diff options
author | Travis Howell | 2006-10-03 10:01:08 +0000 |
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committer | Travis Howell | 2006-10-03 10:01:08 +0000 |
commit | af5c8eb1c3bb76df86a3506f006135577c0ac476 (patch) | |
tree | 684740e736219a9639a8b8441d7b9f29ffd93a8e /engines | |
parent | 9e097f60abec89ca38663da488be0ba1a6559573 (diff) | |
download | scummvm-rg350-af5c8eb1c3bb76df86a3506f006135577c0ac476.tar.gz scummvm-rg350-af5c8eb1c3bb76df86a3506f006135577c0ac476.tar.bz2 scummvm-rg350-af5c8eb1c3bb76df86a3506f006135577c0ac476.zip |
Remove blocks/tiles related code for PP, which was only required by unreleased game
svn-id: r24092
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agos/agos.cpp | 10 | ||||
-rw-r--r-- | engines/agos/agos.h | 27 | ||||
-rw-r--r-- | engines/agos/event.cpp | 12 | ||||
-rw-r--r-- | engines/agos/items.cpp | 25 | ||||
-rw-r--r-- | engines/agos/module.mk | 1 | ||||
-rw-r--r-- | engines/agos/rules.cpp | 841 | ||||
-rw-r--r-- | engines/agos/vga.cpp | 169 |
7 files changed, 7 insertions, 1078 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp index 2bf7b9c8ca..51cd17faac 100644 --- a/engines/agos/agos.cpp +++ b/engines/agos/agos.cpp @@ -296,7 +296,6 @@ AGOSEngine::AGOSEngine(OSystem *syst) _vgaWaitFor = 0; _lastVgaWaitFor = 0; - _overlayAnimationZone = 0; _vgaCurZoneNum = 0; _vgaCurSpriteId = 0; _vgaCurSpritePriority = 0; @@ -387,15 +386,6 @@ AGOSEngine::AGOSEngine(OSystem *syst) _oracleMaxScrollY = 0; _noOracleScroll = 0; - _droppingBlockAnim = 0; - _droppingBlockLength = 0; - _droppingBlockCount = 0; - _droppingBlockLand = 0; - _droppingBlockType = 0; - _droppingBlockX = 0; - _droppingBlockY = 0; - _droppingBlockZ = 0; - _sdlMouseX = 0; _sdlMouseY = 0; diff --git a/engines/agos/agos.h b/engines/agos/agos.h index d34f8a6e0a..13d63ac4b3 100644 --- a/engines/agos/agos.h +++ b/engines/agos/agos.h @@ -302,15 +302,6 @@ protected: uint16 _oracleMaxScrollY, _noOracleScroll; uint16 _interactY; - uint16 _droppingBlockAnim; - uint16 _droppingBlockLength; - uint16 _droppingBlockCount; - uint16 _droppingBlockLand; - uint16 _droppingBlockType; - uint16 _droppingBlockX; - uint16 _droppingBlockY; - uint16 _droppingBlockZ; - int16 _scriptVerb, _scriptNoun1, _scriptNoun2; int16 _scriptAdj1, _scriptAdj2; @@ -405,7 +396,6 @@ protected: uint16 _zoneNumber; uint16 _vgaWaitFor, _lastVgaWaitFor; - uint16 _overlayAnimationZone; uint16 _vgaCurSpriteId, _vgaCurZoneNum; uint16 _vgaCurSpritePriority; @@ -654,19 +644,6 @@ protected: void mouseOff(); void mouseOn(); - bool block0Supported(int i, int y); - bool block1Supported(int i, int y); - void checkTiles(); - void moveBlocks(); - void dropBlock(int id, int priority, int num); - void droppingBlock(); - void stopBlock(int id, int num); - void remove0Block(int i); - void remove1Block(int i); - void pairCheck(); - void gravityCheck(); - bool hasBlockLanded(int16 yofs, int16 block, int16 priority, int16 type, int16 x, int16 y, int16 z); - bool loadTablesIntoMem(uint subr_id); bool loadTablesOldIntoMem(uint subr_id); bool loadTablesNewIntoMem(uint subr_id); @@ -1090,11 +1067,9 @@ public: // Opcodes, Puzzle Pack only void o4_iconifyWindow(); void o4_restoreOopsPosition(); - void o4_checkTiles(); void o4_loadMouseImage(); void o4_message(); void o4_setShortText(); - void