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authorPaul Gilbert2015-03-08 12:05:54 -0400
committerPaul Gilbert2015-03-08 12:05:54 -0400
commitb25325599d4b88c323d3bf3319f7b6ee78f2e4c4 (patch)
treed1b9a61bd92ef0844c9c48d428d05cc0617c2e44 /engines
parent6454c5f35d2fa7d749266bcdb9346944dd6709d0 (diff)
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MADS: Fix for penlight when starting a new game in Hard mode
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/game_nebular.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp
index 6de7ad9932..cde998e66a 100644
--- a/engines/mads/nebular/game_nebular.cpp
+++ b/engines/mads/nebular/game_nebular.cpp
@@ -277,8 +277,8 @@ void GameNebular::initializeGlobals() {
// Final setup based on selected difficulty level
switch (_difficulty) {
case DIFFICULTY_HARD:
- _objects.setRoom(OBJ_PLANT_STALK, NOWHERE);
- _objects.setRoom(OBJ_PENLIGHT, NOWHERE);
+ _objects.setRoom(OBJ_BLOWGUN, NOWHERE);
+ _objects.setRoom(OBJ_NOTE, NOWHERE);
_globals[kLeavesStatus] = LEAVES_ON_GROUND;
_globals[kDurafailRecharged] = 0;
@@ -294,12 +294,10 @@ void GameNebular::initializeGlobals() {
break;
case DIFFICULTY_EASY:
- _objects.setRoom(OBJ_BLOWGUN, NOWHERE);
- _objects.setRoom(OBJ_NOTE, NOWHERE);
+ _objects.setRoom(OBJ_PLANT_STALK, NOWHERE);
+ _objects.setRoom(OBJ_PENLIGHT, NOWHERE);
_globals[kLeavesStatus] = LEAVES_ON_TRAP;
- _globals[kPenlightCellStatus] = FIRST_TIME_UNCHARGED_DURAFAIL;
- _globals[kDurafailRecharged] = 0;
break;
}