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author | Paul Gilbert | 2018-03-18 22:14:52 -0400 |
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committer | Paul Gilbert | 2018-03-18 22:14:52 -0400 |
commit | afeeb76076da0d6ed1d166aa520fc6c7b9c6a644 (patch) | |
tree | a499cda83216c07d97b22a171d0eee700827d90a /engines | |
parent | 6a61468d0a6ce82a14a6327bcb9a031b6d05256e (diff) | |
download | scummvm-rg350-afeeb76076da0d6ed1d166aa520fc6c7b9c6a644.tar.gz scummvm-rg350-afeeb76076da0d6ed1d166aa520fc6c7b9c6a644.tar.bz2 scummvm-rg350-afeeb76076da0d6ed1d166aa520fc6c7b9c6a644.zip |
XEEN: Fix glitched border of Identify Monster dialog
Diffstat (limited to 'engines')
-rw-r--r-- | engines/xeen/dialogs/dialogs_spells.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/dialogs/dialogs_spells.cpp b/engines/xeen/dialogs/dialogs_spells.cpp index 34d779944d..c11a9cfc0a 100644 --- a/engines/xeen/dialogs/dialogs_spells.cpp +++ b/engines/xeen/dialogs/dialogs_spells.cpp @@ -958,7 +958,7 @@ void IdentifyMonster::execute() { do { events.updateGameCounter(); - intf.draw3d(false); + intf.draw3d(false, false); w.frame(); windows[3].update(); |