o4_animate(); void o4_loadHiScores(); void o4_checkHiScores(); void o4_sync(); @@ -1128,8 +1103,6 @@ protected: void startOverlayAnims(); void startAnOverlayAnim(); - void startBlock(uint windowNum, uint vga_res, uint vga_sprite_id, uint x, uint y, uint priority); - void checkIfClickedOnBlock(); bool itemIsSiblingOf(uint16 val); bool itemIsParentOf(uint16 a, uint16 b); diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp index 9145c18b28..2c5a8a4c9a 100644 --- a/engines/agos/event.cpp +++ b/engines/agos/event.cpp @@ -326,18 +326,6 @@ void AGOSEngine::timer_proc1() { _syncFlag2 ^= 1; if (!_syncFlag2) { processVgaEvents(); - if (getBitFlag(98)) { - if (!getBitFlag(97)) { - pairCheck(); - gravityCheck(); - } - if (_leftButtonDown || _rightButtonDown) - checkIfClickedOnBlock(); - if (getBitFlag(99)) { - moveBlocks(); - } - droppingBlock(); - } } else { if (_scrollCount == 0) { _lockWord &= ~2; diff --git a/engines/agos/items.cpp b/engines/agos/items.cpp index ded7e77114..6a2d1ccffd 100644 --- a/engines/agos/items.cpp +++ b/engines/agos/items.cpp @@ -440,14 +440,13 @@ void AGOSEngine::setupPuzzleOpcodes(OpcodeProc *op) { op[23] = &AGOSEngine::o3_chance; op[30] = &AGOSEngine::o4_iconifyWindow; op[32] = &AGOSEngine::o4_restoreOopsPosition; - op[37] = &AGOSEngine::o4_checkTiles; op[38] = &AGOSEngine::o4_loadMouseImage; op[63] = &AGOSEngine::o4_message; op[65] = &AGOSEngine::o3_addTextBox; op[66] = &AGOSEngine::o4_setShortText; op[70] = &AGOSEngine::o3_printLongText; op[83] = &AGOSEngine::o2_rescan; - op[98] = &AGOSEngine::o4_animate; + op[98] = &AGOSEngine::o2_animate; op[99] = &AGOSEngine::o2_stopAnimate; op[105] = &AGOSEngine::o4_loadHiScores; op[106] = &AGOSEngine::o4_checkHiScores; @@ -2479,12 +2478,6 @@ void AGOSEngine::o4_restoreOopsPosition() { } } -void AGOSEngine::o4_checkTiles() { - // 37: for MahJongg game - getVarOrByte(); - checkTiles(); -} - void AGOSEngine::o4_loadMouseImage() { // 38: load mouse image getNextItemPtr(); @@ -2515,22 +2508,6 @@ void AGOSEngine::o4_setShortText() { } } -void AGOSEngine::o4_animate() { - // 98: start vga - uint vga_res = getVarOrWord(); - uint vgaSpriteId = getVarOrWord(); - uint windowNum = getVarOrByte(); - uint x = getVarOrWord(); - uint y = getVarOrWord(); - uint palette = getVarOrWord(); - - if (getBitFlag(96)) { - startBlock(windowNum, vga_res, vgaSpriteId, x, y, palette); - } else { - loadSprite(windowNum, vga_res, vgaSpriteId, x, y, palette); - } -} - void AGOSEngine::o4_loadHiScores() { // 105: load high scores getVarOrByte(); diff --git a/engines/agos/module.mk b/engines/agos/module.mk index 61e54e5ea1..d58c545866 100644 --- a/engines/agos/module.mk +++ b/engines/agos/module.mk @@ -17,7 +17,6 @@ MODULE_OBJS := \ oracle.o \ res.o \ rooms.o \ - rules.o \ saveload.o \ sound.o \ string.o \ diff --git a/engines/agos/rules.cpp b/engines/agos/rules.cpp deleted file mode 100644 index b57d6fb4a0..0000000000 --- a/engines/agos/rules.cpp +++ /dev/null @@ -1,841 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2001 Ludvig Strigeus - * Copyright (C) 2001-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id: vga.cpp 24023 2006-09-30 02:15:02Z kirben $ - * - */ - -#include "common/stdafx.h" - -#include "common/system.h" - -#include "agos/agos.h" - -namespace AGOS { - -static const byte tileDefs[] = { - 