 --- a/engines/sherlock/talk.h +++ b/engines/sherlock/talk.h @@ -26,10 +26,10 @@ #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" -#include "common/serializer.h" #include "common/stream.h" #include "common/stack.h" #include "sherlock/objects.h" +#include "sherlock/saveload.h" namespace Sherlock { @@ -359,7 +359,7 @@ public: /** * Synchronize the data for a savegame */ - void synchronize(Common::Serializer &s); + void synchronize(Serializer &s); }; } // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp index 4e4f11b983..6952c876c0 100644 --- a/engines/sherlock/tattoo/tattoo_people.cpp +++ b/engines/sherlock/tattoo/tattoo_people.cpp @@ -200,6 +200,28 @@ void TattooPeople::setTalkSequence(int speaker, int sequenceNum) { } } +void TattooPeople::synchronize(Serializer &s) { + s.syncAsByte(_holmesOn); + + for (int idx = 0; idx < MAX_CHARACTERS; ++idx) { + Person &p = _data[idx]; + s.syncAsSint32LE(p._position.x); + s.syncAsSint32LE(p._position.y); + s.syncAsSint16LE(p._sequenceNumber); + s.syncAsSint16LE(p._type); + s.syncString(p._walkVGSName); + s.syncString(p._description); + s.syncString(p._examine); + } + + s.syncAsSint16LE(_holmesQuotient); + + if (s.isLoading()) { + _hSavedPos = _player._position; + _hSavedFacing = _player._sequenceNumber; + } +} + } // End of namespace Tattoo } // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/tattoo_people.h b/engines/sherlock/tattoo/tattoo_people.h index 481ce7804a..c4f0bfd3ed 100644 --- a/engines/sherlock/tattoo/tattoo_people.h +++ b/engines/sherlock/tattoo/tattoo_people.h @@ -87,6 +87,10 @@ public: */ void setListenSequence(int speaker, int sequenceNum); + /** + * Synchronize the data for a savegame + */ + virtual void synchronize(Serializer &s); /** * Change the sequence of the scene background object associated with the specified speaker. |