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author | Filippos Karapetis | 2012-07-15 22:19:10 +0300 |
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committer | Filippos Karapetis | 2012-07-15 22:19:10 +0300 |
commit | b17667cbcf64f68d94b9228f09c6c2fd6b9f1ed5 (patch) | |
tree | b527bfa3b7f865c04ef6556bdd0f439c0034c5e7 /engines | |
parent | 1fffbe40ceb82bec77479c56176abeff0d2bd5e5 (diff) | |
download | scummvm-rg350-b17667cbcf64f68d94b9228f09c6c2fd6b9f1ed5.tar.gz scummvm-rg350-b17667cbcf64f68d94b9228f09c6c2fd6b9f1ed5.tar.bz2 scummvm-rg350-b17667cbcf64f68d94b9228f09c6c2fd6b9f1ed5.zip |
TINSEL: Fix bug #3541745 - "DW: PSX version has a too small Re-Start window"
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tinsel/dialogs.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp index c33b412f6f..dde34841cf 100644 --- a/engines/tinsel/dialogs.cpp +++ b/engines/tinsel/dialogs.cpp @@ -753,6 +753,11 @@ static CONFBOX t1RestartBox[] = { #endif }; +static CONFBOX t1RestartBoxPSX[] = { + { AAGBUT, INITGAME, TM_NONE, NULL, USE_POINTER, 122, 48, 23, 19, NULL, IX1_TICK1 }, + { AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 82, 48, 23, 19, NULL, IX1_CROSS1 } +}; + static CONFBOX t2RestartBox[] = { { AAGBUT, INITGAME, TM_NONE, NULL, 0, 140, 78, BW, BH, NULL, IX2_TICK1 }, { AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 60, 78, BW, BH, NULL, IX2_CROSS1 } @@ -763,10 +768,10 @@ static CONFINIT t1ciRestart = { 6, 2, 72, 53, false, t1RestartBox, ARRAYSIZE(t1R #else static CONFINIT t1ciRestart = { 4, 2, 98, 53, false, t1RestartBox, ARRAYSIZE(t1RestartBox), SIX_RESTART_HEADING }; #endif +static CONFINIT t1ciRestartPSX = { 8, 2, 46, 53, false, t1RestartBoxPSX, ARRAYSIZE(t1RestartBoxPSX), SIX_RESTART_HEADING }; static CONFINIT t2ciRestart = { 4, 2, 196, 53, false, t2RestartBox, sizeof(t2RestartBox)/sizeof(CONFBOX), SS_RESTART_HEADING }; -#define ciRestart (TinselV2 ? t2ciRestart : t1ciRestart) -#define restartBox (TinselV2 ? t2RestartBox : t1RestartBox) +#define ciRestart (TinselV2 ? t2ciRestart : (TinselV1PSX ? t1ciRestartPSX : t1ciRestart)) /*-------------------------------------------------------------*\ | This is the sound control 'menu'. In Discworld 2, it also | |