2,0,0,0, - 3,0,0,0, - 2,0,4,0, - 3,0,5,0, - 4,0,6,0, - 5,0,7,0, - 6,0,8,0, - 7,0,9,0, - 8,0,10,0, - 9,0,11,0, - 10,0,0,0, - 11,0,0,0, - 14,85,0,0, - 15,86,0,0, - 14,85,16,87, - 15,86,17,88, - 16,87,18,89, - 17,88,19,90, - 18,89,0,0, - 19,90,0,0, - 22,0,0,0, - 23,91,0,0, - 22,0,24,92, - 23,91,25,93, - 24,92,26,94, - 25,93,27,95, - 26,94,28,96, - 27,95,29,0, - 28,96,0,0, - 29,0,0,0, - 32,0,0,0, - 31,0,33,0, - 32,0,34,97, - 33,0,35,98, - 34,97,36,99, - 35,98,37,100, - 36,99,38,101, - 37,100,39,102, - 38,101,40,0, - 39,102,41,0, - 40,0,42,0, - 41,0,0,0, - 44,0,0,0, - 43,0,45,0, - 44,0,46,103, - 45,0,47,104, - 46,103,48,105, - 47,104,49,106, - 48,105,50,107, - 49,106,51,108, - 50,107,52,0, - 51,108,53,0, - 52,0,54,0, - 53,0,0,0, - 56,0,0,0, - 57,109,0,0, - 56,0,58,110, - 57,109,59,111, - 58,110,60,112, - 59,111,61,113, - 60,112,62,114, - 61,113,63,0, - 62,114,0,0, - 63,0,0,0, - 66,115,0,0, - 67,116,0,0, - 66,115,68,117, - 67,116,69,118, - 68,117,70,119, - 69,118,71,120, - 70,119,0,0, - 71,120,0,0, - 74,0,0,0, - 75,0,0,0, - 74,0,76,0, - 75,0,77,0, - 76,0,78,0, - 77,0,79,0, - 78,0,80,0, - 79,0,81,0, - 80,0,82,0, - 81,0,83,0, - 82,0,0,0, - 83,0,0,0, - 86,0,0,0, - 87,0,0,0, - 86,0,88,0, - 87,0,89,0, - 88,0,0,0, - 89,0,0,0, - 92,121,0,0, - 93,122,0,0, - 92,121,94,123, - 93,122,95,124, - 94,123,0,0, - 95,124,0,0, - 98,125,0,0, - 99,126,0,0, - 98,125,100,127, - 99,126,101,128, - 100,127,0,0, - 101,128,0,0, - 104,129,0,0, - 105,130,0,0, - 104,129,106,131, - 105,130,107,132, - 106,131,0,0, - 107,132,0,0, - 110,133,0,0, - 111,134,0,0, - 110,133,112,135, - 111,134,113,136, - 112,135,0,0, - 113,136,0,0, - 116,0,0,0, - 117,0,0,0, - 116,0,118,0, - 117,0,119,0, - 118,0,0,0, - 119,0,0,0, - 122,0,0,0, - 123,0,0,0, - 122,0,0,0, - 123,0,0,0, - 126,137,0,0, - 127,138,0,0, - 126,137,0,0, - 127,138,0,0, - 130,139,0,0, - 131,140,0,0, - 130,139,0,0, - 131,140,0,0, - 134,0,0,0, - 135,0,0,0, - 134,0,0,0, - 135,0,0,0, - 0,0,0,0, - 0,0,0,0, - 0,0,0,0, - 0,0,0,0, - 0,0,0,0, - 31,0,43,0, - 42,0,54,0, - 143,0,0,0, -}; - -static const byte tileDefs1[] = { - 14,13,14,15,0,0,0,0, - 15,14,15,16,0,0,0,0, - 16,15,16,17,0,0,0,0, - 17,16,17,18,0,0,0,0, - 18,17,18,19,0,0,0,0, - 19,18,19,20,0,0,0,0, - 23,22,23,24,0,0,0,0, - 24,23,24,25,0,0,0,0, - 25,24,25,26,0,0,0,0, - 26,25,26,27,0,0,0,0, - 27,26,27,28,0,0,0,0, - 28,27,28,29,0,0,0,0, - 34,33,34,35,0,0,0,0, - 35,34,35,36,0,0,0,0, - 36,35,36,37,0,0,0,0, - 37,36,37,38,0,0,0,0, - 38,37,38,39,0,0,0,0, - 39,38,39,40,0,0,0,0, - 46,45,46,47,0,0,0,0, - 47,46,47,48,0,0,0,0, - 48,47,48,49,0,0,0,0, - 49,48,49,50,0,0,0,0, - 50,49,50,51,0,0,0,0, - 51,50,51,52,0,0,0,0, - 57,56,57,58,0,0,0,0, - 58,57,58,59,0,0,0,0, - 59,58,59,60,0,0,0,0, - 60,59,60,61,0,0,0,0, - 61,60,61,62,0,0,0,0, - 62,61,62,63,0,0,0,0, - 66,65,66,67,0,0,0,0, - 67,66,67,68,0,0,0,0, - 68,67,68,69,0,0,0,0, - 69,68,69,70,0,0,0,0, - 70,69,70,71,0,0,0,0, - 71,70,71,72,0,0,0,0, - 92,91,92,93,0,0,0,0, - 93,92,93,94,0,0,0,0, - 94,93,94,95,0,0,0,0, - 95,94,95,96,0,0,0,0, - 98,97,98,99,0,0,0,0, - 99,98,99,100,0,0,0,0, - 100,99,100,101,0,0,0,0, - 101,100,101,102,0,0,0,0, - 104,103,104,105,0,0,0,0, - 105,104,105,106,0,0,0,0, - 106,105,106,107,0,0,0,0, - 107,106,107,108,0,0,0,0, - 110,109,110,111,0,0,0,0, - 111,110,111,112,0,0,0,0, - 112,111,112,113,0,0,0,0, - 113,112,113,114,0,0,0,0, - 