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author | Paul Gilbert | 2014-10-14 21:49:14 -0400 |
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committer | Filippos Karapetis | 2014-10-15 10:00:55 +0300 |
commit | b25b3981527ff343c4959984ab3d630c6b8b4528 (patch) | |
tree | e2b43c73bbfe903ef48755ce12ff09f4b84bdc64 /engines | |
parent | d8b1612f1a995120444c8100088682b870c43f28 (diff) | |
download | scummvm-rg350-b25b3981527ff343c4959984ab3d630c6b8b4528.tar.gz scummvm-rg350-b25b3981527ff343c4959984ab3d630c6b8b4528.tar.bz2 scummvm-rg350-b25b3981527ff343c4959984ab3d630c6b8b4528.zip |
MADS: Fix clearing on-screen messages when the cutscene animation changes
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/nebular/menu_nebular.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp index 64f1b82bf1..591d745f7a 100644 --- a/engines/mads/nebular/menu_nebular.cpp +++ b/engines/mads/nebular/menu_nebular.cpp @@ -889,6 +889,9 @@ void AnimationView::loadNextResource() { if (resEntry._bgFlag) palette.resetGamePalette(1, 8); + // Free any previous messages + scene._kernelMessages.reset(); + // Load the new animation delete _currentAnimation; _currentAnimation = Animation::init(_vm, &scene); |