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authorFilippos Karapetis2010-08-29 00:58:27 +0000
committerFilippos Karapetis2010-08-29 00:58:27 +0000
commitb0b4ddcc5232485100fd42dcd14d164a8d2eaeac (patch)
tree19f31a33915bbe69621b408f0ada79faef4e282a /engines
parent9096848e4b0411daa3cd54a677bafc13e2312082 (diff)
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SCI: Fixed bug #3037874 - "SCI1.1: High cpu usage when a textbox is displayed"
svn-id: r52432
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kevent.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index 3395811700..29447d99a1 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -23,6 +23,8 @@
*
*/
+#include "common/system.h"
+
#include "sci/sci.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
@@ -162,6 +164,11 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
g_sci->_soundCmd->updateSci0Cues();
}
+ // Wait a bit here, so that the CPU isn't maxed out when the game
+ // is waiting for user input (e.g. when showing text boxes) - bug
+ // #3037874.
+ g_system->delayMillis(10);
+
return s->r_acc;
}