126,125,126,127,0,0,0,0, - 127,126,127,128,0,0,0,0, - 130,129,130,131,0,0,0,0, - 131,130,131,132,0,0,0,0, - 137,0,138,0,139,0,140,0, - 0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0, -}; - -bool AGOSEngine::block0Supported(int i, int y) { - if (y == 0) { - // Always supported at bottom level - return true; - } - - int a = _variableArray[i]; - - while(1) { - if (_variableArray[i - 8] != 0) { - // Supported - return true; - } - - i++; - - if (_variableArray[i] != a) { - // Got to end of block and found no support - return false; - } - } -} - -bool AGOSEngine::block1Supported(int i, int y) { - if (y == 0) { - // Always supported at bottom level - return true; - } - - int a = _variableArray[i]; - - while(1) { - if(_variableArray[i - 8] != 0) { - // Supported - return true; - } - - i += 128; - - if (_variableArray[i] != a) { - // Got to end of block and found no support - return false; - } - } -} - -void AGOSEngine::checkTiles() { - printf("checkTiles\n"); - - const byte *tile; - uint i, slot; - - slot = _variableArray[400] - 1; - - tile = &tileDefs[slot * 4 + 1]; - for (i = 0; i < 2; i++) { - if (tile[1] != 0 && findBox(tile[1]) != 0) - continue; - if (tile[0] != 0) - enableBox(tile[0]); - tile += 2; - } - - tile = &tileDefs1[slot * 8 + 1]; - for (i = 0; i < 4; i++) { - if (tile[1] != 0 && findBox(tile[1]) != 0) - continue; - if (tile[0] != 0) - enableBox(tile[0]); - tile += 2; - } -} - -void AGOSEngine::moveBlocks() { - printf("moveBlocks\n"); - - VgaSprite *vsp; - const byte *vcPtrOrg; - uint16 tmp; - uint num, i; - - num = _variableArray[414] + 1; - - for (i = 0; i < num; i++) { - _vgaCurSpriteId = _variableArray[410]; - _vgaCurZoneNum = 60; - - vsp = findCurSprite(); - vsp->x += _variableArray[411]; - vsp->y += _variableArray[412]; - - tmp = to16Wrapper(_variableArray[413]); - - vcPtrOrg = _vcPtr; - _vcPtr = (byte *)&tmp; - vc23_setSpritePriority(); - _vcPtr = vcPtrOrg; - - _variableArray[410] += 1; - _variableArray[413] -= 8; - } - - setBitFlag(99, false); - _marks |= (1 << 1); -} - -void AGOSEngine::dropBlock(int id, int priority, int num) { - VgaSprite *vsp; - const byte *vcPtrOrg; - uint16 tmp; - int i; - - for (i = 0; i < num; i++) { - _vgaCurSpriteId = id; - _vgaCurZoneNum = 60; - - vsp = findCurSprite(); - vsp->y += 20; - - tmp = to16Wrapper(priority); - - vcPtrOrg = _vcPtr; - _vcPtr = (byte *)&tmp; - vc23_setSpritePriority(); - _vcPtr = vcPtrOrg; - - id += 1; - priority -= 8; - } -} - -void AGOSEngine::droppingBlock() { - printf("droppingBlock\n"); - - if (_droppingBlockAnim == 0) - return; - - printf("droppingBlock\n"); - - VgaSprite *vsp; - const byte *vcPtrOrg; - uint i, result, speed; - uint16 tmp; - - speed = (getBitFlag(82) != 0) ? 10 : 5; - for (i = 0; i < _droppingBlockLength; i++) { - _vgaCurSpriteId = _droppingBlockAnim + i; - _vgaCurZoneNum = 60; - vsp = findCurSprite(); - vsp->y += speed; - } - - _vgaCurSpriteId = _droppingBlockAnim; - _vgaCurZoneNum = 60; - vsp = findCurSprite(); - - result = _droppingBlockCount - 1; - if (result == 0 || (speed == 10 && result == 2)) { - result = hasBlockLanded(vsp->y, _droppingBlockAnim, vsp->priority, _droppingBlockType, _droppingBlockX, _droppingBlockY, _droppingBlockZ); - result += 4; - if (result == 0) { - _droppingBlockAnim = 0; - _droppingBlockLand = 0; - setBitFlag(94, 