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authorFilippos Karapetis2013-01-24 22:21:29 +0200
committerFilippos Karapetis2013-01-24 22:25:09 +0200
commitb0cfe968b00424866f4f3c45f3eaf6639f6da4df (patch)
tree4645ada2fa26f6e0823ffea0b459633a7f77a1e7 /engines
parent454542eba130b5ac7d5fb21b90509a1d4118cc95 (diff)
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SCI: Fix bug #3585189 - "SCI: QFG1VGA - game hangs in the tavern"
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/script_patches.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 8639b6ef71..f6e64bbd6e 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -883,12 +883,45 @@ const uint16 qfg1vgaPatchDialogHeader[] = {
PATCH_END
};
+// When clicking on the crusher in room 331, Ego approaches him to talk to him.
+// There is a block placed in front of the crusher, where Ego stops. Script 331
+// is responsible for moving Ego, in moveToCrusher::changeState. Apparently,
+// the script parameters are an edge case, since the script sets Ego to move
+// much closer to the crusher than is possible, because of the block in front of
+// him, thus the scripts wait forever for MoveTo to move Ego to the requested
+// location, which never happens, and the game freezes. Normally, the scripts
+// ask to move Ego close to 79, 165. We change that to 85, 165, which is
+// possible and prevents the freeze. Fixes bug #3585189.
+//
+// TODO: Our pathfinding algorithm stops Ego one step further away from the
+// crusher than where SSCI is placing him. Since this is an edge case, and since
+// it also happens in SSCI, it is easier to just patch the target coordinates.
+// However, we should investigate our movement related functions. In this case,
+// kInitBresen, kDoBresen, kGetAngle and kGetDistance are called, among others.
+// kAvoidPath is not used in this case.
+const byte qfg1vgaSignatureMoveToCrusher[] = {
+ 9,
+ 0x51, 0x1f, // class Motion
+ 0x36, // push
+ 0x39, 0x4f, // pushi 4f (79 - x)
+ 0x38, 0xa5, 0x00, // pushi 00a5 (165 - y)
+ 0x7c, // pushSelf
+ 0
+};
+
+const uint16 qfg1vgaPatchMoveToCrusher[] = {
+ PATCH_ADDTOOFFSET | +3,
+ 0x39, 0x55, // pushi 55 (85 - x)
+ PATCH_END
+};
+
// script, description, magic DWORD, adjust
const SciScriptSignature qfg1vgaSignatures[] = {
{ 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
{ 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
{ 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace },
{ 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader },
+ { 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher },
SCI_SIGNATUREENTRY_TERMINATOR
};