0); - } - } - - _droppingBlockCount = result; - if (result == 3) { - for (i = 0; i < _droppingBlockLength; i++) { - vsp = findCurSprite(); - - tmp = to16Wrapper(vsp->priority - 64); - - vcPtrOrg = _vcPtr; - _vcPtr = (byte *)&tmp; - vc23_setSpritePriority(); - _vcPtr = vcPtrOrg; - - _vgaCurSpriteId += 1; - } - } - - if (_droppingBlockLand == 0) { - droppingBlock(); - } -} - - -void AGOSEngine::stopBlock(int id, int num) { - const byte *vcPtrOrg; - uint16 i, items[2]; - - for (i = 0; i < num; i++) { - items[0] = to16Wrapper(60); - items[1] = to16Wrapper(id); - - vcPtrOrg = _vcPtr; - _vcPtr = (byte *)&items; - vc60_killSprite(); - _vcPtr = vcPtrOrg; - - id++; - } -} - -void AGOSEngine::remove0Block(int i) { - int a = _variableArray[i]; - if(a == 0) - return; - while (_variableArray[i] == a) - _variableArray[i++] = 0; - stopBlock(a, 0); - a = a & 0xff80; // Point to flags 420 - 425 containing counts - a = a / 128; // For each colour block - a += 419; - _variableArray[a]--; -} - -void AGOSEngine::remove1Block(int i) { - int a = _variableArray[i]; - int b = -1; - if (a == 0) - return; - while (_variableArray[i] == a) { - _variableArray[i] = 0; - i += 128; - b++; - } - stopBlock(a, b); - a = a & 0xff80; // Point to flags 420 - 425 containing counts - a -= 1024; - a = a / 128; // for each colour block - a += 419; - _variableArray[a]--; -} - -void AGOSEngine::pairCheck() { - printf("pairCheck\n"); - - int i, j, j1, k; - int x, y, z; - int flag; - int block; - int blockColour; - int pairsList0[50][2]; - int pairsList1[50][2]; - - j = 0; - - // For each level - for (y = 0; y < 16; y++) { - // Check Type 0 blocks - blocks totally covered by others - // further away along Z axis - - for (z = 0; z < 7; z++) { - flag = 1000 + z * 128 + y * 8; - // This assumes minimum block length of 3 - for (x = 0; x < 6; x++) { - block = _variableArray[flag + x]; - blockColour = block & 0xff80; - if (block < 999 && block != 0) { - i = x; - while (1) { - // Not same colour? - if (((_variableArray[flag + x + 128]) & 0xff80) != blockColour) { - // To end of block - x++; - while (_variableArray[flag + x] == block) - x++; - x--; - break; - } - x++; - if (_variableArray[flag + x] != block) { - // Got a pair - i += flag; - k = i + 128; - block = _variableArray[k]; - // Back to start of covering block - k--; - while (_variableArray[k] == block) - k--; - k++; - if (block0Supported(i, y) && block0Supported(k, y)) { - // Form a list and remove blocks when finished check - pairsList0[j][0] = i; - pairsList0[j++][1] = k; - } - x--; - break; - } - } - } - } - } - - // Check Type 0 blocks - blocks totally covered by others - // further towards along Z axis - - for (z = 7; z > 0; z--) { - flag = 1000 + z * 128 + y * 8; - // This assumes minimum block length of 3 - for (x = 0; x < 6; x++) { - block = _variableArray[flag + x]; - blockColour = block & 0xff80; - if (block < 999 && block != 0) { - i = x; - while (1) { - // Not same colour - if (((_variableArray[flag + x - 128]) & 0xff80) != blockColour) { - // To end of block - x++; - while (_variableArray[flag + x] == block) - x++; - x--; - break; - } - x++; - if (_variableArray[flag + x] != block) { - // Got a pair - i += flag; - k = i - 128; - block = _variableArray[k]; - // Back to start of covering block - k--; - while (_variableArray[k]==block) - k--; - k++; - if (block0Supported(i, y) && block0Supported(k, y)) { - // Form a list and remove blocks when finished check - pairsList0[j][0] = i; - pairsList0[j++][1] = k; - } - x--; - break; - } - } - } - } - } - } - - j1 = 0; - - // For each level - for (y = 0; y < 16; y++) { - // Check Type 1 blocks - blocks totally covered by others - // further right along X axis - - for (x = 0; x < 7; x++) { - flag = 1000 + x + y * 8; - // This assumes minimum block length of 3 - for (z = 0; z < (6 * 128); z += 128) { - block = _variableArray[flag + z]; - blockColour = block & 0xff80; - if (block > 999) { - i = z; - while (1) { - // Not the same colour? - if (((_variableArray[flag + z + 1]) & 0xff80) != blockColour) { - z += 128; - // To end of block - while (_variableArray[flag + z] == block) - z += 128; - z -= 128; - break; - } - z += 128; - if (_variableArray[flag + z] != block) { - // Got a pair - i += flag; - k = i + 1; - block = _variableArray[k]; - k -= 128; - // Back to start of covering block - while (_variableArray[k] == block) - k -= 128; - k += 128; - if (block1Supported(i, y) && block1Supported(k, y)) { - // Form a list and remove blocks when finished check - pairsList1[j1][0] = i; - pairsList1[j1++][1] = k; - } - z -= 128; - break; - } - } - } - } - } - - // Check Type 1 blocks - blocks totally covered by others - // further left along X axis - - for (x = 7; x > 0; x--) { - flag = 1000 + x + y * 8; - // This assumes minimum block length of 3 - for (z = 0; z < (6 * 128); z += 128) { - block = _variableArray[flag + z]; - blockColour = block & 0xff80; - if (block > 999) { - i = z; - while (1) { - // Not same colour? - if (((_variableArray[flag + z - 1]) & 0xff80) != blockColour) - { - z += 128; - // To end of block - while (_variableArray[flag + z] == block) - z += 128; - z -= 128; - break; - } - z += 128; - if (_variableArray[flag + z] != block) { - // Got a pair - i += flag; - k = i - 1; - block = _variableArray[k]; - k -= 128; - // Back to start of covering block - while (_variableArray[k] == block) - k -= 128; - k += 128; - if (block1Supported(i, y) && block1Supported(k, y)) { - // Form a list and remove blocks when finished check - pairsList1[j1][0] = i; - pairsList1[j1++][1] = k; - } - z -= 128; - break; - } - } - } - } - } - } - - // Remove any pairs - - if (j != 0) { - for (i = 0; i < j; i++) { - remove0Block(pairsList0[i][0]); - remove0Block(pairsList0[i][1]); - } - } - - if (j1 != 0) { - for (i = 0; i < j1; i++) { - remove1Block(pairsList1[i][0]); - remove1Block(pairsList1[i][1]); - } - } -} - -void AGOSEngine::gravityCheck() { - printf("gravityCheck\n"); - - int i, k; - int x, y, z; - int flag; - int block; - - // For each level - for (y = 1; y < 16; y++) { - // Check Type 0 blocks - for (z = 0; z < 8; z++) { - flag = 1000 + z * 128 + y * 8; - // This assumes minimum block length of 3 - for (x = 0; x < 6; x++) { - block = _variableArray[flag + x]; - if (block < 999 && block != 0) { - i = x; - while (1) { - // Can't drop? - if (_variableArray[flag + x - 8] != 0) { - x++; - // To end of block - while (_variableArray[flag + x] == block) - ; - x--; - break; - } - x++; - // Can drop? - if (_variableArray[flag + x] != block) { - x = i; - while (_variableArray[flag + x] == block) { - _variableArray[flag + x] = 0; - _variableArray[flag + x - 8] = block; - x++; - } - dropBlock(block, (y - 1) * 64 + (8 - z) * 8 + i, 0); - x--; - break; - } - } - } - } - } - - // Check Type 1 blocks - - for (x = 0; x < 8; x++) { - flag = 1000 + y * 8 + x; - for (z = 0; z < (6 * 128); z += 128) { - block = _variableArray[flag + z]; - if (block > 999) { - i = z; - while (1) { - // Can't drop? - if (_variableArray[flag + z - 8] != 0) { - z += 128; - // To end of block - while (_variableArray[flag + z] == block) - z += 128; - z -= 128; - break; - } - z += 128; - // Can drop? - if (_variableArray[flag + z] != block) { - z = i; - k = -1; - while (_variableArray[flag + z] == block) { - _variableArray[flag + z] = 0; - _variableArray[flag + z - 8] = block; - z += 128; - k++; - } - dropBlock(block, (y - 1) * 64 + (8 - i / 128) * 8 + x, k); - z -= 128; - break; - } - } - } - } - } - } -} - -bool AGOSEngine::hasBlockLanded(int16 yofs, int16 block, int16 priority, int16 type, int16 x, int16 y, int16 z) { - if (type == 1) { - x++; - z--; - } - - if (y > 15) - return true; - - bool fail = false; - - if (y == 15) { - // Failed if land on top level, or ceiling dropped to one level - fail = true; - } - - if (_variableArray[432] > 2 && y + _variableArray[432] > 16) { - // above landed block - fail = true; - } - - int flag = 1000 + z * 128 + y * 8 + x; - - if (type == 0) { - if (y != 0 && _variableArray[flag - 8] == 0 && _variableArray[flag + 1 - 8] == 0 && _variableArray[flag + 2 - 8] == 0) { - return true; - } - - _variableArray[flag] = block; - _variableArray[flag + 1] = block; - _variableArray[flag + 2] = block; - - if (fail) { - _variableArray[254] = 6070; - } else { - // Start next block - sendSync(6007); - } - return false; - } - - if (y != 0 && _variableArray[flag - 8] == 0 && _variableArray[flag + 128 - 8] == 0 && _variableArray[flag + 256 - 8] == 0) { - return true; - } - - _variableArray[flag] = block; - _variableArray[flag +128] = block; - _variableArray[flag + 256] = block; - - if (fail) { - _variableArray[254] = 6070; - } else { - // Start next block - sendSync(6007); - } - return false; -} - -} // End of namespace AGOS diff --git a/engines/agos/vga.cpp b/engines/agos/vga.cpp index 78f09ceeaa..2e7d01e091 100644 --- a/engines/agos/vga.cpp +++ b/engines/agos/vga.cpp @@ -2977,12 +2977,11 @@ void AGOSEngine::centreScroll() { } void AGOSEngine::startOverlayAnims() { - printf("startOverlayAnims\n"); - VgaSprite *vsp = _vgaSprites; + uint16 zoneNum; int i; - _overlayAnimationZone = _variableArray[999]; + zoneNum = _variableArray[999]; for (i = 0; i < 600; i++) { if (_variableArray[1000 + i] < 100) @@ -3004,19 +3003,17 @@ void AGOSEngine::startOverlayAnims() { vsp->x = (i % 20) * 32; } vsp->id = 1000 + i; - vsp->zoneNum = _overlayAnimationZone; + vsp->zoneNum = zoneNum; } } void AGOSEngine::startAnOverlayAnim() { - printf("startAnOverlayAnim\n"); - VgaSprite *vsp = _vgaSprites; const byte *vcPtrOrg; - uint16 a, sprite, file, tmp; + uint16 a, sprite, file, tmp, zoneNum; int16 x; - _overlayAnimationZone = _variableArray[999]; + zoneNum = _variableArray[999]; _vcPtr += 4; a = vcReadNextWord(); @@ -3040,7 +3037,7 @@ void AGOSEngine::startAnOverlayAnim() { vsp->y = x / 20 * 32; vsp->x = x % 20 * 32;; vsp->id = vcReadVar(a); - vsp->zoneNum = _overlayAnimationZone; + vsp->zoneNum = zoneNum; sprite = _vgaCurSpriteId; file = _vgaCurZoneNum; @@ -3059,158 +3056,4 @@ void AGOSEngine::startAnOverlayAnim() { _vgaCurZoneNum = file; } -void AGOSEngine::startBlock(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint priority) { - printf("startBlock: windowNum %d vgaSpriteId %d x %d y %d priority %d\n", windowNum, vgaSpriteId, x, y, priority); - - VgaSprite *vsp = _vgaSprites; - const byte *vcPtrOrg; - uint16 sprite, tmp, zone; - uint i; - - _lockWord |= 0x40; - - while (vsp->id != 0) - vsp++; - - _variableArray[201] = vgaSpriteId; - - if (getBitFlag(95)) { - _droppingBlockAnim = vgaSpriteId; - _droppingBlockX = _variableArray[202]; - _droppingBlockY = _variableArray[203]; - _droppingBlockZ = _variableArray[204]; - _droppingBlockLength = windowNum; - _droppingBlockType = 0; - if (windowNum != 1) { - _droppingBlockType = 1; - x += 15; - y += 10; - priority += 9; - } - _droppingBlockCount = 4; - } - - for (i = 0; i < windowNum; i++) { - vsp->palette = 0; - vsp->flags = 0; - vsp->priority = 0; - vsp->windowNum = 4; - vsp->zoneNum = 60; - vsp->y = y; - vsp->x = x; - vsp->id = vgaSpriteId; - vsp->image = zoneNum; - - _vgaCurSpriteId = vgaSpriteId; - _vgaCurZoneNum = 60; - - tmp = to16Wrapper(priority); - - sprite = _vgaCurSpriteId; - zone = _vgaCurZoneNum; - vcPtrOrg = _vcPtr; - - _vcPtr = (byte *)&tmp; - vc23_setSpritePriority(); - - _vcPtr = vcPtrOrg; - _vgaCurSpriteId = sprite; - _vgaCurZoneNum = zone; - - vgaSpriteId++; - x += 15; - y += 10; - priority += 8; - - vsp++; - } - - _lockWord &= ~0x40; -} - -void AGOSEngine::checkIfClickedOnBlock() { - printf("checkIfClickedOnBlock\n"); - - VgaSprite *vsp = _vgaSprites; - uint16 items[2]; - uint16 image, x, y, zone, priority; - - if (_droppingBlockAnim == 0) { - goto get_out; - } - - _vgaCurSpriteId = _droppingBlockAnim; - _vgaCurZoneNum = 60; - - if (_droppingBlockType == 0) { - if (_mouseX >= vsp->x) - goto get_out; - if (_mouseX - 75 < vsp->x) - goto get_out; - if (_mouseY >= vsp->y) - goto get_out; - if (_mouseY - 30 < vsp->y) - goto get_out; - - if (_leftButtonDown == 0) { - _droppingBlockLand = 1; - goto get_out; - } - - image = (vsp->image - 2) / 3 + 20; - zone = _droppingBlockAnim + 1024; - x = vsp->x + 15; - y = vsp->y + 10; - priority = vsp->priority + 9; - - items[0] = to16Wrapper(60); - items[1] = to16Wrapper(_droppingBlockAnim); - - _vcPtr = (byte *)&items; - vc60_killSprite(); - - startBlock(3, image, zone, x, y, priority); - - _droppingBlockAnim = _variableArray[201]; - _droppingBlockType = 1; - _droppingBlockLength = 3; - } else { - if (_mouseX >= vsp->x) - goto get_out; - if (_mouseX - 75 < vsp->x) - goto get_out; - if (_mouseY - 20 >= vsp->y) - goto get_out; - if (_mouseY + 30 < vsp->y) - goto get_out; - - if (_leftButtonDown == 0) { - _droppingBlockLand = 1; - goto get_out; - } - - image = (vsp->image - 20) * 3 + 2; - zone = _droppingBlockAnim - 1024; - x = vsp->x - 15; - y = vsp->y - 10; - priority = vsp->priority - 9; - - items[0] = to16Wrapper(60); - items[1] = to16Wrapper(_droppingBlockAnim); - - _vcPtr = (byte *)&items; - vc60_killSprite(); - - startBlock(1, image, zone, x, y, priority); - - _droppingBlockAnim = _variableArray[201]; - _droppingBlockType = 0; - _droppingBlockLength = 1; - } - -get_out:; - _leftButtonDown = 0; - _rightButtonDown = 0; -} - } // End of namespace AGOS |